Re: VRML usage (from www-vrml@wired.com)
Nathon Gunn - PHAM/F93 (ngunn@acs.ryerson.ca)
Thu, 20 Apr 1995 20:01:26 -0400 (EDT)
Regarding the data lag for audio transmission in virtual worlds... is it
totally obvious (ie am I way behind) that we could find some way to use
phones for the audio (ie telephone), and computers for the data. In
crude ways, i do this when I guide people via phone through VR demos I
send on disk or have them download. It is just so much more reliable
than voice packets. Is it a step backwards?
Nathon Gunn