
                        
                           L. O. R. D.
                    Legend of the Red Dragon
                       A role playing game 
                 created by Seth Able Robinson

                            by Kiteria  


Not to long ago there was a "newbie" player lamenting in the Inn about
how everybody kills him.  And He was asking "why are you people always
killing me?"  I could not help feeling sorry for him because I have been
there. As we begin our journey into the Realm of the Red Dragon we start
out with a threadbare coat and a flimsy stick.  This makes us so vulnerable, 
not only to the attacks by the forest guardians, but those of the other
players as well.  We will die many times in the course of the game, if we
can accept that with dignity and determination, then we have won half the
battle.  The loss of 10% of our experience is not worth the energy we expend
boiling over with rage when we sign in and find someone has killed us.
When our time comes to be the attacker we will receive 50% of OUR victim's
experience, so as you can see there is a purpose to this aspect of the game.

Along with our miserable coat and stick we receive $500 in gold to start
our adventure.  Our wisest move is to take it directly to the bank and
deposit it. Then head out to the forest, if we are in "high spirits" that
day, we have a small advantage.  We will do the "JENNIE CODE" (more on
this later) and receive $1,000 gold for our level one status, then we will
take this immediately to the bank.  Having done that we go to the forest
do two forest fights (depositing  that gold) then go back to the Inn and
have Seth sing for us.  Word around the campfire has it, that if you do
this your changes of "Magic happening somewhere" are fairly good. (Your
gold in the bank has been doubled when this happens.)  I have done this
many times and I admit the word is good.  I would also like to say that
a very reliable source Joseph Master's, assures me that it is random,
an no truth should be attached to it.The same applies to the other rumor 
that when you receive a message upon entering the forest that you are 
given X amount of gems you do that many forest fights, have the Bard sing 
and he will double your gold.
 

                        JENNIE CODE
The JENNIE CODES are a feature purposely put in the game of the Legend of
the Red Dragon.  Seth gives many clues to their existence in the BARAKS
HOUSE IGM.  With some good deduction on your part you can have them
figured out in no time.  If you are in no mood for playing detective, here
is the proper procedure for using the JENNIE CODES and what you will
receive for your effort.  The first thing you will do is type jennie or
JENNIE, it does not have to be in all caps, but if you want to do it that
way it will work. As you type jennie, it will not show up on the screen,
so you want to be careful and type it correctly, because you only get one
chance.  If you have typed jennie correctly it will ask you to describe
her, here is where you make your choice of what you want to receive.
  BABE  --  Extra Forest Fight
  LADY  --  Gold (1000 per each level, i.e., level 6, 6000. gold)
  SEXY  --  Extra User Fight
  FOXY  --  Extra Gem
  HOTT  --  Energized (More Hit Points than maximum)
  DUNG  --  Turned into a frog. (This is funny!)
  UGLY  --  Slapped, kicked out of game, 1 HP when you return (same
            day)
  FAIR  --  Takes away your flirt option for the day
  COOL  --  If hit points are not full, it will give you 1 charm
            point 
  DUMB  --  Insult
  STAR  --  Insult
  NICE  --  Insult
  COOL  --  If hitpoint are NOT full you will receive 1 charm point.

There are more ways to take advantage of these "perks" than what is
obvious. At the lower levels you will not make a lot of gold, so it is
to your advantage to do the "LADY" option and get the gold.  At level
7, you start to receive more than $7,000 gold  for some of the forest 
guardians you kill.  Your best strategy is to go for one more forest fight 
with the "BABE" option if you have 25 or fewer fights daily. 
On occasion I will chose the "HOTT" option, usually if I am going to go 
after another player that I am on an even basis with.  This option in 
combination with some of the IGM'S that offer more hit points can be a 
formidable weapon for ousting a player you wish to pass. I have yet to find 
a reason to request a gem, and the last thing we would every want to do is 
insult our creators beloved Jennie!

Regardless of whether or not you are in "high spirits" to start your
adventure, or Seth doubles your money with his singing, your first
priority is to get better protection.  When you have $900 in gold, go to
the Armor Shop sell your coat for $100 gold and purchase a Heavy Coat.
It's not much but for your level 1 status it will serve quite nicely.
After doing some more slaying in the forest, again when you have $900 gold
run to the Weapon Shop sell your stick, and purchase a Dagger.  Now you
are a little stronger not by much but it will serve against most of the
level one guardians. Always remember your money is safer in the bank than
in you hand, If you die carrying it your hard work has gone for nothing.
This is one place you can take it with you when you die, but when you come
back the next day your gold will not!

Another good thing to keep in mind is whether or not you have someone who
considers you an "easy prey".  You may decide that rather than let that
person have 10% of your experience, you'd rather die by your own hands.
You can do this in the forest by not healing your hit points when you are
down to around 10 fights. You can choose the "UGLY" jennie option at the
last few fights, come back into the game go into the forest and get
killed. You can select someone stronger than you and throw yourself upon
their blade. If you have access to BARAKS PLACE IGM, (K)nock on the door
then ask to borrow a (C)up of sugar.  Hit the number 4 (this just
eliminates a lot of chit-chat) then run into Barak instead of away from
him.  This will knock you down to 1 hit point, return to the forest and
hope you die in the last 5 or so forest fights.  Sometimes regardless of
what you do it just will not work and the GODS have deemed that you live
that day.  You can fill your hit points and get a room at the inn, or just
quit the game.  This will put you under the killing tree and open to the
next person who plays.  The odds are in your favor that it will not be the
one person you wish to deny your profitable death.  Fortunately, this is
only a necessary option the higher you climb in levels, and of course as
you make enemies.

On your way to being a powerful warrior, always remember to run into
Turgons and (Q)uestion the master to see if you can advance a level, but
for heavens sake,  when you get ready to advance another level, make sure
you are sufficiently equipped.  If you are not handling the forest
guardians at your present level then those at a level higher are really
going to give you a hard time.   As mentioned last month, there are two
thoughts on what should be boosted with gem's first, hit points, defense,
or strength.  The same argument is extended to what should be replaced
first, weapon or armor.  [IMHO] it is better to replace armor first.  With
keeping the hit points close too full, the damage will not be as fatal by
a strong guardian's first hit. Later into the game it is a judgment call,
keeping in mind that you will never catch up in defense vs. strength till
level 11 or 12 if at all.

Do you have a question, comment, suggestion or complaint?  Contact me at
my email address: Kiteria@juno.com or Kiteria@rland.wfbbs.com.  Stop by 
visit the web page http://web2.airmail.net/bat/kiteria.   Have phun(tm) 
and remember...it's just a game.


Suzanne Franklin
Co-SysOps
RabbitLand II
Dallas, TX

