GAME REVIEW SCORING METHODS ARE FLAWED (Posted 2007-06-29 21:54:21 by basscomm) Scores that games get at various news sites influence their sales. Developers are sometimes dissatisfied with low scores, because or this. Mitch Gitelman, who worked on the latest _Shadowrun_ game, is one of them. -=-=-=-=-=-=-=-=-=-= "According to OXM's scale, a 7.0 indicates a game that has a lot of things going for it, but still has a few major issues, or something that limits its appeal. That's fine for OXM, but an arbitrary value like that means different things to different people. I don't think a 7.0 is a game that deserves my attention, and I'm pretty positive that most people feel the same way. The Xbox 360 version of Shadowrun is hovering around 70.3% on review score aggregators like GameRankings.com, and that number means radically different things to developers, reviewers, and consumers." -=-=-=-=-=-=-=-=-=-= It's tough to see a game (or anything that you've poured a huge amount of yourself into) get raked over the coals. So I can empathize. Though a 70% is hardly abysmal, it's still C- territory. I'm not going to detail why I think reviews are flawed, I've beaten that horse so many times I'm starting to get tennis elbow. Link! [ http://www.gamerswithjobs.com/node/32879 ] (GamersWithJobs) -------- There are no comments on this post. To submit a comment on this post, email basscomm@crummysocks.com or visit us on the web [ http://crummysocks.com ].