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<TITLE>T E X T F I L E S</TITLE>
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<H1>Home Gaming Consoles</H1>
<P>
Starting with the home edition of Pong put out by Atari in the 70's, there has
been a massive industry of home-based video games, games which are designed to
hook up to TVs and bring the experience of the arcade to the living room. Of
course, this wasn't really the case for a long time, because the home consoles 
would always be a little (or a lot) less powerful than what you'd be dumping
quarters into at home. To keep the games fresh and new, a game-player would have
to purchase cartridges, CDs, or other 'gaming packs' that are sold in stores.
Naturally, it becomes a challenge to be the best at every new game that comes
out, and people would show their prowess or abilities by solving or beating games
and then going out to report their victories in "how-to" or "FAQ" files about
the games. You can see many examples below.
<P>
There was never as much copy protection on home console games because it was
never thought easy to duplicate the cartridges. This became a sub-industry 
in itself and many files about how to copy games, how to program in the gaming
systems, and how to make the systems do things they were never supposed to do
are below. 
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<TABLE WIDTH=100%>
<TD BGCOLOR=#00FF00><FONT COLOR=#000000><B>Filename</B><BR></FONT></TD>
<TD BGCOLOR=#00DD00><FONT COLOR=#000000><B>Size</B><BR></FONT></TD>
<TD BGCOLOR=#00AA00><FONT COLOR=#000000><B>Description of the Textfile</B><BR></TD></TR>
