This is v 0.95 of The Klotter plank! I made some fast changes as I realised
that v 0.9 did barely work at all with iTC. So well I do not feel like doing
a completely new text file so here comes the old one for 0.9 and then I just
add the new stuff at the bottom..

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Start of old text
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Hello. This is PeyloW on the keys again. And this time I have alittle storry
to tell you. (Suprised huh!?!) Well, as you all know I know the Sysop on the
ALLiANCE. In fact I know him pretty good, I do think of him as a near friend
and look forward to our next party. Well hey, lets get into it again. He has
this BBS and runs it under iNSTiNCT. A good program I must say, and Sky have
installed some few 'oneliner's on his BBS.  The first did not Looked to good
and the second had to short lines acording to me.  And the third made his PC
crash. So well, I had this idea for a oneliner some months now.  So as I now
have learned Pascal and got The iTCKIT I decided to code my own oneliner....

And the result is what you will find in this .RAR archive. This oneliner is
not quite just as every oneliner else. This one gives the user the opurtunity
to write not just a line but 3 lines if he wich and each line may consist of
30 characters. The backround color and text color can allso be altered by the
user and he decides on his OWN where on the screen his magic-words shall be.
The text on the one liner is easy to flush if it gets to messy or if someone
writes "Fuck the SySop" or something. In fact everything you need is the .EXE
file named PLANK.EXE. Put it into the DOOR directory of your own version of
iTC and viola. You got your door. No setup, it fixxes that for it self.

Well, I guess this is all you need to know but as you all know: Information
wants to be free! So I will tell you the secret of how the "wall" data is
stored. Here we go...
The screen to put messages on is only 80*20 characters and each character
takes 2bytes so  the data file is 3200 bytes big and lies allways in the root
of your C: drive. And it is named PLANK.DAT. To reset all messages on the wall
just delete this file and the program will create a new and empty one.
So each character is stored in 2 bytes. Or a word. The bytes in the word is
stored in Motorola order (ST RULES!!!) and the bits are as follows:
UBBBTTTTCCCCCCCC
U= Unused (May become Blink on/off in the future)
B= Vackground color. 0-7. (ANSI you know)
T= Text colour. 0-15 (Still ANSI)
C= Character, normal ASCII, or what ever iTC uses.
Whit this information I guess that you could figure out that you can make
some ANSI pics for your self and have as backgrounds. If you can code just
a little bit. And by having a great picture there maybe wont be such as many
writing crap to destroy it...

Well that is it, have fun. And by the way the not-to-good-remarked-source code
may be find in the archive as well. ITCPLANK.* is for DOS so that you can 
chech it out without the need of iTC. AND PLANK.* is with the iTCKIT commands.

Hope you like it. And feel free to alter/change/use this code as long as you
clearly gives the original credit to me. This is smile-ware man. Give me
a smile and you may use it!

And if you would like to cantact me for some reason then use theese methods:

E-mail:
        olsson.fredrik@f228.n204.z2.fidonet.org

Snail-Mail:
        Fredrik Olsson
        Greby
        S-59042 Horn
        Sweden

Analogue-phone:
        +46(0)494-30404

Digital-phone:
        +46(0)492-71000 ThE ALLiANCE, Just write me a mezz.

Well, thats it. Yill next time...

        PeyloW of T.O.Y.S.
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End of old text
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So here comes the changes:

(1)     It works in iTC.
(2)     Sorce code for DOS only no more included.
(3)     Bit 7 the "U" bit is now the Blink/flash bit. (The future is here)
(4)     You may add more then one message each turn...  
(5)     It is archived in .ZIP instead of .RAR. (FILE_ID.DIZ works then)

Not to much huh... Well what did you expect I just got up from my bed and
added/corrected this. I coded v 0.9 at 02.00 this night and v 0.95 was
finished 15.00. And the current date is 95-08-21. Now you know that. Well
why not write some more added plans for the future? Here they are:

(1)     Good looking logo at top.
(2)     Log file, who wrote what?!?
(3)     I do want to move the block with cursor keys.
(4)     More "Flashy" effects for the design.
(5)     A build in game. Nah I make that one standalone.

So well, you just have to wait, or code it for your own. And as mentioned in
the text above: If you use this code as base then DO NOT FORGET my credit.
Till next time...

        PeyloW of T.O.Y.S.


