             Castle Camelot LORD IGM Authors Newsletter #3
              Volume 1, Issue 3 -- Started May 10, 2000.
                 Released via Listbot:  June 20, 2000.

http://www.geocities.com/SiliconValley/Vista/5389/camelot5.html
             Author: Donald Tidmore - donald.tidmore@usa.net
----------------------------------------------------------------------
                           Newsletter Introduction:

Welcome to the third issue of the LORD IGM Authors Newsletter.  It
is quarterly in nature, and covers April-June 2000 events.  If you
are a Lord, Lord II, Tournament Lord (or TEOS) author/player, and
want to learn more about what's happening in the LORD world, this is
the place to be.  Entries are alphabetized by authors' last name.

                                NEWS SECTION:
----------------------------------------------------------------------
                   News #1:  Seth Able Robinson's Wedding:
Source: Seth's web-site.  Info received from Bobby Queen:

Business as Usual.  Thursday, June 15, 2000 - I'm now back in the USA
and answering email.  It was a great trip!  I'm going to put up some
pics when I have some time. Also, I've accepted a job as senior
programmer at a new games company called Machineworks Northwest, Located
in Salem, Oregon. Everything is under NDA so this is why I have not been
talking about my projects.  Married! Wednesday, May 31, 2000 -Seth.  On
May 25th, 2000, I was married in Tokyo to Akiko Hirokawa. I`m still in
Japan now, enjoying our honeymoon.
    DGT Note: Seth, I/we wish you lots of happiness with your new life,
with Akiko and the new job.

                   ----------------------------------------
                     News #2: Recent LORD Site Closures:
All links on my C. C. LORD Links Page have been checked, and it looks
like since the last newsletter, we've lost Aesir Software, but not Peter
Jackson himself; the Romeo web-site;  Fieldsoft IGMs;  the WT-Lord
webring site;  and the WT-Lord Online site.

                   ----------------------------------------
                        News #3:  Castle Camelot news:
I have a new waterfalls page, the Yosemite Waterfalls Page, which you
covers Yosemite National Park, in California.  Also, I have added
additional data to the waterfall descriptions on the Yellowstone
Waterfalls Page. New waterfall picture information:  Added four new
pictures to HTML Resources Page in early April. Added five new pictures
to the LORD Links Page in early May.  Added six new pictures to the
LORD IGMs Page on April 29 through May 03. Added three new pictures to
Swimsuit Links Page on June 19-20.

                   ----------------------------------------
                       News #4:  Kiteria's Korner Site
Bobby (Queen) decided to continue hosting Suzanne Franklin's Kiteria's
Korner site.  As it turned out, we both decided to start rewriting the
site at the same time.  Great minds sometime think alike, and all that
jazz<G>. For those of you who've not been there in a long time, well
it's completely different now.  Bobby has done a superb job, with my
help at times, of completely revitalizing her site, and we both hope
you will all love the new look and changes.
    Changes:  Got rid of the frames.  Site graphics were revamped, and
new ones added, including button graphics for page links.  The Main
page, Articles page, Links page, Extra page, About page, and Kiteria's
Story page were revised and revamped.  Brand new pages, by myself and
Bobby, are the Archives Page and IGMs Page.  All of the LORD Article
files have been rewritten as needed so they are much more readable now.
Also each page is linked to the main index page, and to the other
Article pages.
    The Archives page covers the LORD Authors Newsletters done by Bryan
Turner, and my own newsletter archives.  Web-site links and archive file
links are provided that seemed of value to Lord authors and players.
The IGMs page, based on my main Lord IGMs page, but without waterfall
graphics, now offers you an opportunity to download any Lord IGMs you
want.  Those wishing to find other Lord programs are invited to go to my
Castle Camelot web-site and check out the other LORD-based pages.  The
Links page is mostly up-to-date, and will be by the time this newsletter
is finalized Monday.
    The About page now tells you stuff about Bobby and myself, as well
as about Suzanne, our beloved Kiteria.  And the Extra page may be used
via the Mind-It service to monitor Bobby's various web-sites for
changes.  The new LORD Updates News page is the info provided here on
LORD v3.55-v4.05 changes.  To sum it up, we've given Kiteria's web-site
a total body make-over, and new clothes.  Let her know you love her new
look, and drop a line or two in the Guestbook.  Bobby loves to read
compliments like anyone else.  Remember if you want to reach either of
us quickly, write us an Email message.  And my web-site has a Guestbook
you can also write in, to reach me.

                   ----------------------------------------
              News #5:  LORD v3.55-v4.05 Changes: By Bobby Queen
Okay for the folks who have been wondering what has been added in the
last 3 updates that brought LORD 3.55 up to LORD 4.05p, here they are.
And rather than trying to describe them in detail I'll just list what's
in each whatsnew.txt.  (NOTE:  I'm going to scrunch stuff up here, to
conserve space, but I'll include this file in Bobby's original format
inside the newsletter archive. Donald)

           *** NEW STUFF IN 4.00a FROM 3.55 ***  (By Seth Robinson)

  * New command line options added:
      NOEMS - Disabled EMS memory usage completely.
      NORIP - Disabled the RIP check.
      ANSI - Forces ANSI regardless of what the drop file tells us.
      Example of usage:    CALL START 1 NOEMS ANSI
      NOTE:  Always put your node # as the 1st parm!!!!
 * Fixed a local only repeating number that was happening when
   seth_wait() was called... I have NO clue how this got in the source,
   that writeln was NOT there when I tested it an hour before
   releasing.. (4.00a)
 * Turned range checking OFF, so roll-around #'s would be enabled again.
   Better than a runtime error it turns out... (4.00a)  (this was also
   in 3.55 but not in 4.00)
 * Can turn statbar completely off.  A UNIX guy asked for this feature,
   it only half worked before.  Edit the NODE?.DAT file and change
   STATUS ON to STATUS OFF to activate it. (do this for all nodes)
 * Took out some extra line feeds on some menus such as the town square.
   (it just looked ugly to me)
 * Changed the <MORE> prompt to be offset two, and be multicolored.
 * The opening menu screen now has a default of [E] to enter the realm.
 * Changes a few other cosmetic things to make it look more like my
   MBBS/WG version in the LORDTXT.DAT file.
 * Fixed problem with the fossil initted comport 1 unexpectedly.  This
   bug has been in my DDPLUS source forever, but I only recently fixed
   it for LORD2, so now it is fixed here too. (I just stole LORD2's
   comio.pas)
 * Took a REALLY nice BlackJack game that Shawn Teal made for his IGM
   Wizardstone (he has scrapped the IGM since) and made it a random
   event in LORD.  I recolored some stuff to make the color scheme fit
   and changed a few small things in it.
 * Took out the annoying "Play the new SCIFI game New World" ad.  Of
   course I replaced it with something else... ;>
 * LORDCFG will now create the 3rdparty.dat file if it doesn't exist.
   (LORD already did this)
 * When returning from an IGM, it will check the armour, weapon and your
   name for illegal ` chars.  (this alone will stop a LOT of IGM
   cheating)
 * When a negetive value occurs in player gold, bank or exp it will be
   set to 0 instead of 2 billion, making IGM's that let you go negetive
   harmless. (fixed in another place also in 4.00a from 4.00)
 * Am not including the RIPICON pack.  No one needs it, if you really do
   get it from www.rtsoft.com's file section.
 * Didn't fix or change any RIP stuff, not enough people use RIP for
   this to matter too much.
 * If MAINT.BAT does not exist, it won't run it at 'newday'.  Before
   this caused a runtime error.
 * If a player who is in an account over 128 marrys Violet, the game
   will not magically runtime error forever after.  Don't ask me why I
   used a signed shortint for this before..
 * A little tip:  If you you want to make a CUSTOM Other Places menu,
   (for instance, you have like 90 IGM's and it's the only way to fit
   them all on one screen) create a file called 3RDALT.TXT in the LORD
   dir, this will be displayed instead of the one LORD dynamically
   creates on its own.
That's about it.  Not really enough to deserve to be 4.0, but what the
hell. -Seth A. Robinson.  (sethable@rtsoft.com)
                       ---------------------------------

                 *** NEW STUFF IN 4.02 *** (Michael Preslar)

In all honest truth, this release is a "cosmetic" release. ..
* updated all copyright notices, documentation, etc
* started work on optimizing the game.. when this is done, the game will
  run significantly faster.. Not to mention, it helps me learn the
  code..
* i know, i know.. not really enough "work" done to call for a new
  version.  however, its been awhile since there was a release, and
  there needs to be one with the new owner's name, Metropolis, name on
  it.  - Michael Preslar
                       ---------------------------------

Note: I try to log stuff step by step.. If anything, Ill at least know
what I spent all day doing.. ;> Ill also try to log which things were
requested, and by who first..

                     *** NEW STUFF IN 4.05 *** (Preslar)

* fixed the jenny bug (only in 4.02)..
* fixed a bug with the registration routines (only in 4.02)..
*** Completely rewrote Lordcfg!
* Lord will now work with com ports 10 and higher (max 255) IF you have
  a fossil and your bbs software supports it.
* Added one jennie code, and took one out.. and no, im not telling!<g>
* optimized code:
  - main menu              - the trainer       - jennie codes
  - dark cloak tavern      - abdul's armor     - the healers
  - king arthur's weapons  - the bank
  Which means if you notice anything funny in these sections, let me
  know.  Otherwise, everything else should work exactly the way it used
  to, since Ive not touched it..
* Up until this version, you could ALT-C (forced chat) several times,
  which would force you to ESC out of each of them. Not anymore.. Only
  one chat allowed now..
* some cosmetic work.. new menu screens and whatnot..
* new option: enable or disable the talkative NPCs in the inn (req. G.
  Pope)                 * mail now has the date written on it
* added player descriptions (req by lots of people) .. look for the old
  man in the DCT..
* theres a use for fairy lore now - and no, im not telling. You'll
  figure it out soon enough.
* added resurrection limit (req from Gameport's message board)
* if you were on the entrance menu, and hit 'Q', it wouldnt exit until
  you hit enter.. fixed..
* Now, if you "twit" someone, Lord will knock them out of the game, AND
  add their name to LOCKOUT.DAT
* In turn, I added ALT-K .. "Kill User".. This just 'hangup' on the
  user..
* Divorcing someone now drops charm 50% instead of to 50.. This goes for
  Violet and the Bard as well..
* Which added a new mail code: `* .. `?<num> marries that player to
  <num> `* will divorce them and take away 50% of charm
* You can no longer divorce someone and then marry on the same day.
  This goes for Violet and the Bard too.. (req G. Pope)
* speaking of mail codes, the `V code has been killed. did the same
  thing as `E..
* Changed the "play blackjack game" key from 'A' to 'G'..
* If you have a horse, you wont stumble onto the DCT.. (Req. M. Lacey)
* You can no longer marry both Violet AND Seth.. (sorry George <g>)
* lots of other little things that were potential bugs

New stuff within Lady - quite a bit hasnt been logged.. soo..
commands: * added @choice
* added @case.. itll handle "response" (from @choice) and &N vars..
  - added ID numbers to case statements. will now safely run as many
    nested case's as you like :)
* added the prompts command       * added the promptn command
* added math functions +, -, *, / and !
* @displayfile was already there. now itll do regular .ans files, and
  sansi style databases..
* added @label and @goto          * added @set
* took some work, but got if/then/else's for &B's, &N's and &P's..
  - added nested if/thens.. you can haveup to 256 of them..
* added @runsub

vars/misc:  * added 38 player variables!      * added &F and &L
* added &time                * added the string vars &S1 through &S40
* added the number vars &N1 through &N40
* added the boolean vars &B1 through &B40     * added `l
* added "smart" comments.. any text after a ; will be ignored
* added &nick                     * added &ver
* added `k                        * added &rnd<num>
                       ---------------------------------

Okay so there you go.  Essentially, let me say as a player and a beta
tester for lord402 and lord405p, that Lord has changed a lot since 3.55,
and it's definately worth upgrading your game.  I just hope that Michael
keeps working on Lord and makes it as good as it can be.  Of course he
is supposed to be working on Lord 2 and TEOS also in the future, and I
can't wait to help him beta test those also. :) Bobby Queen OFFICIAL
Lord II IGM Archive webmaster, Kiteria's Korner webmaster.
    DGT NOTE:  Any odd spelling in this section is by Seth or Michael.
----------------------------------------------------------------------

               LORD AUTHOR/FRIENDS CONTRIBUTIONS SECTION:
               Entries in alphabetical order by last name.
            -----------------------------------------------------

Michael Adams   michaeladams@mail.com    http://wolfsheep.50megs.com
Angel's Planets: TEOS site - http://members.xoom.com/SlugSysop/teos
----------------------------------------------------------------------I
am making an attempt at programming a DMOD for Dink Smallwood, and the
idea once passed that maybe the old LORD2 worlds could be ported to the
DINK engine.  Such a project could do...
    1. Convert LORD2 scripts to DINK syntax. In fact, Seth mentioned in
the text files how DINK is the result of complaints on what the LORD2
engine lacked. A simple executable could convert between the two... to
an extent of course (see 2.).
    2. Dink has 768 map slots, all with variable graphics data pasted
from an (editable?) graphics database. LORD2 can support 40*20 maps
(800); I don't think any LORD2 world requires the extra 32 maps, but
some moving around would have to do.
    3. The programming info is on hand to read LORD or LORD2 item
databases, however the information to port this to DINK is lacking.
Plus, while LORD & LORD2 can support 99 items, DINK can only support 16
items, plus 8 "magic spells." However, I think internal variables are
not as limited as in LORD2, and keys can be assigned quite easily based
on a script tied into a key's ASCII code.  That's all I have for now.
If anybody wants to keep playing LORD2, try getting some TELNET BBS'
going: only 2 normal ones remain in my area.
    DGT Note:  The Angel's Planets site has recently been updated with
TEOS programs I found and sent to Michael.  Thanks Michael for putting
them online.

Ruth Argust:  ruth@doorgames.org   http://www.doorgames.org
----------------------------------------------------------------------I
don't have much to add to the LORD newsletter other than to say that
DDSDOORS is still hatching out all LORD doors, IGM's etc. so that sysops
may find it easy to find them. There is also a listserv for receiving
all files hatched into DDSDOORS for those who do not otherwise have a
way to receive them. Details regarding DDSDOORS, for authors who wish
their doors hatched and this listserv may be found on the DDS -DoorWare
Distribution System web-site at http://www.doorgames.org. My best
regards, Ruth.               (END: Listbot Section 1/3)

Marty Blankenship       marty@atcc.net      http://www.atcc.net/marty
------------------------------------------------------------------------
Yes I do plan on updating the IGM, and I have a couple of ideas on some
new ones as well. I didn't point out in the Marty's Mercantile docs what
the registered feature is. Although the IGM is freeware (callware), you
get an extra place to go in the IGM if you have it registered.
    DGT Note: This is the only new LORD site found since March 2000.

Jason Brown:  jmbrown@mines.edu   http://farlander.home.dhs.org
------------------------------------------------------------------------
May 09: All right, there's a lot I have to say this time. :)  First off,
I released a bug-fix for The L.O.R.D. Cavern, bringing it up to version
1.40a.  Basically, there were some problems with OS/2, but they're all
fixed.  Next, I've released LORDStat, version 1.6.  This new version
adds the ability to make custom bulletins.  Also, I've released a whole
new IGM, The Gateway.  It allows one to run IGM-like RHP scripts.  The
IGM itself isn't too interesting yet, as it needs scripts!  I'm working
on two, and hopefully can get some sent in.  Unfortunately, I have found
two very insignificant bugs in the RHP engine, however I'm going to wait
to release a new version, since I want to add some enhancements as well.
Finally, I'm going to release a beta program that lets you test run RHPs
outside of the IGMs, as soon as I'm satisfied with the beta version (and
bother to make documentation).
    May 10: My web-page can now be accessed at
http://farlander.home.dhs.org .  I STRONGLY suggest you use this
address, so that I can easily switch to new servers, should the need
arise. Thank you!  Updates:  LORD Cavern v1.40a released on April 21.
The Gateway v1.0 released on April 25.  LordStat v1.6 released May 1.
Gateway RHP Set 1 program, and RHP engine improvements are in
development.  RHPTest released on May 15.
    June 18: Subject: IGM problems: Seems my IGMs are having problems
(possibly with Win98), and aren't working over the network.  If this
is the case, and I can't get them to work for the two people that have
written me, I'm going to have to halt all future development, and maybe
pull them altogether unless someone else wants to fix the com routines.
    June 19:  AFAIK, the IGMs work fine under OS/2, both telnet and
modem, but seems neither works under the cussed Win98.  Once I get a
little more settled in I'll try it out myself on my own computers.

Michael Bujold:                         canucksoft@xoommail.com
http://members.xoom.com/canucksoft               Canucksoft
------------------------------------------------------------------------
I'm in the process of designing and building a computer game.  It
looks to have quite a bit of potential, a sort of simulation/real-time/
strategy sort of game. And as such, I've been neglecting my LORD IGMs,
which I enjoy doing in the background.  Canucksoft is currently working
on LORD IGMs in the meantime.  Any LORD or BBS authors who are dumping
their old IGMs or door games, Canucksoft would be happy to pick up the
slack. Visit the Canucksoft website to learn more about what's on the
drawing board.  And again, if you're an author you wishes to duck out
of the BBS game, I'd be more than happy to take over your programs. I
can handle most Pascal and C programs.

Mike Dillon:                 gsvalore@hostmail.com    gsvalore@arn.net
http://www.darktech.org/gsvalore/                Crystalline Realms
------------------------------------------------------------------------
I am still working on ALE.  Many ideas but so hard to actually do them.
Judging by what I have planned I fear that it may only be a Windows 32
(95/98/NT/2000) application due to the fact it uses heavy graphics and
to do it in DOS would be very difficult not to mention time consuming.
As far as GreyDrive goes... I'm not to sure, if LORD becomes a Windows
32, OS/2, Linux, and/or true Unix application then I will not only make
ALE for it (probably using their graphics abilities) but will make a
version of GreyDrive that will allow me to write the IGM I have been
wanting to write.
    LordNews #2 Survey Answers:  ALE: Advanced LORD Editor.  It will be
renamed to "Advanced Legacy Editor" when I get a new version out.
Version 0.30 will be a complete re-write of the original and will
include more than just LORD and TEOS in it's setup.  It will primarily
be a GUI-Windows9x/NT/2000 program.  When resources come available I
will try to make a Unix and Linux MOTIF program so it can be run under
X-Windows and KDE.  As far as a DOS version is concerned.  I have no
plans for one at this time.  The graphical environment would almost have
to be designed from scratch.  Version 0.30 will hopefully support
several door programs, front end mailers, BBS's themselves, and any
other thing I can find data on.  The beta will test it's abilities first
off with doors since they are easier to write for.  Any suggestions on
what to support and what to add would be appreciated.
    Kiteria's Korner Survey:  Mike is in favor of someone running the
site other than Bobby, who would devote more time to it.  Is willing to
help with site, but can not be a full-time maintainer.
    Official LORD2 IGM Site Survey:  Wants site updated more frequently.
Not in favor of anyone taking site away from Bobby without his
permission.  Unable to help with site full-time, but is willing to
provide any Lord2-related info he comes across to Bobby.

Codax Dragon:           codax_dragon@juno.com
http://www.geocities.com/SiliconValley/Way/9982/drgnden.html
------------------------------------------------------------------------
Anyway, I still alive and kicking, as soon as I get a moment I plan to
finish up the story arc on The Cruise.  And If I can't because of the
little problem I keep talking about, then I will just scrap that bit of
code and move on to the endings of the IGM, because really that's all
that are left, just a hell of a lot of animation and some hard-core
testing.  I really don't like the fact that something I've done isn't
finished.  I don't do halfway jobs ... not my style. I know I keep
saying oh, this week for sure and I'd like to apologize to those who
actually got their hopes up. Just as long people don't go Cruise =
Diakatana then I'll be happy. So, no more failed release dates, I just
keep everyone updated on what has left to be done in the game.
    Oh now some good news! As I'm sure know by now, BOBBY is BACK!  Send
him stuff and you can send me stuff too. I'll look it over and tell you
what I think you should do to make it even better. I don't have time to
put all of my IGM ideas into action so I might as well give them to
other people. Just give me something to work with.
    Anyway, this is just a short message to tell you hello and see if I
can make it in the next Lord2 news letter. Any questions just email me.
I love sorting through the SPAM to see who really want to talk to me.
Have a great summer, Later.  When Dragons fly, They are Highest in the
Sky -- http://fly.to/drgnden

Mike Ehlert:  mike@pcmicro.com    Pacific Coast Micro
------------------------------------------------------------------------
The new newsletter looks good.  My website is http://archives.thebbs.org
or http://pcmicro.com/bbs.  LORD Authors and other BBS program authors
are still able to send programs to me for distribution online on the BBS
Archives web-site, previously called Pacific Coast Micro.

Elric (Jay Weber):           sirelric@netzero.net
http://www.afn.org/~afn50378/sthome.html         EarthDrake Software
------------------------------------------------------------------------
Note for Lord II Ring members:  I've changed files on my web-site from
.html to .htm, so change any links you have to my site accordingly.  For
example, use http://www.afn.org/~afn50378/files/lord/lindex.htm for the
Lord2 web-ring address.  Now, as for my work on LORD/LORD2 stuff:
    Basically, I'm on a temporary hiatus. I had to reformat my hard
drive to nuke a virus that was able to dodge all virus scanners I tried.
In so doing, some of my backup zip files got corrupted, and I lost quite
a bit, including all of my LORD/LORD2 files. I'm working on getting
everything back, mostly from Donald Tidmore's site. I have no idea when
you'll start seeing LORD/LORD2 programs from me again, but I hope it's
not too long...  Elric.

Steve Gargolinski:           bdsoft@hotmail.com
----------------------------------------------------------------------
Ok, let's see...  I haven't really been working on anything LORD-
related, although I have been working a little bit on a new MUD with a
few other guys (more info on that will probably be on my web-page soon).
Maybe I'll write one more LORD or LORD2 IGM, in fact I'd say there's a
good chance of it.  The source for all of my LORD utilities is on my
web page I think (http://bdsoft.cjb.net) - and if you want source for
something not on there just drop me a line.  So I guess I'm not too sure
what's in the future - I'll just kind of do what I want to.  Catch you
on the Darkside...

Duncan Idaho:                          midori@ihug.co.nz
http://members.xoom.com/InnuendoNZ/ -- BBS website
----------------------------------------------------------------------
My company names are Byte-Me Software Productions and Anvil Productions.
General Update: Well, technical difficulties have all but put me out for
the moment.  My screen has decided it likes being green, and well, I
don't particularly approve it.  But I have not given up!  Hard as it
is, I still manage to do a bit of coding here and there.  And once I get
my new monitor, all projects will be ahead full steam.
    New Worlds: DUNELord: This sucker is a whopper.  I've managed to cut
the map-files down from 18 meg to about 15-16 meg, and have updated the
graphics a tiny bit.  Now I'm working on cutting down the redundant code
and adding in a few animations (Inspired by Tien Lung of course).  I'm
in severe need of ideas for IGM's for this world, any suggestions
welcome.  Maybe a month off completion once I get a working monitor, and
I'll need beta-testers for it again.. so Mountie, Tien - you still
interested?
    Wheel Of Time: This got off to a roaring start, and also halted when
the monitor went spastic.  It's going to be another biggie.  DUNELord
being about 1300 screens, L2WoT (Lord2: Wheel of Time) being close
behind at about 1000 screens.  I'm working on the map for it, getting
that over and done with.  I agree with Tien - map making is a bore.
It's still many months off completion, and that all depends on when I
get the new monitor.
    Future Plans: Well, I have a crazy idea for a Pagan-based Lord2...
got some ideas in a .txt file somewhere.  Not sure if it will go ahead,
but it's on the boards.  Keep your eyes on the website for more details.

Peter Jackson:                         peter_jackson@netzero.net
----------------------------------------------------------------------
I've been busy dealing with my divorce, and my Air Conditioning service
call work, due to it very hot here.  So I've not had time to work on
my web-site yet.  I am still supporting my Lord/Lord II programs in
case anyone wonders.

Korombos:                              korombos@korombos.org
http://www.korombos.org                SHARKware
------------------------------------------------------------------------
You can access my Lord IGMs directly at
http://www.korombos.org/SHARKware/s_igms.html or by visiting the web
site, which has recently been redone.  IGMX and IGMH have nothing to
report, since they have been more than stable for a long time.  Fun &
Games IGM, which I acquired and released an update for, is being
developed for more Fun & Games.  I have another IGM in development,
however, it is put on hold until I finish up my other projects, like
(finally) getting RoK (Realm of Kisom), G5 and my other acquired
door games released.

Tien Lung:                        tienlung@hwcn.org
http://www.hwcn.org/~aj971/home.html             Godlike Productions
------------------------------------------------------------------------
Official Lord2 IGM Site Survey:  Obviously I want to see the site
updated...  It's hard for authors to make something and then have to
wait for months before someone knows it exists.  I am willing to help
with operating the site full-time.  Programming notes:  I'm starting to
re-write the coding for CALiB (CHAOS: A Legend is Born) again...  got
some ideas to make it easier to write for... I just find making the map
really boring :( Will be finishing CALib in part by converting the
complete map from Final Nightmare to use in it.  5/13 entry: CALib is
getting a face-lift by merging with Final Nightmare.  This makes it
easier to complete a working Beta version which the only thing it will
be missing is a working fight engine.  Originally hoped for an early
June release for the Beta, still aiming for it, but it might be a little
longer...

Bobby Queen:                           wizards@shelby.net
http://www.shelby.net/wizards/lord2igm/index.htm   Official Lord2 site
------------------------------------------------------------------------
Okay folks I am again getting the OFFICIAL Lord II IGM Archive up to
date!  I have gotten some reviews from Codax Dragon put online and I'm
looking for others to help me review the IGMs still on the untested
page.  I AM going to continue running the site and will continue to
run Kiteria's Korner.  Donald Tidmore and I have been working on
updating both sites, and changing graphics, etc, so the pages will load
faster, and yet still be interesting and informational.  I have 2 other
web-sites besides my BBS web-page and the Lord 2 site that are keeping
me busy now along with my personal life.  So the website may not be
updated daily but if you don't see an update at least once monthly then
send me some dirty email messages and tell me to get off my butt and
update the site. :)  By the way, if you have any suggestions of graphics
or buttons etc that you think would improve the site then let me know
ASAP!  Thanks.
    6/09 Update: I'm caught up getting everything online now and I need
everyone to PLEASE send me any new Lord 2 files that they have.  Work on
the Lord2 Block Addresses FAQ page is proceeding, and will be finished
sometime soon.  6/17 Update:  Most of the work on the Kiteria's Korner
site is finished.  (See News Section for more info.)
                          -------------------------
Notes:  Anyone who wishes to help Bobby and me with writing new LORD
guide pages or IGM reviews for the LORD IGMs, for use on Kiteria's
Korner, are welcomed to do so.  Also, any Lord2 authors who wish to are
invited to help Bobby with updating his Block Addresses FAQ, which has
not been updated since May 1999.  Bobby's new web-sites:  The first is
FOTI (FidoNet on the Internet), at http://foti.webjump.com.  The second
covers puppy selling, at: http://wizardscastle.webjump.com/puppies.htm.

Justin Scott:                leviathan@darktech.org
Darktech:     http://www.darktech.org       ftp://ftp.darktech.org
----------------------------------------------------------------------
Hello everyone.  If you have a LORD-related web site, let me know and
I'll get you added to the BBS links database at Darktech.  I'll be
creating a special section just for LORD related sites if there are
enough sites to list.  Any other BBS-related sites are also welcome
to be added to the links database in the appropriate section.
http://www.darktech.org/links. - Justin Scott, Darktech Admin.

Bryan Stanbridge:                       sorcerer@geocities.com
http://www.geocities.com/SiliconValley/6062/micro.html
----------------------------------------------------------------------
Unfortunately, I am no longer involved with the BBS community, or with
programming. My schoolwork, music, and job searches leave me with no
time for programming.  I will continue to fix any problems that might
crop up, should people find and report them to me, in my programs. And
I'll maintain my web-site, which is going through changes currently, but
that's where my LORD programming support stops.  As I said in the last
newsletter issue, I'm still willing to transfer rights to my IGMs if
anyone is willing to work on them and continue their development.
(END: Section 2/3)

Bryan Turner:                          vagabond@darktech.org
http://vagabond.virtualave.net                   Vagabond Software
------------------------------------------------------------------------
All info is based on Vagabond Newsletters: I have decided to not do any
new releases or updates on ANY software until OOII 2.00 is done and out
the door.  This version will be telnet friendly. And a lot of new stuff
as well.  I am not going to stop supporting any of my other stuff, just
put it on hold. ... I am attempting to open a Pet Store in the
Dallas/Fort Worth, Texas area, and that is a hell of a project.  Dealing
with local Government is much harder than programming. :) If you are
looking for a Registration code on any of the OLD GAC Software (Vanadia
IGMs) stuff (Stuff that I do not support), I have posted the
registration codes on the Lord page at my home page. 

Spencer Vickers:                       mountie_spence@hotmail.com
http://www.Geocities.com/TimesSquare/Ring/8229/
------------------------------------------------------------------------
Notes about DuneLord:  I was one of the beta testers for Duncan Idaho's
DuneLord..  It was a big Lord game, about 12 megs (zipped) I think, and
last time I heard it was even bigger.  The large size was due to an
immensely huge map file.  This was back a few years ago around 1997.
Duncan is a fellow New Zealander, like myself.
    DGT Note: Spencer still supports his Lord programs, but did not
have anything else to add in this newsletter issue. 

Joseph Watson:                    joe@farpointbbs.com
http://farpoint.1starnet.com/joeCODE/igm.htm
------------------------------------------------------------------------
Life has been rather busy the past year or so for me. I'm continuing to
develop all my IGMs for WT-LORD! I'm also in the process of re-archiving
new IGM updates an releases and should have many of them available
before Monday of next week. It sure is nice to have a 3 day weekend.
Also, my email address is: joe@farpointbbs.com now.  My BBS is: Farpoint
BBS, phone numbers: 903-785-8820, 903-785-4885, 903-739-2117.  Web:
http://www.farpointbbs.com,  telnet: farpointbbs.com.  We have many
different flavors of WT-LORD games running ... from monthly Tournaments
to "Open Play" games. Everyone has Unlimited time online to enjoy the
programs.  Details on my current programs:
  "Bob's Beer" v2.8 4/24/2000 Even more cool stuff!
  "The Witch Doctor's Hut" v2.9 - Adds more hidden rooms and interaction
with the other IGMs. v3.0 will be released in the next week or so.
  "Our Town" v2.9 More wild and wacky things to get into. v3.0 will be
released in the next week. It will add even more wild and crazy things
  "The wcX-Files" v2.6 Based on the television series The X-Files!  v2.7
will be released in the next week. Even more of THE TRUTH IS OUT THERE!
  "The Blacksmith's Shop" v2.7 11/21/1999 FREEWARE! v2.8 should be
available with the week!
  "The Mines of Mt. Avalon" v2.4 Dig up some gold! You'll be glad you
did!
  "Merry Christmas 2000" FREEWARE! Open those stocking and get a prize!
  "The Wishing Well" v1.2 Make a Wish, it might just come true!
  "EverGreen Cemetery" v2.0 11/25/1999 Dig up a bunch of cool stuff and
use it! This program interacts with other IGMs of mine! v2.1 will be
available with the week. .... even more wild stuff!
  "The Mad Dog" v1.6 will be available within the week. That dog is
even meaner than before! Interacts with other IGMS...
  "The Rue Morgue" v1.6 A very weird and demented IGM created by the
mind of Bobby Thornton. v1.7 will be available very soon!
  "Carnal Knowledge" v1.6 Test you skills of the Carnal....
  "Redneckin'" v1.0 3/14/2000 You might be a red-neck ....
  "The Twilight Zone" v1.1 will be released with the next week. An IGM
created with the help of Chuck Brogan from Acad's World! Interacts with
other of my IGMs.... Mummies, Toyotas, Trek, Fairyland, Dreamland and
tons more.... a truly AWESOME IGM!
  "Dodge City" v1.1 will be released within the week. Minor bug fixes
and tons of hidden stuff. This IGM will interact with my other IGMs for
some really cool stuff! Eulee's Gold, the Badlands, have someone
arrested, play some blackjack and hang out at the Saloon... much more!
Created along with Danny Melvin.
  "WT-LORD County Court" v1.1 will be released within the week. Lots of
creative stuff here! Divorce, Marry and search the Court House.
  "Indian Joe's Horse Barn" v1.4 Visit Indian Joe, buy a horse, check
out his teepee, smoke the peace pipe and tons more! Interacts with my
other IGMs.
  "Joseph's Revenge" v1.4 More acronyms to guess. Trade Armour, Weapons
with other players .... steal gold, gems etc!
  "The MadMage's Tavern" v1.6 4/29/2000 The old Tavern will never be the
same again.....
  "Russian Roulette" v1.0 Will you spin the cylinder with a little luck?
  "Up Country Fishing" v1.5 Try you luck with the fish! You might be
pleasantly surprised!
  "The Fountain of Life" v1.0 Use a fairy, bring a friend or foe back
from the grave!
----------------------------------------------------------------------

                            INACTIVE LORD Authors:
----------------------------------------------------------------------
Sites not in alphabetical order:  Reasons for Inactive designation:
1) Author does not respond to email inquiries in last 3 months; or the
   only known email address is unusable.
2) Nothing Lord-based released by author in at least 3 months time.
3) No significant update of web-site in at least 3 months.
4) Author has previously told me they are inactive.

Elysium Software, moved to http://succubus.org.uk/elysium/.  Eric
  Vinson.  6+ months since site creation, still nothing for LORD listed.
LORD Reborn, moved to http://lord.lordlegacy.org.  Michael Preslar.  No
  email response since March to me, or to his Lord beta testers.
Tieftech Productions - no change since June 1998.
Goldengate FTP Site's LORD directories - not updated since August 1999.
Prowler Productions - Mike Snyder. no LORD work since February 1998.
FX Sound Systems - Mike Collard. No LORD work since February 1998.
3dham - No LORD work since December 1998.
Legend of the Red Dragon Inn - Dawn Bidot.  Inactive since mid-1999.
Hellas BBS - Paul Koukos.  Actively offers LORD games online, but
   nothing released for LORD since December 1996.
Arctic Productions - Shawn Fountain/Craig Obery. Invalid Email address.
Billy England - No LORD releases since October 1995.
Carlton Griffin site.  Invalid email address.
No-Name Productions - Kenneth Padgett.  Invalid email address.
Eric Richardson - no page change since April 1997.
Sunshine IGMs - Becky Benjamin - no page change since 1996.
Icerage Productions - Joe Marcelletti:  nothing released since January
   2000.  Invalid Email address.
PhSoft - Michael Barrientos - no page update since October 1996.
FX Systems - Mike Collard - no activity since at least August 1999.
Page of Omen - "Black Omen" - nothing known, but site inactive.
John Elson - Inactive, doesn't return email.
Colby Reich - Inactive, doesn't return email.
The Mad Systems - Brendan Purcell, Thomas Reilly - Inactive, Invalid
  Email address.
TonyTown - Tony Brown - Inactive, No activity since February 1999.
---------------
Tinysoft, moved to http://members.home.com/t1ny/tinysoft/bbsdoors.html,
   - Shawn Highfield - Inactive, listed in first newsletter issue.
Chet Rhodes - Inactive, listed in first newsletter issue.
Complete New World - Joel Gathercole.  Nothing released since March.
Knytehawk - Inactive, but still interested in Lord II.
----------------------------------------------------------------------

                  Listing of Recent LORD program releases:
                April 04 through May 31 (June 19), 2000
----------------------------------------------------------------------
LORD IGMs:  CAVE14A.ZIP     91,731  04-22-00 L.O.R.D. Cavern v1.40a
            GATE10.ZIP      76,982  04-26-00 The Gateway v1.00
LORD/LORD2 Utilities:
            LORDST16.ZIP    37,135  05-10-00 LordStat v1.60
            MEDIT1_4.ZIP   149,671  05-10-00 Map Editor v1.40
            RHPTEST1.ZIP    45,019  05-16-00 RHPTest v1.0
            MPARSE.ZIP      80,470  05-17-00 Mparse v1.0
Wildcat Tournament LORD IGMS:
            DODGE10.ZIP    338,796  04-26-00 Dodge City v1.0
            FOL10.ZIP       15,735  05-01-00 Fountain of Life v1.0
            MADM26.ZIP      69,782  05-01-00 Mad Mage's Tavern v2.60
            MADDOG16.ZIP    34,848  05-31-00 The Mad Dog v1.60
            OTOWN30.ZIP    252,783  05-31-00 Our Town v3.0
----------------------------------------------------------------------

                        REQUESTS/SURVEYS FOR ISSUE #4:
----------------------------------------------------------------------
Authors Survey:  Please send me a listing, with BRIEF descriptions, of
all LORD (and TEOS) programs you have written, are working on
currently, and have planned for the future.  If you have a web-site,
please remember to include the web-site address.  Indicate if you are
still supporting your programs, and if not, whether you are willing
to turn them over to someone else, such as Korombos or Bryan Turner,
for continued support and maintenance.

Kiteria's Korner status:  We are looking for new Lord-specific articles
for the site.  So if you are familiar with LORD, please send me your
ideas.  Your work will be used in the next newsletter, issue #4, which
will complete Volume 1.  Your work would also be considered for addition
to the Kiteria site, with due credit given to the author.

Author Interview:  Would you be interesting in taking part in an
interview format for the next newsletter?  This would be done like
the ones Bryan had in his original newsletter issues.
----------------------------------------------------------------------

                             Newsletter Summary:
----------------------------------------------------------------------
Future issues:  Each issue is produced on a quarterly basis, with this
one covering April 05 through June 19, 2000.  The next issue, #4, will
cover July-September, and any information received in late June.  If
you wish to receive the newsletter issues when each are finished, you
have to register for the LordNews mailing list on Listbot, via the link
on my LORD Links Page.  This newsletter, archived as ccigm-03.zip, is
available for download from my web-site, the Official Lord2 IGM Archive
Site, and the Kiteria's Korner website.

Original Newsletters - Text format:
http://www.geocities.com/SiliconValley/Vista/5389/Archives/CCIGM-01.ZIP
http://www.geocities.com/SiliconValley/Vista/5389/Archives/CCIGM-02.ZIP
http://www.geocities.com/SiliconValley/Vista/5389/Archives/CCIGM-03.ZIP
---------------
Newsletter conversion to HTML format:
Issue #1 HTML Conversion - released in April 2000.
http://www.geocities.com/SiliconValley/Vista/5389/Archives/ccigm-1.html

Issue #2 HTML Conversion - Being done for me by my friend Bobby Queen.
When finished, it will be posted on my web-site.  Thanks Bobby, your
help is greatly appreciated.

Issue #3 HTML Conversion - Will work on this next month.
                   ----------------------------------------

Notes about previous issue's questions/comments:  Dropped the idea of
converting the LORD IGMs Page to table format.  Dropped idea of separate
LORD News Page, since I could not decide how I wanted to do one. Those
who visit my various web-pages, will see each one has a News/Updates
paragraph, where I list important news already.
    Upcoming projects:  Replaced waterfall pictures on several of my
web-pages. Adding pictures and links to pictures to my new Yosemite
Waterfalls Page, and the Yellowstone Waterfalls Page. Finishing with
Bobby the redesign of the Kiteria's Korner site.
----------------------------------------------------------------------

                      Newsletter Contributions:
----------------------------------------------------------------------
Thanks to those who have contributed entries to this issue, listed
alphabetically by last name:  Michael Adams, Ruth Argust, Marty
Blankenship, Jason Brown, Michael Bujold, Mike Dillon, Codax Dragon,
Mike Ehlert, Elric (Jay Weber), Steve Gargolinski, Duncan Idaho, Peter
Jackson, Korombos, Tien Lung, Bobby Queen, Justin Scott, Bryan
Stanbridge, Bryan Turner (from his Vagabond newsletters), Spencer
Vickers, and Joseph Watson.  Thanks also for the continued support of
Seth Robinson and other friends.
    No information was received, of a usable nature, in some cases, from
the following authors and friends:  Michael Preslar, Eric Vinson, Colby
Reich, Mike Snyder, Paul Koukos, or Joel Gathercole.  None was received
from Bryan Turner, but his newsletters were sufficient for info.
    Final Note:  My LORD Links Page lists the names of programs released
by those authors, who have web-sites currently running, and who are
considered primarily active.  This page is estimated to print out as
13 pages, viewed as one single file.  Spelling checked before release.
----------------------------------------------------------------------

LORD IGM Authors Newsletter Issue #3 started on May 10, 2000.

Final Release Update:  June 20, 2000 at 01:19 am.

