93% OF ORIGINAL IPS FAIL (Posted 2007-06-21 00:10:50 by basscomm) Tadhg Kelly has an interesting post [ http://particleblog.blogspot.com/2007/05/93-of-new-ips-fail.html ] up exploring why so many original video game IPs ultimately fail. -=-=-=-=-=-=-=-=-=-= "In most other disc-based retail media, 300,000 units sold of anything new is actually pretty damned good. Book authors would faint at the idea that they've gained that many sales of their first book. Indie movie makers would be very pleased indeed. Because, when you break that down into numbers, 300,000 sales could be anywhere from 7-15 million dollars worth of revenue at the till. That's an awesome number. Unless you work in games, and the reason for that is that games cost way too much money to make, and the margins for third parties are less than ideal." -=-=-=-=-=-=-=-=-=-= Link! [ http://particleblog.blogspot.com/2007/05/93-of-new-ips-fail.html ] (via DevBump [ http://www.devbump.com/index.php ]) -------- There are no comments on this post. To submit a comment on this post, email basscomm@crummysocks.com or visit us on the web [ http://crummysocks.com ].