*
* This example shows Zaphod who is leading Terri doing a variety
* of activities in Shadow Realms.  Watch!
*
* The line:
*  <121Hp 66Ma 185Mv>
*  is a status line indicating the number of hit points Terri has, the
*  amount of Mana (magic) Terri has.. and the movements she has left.
*  Hit Points are the number of points of life you have.  If you run out
*  by someone or something hitting you--you die.  Mana is the amount of
*  magic you have.  When you run out of magic by casting spells, you can't
*  cast any more.  Your magic points and hit points do re-generate over
*  time.  The last number.. Mv indicates the number of movement points you
*  have.  Every time you go east, west, or whatever you use movement points.
*  When you run out.. you must rest.
*
*  Now read on and enjoy Terri's adventure!
*
You are hungry.
<121Hp 66Ma 185Mv> 
Zaphod opens the door.
<121Hp 66Ma 185Mv> 
Terri says: Okkay
<121Hp 66Ma 185Mv> 
Adept says:  Come on, move along now.  You need to do better!

<121Hp 66Ma 185Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 185Mv> 
Zaphod leaves north.
<124Hp 66Ma 185Mv>
Exit from MUD School
     CONGRATULATIONS on your graduation from MUD School!  You have done
well, and have the potential to become one of the legends of the Shadow
Realms.  Fare well, Adventurer!  May the gods look favorably upon your
endeavors.
Zaphod The Rogue is here.

<124Hp 66Ma 183Mv> 
Zaphod leaves down.
<124Hp 66Ma 183Mv>
Sacred Fountain
     You find yourself in the heart of the Temple of the Gods.  In front
of you is the Sacred Fountain. It is a circular well enclosed by low stone
walls.  From its center springs up a geyser of clear liquid, blessed by
the Gods of the Shadow Realms.  The people of Kierkswold who feel the
need for special beneficience from their gods often come here to renew
their souls and to drink of the holy water.  There is a shimmering blue
aura around the fountain.
Zaphod The Rogue is here.
Brutus the Executioner is here, polishing his blade.

<124Hp 66Ma 181Mv> 
Zaphod leaves south.
<124Hp 66Ma 181Mv>
Temple of Healing
     The entrance to the Temple of the Gods is both impressive and humbling.
Great statues glorifying the gods line the walls, with smaller shrines
to the lesser gods occupying niches between them.  The vaulted ceiling
soars above your mortal head, offering you a glimpse into the remoteness
of the afterlife in its blue reaches.  This is indeed a place for healing
of body and spirit.  From here, you can go north to the Sacred Fountain or
South to Market Street.
Zaphod The Rogue is here.

<124Hp 66Ma 179Mv> 
Zaphod leaves south.
<124Hp 66Ma 179Mv>
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.
Zaphod The Rogue is here.
A ferocious psychokitty enters on noiseless feet.

<124Hp 66Ma 177Mv> 
Zaphod leaves south.
<124Hp 66Ma 177Mv>
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.
Zaphod The Rogue is here.
A Beastly Fido slinks around the corner.

<124Hp 66Ma 175Mv> 
Zaphod leaves south.
<124Hp 66Ma 175Mv>
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.
Zaphod The Rogue is here.

<124Hp 66Ma 173Mv> 
Zaphod leaves south.
<124Hp 66Ma 173Mv>
Market Street South
     Market Street continues north to the Temple and south toward the City
Gates.

Zaphod The Rogue is here.

<124Hp 66Ma 171Mv> 
Zaphod leaves south.
<124Hp 66Ma 171Mv>
Market Street South
     You are quite a distance from the center of town now.  Shops are not
so numerous as before, nor are the passersby quite as respectable-looking.
Zaphod The Rogue is here.
A Cityguard is patrolling the area.

<124Hp 66Ma 169Mv> 
Zaphod leaves south.
<124Hp 66Ma 169Mv>
Gates Head Road at Market Street
     Two main thoroughfares cross here.  The wide plaza is the last hub
of business and traffic before leaving town through the City Gates. Market
Street runs north and south, while Gates Head Road runs east and west to
the far reaches of southern Kierkswold.
Zaphod The Rogue is here.

<124Hp 66Ma 167Mv> 
Zaphod leaves south.
<124Hp 66Ma 167Mv>
South City Gate
    The City Gates provide an opening through the citywalls of Kierkswold
for the passage of commerce and travellers alike.  They are guarded
constantly by specially trained Cityguards, and at night are locked by
mayoral decree. This gate opens toward the south with its extremes of
terrain and temperature.
Zaphod The Rogue is here.
A Cityguard is patrolling the area.

<124Hp 66Ma 165Mv> 
Zaphod leaves north.
<124Hp 66Ma 165Mv>
Gates Head Road at Market Street
     Two main thoroughfares cross here.  The wide plaza is the last hub
of business and traffic before leaving town through the City Gates. Market
Street runs north and south, while Gates Head Road runs east and west to
the far reaches of southern Kierkswold.
Zaphod The Rogue is here.

<124Hp 66Ma 163Mv> 
Zaphod leaves west.
<124Hp 66Ma 163Mv>
Gates Head Road
     This seems to be a better section of town.  The street is a little
wider, and the buildings a bit more modern and well-kept.  Even the
people going to and fro are better dressed, and look ahead, rather than
at their feet.  There is an inn to the south, flanked by large shade trees
in an open courtyard.
Zaphod The Rogue is here.
A wino is here, swigging Ripple from the bottle.

<124Hp 66Ma 161Mv> 
Zaphod leaves west.
<124Hp 66Ma 161Mv>
Gates Head Road
     The road is wide and smoothly paved.  Off to the west you can see
a glint of water, while a few blocks ahead there is a narrow bridge.
Zaphod The Rogue is here.

<124Hp 66Ma 159Mv> 
Zaphod leaves west.
<124Hp 66Ma 159Mv>
Gates Head Road
     You are standing in the middle of a wide, paved road.  On the south
is a murky pond, choked by weeds and algae.  Ahead of you is a stone
bridge.
Zaphod The Rogue is here.

<124Hp 66Ma 157Mv> 
Zaphod leaves west.
<124Hp 66Ma 157Mv>
Gates Head Bridge
     The narrow stone bridge you are on arches gracefully over a dirty
pond choked by weeds.  The water is so murky you cannot see the bottom
of the pond, even though it doesn't seem to be very deep.  Surely no
fish can live in that sludge!  A rotted skiff lies upside down on the
bank.
There is a door to the south.
Zaphod The Rogue is here.
An Odif Yltsaeb is here, walking backwards.

<124Hp 66Ma 155Mv> say Tell me when to hit

Zaphod opens the door.
<124Hp 66Ma 155Mv> 
Zaphod leaves south.
<124Hp 66Ma 155Mv>
Tower of Water
     The bridge ends as you enter the Tower of Water.  From all sides you
hear the gentle slap of water against stone as the marsh around the tower
is blown by the wind.  The sides of the room are damp and dank; steady
drips add to the wetness and pluck at your overstrung nerves.  The floor
is slippery with water, so watch your step. A flight of stairs gleams
wetly.
There is a door to the north.
Zaphod The Rogue is here.
A water sprite is on guard here.
A water sprite is on guard here.
A water sprite is on guard here.
A water sprite is on guard here.
A vest lies on the ground.
Someone has dropped his baseball cap here.
A pair of pants lies here.
A rolled-up newspaper is here.
A leather blackjack has been dropped in the dust.
You see a French cruller here.
You see a French cruller here.

<124Hp 66Ma 153Mv> 
Terri says: Tell me when to hit
<124Hp 66Ma 153Mv> 
Zaphod gets the blackjack.

<124Hp 66Ma 153Mv> say Now?

Terri says: Now?
<124Hp 66Ma 153Mv> say ready?
You are hungry.
You are caught in a snow storm.
It is midnight.
<121Hp 66Ma 154Mv> 
Zaphod says: how many hp you HAVE?
<121Hp 66Ma 154Mv> 
Terri says: ready?
<121Hp 66Ma 154Mv> say 121

Terri says: 121
<121Hp 66Ma 154Mv> equip
You are wearing:
  You are wearing on your mid-section:  vest.
  You are wearing on your arms and hands:  gloves.
  You are wearing on your legs:  pants.
  You are wielding watergun

<121Hp 66Ma 154Mv> 
Zaphod says: you wanna lead? guess not tho...
<121Hp 66Ma 154Mv> say I can.. you ready>?

Terri says: I can.. you ready>?
<121Hp 66Ma 154Mv> 
Zaphod gets the vest.

<121Hp 66Ma 154Mv> 
Zaphod wears vest on his mid-section.
<121Hp 66Ma 154Mv> 
Zaphod gets the pants.
say Hit right after I do.. or I will die

<121Hp 66Ma 154Mv> 
Zaphod wears pants on his legs.
<121Hp 66Ma 154Mv> 
Terri says: Hit right after I do.. or I will die
<121Hp 66Ma 154Mv> 
Zaphod says: I'm ready...
<121Hp 66Ma 154Mv> hit sprite
You prepare for combat!

<121Hp 66Ma 154Mv> 
You hit sprite with your watergun!
The sprite has hit you with its watergun!

<85Hp 66Ma 154Mv> 
Zaphod hits sprite with his fist!
<85Hp 66Ma 154Mv> 
You hit sprite with your watergun!
The sprite has hit you with its watergun!

<60Hp 66Ma 154Mv> 
Zaphod wields his blackjack.
<60Hp 66Ma 154Mv> 
Zaphod has missed the sprite.
<60Hp 66Ma 154Mv> 
You hit sprite with your watergun!
The sprite has hit you with its watergun!

<44Hp 66Ma 154Mv> 
Zaphod hits sprite with his blackjack!
<44Hp 66Ma 154Mv> 
You missed sprite.
The sprite has hit you with its watergun!

<24Hp 66Ma 154Mv> cast missle sprite

Zaphod has missed the sprite.
<24Hp 66Ma 154Mv> 
You hit sprite with your watergun!
The sprite has hit you with its watergun!

<3Hp 66Ma 154Mv> 
Zaphod has missed the sprite.
<3Hp 66Ma 154Mv> 
You hit sprite with your watergun!
The sprite has dealt you a critical blow!

You have died.
You think about the 3669 experience points you lost.
You find yourself falling into a deep sleep...
Sacred Fountain
     You find yourself in the heart of the Temple of the Gods.  In front
of you is the Sacred Fountain. It is a circular well enclosed by low stone
walls.  From its center springs up a geyser of clear liquid, blessed by
the Gods of the Shadow Realms.  The people of Kierkswold who feel the
need for special beneficience from their gods often come here to renew
their souls and to drink of the holy water.  There is a shimmering blue
aura around the fountain.
Brutus the Executioner is here, polishing his blade.

<1Hp 66Ma 154Mv> Huh, you must be dreaming!

<1Hp 66Ma 154Mv> 
Zaphod appears in the room.
<1Hp 66Ma 154Mv> eawke
Huh, you must be dreaming!

<1Hp 66Ma 154Mv> wake
darn

<18Hp 66Ma 190Mv> You stand up.

<18Hp 66Ma 190Mv> say darn

Terri says: darn
<18Hp 66Ma 190Mv> !Can't do it.. we need one more
From Buckwheat :I have died too many times today... I am getting tired


Terri gossips:  Can't do it.. we need one more
<18Hp 66Ma 190Mv> who
Shadow Realms has been up for 71 minutes.
Current Players Adventuring:
[ 2  1]  Zaphod          - The Rogue 
                           Thief/Mage
[ 4  3]  Terri           - The Magical 
                           Mage/Fighter

<18Hp 66Ma 190Mv> say can't do it on your own
From Buckwheat :person?


Terri says: can't do it on your own
<18Hp 66Ma 190Mv> sleep
You go to sleep.

<18Hp 66Ma 190Mv> score
You have 124(18) hit, 66(66) mana, 190(190) movement, 49 practices.
STR: 16  INT: 13  WIS: 11  DEX: 17  CON: 14  CHA: 13
You have scored 3669 exp, and have 0 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 0/30 items with weight 0/150 pounds.
You are Neutral.
Armor: 10
Hit Roll:  0  Damroll:  0
This ranks you as Terri The Magical.
You are sleeping.
You are in awful condition.
You are affected by:

<124Hp 66Ma 190Mv> wake
You stand up.

<124Hp 66Ma 190Mv> say okay.. I am up now

Terri says: okay.. I am up now
<124Hp 66Ma 190Mv> say To par

Adept says:  Be sure to read all of the signs.

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Terri says: To par
<124Hp 66Ma 190Mv> 
Adept says:  Come on, move along now.  You need to do better!

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Zaphod tells you:  I'm going back to arena...
<124Hp 66Ma 190Mv> say Oh.. I can't go

Terri says: Oh.. I can't go
<124Hp 66Ma 190Mv> who

Adept says:  Go to the Arena, then the trainer!

<124Hp 66Ma 190Mv> Shadow Realms has been up for 101 minutes.
Current Players Adventuring:
[ 2  1]  Zaphod          - The Rogue 
                           Thief/Mage
[ 4  3]  Terri           - The Magical 
                           Mage/Fighter
[ 4  3]  Kundri          - Of Trillsheim 
                           Mage/Cleric

<124Hp 66Ma 190Mv> 
Adept says:  Finish MUD School.  Don't drop out!

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Kundri tells you:  Only 9 to go
<124Hp 66Ma 190Mv> say We should follow and group

Kundri stirs, and stands before you.

<124Hp 66Ma 190Mv> say we should follow and group

You are caught in a blizzard.
<124Hp 66Ma 190Mv> 
Terri says: We should follow and group
<124Hp 66Ma 190Mv> 
Adept says:  You'll do better if you have more equipment.

<124Hp 66Ma 190Mv> 
Kundri starts following you.
<124Hp 66Ma 190Mv> 
Terri says: we should follow and group
<124Hp 66Ma 190Mv> say I don't know the way...

Kundri says: anyone like waht?
<124Hp 66Ma 190Mv> look

Adept says:  Go to the Arena, then the trainer!

<124Hp 66Ma 190Mv> 
Terri says: I don't know the way... 
<124Hp 66Ma 190Mv> 
Kundri looks at you.
<124Hp 66Ma 190Mv>
MUD School Directory
     There is a large sign here pointing the way to various classrooms
and training areas in the school.

     +---------------------------------+
     |    Rooms 101-103        <==     |
     |                                 |
     |    Rooms 201-202        ==>     |
     |                                 |
     |    Arena                <==     |
     |                                 |
     |    Training Facilities  ==>     |
     |                                 |
     |    Tower Room           ==>     |
     |                                 |
     |    Exit                 /\      |
     |                         ||      |
     +---------------------------------+
There is a door to the north.
Kundri Of Trillsheim is here.
An adept stands here, smiling.

<124Hp 66Ma 190Mv> say Zaphod does.. I think

Terri says: Zaphod does.. I think
<124Hp 66Ma 190Mv> 
Adept says:  Hurry up!  Other students want to get in here!

<124Hp 66Ma 190Mv> !You kow the way, Zaphod?

Terri gossips:  You kow the way, Zaphod?
<124Hp 66Ma 190Mv> 
Adept says:  Go to the Arena, then the trainer!

<124Hp 66Ma 190Mv> 
Kundri gossips:   the way to where?>
<124Hp 66Ma 190Mv> say To the sprite?  I think I do.. not sure

Zaphod gossips:  to where? sprite place?
<124Hp 66Ma 190Mv> 
Adept says:  Go to the Arena, then the trainer!

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Terri says: To the sprite?  I think I do.. not sure
<124Hp 66Ma 190Mv> 

say we are going to the fountain to wait for you
!We are going to the fountain to wait for you

It is evening.
<124Hp 66Ma 190Mv> 
Terri says: we are going to the fountain to wait for you
<124Hp 66Ma 190Mv> 
Kundri gossips:   I know.. but you don't stand a chance until you get up to
around 7 /6  or so
<124Hp 66Ma 190Mv> 
Adept says:  Hurry up!  Other students want to get in here!

<124Hp 66Ma 190Mv> 
Kundri gossips:   Unless you have mega spell points
<124Hp 66Ma 190Mv> 
Terri gossips:  We are going to the fountain to wait for you
<124Hp 66Ma 190Mv> say oh.. we can try smaller pray

Adept says:  Come on, move along now.  You need to do better!

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Terri says: oh.. we can try smaller pray
<124Hp 66Ma 190Mv> !We can get a kitty.. or wino

Adept says:  Be sure to read all of the signs.

<124Hp 66Ma 190Mv> 
Terri gossips:  We can get a kitty.. or wino
<124Hp 66Ma 190Mv> !Or vababond

Kundri says: citizen
<124Hp 66Ma 190Mv> 
Terri gossips:  Or vababond
<124Hp 66Ma 190Mv> 
Adept says:  Go to the Arena, then the trainer!

<124Hp 66Ma 190Mv> !Come to the fountain

Terri gossips:  Come to the fountain
<124Hp 66Ma 190Mv> say Ready?

Terri says: Ready?
<124Hp 66Ma 190Mv> 
Adept says:  You'll do better if you have more equipment.

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> 
Zaphod gossips:  ok I will... jussa sec.... 
<124Hp 66Ma 190Mv> 
Kundri says: I want that cut-throat.. but raptor couldn't take him at 11/10
<124Hp 66Ma 190Mv> say Okay.. you ready?

The air turns colder.
<124Hp 66Ma 190Mv> 
Zaphod gossips:  how do you sacrifice an item?
<124Hp 66Ma 190Mv> 
Terri says: Okay.. you ready?
<124Hp 66Ma 190Mv> 
Kundri opens the door.
<124Hp 66Ma 190Mv> 
Adept says:  Be sure to read all of the signs.

<124Hp 66Ma 190Mv> 
The adept utters, 'curelight'
You feel better!
<124Hp 66Ma 190Mv> n
Exit from MUD School
     CONGRATULATIONS on your graduation from MUD School!  You have done
well, and have the potential to become one of the legends of the Shadow
Realms.  Fare well, Adventurer!  May the gods look favorably upon your
endeavors.

Kundri has arrived.
<124Hp 66Ma 188Mv> down
Sacred Fountain
     You find yourself in the heart of the Temple of the Gods.  In front
of you is the Sacred Fountain. It is a circular well enclosed by low stone
walls.  From its center springs up a geyser of clear liquid, blessed by
the Gods of the Shadow Realms.  The people of Kierkswold who feel the
need for special beneficience from their gods often come here to renew
their souls and to drink of the holy water.  There is a shimmering blue
aura around the fountain.
Brutus the Executioner is here, polishing his blade.

Kundri has arrived.
<124Hp 66Ma 186Mv> s
Temple of Healing
     The entrance to the Temple of the Gods is both impressive and humbling.
Great statues glorifying the gods line the walls, with smaller shrines
to the lesser gods occupying niches between them.  The vaulted ceiling
soars above your mortal head, offering you a glimpse into the remoteness
of the afterlife in its blue reaches.  This is indeed a place for healing
of body and spirit.  From here, you can go north to the Sacred Fountain or
South to Market Street.

Kundri has arrived.
<124Hp 66Ma 184Mv> exit
Obvious exits are:
North:  Sacred Fountain
East :  Shrine to the Glory of Unsung Heroes
South:  Market Street South
West :  Battle Memorial

<124Hp 66Ma 184Mv> s
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.

Kundri has arrived.
<124Hp 66Ma 182Mv> exit
Obvious exits are:
North:  Temple of Healing
East :  Frederick's of Hollywood
South:  Market Street South
West :  The Just Desserts Bakery

<124Hp 66Ma 182Mv> w
The Just Desserts Bakery
        Ah, the aroma of freshly baked pastry!  The bakery is a light and
airy shop, and the delectable smell of cream puffs, cinnamon buns, and pies
fills your nostrils with a hint of heaven.  Any of the confections on the
shelves would be welcome in your pack as you travel along.
Mrs.Pillsbury enters from the back room when the bell on the door jangles.

Kundri has arrived.
<124Hp 66Ma 180Mv> job

The shopkeeper says:  'I have no need for your services today.'

<124Hp 66Ma 180Mv> w
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.

Kundri has arrived.
<124Hp 66Ma 178Mv> exit
Obvious exits are:
North:  Temple of Healing
East :  Frederick's of Hollywood
South:  Market Street South
West :  The Just Desserts Bakery

<124Hp 66Ma 178Mv> 
Kundri scowls, and mutters under his breath "Thieves"s

<124Hp 66Ma 178Mv>
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.

Kundri has arrived.
<124Hp 66Ma 176Mv> 
Zaphod gossips:  terri?
<124Hp 66Ma 176Mv> exit
Obvious exits are:
North:  Market Street South
East :  Notell Motel     * *
South:  Intersection of Cobblestone Thoroughfare & Market Street
West :  Accessories Shop

<124Hp 66Ma 176Mv> !Yes?

Terri gossips:  Yes?
<124Hp 66Ma 176Mv> e
Notell Motel     * *
     Here's a place to spend the night, although it may not be up to the
standards you're used to. But at least it's clean and the landlord has
a reputation for honesty. And the price of a night's lodging should be
well within your means.  The doorway leads east to Market Street, thus
the inn is a convenient stopover point.
A desk clerk is here, watching "OPRAH" while he waits for customers.

Kundri has arrived.
<124Hp 66Ma 174Mv> job
The shopkeeper says:  'I have no need for your services today.'

<124Hp 66Ma 174Mv> 
Zaphod gossips:  where are you? In stealth?
<124Hp 66Ma 174Mv> say Darn

Terri says: Darn
<124Hp 66Ma 174Mv> 
Kundri asks the shopkeeper for a job.

<124Hp 66Ma 174Mv> say No?

Terri says: No?
<124Hp 66Ma 174Mv> say And they pay good.. about 240 gold

Kundri says:  I wanna work in frederiks
<124Hp 66Ma 174Mv> say Hehe
exit

You are thirsty.
Fat wet snowflakes hit the ground as a snowstorm starts.
<123Hp 66Ma 175Mv> 
Terri says: And they pay good.. about 240 gold
<123Hp 66Ma 175Mv> 
Kundri says: yep.. no
<123Hp 66Ma 175Mv> 
Terri says: Hehe
<123Hp 66Ma 175Mv> Obvious exits are:
West :  Market Street South
Up   :  Landing at the top of the stairs

<123Hp 66Ma 175Mv> w
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.

Kundri has arrived.
<123Hp 66Ma 173Mv> exit
Obvious exits are:
North:  Market Street South
East :  Notell Motel     * *
South:  Intersection of Cobblestone Thoroughfare & Market Street
West :  Accessories Shop

<123Hp 66Ma 173Mv> s
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.
A hairy spider scurries across the floor.
A vagabond is here.

Kundri has arrived.
<123Hp 66Ma 171Mv> n
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.

Kundri has arrived.
<123Hp 66Ma 169Mv> 
Zaphod gossips:  terri?n

<123Hp 66Ma 169Mv> Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.

Kundri has arrived.
<123Hp 66Ma 167Mv> exit
Obvious exits are:
North:  Temple of Healing
East :  Frederick's of Hollywood
South:  Market Street South
West :  The Just Desserts Bakery

<123Hp 66Ma 167Mv> 
The psychokitty appears in the room.
<123Hp 66Ma 167Mv> e
Frederick's of Hollywood
        Are you sure this is where you meant to go??  The storefront only
gives teasing hints of what's behind its doors.  Inside, the racks and
shelves are filled with insubstantial wisps of silk and nylon, designed to
reveal rather than conceal...hardly appropriate apparel for a fighter such
as yourself.  Not a single garment here would warm a person on a cold night!
Hmmm....on second thought, that lacy black thing cut down to there might
make you very warm indeed!
Frederick is here, arranging silk teddies on a rack.

Kundri has arrived.
<123Hp 66Ma 165Mv> 
Zaphod gossips:  where are you?
<123Hp 66Ma 165Mv> 
Kundri asks the shopkeeper for a job.

<123Hp 66Ma 165Mv> !Looking for work

Terri gossips:  Looking for work
<12Hp 66Ma 165Mv> 

say Did they need you?

Kundri says: Ick 32 for 4 tick
<123Hp 66Ma 165Mv> 
Terri says: Did they need you?
<123Hp 66Ma 165Mv say Not bad..

Terri says: Not bad..
<123Hp 66Ma 165Mv> 
Zaphod gossips:  where?
<123Hp 66Ma 165Mv> 
Kundri says: Ick Ick Ick
<123Hp 66Ma 165Mv> say 4 is not long

Terri says: 4 is not long
<123Hp 66Ma 165Mv> job
The shopkeeper offer 32 gold for 4 ticks of your time.

<123Hp 66Ma 165Mv> work
The shopkeeper hands you a broom.

<123Hp 66Ma 165Mv> say I will

Kundri says: I got 64 for 3 at the bakery
<123Hp 66Ma 165Mv 
Terri says: I will
<123Hp 66Ma 165Mv> 
Kundri asks the shopkeeper for a job.

<123Hp 66Ma 165Mv> 
The shopkeeper hands Kundri a broom.

<123Hp 66Ma 165Mv> !we are working

Kundri says: at least there is someoneto talk to
<123Hp 66Ma 165Mv> say But they get mad at you if you talk.. hehee

The Shopkeeper says:  'Hmmm.  Not bad, not bad at all!'

<123Hp 66Ma 165Mv> 
The Shopkeeper says:  'Hmmm.  Not bad, not bad at all!'

<123Hp 66Ma 166Mv> 
You are caught in a thunder storm.
It is midnight.
<123Hp 66Ma 166Mv> 
Terri gossips:  we are working
<123Hp 66Ma 166Mv> 
Kundri says: hehe
<123Hp 66Ma 166Mv> 
Terri says: But they get mad at you if you talk.. hehee
<123Hp 66Ma 166Mv> 
Kundri slacks off when the shopkeeper isn't looking
<123Hp 66Ma 166Mv> say hehee

Terri says: hehee
<123Hp 66Ma 166Mv> say Says you are slaking off when they aren't looking

Kundri says: Hehehe
<123Hp 66Ma 166Mv>


Terri says: Says you are slaking off them they aren't looking
<123Hp 66Ma 166Mv>

Kundri says: It's funny to just walk away
<123Hp 66Ma 166Mv> say Oh..?  What happens?

Terri says: Oh..?  What happens?
<123Hp 66Ma 166Mv> 
Kundri says: They fire you
<123Hp 66Ma 166Mv> say hehee

Terri says: hehee
<123Hp 66Ma 166Mv> say two left, I think

Terri says: two left, I think
<123Hp 66Ma 166Mv> 
Kundri says: It's funny, try it sometime
<123Hp 66Ma 166Mv> 

Line 2 : Dracolysk logged on


The Shopkeeper says:  'Quit talking, and just work please.'

<123Hp 66Ma 166Mv> 
The Shopkeeper says:  'Hey, keep your mind on your work.Stop lollygagging and
get busy!'

<123Hp 66Ma 167Mv> 
The air turns colder.
<123Hp 66Ma 167Mv> 
Kundri makes faces at the shopkeeper
<123Hp 66Ma 167Mv> say hehehe

Terri says: hehehe
<123Hp 66Ma 167Mv> emote takes candy from behind the counter

Terri takes candy from behind the counter
<123Hp 66Ma 167Mv> 
Kundri taddles
<123Hp 66Ma 167Mv> say Meany.. tattle tell

Terri says: Meany.. tattle tell
<123Hp 66Ma 167Mv> 
Zaphod has arrived.
<123Hp 66Ma 167Mv> 
Zaphod leaves west.
<123Hp 66Ma 167Mv> 
Kundri breaks the broom, and smirks cheesily
<123Hp 66Ma 167Mv> 
Zaphod has arrived.
<123Hp 66Ma 167Mv> 
The shopkeeper hands Zaphod a broom.

<123Hp 66Ma 167Mv> say Hi

Terri says: Hi
<123Hp 66Ma 167Mv> say Hi.. ops

The Shopkeeper says:  'Hey, keep your mind on your work.Stop lollygagging and
get busy!'

<123Hp 66Ma 167Mv> 
The Shopkeeper says:  'Quit talking, and just work please.'

<123Hp 66Ma 167Mv> 
The Shopkeeper says:  'You missed a spot.  You really could do a better job.'

<123Hp 66Ma 168Mv> 
<123Hp 66Ma 168Mv> 
Terri says: Hi.. ops
<123Hp 66Ma 168Mv> 
Zaphod says: how do i work?
<123Hp 66Ma 168Mv> say I think you are

Terri says: I think you are
<123Hp 66Ma 168M> say She gave you a broom?

Terri says: She gave you a broom?
<123Hp 66Ma 168Mv> 
Kundri casts silence on the shopkeeper
<123Hp 66Ma 168Mv> 
Zaphod says: yeah
<123Hp 66Ma 168Mv> 
Zaphod says: cool
<123Hp 66Ma 168Mv> say Just 4 ticks.. not long

Terri says: Just 4 ticks.. not long
<123Hp 66Ma 168Mv> say I got 243, for 9 ticks last night

Kundri drinks the ale.
<123Hp 66Ma 168Mv> 
Terri says: I got 243, for 9 ticks last night
<123Hp 66Ma 168Mv> 
Zaphod says: anyone got a muffin?
<123Hp 66Ma 168Mv> 
Kundri is plastered
<123Hp 66Ma 168Mv> say I have not food or drink

Terri says: I have not food or drink
<123Hp 66Ma 168Mv> 


The Shopkeeper says:  'You missed a spot.  You really could do a better job.'

<123Hp 66Ma 168Mv> 
Whew!  You finally finished the job!
The Shopkeeper hands you 32 gold pieces.

You are thirsty.
You are hungry.
The shopkeeper pays Kundri for his services.

<120Hp 66Ma 169Mv> 
You are caught in a blizzard.
It is early morning.
<120Hp 66Ma 169Mv> 
Autosave.
Saving Terri.

<120Hp 66Ma 169Mv> 
Zaphod says: are we done working?
<120Hp 66Ma 169Mv> 
Kundri says: Nope
<120Hp 66Ma 169Mv> say Not till she pays you

Kundri says: Where'd you get the 243?
<120Hp 66Ma 169Mv> 
Terri says: Not till she pays you
<120Hp 66Ma 169Mv> say I thought it was here.. maybe not

Kundri tells you:  Got any spells?
<120Hp 66Ma 169Mv>


Terri says: I thought it was here.. maybe not
<120Hp 66Ma 169Mv> say i have missle

Zaphod says: what do i do, sit there?
<120Hp 66Ma 169Mv> 
Terri says: i have missle
<120Hp 66Ma 169Mv> say Yep

Terri says: Yep
<120Hp 66Ma 169Mv> say Sweep!

Terri says: Sweep!
<120Hp 66Ma 169Mv> say :)

Terri says: :)
<120Hp 66Ma 169Mv> 
Kundri says: Cool.. how much damage does it do?
<120Hp 66Ma 169Mv> 
Zaphod says: ahh... how much do I get paid?
<120Hp 66Ma 169Mv> say Lots.. but I have not tried it yet

Terri says: Lots.. but I have not tried it yet
<120Hp 66Ma 169Mv> 
Kundri asks the shopkeeper for a job.

<120Hp 66Ma 169Mv> 
Kundri asks the shopkeeper for a job.

<120Hp 66Ma 169Mv> 
Zaphod says: I can't go that way
<120Hp 66Ma 169Mv> say Just kidding.. don't do anything

Terri says: Just kidding.. don't do anything
<120Hp 66Ma 169Mv> 
Kundri says: We need to get another job
<120Hp 66Ma 169Mv> say almost done.. I will stay

The Shopkeeper says:  'Hey, keep your mind on your work.Stop lollygagging and
get busy!'

<120Hp 66Ma 169Mv> 
You are thirsty.
You are hungry.
<117Hp 66Ma 170Mv> 
Terri says: almost done.. I will stay
<117Hp 66Ma 170Mv> 
A psychokitty has arrived.
<117Hp 66Ma 170Mv> 
The psychokitty prays to its god for transportation
The psychokitty disappears.
<117Hp 66Ma 170Mv> save
Saving Terri.

<117Hp 66Ma 170Mv> 
Kundri smacks the shopkeeper inb the face and orders him to shut up
<117Hp 66Ma 170Mv> say hehee

Terri says: hehee
<117Hp 66Ma 170Mv> emote laughs

Terri laughs
<117Hp 66Ma 170Mv smile
Terri smiles.

<117Hp 66Ma 170v> say Anyone have any food or drink?

The shopkeeper pays Zaphod for his services.

<117Hp 66Ma 170Mv> 
You are thirsty.
You are hungry.
<114Hp 66Ma 171Mv> 
Zaphod says: when do I get paid?
<114Hp 66Ma 171Mv> 
Zaphod says: can I kill him?
<114Hp 66Ma 171Mv> 
Terri says: Anyone have any food or drink?
<114Hp 66Ma 171Mv> say You just did!

Terr says: You just did!
<114Hp 66Ma 171Mv> say Why not me?

Zaphod says: gonna get some
<114Hp 66Ma 171Mv> 
Terri says: Why not me?
<114Hp 66Ma 171Mv> score
You have 124(114) hit, 6(66) mana, 190(171) movement, 49 practices.
STR: 16  INT: 13  WIS: 12  DEX: 17  CON: 14  CHA: 13
You have scored 3669 exp, and have 32 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 10/30 items with weight 22/150 pounds.
You are Neutral.
Armor: 9
Hit Roll:  3  Damroll:  4
This ranks you as Terri The Magical.
You are standing.
You are thirsty.
You are hungry.
You are in excellent condition.
You are affected by:

<114Hp 66Ma 171Mv> 
Zaphod starts following you.
<114Hp 66Ma 171Mv> say I did get paid

Terri says: I did get paid
<114Hp 66Ma 171Mv> 
The shopkeepr says:  'Kundri, I have no need for your services.'

<114Hp 66Ma 171Mv> say Okay.. ready?

Terri says Okay.. ready?
<114Hp 66Ma 171Mv> exit
Obvious exits are:
West :  Market Street South

<114Hp 66Ma 171Mv> 
Zaphod says: can i kill fredrick?
<114Hp 66Ma 171Mv> say No!

Kundri says: I need to get 4000 gold
<114Hp 66Ma 171Mv> 
Terri says: No!
<114Hp 66Ma 171Mv> 
Zaphod says: why not?
<114Hp 66Ma 171Mv> 
Kundri says: No.. not untill yer really high level
<114Hp 66Ma 171Mv> say Ready??

Zaphod says: ah.... ok.
<114Hp 66Ma 171Mv> 
Terri says: Ready??
<114Hp 66Ma 171Mv> w
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.
A ferocious psychokitty enters on noiseless feet.

Zaphod has arrived.
Kundri has arrived.
<114Hp 66Ma 169Mv> 
Zaphod says: ok...
<114Hp 66Ma 169Mv> exit
Obvious exits are:
North:  Temple of Healing
East :  Frederick's of Hollywood
South:  Market Street South
West :  The Just Desserts Bakery

<114Hp 66Ma 169Mv> n
Temple of Healing
     The entrance to the Temple of the Gods is both impressive and humbling.
Great statues glorifying the gods line the walls, with smaller shrines
to the lesser gods occupying niches between them.  The vaulted ceiling
soars above your mortal head, offering you a glimpse into the remoteness
of the afterlife in its blue reaches.  This is indeed a place for healing
of body and spirit.  From here, you can go north to the Sacred Fountain or
South to Market Street.

Zaphod has arrived.
Kundri has arrived.
<114Hp 66Ma 167Mv> exit
Obvious exits are:
North:  Sacred Fountain
East :  Shrine to the Glory of Unsung Heroes
South:  Market Street South
West :  Battle Memorial

<114Hp 66Ma 167Mv> s

You are thirsty.
You are hungry.
The air turns colder.
It is morning.
<111Hp 66Ma 168Mv>
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.
A ferocious psychokitty enters on noiseless feet.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 166Mv> 
Kundri leaves south.
<111Hp 66Ma 166Mv> s
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.
Kundri Of Trillsheim is here.

Zaphod has arrived.
<111Hp 66Ma 164Mv> exit
Obvious exits are:
North:  Market Street South
East :  Notell Motel     * *
South:  Intersection of Cobblestone Thoroughfare & Market Street
West :  Accessories Shop

<111Hp 66Ma 164Mv> e
Notell Motel     * *
     Here's a place to spend the night, although it may not be up to the
standards you're used to. But at least it's clean and the landlord has
a reputation for honesty. And the price of a night's lodging should be
well within your means.  The doorway leads east to Market Street, thus
the inn is a convenient stopover point.
A desk clerk is here, watching "OPRAH" while he waits for customers.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 162Mv> up
Landing at the top of the stairs
     You are at the top of the staircase.  There is only one room here,
and the door to it is closed.  A sign on the door says, simply, PARLOUR.
In small print below that, someone has scribbled, "You must be an
adult to enter the Parlour. See Management for details."
There is a door to the west.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 160Mv> open door e
I don't see a door here

<111Hp 66Ma 160Mv> open door w
You open the door.

<111Hp 66Ma 160Mv> w
The Parlour
     The Parlour is a large room full sofas and comfortable chairs.
Lighting is adequate, but discreet.  There is a self-service bar along
the far wall.  Built-in shelving holds an assortment of books and
magazines and newspapers.  In one corner, there is a stereo system,
where a collection of music awaits your listening pleasure.  All in
all, the room offers a cozy environment for talk and relaxation with
no threat of interruption from the juvenile set.
A bottle of mineral water is here.
A cup of ale is available to quench your thirst.
A half-empty bottle of whiskey sits here.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 158Mv> get ale
You get ale.

<111Hp 66Ma 158Mv> gwt water
Whaz smarf lobul gryffe?

<111Hp 66Ma 158Mv> drink ale

Zaphod gets the water.

<111Hp 66Ma 158Mv> You drink the ale.

<111Hp 66Ma 158Mv> 
Kundri gets the whiskey.

<111Hp 66Ma 158Mv> w
You can't go that way.

<111Hp 66Ma 158Mv> e
Landing at the top of the stairs
     You are at the top of the staircase.  There is only one room here,
and the door to it is closed.  A sign on the door says, simply, PARLOUR.
In small print below that, someone has scribbled, "You must be an
adult to enter the Parlour. See Management for details."
There is a door to the west, and it is open!

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 156Mv> down
Notell Motel     * *
     Here's a place to spend the night, although it may not be up to the
standards you're used to. But at least it's clean and the landlord has
a reputation for honesty. And the price of a night's lodging should be
well within your means.  The doorway leads east to Market Street, thus
the inn is a convenient stopover point.
A desk clerk is here, watching "OPRAH" while he waits for customers.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 154Mv> exit
Obvious exits are:
West :  Market Street South
Up   :  Landing at the top of the stairs

<111Hp 66Ma 154Mv> w
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 152Mv> s
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 150Mv> s
Market Street South
     Market Street continues north to the Temple and south toward the City
Gates.

A Cityguard is patrolling the area.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 148Mv> exit
Obvious exits are:
North:  Intersection of Cobblestone Thoroughfare & Market Street
South:  Market Street South
Down :  Too Dark to tell.

<111Hp 66Ma 148Mv> 
Kundri says: get him
<111Hp 66Ma 148Mv> n
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 146Mv> 
Zaphod says: me?
<111Hp 66Ma 146Mv> exit
Obvious exits are:
North:  Market Street South
East :  Cobblestone Thoroughfare
South:  Market Street South
West :  Cobblestone Thoroughfare

<111Hp 66Ma 146Mv> 
Kundri smirks
<111Hp 66Ma 146Mv> w
Cobblestone Thoroughfare
        You are heading west on a narrow street paved with rocks and stones.
The pavement has been worn smooth by the passage of hundreds of feet over
time.  Ahead of you, other streets intersect this one, and shops are a
common sight.  This is obviously a well-travelled street.


Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 144Mv> exit
Obvious exits are:
East :  Intersection of Cobblestone Thoroughfare & Market Street
West :  Cobblestone Thoroughfare

<111Hp 66Ma 144Mv> e
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 142Mv> e
Cobblestone Thoroughfare
     The uneven stones of Cobblestone stretch for several blocks, even
though the street seems to lead nowhere.  The Mayor's Office is near
here, next to the jail.
There is a door to the south.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 140Mv> e
Cobblestone Thoroughfare
     The uneven stones of Cobblestone Thoroughfare stretch for several
blocks in both directions.  A heavy metal door to the south leads into
the jail. East of here is a busy intersection.
There is a door to the south.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 138Mv> e
Corner of Cobblestone Thoroughfare & Falgo Road
     You are standing on a corner watching traffic, pedestrian and
vehicular, go by.  Cobblestone Thoroughfare continues west toward the
center of town or east to a deserted-looking area at the base of the
citywalls.  Falgo Road runs north and south.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 136Mv> n
Falgo Road
     This busy road runs north and south, and offers access to several
thriving businesses.  It also interconnects with the other main streets
in eastern Kierkswold.
A citizen of Kierkswold is here, going about his daily business.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 134Mv> n
Falgo Road
     This is the midpoint of Falgo Road.  From here you can go in any
of the four compass directions.
A wino is here, swigging Ripple from the bottle.
Hizzoner the Mayor is here beaming at potential voters.
The colorful cover of a TV Guide catches your eye.
A rolled-up newspaper is here.

Zaphod has arrived.
Kundri has arrived.
<111Hp 66Ma 132Mv> 
Kundri leaves south.
<111Hp 66Ma 132Mv> exit

You are hungry.
<109Hp 66Ma 133Mv> Obvious exits are:
North:  Intersection of Falgo Road & Dead End Street
East :  The Family Jewels
South:  Falgo Road
West :  The Armoury

<109Hp 66Ma 133Mv> 
Kundri has arrived.
<109Hp 66Ma 133Mv> 
Hizzoner says:  I am not a crook, and I never inhaled.

<109Hp 66Ma 133Mv>

Kundr laughs loudly
<109Hp 66Ma 133Mv>

Kundri hits wino with his watergun!
<109Hp 66Ma 133Mv> 
The wino hits Kundri
Kundri hits wino with his watergun!
<109Hp 66Ma 133Mv> 
The wino has missed Kundri.
Kundri hits wino with his watergun!
<109Hp 66Ma 133Mv> 
The wino hits Kundri!
Hizzoner says:  I am not a crook, and I never inhaled.

<109Hp 66Ma 133Mv> hit wino

Zaphod hits wino with his watergun!
<109Hp 66Ma 133Mv> 
Kundri hits wino with his watergun!
<109Hp 66Ma 133Mv> 
The wino has missed Kundri.
You prepare for combat!

<109Hp 66Ma 133Mv> 
Zaphod has missed the wino.
<109Hp 66Ma 133Mv> 
You hit wino with your watergun!
The wino falls dead at your feet!
You Gain 85 Experience Points.
You get 48 gold coins from wino

<109Hp 66Ma 133Mv> say Gotta warn befor hitting... so we all can

Zaphod says: cool
<109Hp 66Ma 133Mv> 
Terri says: Gotta warn before hitting... so we all can
<109Hp 66Ma 133Mv> group

Hizzoner says:  Ya see, it's just that simple.

<109p 66Ma 133Mv>

You are not a member of a group

<109Hp 66Ma 133Mv> 
Kundri says: Terri, you have to group us
<109Hp 66Ma 133Mv> group kundri

Kundri says: I got nothing
<109Hp 66Ma 3Mv> 
Zaphod says: lets get punks
<109Hp 66Ma 133Mv>
Added Kundri to your group

<109Hp 66Ma 133Mv> group zaphod

Hizzoner says:  Please, please vote for me!  I don't want to be a one-termer.

<109Hp 66Ma 133Mv>
Added Zaphod to your group

<109Hp 66Ma 133Mv> say Okay

Terri says: Okay
<109Hp 66Ma 133Mv> look
Falgo Road
     This is the midpoint of Falgo Road.  From here you can go in any
of the four compass directions.
Zaphod The Rogue is here.
Kundri Of Trillsheim is here.
A corpse of wino is here.
Hizzoner the Mayor is here beaming at potential voters.
The colorful cover of a TV Guide catches your eye.
A rolled-up newspaper is here.

<109Hp 66Ma 133Mv> 
Kundri says: I need food
<109Hp 66Ma 133Mv> say me too.. let's go

Hizzoner says:  Please, please vote for me!  I don't want to be a one-termer.

<109Hp 66Ma 133Mv> 
Zaphod says: mee too
<109Hp 66Ma 133Mv> 
Terri says: me too.. lets go
<109Hp 66Ma 133Mv> exit
Obvious exits are:
North:  Intersection of Falgo Road & Dead End Street
East :  The Family Jewels
South:  Falgo Road
West :  The Armoury

<109Hp 66Ma 133Mv> n

You are hungry.
Clouds are forming to the east.
Intersection of Falgo Road & Dead End Street
     You are in the middle of Falgo Road.  Dead End Street goes to the
east.

Zaphod has arrived.
Kundri has arrived.
<107Hp 66Ma 132Mv> n
Corner of Falgo Road & Bank Street
     Although this street is quite short, it has quite a bit of traffic.
The Bank of Kierkswold lies to the west.  A couple of blocks away is the
Town Crier's Office.
There is a door to the west.
An Odif Yltsaeb is here, walking backwards.

Zaphod has arrived.
Kundri has arrived.
<107Hp 66Ma 130Mv> n
Falgo Road
     This busy road runs north and south, and offers access to several
thriving businesses and intersects with other streets throughout the
eastern part of Kierkswold.

Zaphod has arrived.
Kundri has arrived.
<107Hp 66Ma 128Mv> n
Street called Straight
        Falgo Road and Street Called straight form a 3-way intersection.
Eastward, the street becomes narrower and is no longer paved. Falgo Road
goes south, toward activity and commerce.  The scent of stale, musty
bread hits your nostrils, making your stomach churn.

Zaphod has arrived.
Kundri has arrived.
<107Hp 66Ma 126Mv> exit
Obvious exits are:
North:  Poor Boy's Bakery
East :  Street called Straight
South:  Falgo Road
West :  Street called Straight

<107Hp 66Ma 126Mv> n
Poor Boy's Bakery
     You are in a small shop that bakes bread of various types, from flat
unleavened cakes to long loaves and hard rolls.  Business must be slow
in this neighborhood; although the prices are quite low, most of the goods
offered for sale are two or three days old and quite stale.
Mrs.White is taking a tray of fresh rolls from the oven.

Zaphod has arrived.
Kundri has arrived.
<107Hp 66Ma 124Mv> buy muffin
You purchase a muffin for 15 gold.

<107Hp 66Ma 124Mv> eat muffin
You eat the muffin.

<107Hp 66Ma 124Mv> score
You have 124(107) hit, 66(66) mana, 190(124) movement, 49 practices.
STR: 16  INT: 13  WIS: 12  DEX: 17  CON: 14  CHA: 13
You have scored 3754 exp, and have 65 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 10/30 items with weight 22/150 pounds.
You are Neutral.
Armor: 9
Hit Roll:  3  Damroll:  4
This ranks you as Terri The Magical.
You are standing.
You are in good condition.
You are affected by:

<107Hp 66Ma 124Mv> 
Kundri purchases a muffin.
<107Hp 66Ma 124Mv> 
Zaphod purchases a muffin.
<107Hp 66Ma 124Mv> buy muffin

Kundri purchases a muffin.
<107Hp 66Ma 124Mv> You purchase a muffin for 15 gold.

<107Hp 66Ma 124Mv> 
Zaphod purchases a muffin.
<107Hp 66Ma 124Mv> buy muffin

Kundri eats the muffin.
<107Hp 66Ma 124Mv> You purchase a muffin for 15 gold.

<107Hp 66Ma 124Mv> 
Zaphod purchases a muffin.
<107Hp 66Ma 124Mv> buy muffin

Zaphod eats the muffin.
<107Hp 66Ma 124Mv> You purchase a muffin for 15 gold.

<107Hp 66Ma 124Mv> buy muffin
You purchase a muffin for 15 gold.

<107Hp 66Ma 124Mv> 
Kundri asks the shopkeeper for a job.

<107Hp 66Ma 124Mv> score
You have 124(107) hit, 66(66) mana, 190(124) movement, 49 practices.
STR: 16  INT: 13  WIS: 12  DEX: 17  CON: 14  CHA: 13
You have scored 3754 exp, and have 5 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 14/30 items with weight 26/150 pounds.
You are Neutral.
Armor: 9
Hit Roll:  3  Damroll:  4
This ranks you as Terri The Magical.
You are standing.
You are in good condition.
You are affected by:

<107Hp 66Ma 124Mv> say You gonna work?

Zaphod drinks the water.
<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> 
Terri says: You gonna work?
<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> 
Kundri asks the shopkeeper for a job.

<107Hp 66Ma 124Mv> 
Kundri asks the shopkeeper for a job.
look

<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> Poor Boy's Bakery
     You are in a small shop that bakes bread of various types, from flat
unleavened cakes to long loaves and hard rolls.  Business must be slow
in this neighborhood; although the prices are quite low, most of the goods
offered for sale are two or three days old and quite stale.
Zaphod The Rogue is here.
Kundri Of Trillsheim is here.
Mrs.White is taking a tray of fresh rolls from the oven.

<107Hp 66Ma 124Mv> 
Kundri says: Can;t
<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> say Oaky

Trri says: Oaky
<107Hp 66Ma 124Mv> 
The shopkeepr says:  'Zaphod, I have no need for your services.'

<107Hp 66Ma 124Mv> say Lets go

Terri says: Lets go
<107Hp 66Ma 124Mv> s

The wind howls and dark clouds threaten overhead.
It is mid-day.
<110Hp 66Ma 125Mv> 
Zaphod says: what do you do?
<110Hp 66Ma 125Mv> Street called Straight
        Falgo Road and Street Called straight form a 3-way intersection.
Eastward, the street becomes narrower and is no longer paved. Falgo Road
goes south, toward activity and commerce.  The scent of stale, musty
bread hits your nostrils, making your stomach churn.

Zaphod has arrived.
Kundri has arrived.
<110Hp 66Ma 123Mv> 
Kundri says: 'k
<110Hp 66Ma 123Mv> 
Zaphod says: ok
<110Hp 66Ma 123Mv> exit
Obvious exits are:
North:  Poor Boy's Bakery
East :  Street called Straight
South:  Falgo Road
West :  Street called Straight

<110Hp 66Ma 123Mv> s
Falgo Road
     This busy road runs north and south, and offers access to several
thriving businesses and intersects with other streets throughout the
eastern part of Kierkswold.

Zaphod has arrived.
Kundri has arrived.
<110Hp 66Ma 121Mv> exit
Obvous exits are:
North:  Street called Straight
South:  Corner of Falgo Road & Bank Street

<110Hp 66Ma 121Mv> s
Corner of Falgo Road & Bank Street
     Although this street is quite short, it has quite a bit of traffic.
The Bank of Kierkswold lies to the west.  A couple of blocks away is the
Town Crier's Office.
There is a door to the west.
A thief is here, looking for his next victim.

Zaphod has arrived.
Kundri has arrived.
<110Hp 66Ma 119Mv> say the thief?

Kundri says: Get him?
<110Hp 66Ma 119Mv> 
Terri says: the thief?
<110Hp 66Ma 119Mv> 
Zaphod says: kill him
<110Hp 66Ma 119Mv>
Kundri says: Ready?
<110Hp 66Ma 119Mv> say Yes

Terri says: Yes
<110Hp 66Ma 119Mv> 
Kundri says: Yep
<110Hp 66Ma 119Mv> hit thief
You prepare for combat!

<110Hp 66Ma 119Mv> 
Kundri says: Go!
<110Hp 66Ma 119Mv> 
The Odif appears in the room.
<110Hp 66Ma 119Mv> 
Zaphod says: go!
<110Hp 66Ma 119Mv> 
You hit Thief with your watergun!
The Thief has hit you with its blackjack!

<93Hp 66Ma 119Mv> 
You missed Thief.
The Thief has hit you with its blackjack!

<81Hp 66Ma 119Mv> 
Zaphod hits Thief with his watergun!
<81Hp 66Ma 119Mv> 
You missed Thief.
Kundri hits Thief with his watergun!
<81Hp 66Ma 119Mv> 
The Thief has hit you with its blackjack!

<57Hp 66Ma 119Mv> 
Zaphod has missed the Thief.
<57Hp 66Ma 119Mv> 
You hit Thief with your watergun!
Kundri has missed the Thief.
<57Hp 66Ma 119Mv> 
The Thief has hit you with its blackjack!

<39Hp 66Ma 119Mv> 
Zaphod hits Thief with his watergun!
<39Hp 66Ma 119Mv> 
You hit Thief with your watergun!
Kundri hits Thief with his watergun!
<39Hp 66Ma 119Mv> 
The Thief has hit you with its blackjack!

<13Hp 66Ma 119Mv> 
Zaphod hits Thief with his watergun!
<13Hp 66Ma 119Mv> 
You Gain 134 Experience Points.
Zaphod kills Thief!
The body disappears.
<13Hp 66Ma 119Mv> say Shew

Terri says: Shew
<13Hp 66Ma 119Mv> say Oops.. Whew

Terri says: Oops.. Whew
<13Hp 66Ma 119Mv> 
Zaphod says: no coins from a thief?
<13Hp 66Ma 119Mv> score
You have 124(13) hit, 66(66) mana, 190(119) movement, 49 practices.
STR: 16  INT: 13  WIS: 12  DEX: 17  CON: 14  CHA: 13
You have scored 3888 exp, and have 5 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 14/30 items with weight 26/150 pounds.
You are Neutral.
Armor: 9
Hit Roll:  3  Damroll:  4
This ranks you as Terri The Magical.
You are standing.
You are in awful condition.
You are affected by:

<13Hp 66Ma 119Mv> say guess not

<13Hp 66Ma 119Mv> 
Terri says: guess not
<13Hp 66Ma 119Mv> look
Corner of Falgo Road & Bank Street
     Although this street is quite short, it has quite a bit of traffic.
The Bank of Kierkswold lies to the west.  A couple of blocks away is the
Town Crier's Office.
There is a door to the west.
Zaphod The Rogue is here.
Kundri Of Trillsheim is here.
An Odif Yltsaeb is here, walking backwards.
A corpse of Thief is here.
A leather blackjack has been dropped in the dust.

<13Hp 66Ma 119Mv>

You are caught in a gentle rain.
<16Hp 66Ma 120Mv>
exit
Obvious exits are:
North:  Falgo Road
East :  Bank Street
South:  Intersection of Falgo Road & Dead End Street
West :  Lobby of the Bank of Kierkswold

<16Hp 66Ma 120Mv>


Kundri drinks the whiskey.
<16Hp 66Ma 120Mv> 
Zaphod says: I wanna level...
<16Hp 66Ma 120Mv> say How much exp do you have?

Terri says: How much exp do you have?
<16Hp 66Ma 120Mv> score
You have 124(16) hit, 66(66) mana, 190(120) movement, 49 practices.
STR: 16  INT: 13  WIS: 12  DEX: 17  CON: 14  CHA: 13
You have scored 3888 exp, and have 5 gold coins.
You have attained these levels: [4 3].
You are trained in the class of Mage and Fighter.
You are carrying 14/30 items with weight 26/150 pounds.
You are Neutral.
Armor: 9
Hit Roll:  3  Damroll:  4
This ranks you as Terri The Magical.
You are standing.
You are in awful condition.
You are affected by:

<16Hp 66Ma 120Mv> 
Zaphod says: 666
<16Hp 66Ma 120Mv> say we can try

Terri says: we can try
<16Hp 66Ma 120Mv> 
Zaphod says: ok
<16Hp 66Ma 120Mv> s
Intersection of Falgo Road & Dead End Street
     You are in the middle of Falgo Road.  Dead End Street goes to the
east.

Zaphod has arrived.
Kundri has arrived.
<16Hp 66Ma 118Mv> s
Falgo Road
     This is the midpoint of Falgo Road.  From here you can go in any
of the four compass directions.
A corpse of wino is here.
Hizzoner the Mayor is here beaming at potential voters.
The colorful cover of a TV Guide catches your eye.
A rolled-up newspaper is here.

Zaphod has arrived.
Kundri has arrived.
<16Hp 66Ma 116Mv> exit
Obvious exits are:
North:  Intersection of Falgo Road & Dead End Street
East :  The Family Jewels
South:  Falgo Road
West :  The Armoury

<16Hp 66Ma 116Mv> 
Hizzoner says:  Ya see, it's just that simple.

<16Hp 66Ma 116Mv> 
Zaphod says: let's get punks!
<16Hp 66Ma 116Mv> say Where ?

Terri says: Where ?
<16Hp 66Ma 116Mv> 
Kundri sacrifices the guide to his god.
<16Hp 66Ma 116Mv> 
Hizzoner says:  Ya see, it's just that simple.

<16Hp 66Ma 116Mv> s

Kundri sacrifices the newspaper to his god.
<16Hp 66Ma 116Mv> Falgo Road
     This busy road runs north and south, and offers access to several
thriving businesses.  It also interconnects with the other main streets
in eastern Kierkswold.
A citizen of Kierkswold is here, going about his daily business.

Zaphod has arrived.
Kundri has arrived.
<16Hp 66Ma 114Mv> 
Zaphod says: how do you sacrifice?
<16Hp 66Ma 114Mv> exit
Obvious exits are:
North:  Falgo Road
South:  Corner of Cobblestone Thoroughfare & Falgo Road

<16Hp 66Ma 114Mv> s
Corner of Cobblestone Thoroughfare & Falgo Road
     You are standing on a corner watching traffic, pedestrian and
vehicular, go by.  Cobblestone Thoroughfare continues west toward the
center of town or east to a deserted-looking area at the base of the
citywalls.  Falgo Road runs north and south.

Zaphod has arrived.
Kundri has arrived.
<16Hp 66Ma 112Mv> exit
Obvious exits are:
North:  Falgo Road
East :  Cobblestone Thoroughfare
South:  Falgo Road
West :  Cobblestone Thoroughfare

<16Hp 66Ma 112Mv> w

<19Hp 66Ma 113Mv> Cobblestone Thoroughfare
     The uneven stones of Cobblestone Thoroughfare stretch for several
blocks in both directions.  A heavy metal door to the south leads into
the jail. East of here is a busy intersection.
There is a door to the south.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 111Mv> 
Kundri says: Have to turn satanic
<19Hp 66Ma 111Mv> s
The door is closed.

<19Hp 66Ma 111Mv> w

Cobblestone Thoroughfare
     The uneven stones of Cobblestone stretch for several blocks, even
though the street seems to lead nowhere.  The Mayor's Office is near
here, next to the jail.
There is a door to the south.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 109Mv> 
Kundri grins evilly.
<19Hp 66Ma 109Mv> 
Zaphod says: oh. don wanna..
<19Hp 66Ma 109Mv> exit
Obvious exits are:
East :  Cobblestone Thoroughfare
South:  Mayor's Office
West :  Intersection of Cobblestone Thoroughfare & Market Street

<19Hp 66Ma 109Mv> w
Intersection of Cobblestone Thoroughfare & Market Street
        You find yourself at a very busy crossroads in this bustling city.
Peddlers are hawking their wares in the streets, and people hurry purpose-
fully to their destinations.  You can go in any of the four main directions
from here.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 107Mv> n
Market Street South
        Continuing along Market Street, you see a rather seedy lodging house
to one side and an Accessories Shop on the other.  Cobblestone Thoroughfare
crosses Market Street to the south.
A Beastly Fido slinks around the corner.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 105Mv> n
Market Street South
        Leaving the Temple, you find yourself on Market Street heading south.
There are shops of all types around you.  Anything a person could want can
be bought here, or in an alley nearby.  Market Street continues south for
several blocks, and is intersected by other main roads before ending at the
City Gates.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 103Mv> n
Temple of Healing
     The entrance to the Temple of the Gods is both impressive and humbling.
Great statues glorifying the gods line the walls, with smaller shrines
to the lesser gods occupying niches between them.  The vaulted ceiling
soars above your mortal head, offering you a glimpse into the remoteness
of the afterlife in its blue reaches.  This is indeed a place for healing
of body and spirit.  From here, you can go north to the Sacred Fountain or
South to Market Street.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 101Mv> w
Battle Memorial
        Kierkswold has a long tradition of heroic warriors and magicians
who have fought the evil that would ever try to dominate the Shadow Realms.
Here, these individuals are memorialized, in recognition of their deeds and
as an inspiration to those who follow them down the glory road.  The first
step takes place upstairs in MUD School, where you will begin your training
and be given starter equipment.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 99Mv> up
Entrance to MUD School
     Welcome to MUD School!  This is your starting point for learning
the survival skills you will need in battle.  Here, also, you will be
given starter equipment.  The school has many classrooms, hallways, and
unexpected turns. Many of these have one-way entrances and exits.  You
will find a practice arena for killing monsters; be aware that you CAN DIE
in this arena.  In addition, you need to learn where the Training
Facilities are located, so that you can increase your attributes and gain
practices.
There is a door to the west.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 97Mv> n
MUD School Directory
     There is a large sign here pointing the way to various classrooms
and training areas in the school.

     +---------------------------------+
     |    Rooms 101-103        <==     |
     |                                 |
     |    Rooms 201-202        ==>     |
     |                                 |
     |    Arena                <==     |
     |                                 |
     |    Training Facilities  ==>     |
     |                                 |
     |    Tower Room           ==>     |
     |                                 |
     |    Exit                 /\      |
     |                         ||      |
     +---------------------------------+
There is a door to the north.
An adept stands here, smiling.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 95Mv> 
Adept says:  Come on, move along now.  You need to do better!

<19Hp 66Ma 95Mv> e
Hallway
     The hallway smells of the Industrial Strength Barfoleum used to
clean the tile floors.
There is a door to the south.
A dagger is here.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 93Mv> exit
Obvious exits are:
East :  Classroom
South:  Classroom
Up   :  Training Facilities

<19Hp 66Ma 93Mv> up

Kundri starts following you.
<19H 66Ma 93Mv> Training Facilities
     Finally, you have reached the place where you can turn your
experience and knowledge into increased levels and attributes.  You may
train in either of your two chosen skill classes, or you may increase
one of your inherent attributes.  Type TRAIN (name of level or attribute)
to improve your condition.  Be aware that you can not raise an
attribute unless you have the minimum number of practices needed.
Quintus is here, eager to help you increase your abilities.

Zaphod has arrived.
Kundri has arrived.
<19Hp 66Ma 91Mv> 


Zaphod says: how do you train magic?

Zaphod says: yay!
<19Hp 66Ma 91Mv>

Kundri stops following you.
A hard, soaking rain begins.
It is evening.
<22Hp 66Ma 92Mv> 
Kundri leaves down.
<22Hp 66Ma 92Mv>
who
Shadow Realms has been up for 122 minutes.
Current Players Adventuring:
[ 2  2]  Zaphod          - The Rogue 
                           Thief/Mage
[ 4  3]  Terri           - The Magical 
                           Mage/Fighter
[ 4  3]  Kundri          - Of Trillsheim 
                           Mage/Cleric

<22Hp 66Ma 92Mv> say Good for you1

Zaphod gossips:  kundri?
<22Hp 66Ma 92Mv> 
Terri says: Good for you!
<22Hp 66Ma 92Mv> train mage

Kunri gossips:   Going on my won
<22Hp 66Ma 92Mv> You have 3888 Experience points.
You need 4112 more experience points to acquire the next level.

<22Hp 66Ma 92Mv> 
Kundri gossips:   own
<22Hp 66Ma 92Mv> say I would need 4112 more to level again

Zaphod says: ok...


Terri says: I would need 4112 more to level again
<22Hp 66Ma 92Mv>

Zaphod starts following you.
<22Hp 66Ma 92Mv> say Where are the punks?


Zaphod stops following you.
<22Hp 66Ma 92Mv> 
Terri says: Where are the punks?

<25Hp 66Ma 93Mv> who
Shadow Realms has been up for 123 minutes.
Current Players Adventuring:
[ 2  2]  Zaphod          - The Rogue 
                           Thief/Mage
[ 4  3]  Terri           - The Magical 
                           Mage/Fighter
[ 4  3]  Kundri          - Of Trillsheim 
                           Mage/Cleric

<25Hp 66Ma 93Mv> train fighter

Zaphod says: ring road... around jd's... but it took three to take them last
time...
<25Hp 66Ma 93Mv> You have 3888 Experience points.
You need 1112 to acquire the next level.

<25Hp 66Ma 93Mv> 

say but not much more to level in second class

Zaphod starts following you.
<25Hp 66Ma 93Mv> 
Terri says: but not much more to level in second lass
<25Hp 66Ma 93Mv> say Oh... you know the way?

Zaphod says: what?
<25Hp 66Ma 93Mv> 
Terri says: Oh... you know the way?

Zaphod says: no.... raptor or doom has a macro to rig road...
<25Hp 66Ma 93Mv> say I have been there... just can't remember the way

<28Hp 66Ma 94Mv> 
Terri says: I have been there.. just can't remember the way
<28Hp 66Ma 94Mv>

Zaphod says: mee niether mee too
<28Hp 66Ma 94Mv> 

**
* End of Adventure!
**

**
** Want this for your BBS?  Order Shadow Realms today!
** Send a check for $95 (drawn on US funds) to:
**   Mark D. Manes
**   924 Sharon Drive
**   Chesapeake, VA.  23320
**
** Shadow Realms requires a 240k page frame and FALKEN 6.69 or better.
** If you don't have 240k.. be sure to get QEMM from Quaterdeck and
** put this line in your config.sys:
**
** device=c:\qemm\qemm386.sys i=a000-b7ff RAM DMA=64
**
** That should do it.  It will map out VGA memory and give you 96k for
** FALKEN.
**
** If you have any questions--or want to see this game in real life just
** log onto Terri's system -- Pacific Horizons @ (206) 630-2590.
**
** Sorry.. due to the size of this game and its complexity no demonstration
** version is available.  Terri at Pacific Horizons has agreed to
** demonstrate the software to any and all who call.  Terri has been a
** beta tester through the entire period of development.
**
** If you have general questions or need further assistance.. please log
** onto Counselor's Couch at (804) 436-6852.  Leave feedback to Counselor.
** (PS:  I would run it on my system, but my FALKEN system is running on
** on a 286 machine.  My 486 is always busy compiling! :-)
**
** Thanks for taking the time to look at this.
**
** -mark=
**

