Re: Concretizing the theorizing

Brandon Van every (vanevery@rbdc.rbdc.com)
Thu, 27 Apr 95 16:23 EDT

Andy wrote:

Aside from the artistic aspects, I expect that developing broadly accessible
VR worlds will more involve the development of conventions that *everyone* will
have to learn. Only institutions with broad financial resources (entertainment
conglomerates, governmental orgs., etc.) can afford to translate all of their
content into many different languages, never mind adapt them greatly for
different cultural contexts.

What might those conventions be?
How might they impinge upon the aesthetic?

Cheers,
Brandon