Released Version 1.2
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Uh oh, boy is my face red! I distributed the 1.1 version all over the country
before realizing there were a few problems. 

      * ADDED - Now EDITMON will perform duplicate checking during the 
                "import monsters" option. This will make it a heck of a 
                lot easier to share monsters with your friends. The duplicate
                check is a 32 bit Cyclic Redundancy Check (CRC) performed
                on the entire monster record. What this means is it will
                be accurate at detecting monsters taht are completely 
                identical. However, you can still have two monsters in your
                database with the same name but different attributes. This
                could allow you to define your monsters multiple ways so
                that when a player fights one he or she will not know for 
                sure how tough that monster will be. FOr example, you could 
                have two monsters named "Troll", but you could define one to 
                be a little easier than the other to throw people off.

      * FIXED - I know I said that the screen corrupting problem was gone, 
                but it wasn't. If you entered a death phrase that was very 
                long it would still corrupt the screen.

      * FIXED - When you add a new mosnter, it would automatically mark that
                new monster for delete!

      * DOC   - In the documentation, I accidentally listed the wrong number
                for one of the nodes of the TC Software Support BBS! The
                correct numbers are now in the docs:
                (701) 727-4979     (701) 727-4842


28 December, 1994 - Released V1.1
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Seriously reworked the way EDITMON handles monster deletions and exports. 
The program used to delete monsters on the fly as the program was executing,
completely rebuilding the database every single time a monster was deleted!
Needless to say, this took too much time. Now, the program just marks the
records for deletion, and the actual database rebuild is done when you exit
the program. This saves a lot of time. 

Exports are handled similarly. In the old version, you could only export
your entire monster database. You could not select specific monsters for
export. This means that even the monsters that come with LORD would be 
exported. Then when a person imported your database, they would end up with
duplicates of the original LORD monsters and would have to delete them. Now
you can mark the monsters you want for export and when you exit the program
they will be exported into the EXPORT.DAT file. Notice that the monsters
will still be marked for export the next time you run the program. The
reason for this is that you will probably mark all your homemade monsters
for export and keep them marked so you can export them any time you want. 
If the EXPORT field was cleared each time you did an export, then you would
have to re-mark all your monsters each time you ran EDITMON!!!!

Fixed that annoying bug that made the screen get corrupted due to very short
death phrases. 


17 Decmeber, 1994
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Added the ability to export your monster database into a file called 
EXPORT.DAT. This file may be given to another SysOp and that SysOp may import
that file into his/her monster database. This is a great feature for those
that do not want to create their own monsters. 

When you select the EXPORT option, all your monsters on every level are
exported to the file EXPORT.DAT. When you select the IMPORT option, the 
program expects to find a file called EXPORT.DAT in your LORD directory. 
All those monsters in EXPORT.DAT are added to your monster database. 

** NOTE - The unregistered version will not let you import more than a total
of 25 monsters per level. The registered version supports up to 1000 monsters
per level. 

LORDMON is now distributed with an EXPORT.DAT file. This file contains one or 
just a few monsters per level that you can import into your game. 

There is no duplicate checking (yet!). If you import some monsters and the
EXPORT.DAT file contains monsters you already have you will have dupes. The
only problem this may cause is the monsters that are duped will have a higher
chance of appearing in the game. SHUFFLE.EXE is written to pick 11 monsters
from your database for the game. If you have no dupes, 11 different monsters
will be picked. But if you have dupes, a monster could take up two "monster 
slots", thus that monster gets a higher chance of appearing. If you had
11 copies of the same monster on a level, it would be possible for that to 
be the only monster the player sees that game!

7 December, 1994
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Initial v1.0 release.
