                  Castle Camelot LORD IGM Authors Newsletter
            Volume 1, Issue 1  -- Released Sunday, Dec. 20, 1999.

Introduction:                          donald.tidmore@usa.net
http://www.geocities.com/SiliconValley/Vista/5389/camelot5.html
----------------------------------------------------------------------
Note:  This newsletter started with Bryan Turner two years ago, and was
discontinued after the eight issue.  The issues ran on a quarterly basis
from March 01, 1997 through March 06, 1998.

Some of you will know me already from frequent email conversations
I've had with my Lord friends over the last three years; some may
know about my Castle Camelot website, which I created for private use
in July 1996, and went online with in April 1997.  For the past year,
I've been doing my best to keep Lord authors and fans notified of
where to find new Lord-related web-sites and programs.  I am also the
maintainer and author of the Lord Links page available on the Kiteria's
Korner! site, which was run for a long time by Suzanne Franklin, with
Bryan's help.  http://www.shelby.net/wizards/kiteria - Kiteria's Korner
    I decided it was time, a couple of months ago, to find out if Bryan
would restart the newsletter once Lord v4.05 was released by my friend
Michael Preslar.  Bryan told me I could take over doing the newsletter
if I wanted to.  After a week or so of thought, I decided to try doing
this project.  Bryan is still active in his support of Lord and BBS-ing,
but wanted to spend his time on other projects.
    My BBS history consisted of several years of using dozens of BBS in
my area, Northwest Alabama, the Quad-Cities region specifically, where I
was a co-sysop for a couple of years on several boards.  I have for a
long time taken care of getting Lord programs that I find placed online
on the major Lord file sites, such as Pacific Coast Micro and DarkTech.
People can do this if they don't have a website by sending me their
Lord, Lord II, Tournament Lord, or Planets: TEOS programs via Email
File Attachment to me at donald.tidmore@usa.net.  Or you can send
them directly to Mike Ehlert at mike@pcmicro.com or Ruth Argust at
ruth@doorgames.org (authors only).  Lord II authors should send their
programs to Bobby Queen at wizards@shelby.net for posting on the
Official LORD II IGM Archive site.  All files sent to me will be
forwarded to the appropriate people via Email.
    http://www.shelby.net/wizards/lord2igm/index.htm
    http://www.pcmicro.com - Pacific Coast Micro.

------------------------------------------------------------------------
             Notes from/about LORD/LORD2/T-LORD program authors:
------------------------------------------------------------------------
Michael Adams:                          michaeladams@mail.com
http://members.xoom.com/SlugSysop/prog.htm
http://members.xoom.com/SlugSysop/teos/
------------------------------------------------------------------------
Author of Legend of the Magus Slug and The Slug House Lord/Lord2 IGMs.
Also host of the Angel's Planets: TEOS Support Site.  Mostly inactive.

Jason Brown:                 jmbrown@pcisys.net    jmbrown@mines.edu
http://www.pcisys.net/~jmbrown/MyPrograms.html
------------------------------------------------------------------------
09/01/99: I enhanced my SETUP program and some minor things in the RHP.
Also made LORD Cavern Freeware, and it should be ready to go, but I'm
going to release slightly enhanced RHP packs to go with it, and the
Outlands Tavern just needs the SETUP and RHP enhancements added.
My other program may need some more fixes, though.

DT> Also, do your current versions of Lord have any relation to the
DT> features added by Seth to v4.00a, or to the Gameport's v4.02?

In order, the reason there are new versions: LORD Cavern: Bugfixes,
enhancements to RHP and SETUP.  Outlands Tavern: Addition of RHP engine.
LORDSTAT: Ability to create custom bulletins.

09/05/99: DT> Good luck with continued development of your IGMs.  How 
DT> is work coming along on any other Lord programs you were working 
DT> on? And did you decide to do anything else for Lord II yet?

I can tell you that what I have out now (with the exception of a new
IGM, The Gateway, that will be going into beta soon) will be it.  I
don't have any interest in doing anything more for LORD II, and these
versions of my IGMs will likely be the last, unless I need to do
bugfixes.  So far they're turning out to be fairly bug-free, and I've
been testing my new RHPScript engine like mad, and all my enhancements
seem to work great.  About the only other program I might release is my
RHPTest program, it runs RHPs outside of the IGMs so they can be made
sure to work.  I need to work on a syntax checker for it before I can
release it, though, otherwise it seems very unfinished...

12/10/99:  The LORD Cavern v1.4 and The Outlands Tavern v1.3 are now
availiable for download!

12/15/99: Howdy all!  Well, looks like there may be a bug in the LORD
Cavern, and I'm waiting for more feedback from my tester.  However The
Outlands Tavern looks like it's 100% so far!  Testing my new IGM The
Gateway has gone super, and it looks like it can be released any time
now.  All it needs is more RHP scripts.  :)  As for a new version of
LORDSTAT...  I need to fix some column separation errors, and that can
be out.  That one isn't a priority.
    Fortunately, everything is shipshape.  If LORD is changed in any
major way, I'll probably do the work myself to make my IGMs compatible!
In the unlikely event that I don't do that, I'll make sure to give the
code to someone that will.  Oh, and did you know that The LORD Cavern is
now freeware?  :)  I very well will probably not do any more new IGMs or
utilities, as I have larger programming projects in mind.  Right now I'm
working with Unreal Tournament coding.  I guess that's all for now!  :)

Michael Bujold:                         canucksoft@xoommail.com
http://members.xoom.com/canucksoft               Canucksoft
------------------------------------------------------------------------
As of currently, Canucksoft has only 4 LORD IGMs out - 2 LORD menusets
and 2 LORD II IGMs - The Flirt with Violet/Seth Able IGM, and Crazy
Tom's Shack. As of this time, Canucksoft has several IGMs in production
to enhance and expand upon the gameplay of LORD II. My philosophy is to
provide worthwhile IGMs for absolutely no cost.
    I believe one feature of LORD II that should be upgraded is the
maximum number of hotpoints allowed in a LORD map.  This might
understandably cause the game to slow down, but, it is one feature I
have a problem with.

Codax Dragon:                          codax_dragon@juno.com
http://www.geocities.com/SiliconValley/Way/9982/drgnden.html
------------------------------------------------------------------------
He is currently working on a new Lord2 IGM, but hasn't been able to
get some problems fixed yet.  His website may be moving soon to Xoom,
but currently is at GeoCities.  The new IGM being worked is tentatively
called Gigantic/Tritanic Cruises, The Cruise for short.  Here are some
of his comments on it:

"If you played the Battlefield IGM I made, and were to compare it to
The Cruise, it would be akin to comparing East StoneBrook and BoneTown.
Every screen has some kind of movement and there are more than 30
screens.  If all would go according to plan it would have more than an
hour in total cinema sequences.  It has the most advanced casino..."

DT: Codax, Thanks for helping me with this newsletter, and for the great
ideas you provided me on upgrading Lord II, which were relayed to
Michael Preslar.  His other IGMs are: The Cave of Hope and Despair,
Dragon's Den Housing, GreenTree Prison, The Pit, The Pond, and Scavenger
Hut.

Here's a question Codax would appreciate an answer to, about Lord II:
-----------------
I'm trying to find out if Seth was able to overcome Pascal's 65k for
variables limit.  If he has not then I have found I have found the
problem with my IGM.  Otherwise I need to find another option. ...
spawn a new section to the newsletter.  A sort of question answer thing
between developers and users.

DT: Anyone who would like a section like Codax recommends, please
let me know.

Mike Dillon:                           gsvalore@hostmail.com
http://www.darktech.org/gsvalore/                Crystalline Realms
------------------------------------------------------------------------
ALE (Advanced Lord Editor) currently is capable of accessing Players and
Monsters.  It gives a variable ability to change not only the weapon
names but their numbers as well, which I noticed in the LORDCFG program
you cannot do that (v4.05+).  So really ... it's a LORD Player & Monster
editor.  I'm working on adding a menu editor to it as well so people can
modify the menus and ANSI or create their own sets.
    After looking into the data for Planets: TEOS and LORD II, I am
going to add abilities to ALE to edit their respective data files.  In
TEOS support, you will be able to Add, Delete, and Modify: Players,
Planets, and Enemies.  As far as editing Cartels, I am not planning on
that.  LORD II support will include editing the Player and Item editors.
I am looking into making support for Item editing in TEOS and map
editing for LORD II.  ... If TEOS support is added, the program will
likely be renamed to:  Advanced Legacy Editor or Legends..
    I have plans to write a LORD-IGM but since my idea is rather
complex, ... I'm not sure when or if I'll be ever able to create it.
The basis behind it is a quest that you undergo to find things and meet
NPCs and players on their quests as well.  It will also have certain
options in the main menu such as a Marriage Church and a place to go on
a honeymoon so people can't take your stuff. (IGM will reset the stats
even if they are killed but it will only do so when the person logs on
again).  As far as other options, I'm not sure as of yet but am open to
suggestions.
    My IGM will protect the player in the aspect that if they are
killed, once they log on again, it'll resurrect them, and give them
their stuff back.  ...  Oh just to mention something funny about ALE.  I
found out in the new version, I'll have support for roughly 9 million
players or so.  Lord itself only supports 150 players and 131 monsters.
I made mine variant so it can supports many more which is funny:). ...
BTW, if you wanted to know what the name of the IGM I am eventually
going to write is, it will be called: "City of the Sapphire Gold" :)
    Note: Mike is one of the members of the Elysium Software group.

Elric (Jay Weber):                     sirelric@netzero.net
http://www.afn.org/~afn50378/sthome.html         EarthDrake Software
------------------------------------------------------------------------
Here's what I have to add to the Newsletter:
    I plan to have EDS (EarthDrake Software) back in full swing again
sometime in January of 2000.  I have quite a few ideas that I am going
to try implementing in my Quest For Mom new world, as well as trying to
revamp the EDS website.
    I'll probably follow Tien Lung in revamping my various IGMs, using
all the nifty tricks I've learned from him.  Finally, I'll also be one
of the people involved in Godlike Productions' Chaos: A Legend is Born
(CALiB) new world.
    Elric's programs are:  The Quest for Mom; JayMonsters, Lord2 Stuff
Pack, and MapSwap utilities; Arris Training Grounds, Dark Cloak Ruins,
Faerie Glade, Greentree Lotto Hutt, Jester's Casino Update, Northlands
Coliseum, Ralphie's Roses, and Sharks' Tooth Island IGMs.

Robert Fogt:                            robertf@oz.net
------------------------------------------------------------------------
08/27/99: I won't be doing any more versions of any of my IGMs.  I sold
all of my DOS programs to someone who has put them on a CD.  I still own
all previously released versions, but he owns the rights to all future
releases, and the source code.
    I have switched to web programming.  Right now I am working on a
Web-based on-line role playing game.  It's similar to lord, but it's
graphical, and is played online with your web browser.  It should be in
beta testing stage in a month or so.

12/16: Hal's Ocean View Resort IGM for Planets:TEOS has been released
as freeware. Version 2.13 contains a registration code generator you can
use to make registration codes to enter. I released version 2.13 on DDS.
    I'll dig through my archives and find the source code and release
that as well. If anyone wants to own the rights to it I'd be willing to
give that away too. Just let me know before I release the source code or
give it to somebody else.
    Right now most of my efforts are in Perl and CGI programming.  I
have written a couple games and many utilities, including a popular web
based chat program.
    Hal's other programs are Lord Menu utility, The Outhouse IGM, Sansi
Converter utility - for Lord/Lord2; and Immigration Office IGM, PlanFair
TEOS utility.

Steve Gargolinski:                     bdsoft@hotmail.com
http://www.stormloader.com/bdsoft/               Black Dragon Software
------------------------------------------------------------------------
Author of the IDFEdit (Lord2) and LMonEdit (Lord) utilities.

Shawn Highfield:                       t1ny@yahoo.com
http://tinys.oix.com/tinysoft/bbsdoors.html      TinySoft - BBS Doors
------------------------------------------------------------------------
DT> Are you still working on Lord programs?

There won't be anymore from me. I only ever wrote a small IGM (Sommer's
Shiny Things) for the local users to my area who knew the person it was
based on.  Other than that, I only have some un-finished ones that I
probably couldn't find the source for if I dug.

Korombos:          Sharkware           korombos@doctorjr.com
------------------------------------------------------------------------
DT> If you have no plans to ever write for Lord, Lord II, or Tournament
DT> Lord again, ... Michael Preslar is willing to take over your
DT> programs, and provide support and upgrades for them. If this
DT> interests you, contact him at e_maus@covingtononline.com.

I am interested in taking over older Lord IGMs as well. ... I have
taken over the Lord IGM Fun and Games, but I also wrote IGMX and IGM-H
(Lord Haunted IGM). My Web site is http://www.korombos.org/. ... I have
several Lord IGMs being worked on at the moment, and all information
about them, when available, can be found on my web site.

DT> Korombos also is the author of the KDrive IGM/BBS Door development
software, and the KLord, Kdrive Lord Kit Addition software.

Paul Koukos:                            hellas@inch.com
http://www.inch.com/~hellas                      Hellas BBS
------------------------------------------------------------------------
Author of Robin Hood Lord IGM.  Status uncertain.

Joe Marcelletti:                       joe@tellurian.net
http://www.icerage.com                           Icerage Technologies
------------------------------------------------------------------------
DT> Do you ever upgrade the IGMs when you do major rewrites of WT-Lord?
DT> Was there a significant change between v1.x and v2.x that required
DT> some authors to do total rewrites of their IGMs?

Hello, Yep, I changed the player database records.. They had to make a
simple change in their code.. but it wouldn't be backwards compatible.
I updated all of my IGMs and dropped support for Lord 1.x.

DT> Lastly, do you have any plans to do a version 3.0 sometime.

If I do 3.0 it will be nothing special.  Just bug fixes and what not.
I have RIP support in there hidden. :)  I forget how to turn it on.. I
think its either one of the number keys or an * or something.

DT: Wildcat T-Lord IGMs owned or supported by Joe are:  Barak's House,
Castle Coldrake, The Easter Egg Hunt, Molun's Tavern, Mystic Bar, Mystic
Mountain, and Sharkey's Place.

Michael Preslar's comments:            e_maus@covingtononline.com
http://lord.darktech.org                         L.O.R.D. Reborn
http://www.darkraven.nu/elysium                  Elysium Software
------------------------------------------------------------------------
Hello everyone.. Michael Preslar here.. Seth Able's successor as the
guy responsible for the care and development of "Legend of the Red
Dragon" As of this writing, Lord version 4.05 has yet to be released, as
final touches need to taken care of. But once done, the entire world
will see that Lord is far from dead, and that there are lots of new and
exciting things that can be done without upsetting the game, or turning
it into a different game.
    Not only that, but the release of 4.05 will allow me to take over
the care and development of Lord2 and Planets: TEOS as well. Like Lord,
Teos is thought to be pretty much finished, but I believe there's life
still in the game. As for Lord2.. Anyone that has ever played the game
knows that there is a lot of room for improvement..  The world needs to
be finished out, commands need to be added to the REF language, bugs
need to be worked out..  Lots of things. Id like to close this little
writing with.. Keep an eye open.. Things wont be quiet for long.

DT> Observations on the future of Lord, based on my lengthy emails
with Michael.  Great guy who doesn't mind reading my mail -- he's even
named an entire email folder/mailbox for me <G>.

Michael is working on a Windows 95/98/NT version of Lord, as well as
one for OS/2.  And he plans eventually to do a Linux/Unix version.
Eventually, an Internet-based version of Lord is a possibility.
Those wishing to play Lord on the Internet can visit
http://lord.doa.org, which is accessed by Telnet.
    Michael and his Elysium Software group, are currently developing new
versions of several old authors' Lord programs including all of Joseph
Masters' IGMs and utilities.

Bobby Queen:                           wizards@shelby.net
http://www.shelby.net/wizards/lord2igm/index.htm   Official Lord2 site
------------------------------------------------------------------------
BQ> Here is a short article for the newsletter. :) Bobby.

Okay folks sorry for the slow response in updating the site lately.
As some know already I have health problems and also have been picked
by my grandparents as their driver the past year.  They both stopped
driving and now I have to do all of it for them. :)  But lets get
back ON TOPIC. :)  I have gotten quite a few new IGMs lately and Tien
Lung has started updating all of his IGMs.  I have quit reviewing the
IGMs since my time is so limited now but all the new ones can be
found on the untested.htm page. :)  Remember the OFFICIAL site is at
www.shelby.net/wizards/lord2igm and the mirror site is still online
at lord2igm.webjump.com.  Remember to send IGMs to me attached to
email to wizards@shelby.net and talk at ya l8er.

Chet Rhodes:                            chet.rhodes@worldnet.att.net
http://home.att.net/~chet.rhodes/           Rhodes' Ramshackle Roost
------------------------------------------------------------------------
DT> Are you still working on your Lord II programs?

I took my BBS down a few years back, and no longer write LORD II IGM's.

Chet's programs are: Bandit's Hideout, Breanna's Cove, The Shipwreck,
and The Wedding Chapel Lord2 IGMs.  Inactive.

Seth A. Robinson                       sethable@rtsoft.com
www.rtsoft.com                                   Robinson Technologies
------------------------------------------------------------------------
Glad to see someone is helping people find the LORD and TEOS files they
need... surprised to see people still play them, especially TEOS.. but
hey, it was a fun game. :) I'll update my TEOS file page when I get a
chance but I'm pretty behind on my real work so .. maybe somebody wants
to start a better one?  Have a great Christmas everyone!

David Simmons:                          skippers@gte.net
http://home1.gte.net/skippers/files.htm          Simmons Software
------------------------------------------------------------------------
I appreciate you asking me to be a part of your newsletter... I really
don't have anything to add as I am so far outdated with L.O.R.D. at this
time... Given my schedule and all the other factors in my life right
now, I don't know if there will even be a time in the near future that I
will be able to work with my IGM's, or any other part of L.O.R.D., for
that matter.
    David's Lord IGMs are Knights of the Golden Horseshoe and Shauna,
Princess of Sorcery.

Mike Snyder:                            wyndo@cxo.com
http://www.prowler-pro.com/majorbbs/d-places.html   Prowler Productions
------------------------------------------------------------------------
Mike: I don't plan on writing any more scripts, and the Distant Places
module is pretty flawless and not really in need of an update.  I would
post script IGM's if people write and send them to me though.

For those who aren't familiar with it, T-LORD is a version of LORD
written especially for Worldgroup/MajorBBS systems (by Galacticomm). In
fact, T-LORD will only run on those systems and is not compatible with
traditional DOS and Windows-based BBS's. T-LORD shouldn't be confused
with LORD, LORD 2, or the Wildcat version WT-LORD.
    Prowler Productions is one of only 2-3 companies which created and
marketed IGM's for T-LORD. To write a Worldgroup module (something
compatible with T-LORD) you need some pretty expensive tools. You need
Pharlap DOS Extender, a copy of Worldgroup, Borland C++ (4.5 or 5.0),
and the Worldgroup Developer's Kit. These packages could cost anywhere
from $1,000 to $2,000 altogether, depending on where you get them. This
made creating T-LORD IGM's a pretty expensive and questionable task.
    But, we had an idea. Why not write a single IGM the "native" way
(as a Worldgroup module) which is responsible for running a new type of
IGM? That's what we did. We had already created Lunatix 5.xx for WG,
which used a technology we called LunScript. LunScript was a simple
programming language which allowed virtually anybody to create IGM's.
You'd write the IGM in LunScript, and the game itself is responsible for
interpretting and running it. We extracted the LunScript parser from
Lunatix and modified it to be T-LORD specific. The new module was
called Distant Places.
    Here's how it works. The BBS SysOp installed the "Distant Places"
IGM itself. People playing T-LORD will go to the "Other Places" option
inside the game, and from there they'll be able to access all
traditional IGM's (The Gem Shop, Fairy Fountain, and Distant Places).
The player picks Distant Places. They're now brought into our IGM,
which serves as a doorway to all the LunScript IGM's people have
created.  Play "Quest for the Golden Condor" or "Evansmite the Oracle"
or several others already in existence. The LunScript IGM's currently in
existence are free!
    To download Distant Places for your BBS, LunScript IGM's available
for it, or the free LunScript IGM Developer's Kit, go to
http://www.prowler-pro.com/majorbbs/d-places.html and get started! The
demo version of Distant Places itself will allow a 3-turn-per-day limit.
Registration is just $40.00 and will allow this turn limit to be
increased a lot higher. Contact us before placing an order.
    If you'd like to play LunScript IGM's at home (without the need for
a BBS) you can download the free IGM kit and the available scripted
IGM's. They're fun even just by themselves! If you create a LunScript
IGM you'd like us to post for download at our web site, make sure you
send us a complete copy (in ZIP format) and let us know what it's about.
If you are interested in writing a LunScript parser (the equivalent of
Distant Places) for the other LORD/WT-LORD BBS versions, please contact
me for permission. I'd love to see IGM's created for the other LORD's
that would run all the same LunScript IGM's across the board. That would
rock! Just contact me so I know what's going on. :)
    To check out some of Prowler Production's most recent projects,
visit our home page at http://www.prowler-pro.com/. We currently have a
full-scale web-based multiplayer RPG (Lunatix Online) which can be
played at http://www.lunatix-online.com (home page is at
http://www.prowler-pro.com/logic/). This is a slick, updated, graphical
version of the popular BBS game where you play the role of a mental
patient in an insane asylum (originally a parody of LORD, but now a
successful game in its own right). A stand-alone Lunatix adventure game
is even available.  Created in September 1999, "Lunatix: The Insanity
Circle" is available for direct download at
http://www.prowler-pro.com/n-e-ware/gamezips/luntic11.zip. In L:TIC, you
get to find out what it's like to be Dr. Hammer instead of a patient. :)
Those interested in the original BBS Lunatix will be pleased to know
that the entire Lunatix package (complete with a LunScript parser and
Player Editor) is now just $10! A version is also available for
Worldgroup/MajorBBS.
    We're currently working on a new multiplayer web RPG called StarLock
(http://www.prowler-pro.com/starlock/) and a beta should be coming in
several months. Check it out! We also have a couple CGI scripts
available for download which can help provide interactive content for
your web site (a chat room script and a poll script). Those are
available at http://www.prowler-pro.com/scripts.html.
    With all that we're doing, we're sometimes asked if we plan to
create, support, and continue with our LORD products. This is pretty
easy to answer.  Although we aren't writing LORD IGM's *ourselves* at
this time, we still support and sell registrations for Distant Places.
We're not going anywhere.  We encourage anybody who wants to help keep
LORD alive to check out Distant Places and its simple LunScript kit.
Write a LunScript IGM. Ask us about porting Distant Places to the other
LORD versions. Thanks!

Mike is the only person who is active in work with the Worldgroup
version of Tournament Lord.  His WGT-Lord IGMs are Distant Places and
these IGM Scripts: The Cemetary, The Dragon's Dungeon, Evansmite the
Oracle, Insane Blackjack, Quest for the Golden Condor, The Stables, and
The Temple of Zolain.

Bryan Stanbridge:                       sorcerer@geocities.com
http://www.geocities.com/SiliconValley/6062/micro.html
------------------------------------------------------------------------
Currently I have very limitted plans for my IGMs.  I do have a strong
feeling that they may not be exactly Y2K compliant, though it's been so
long with the code, I can't be sure.  If they're not, I will definately
work on getting a fix for that as soon as I can, but chances are my
version of Turbo Pascal isn't Y2K compliant either. :)
    I have noticed that the software might not work on Win98 systems, in
which case people should contact me, and I can get a fix to them post
haste.  It's something dealing with the CRT unit and I've gotten an
unofficial fix that seems to do the job nicely.
    While I do have plans for upgrading and implementing new things into
Suburbia, The Apothecary, and Grizelda's House, if someone else would
like to take on the project they should feel free to contact me and we
could work something out.  I'd hate to see a new version of LORD without
a new Suburbia taking advantage of all the new features. ;)
    Bryan is the author of the Lord IGMs:  Apothecary Shop, Grizelda's
House, and Lord Suburbia IGM's;  and the Path Editor Lord utility. His
current focus is on his music major at Eastern Michigan University, and
his work as percussion equipment manager there.

Janet Terry:                           janet.terry@vandora.com
http://www.vandora.com/public/software.htm       Vandora Software
------------------------------------------------------------------------
She is still supporting her Wildcat Tournament Lord IGMs, but has not
been able to work on new versions as originally planned due to the
sad death of her husband in September.
    Janet's programs are: Ask Clinton, Blackwing's Cove,
Erschlagenhalle, The Jeweler, Molun's Tavern, and Scarlett and the
Vandoran Knights Lord IGMs; and the Food Fight II and Morkun County BBS
door games.

Carl Tice:                             carl.tice@vacsew.com
------------------------------------------------------------------------
> I am trying to see which Wildcat Tournament Lord authors are still
either > working on WT-Lord software or supporting their old programs.
> I am specifically writing about your WT-Lord programs, Aragon's Cave,
> WT-Shell, WT-Food Fight II, and Sandtiger's Bar.

Carl: I am no longer supporting Wildcat WcCode programs at this time.

Ben Tiefert:
http://web.chatnet.com/tieftech
------------------------------------------------------------------------
Author of Beyond Imagination Lord2 New World.  Inactive. Email address
no longer usable.

Tien Lung's Lord II Stuff:             tienlung@hwcn.org
http://www.hwcn.org/~aj971/home.html             Godlike Productions
------------------------------------------------------------------------
DT> What's the name of your next updated IGM(s)?

The House of Dreams.  I've changed that IGM to do graphically what it
did in text mode, and it now looks for a file that's created by the
new version of Tien's House.  All of my IGMs now have tie-ins for a new
one I'm making called The Nightmare's Gate (It's sort of like Warcraft
II's dark portal).  Here is a list of my current major work:  Lord II:
Amber Crystal, Lord II: Final Nightmare, and CALiB (you don't know it
yet, but you'll love it). And IGMs too!

DT: Tien's IGMs are: The House of Dreams, Lawyer's World, Oracle of
What's to Come, Tien Lung's House, Time Stands Still, and Underdark.

Bryan Turner:                          vagabond@darktech.org
http://vagabond.virtualave.net                   Vagabond Software
------------------------------------------------------------------------
DT> How did you get into developing other people's Lord programs?

About 3 months ago I contacted Greg Campbell (GAC Software) in reference
to his GAC Black Jack Door game. I wanted to look at his source code for
it and since we were personal friends (*Face to face) he had no problem
with it. Well one thing led to another and he gave me the source code to
all his software. Although time has not permitted me to get it
Re-Released, it is now listed as all of Vagabond Software's Releases
as POSTCARD WARE.
    This includes All of the Vanadia Series, Fireside Chat and
Interlord!
Once these igm's retailed for 10.00 EACH, now just the price of a
postcard. More information available at my website.
    I am hoping to have the time to have these RE-RELEASED right after
the new year. (Per usual, they will be released on my web page, and
hatched via the DDSDOOR File system at http://www.doorgames.org).
    And remember...  Keep looking up! Cause' that is where the Dragon
is!  (I had to say it one last time. :)
    Bryan also is the author of the Seasons 97 Lord II IGM, and the
original author of the Lord IGM Authors Newsletter.

Spencer Vickers:                       mountie_spence@hotmail.com
http://www.Geocities.com/TimesSquare/Ring/8229/
------------------------------------------------------------------------
DT> Are you still developing your Lord II programs?

I have stopped writting IGMs or anything for Lord2.  I will continue
to support my programs, and I will fix any errors if they are present.

Spencer's programs are the Miniature Lord and Classic Miniature Lord new
worlds; and the Greentree Givers and Voyage IGMs.  He has provided me
with an additional message and proposal:

I want to give a contribution to this newsletter. ... Since my Miniature
and Classic Lord2 are Unregistered, and I have charged people to buy the
registered versions off me...  You can make up some kind of contest or
promotion for the opening newsletter, I can't think of one of the top of
my head, naming the authors maybe? I dunno, something that requires them
reading the newsletter.. They answer a few questions and first one right
can get a full copy of one of my games.

DT:  If any of the other authors thinks this is a good idea, let me
know, and I'll incorporate the idea in the second issue.

Eric Vinson:                 esvinson@micron.net      Elysium Software
------------------------------------------------------------------------
The purpose of the Elysium Software Group is to help bring more
attention to the BBS scene again.  We are also here to make sure good
BBS programs don't go unsupported..  We want to keep the BBS scene alive
by continuing to develop BBS software that the origional authors no
longer wish to support because they don't have the time to support their
BBS related software.

Currently we are working on optimizing and fixing some bugs in the J.
Masters IGM's such as LordNet, TeamLord, NPCLord, and more...  I am
personally working on TeamLord and will release a new version as soon as
the next version of LORD is officially released.

Currently we're going to just be a BBS Software support group... maybe
some day in the future we'll do some other types of software but the
future is not set.  We'll have to see what happens...  Michael still
doesn't hasn't gotten the contract for Lord II or Teos ..  but he most
likely will get them...  I don't know exactly what his plans for Lord II
will be but it'll most likely be good..  For myself I am currently
working on an InterBBS add-on for it (Lord II) ...  I think it'll make
the game a bit more interesting...  When Michael gets the Lord II
contract maybe he'll be able to implement built in InterBBS support...

John Winter:                           john.winter@wtlord.tzo.com
http://wtlord.tzo.com/public/nfs.htm             Night Fire Software
------------------------------------------------------------------------
DT> John, will you be doing any more work on your WT-Lord IGMs soon?

Yes, I do plan to add more IGM's soon. I have been really busy with real
life. I have an updated version of Across The Tracks right now, I just
havn't posted it yet.

John is one of the three authors who produce Wildcat Tournament Lord
programming. The others are Joseph Watson and Janet Terry.

------------------------------------------------------------------------
                        Non-Author LORD Friends:
------------------------------------------------------------------------
Ruth Argust:                      ruth@doorgames.org
http://www.doorgames.org                         DDS Website
------------------------------------------------------------------------
Ruth: DDS hatches out all the LORD files that I receive.  The
DDSINFO.ZIP file, available on the DoorGames.Org site, will tell you all
you need to know to distribute your BBS-related programs.

DT:  This is an excerpt from that file, summarizing how to send files:
1) Submit files in ZIP format.  2) Include a File_Id.diz file in your
archive, which meets standards. 3) Include a description of your file,
usually in the netmail or email message used to transmit the file.  4)
You must be the program's author to release programs, or have their
written permission to do so.  5) Check files for viruses before sending
them.  See the DDSInfo.zip file for further details.
    Files can be sent to Ruth via Email using the address listed above
or you can transmit them to the DDS FTP site.

Dawn Bidot                             dawnavon@mail.netzero.net
http://www.geocities.com/TimesSquare/4076        L.O.R.D. Inn
------------------------------------------------------------------------
> ... Also, on your website, ... Are you still doing work
>on your Lord files?  Or are page updates about something else?

I haven't really updated my site in quite awhile now.  I am just leaving
it the way it is.  Plus I do not write any programs for LORD.  I've been
too busy with my work, and my other webpage, which has nothing to do
with LORD, it's about Avon, which is what I've been so busy with.:)

Mike Ehlert:            mike@pcmicro.com         Pacific Coast Micro
------------------------------------------------------------------------
Authors and others can send programs for distribution to Mike Ehlert
and have them posted on the pcmicro.com website.  Please check their
website first so as to not send files that they already have.  This
applies to any site you send files to, of course.

                     Notes about other LORD Fans/Authors:
------------------------------------------------------------------------
This section covers authors who have not ever contacted me.  I suppose
some people don't bother to read their email, which is sad, or these
people just didn't care enough to just write they were not interested.
------------------------------------------------------------------------

Tony Brown:
http://tonytownsoftware.hypermart.net/products.htm              INACTIVE
------------------------------------------------------------------------
Author of Crack House, Devil's Rage, and Thieves' Bridge Lord2 IGMs.

Max Larivee:                            demoliman@hotmail.com
http://www.geocities.com/MadisonAvenue/Newsstand/7292/files
------------------------------------------------------------------------
His programs are: DarkCloak Tavern, Dragon's Volcano, Fortress Liddux,
Gannon Keep (Listed on site but N/A), GreenTree Grocery Store, HillSide
City, Penyon Manor, Sandland Village, SeaDeep Passage, The Sea Fortress,
Seth Able's Music Shop, The Smith Farm, Trends Village, Violet's House,
and The Wishing Well.  All are Lord II IGMs.

Thomas Reilly:                          thomasb_reilly@hotmail.com
http://www.vaxxine.com/spurcell/files.htm
------------------------------------------------------------------------
His programs are: A Day In the Life of Thomas (IGM), Lord II Advice,
Lord II Menu, and New World -- for Lord II;  Simpson Lord and Spiderman
Lord - both are Lord menusets.

Romeo:        http://www.geocities.com/TimesSquare/Realm/1606
------------------------------------------------------------------------
Red Dragon Castle and Red Dragon's Hide-Out Lord2 IGMs.  Inactive.

Thomas Torbech:
------------------------------------------------------------------------
Author of Bunny Cave Lord2 IGM; manager of LORDLIST email service.
Website went to password-required access, considered inactive.

Joseph Watson:                    joseph.watson@farpoint.1starnet.com
http://farpoint.1starnet.com/joeCODE/igm.htm
------------------------------------------------------------------------
One of the two currently producing programs for Wildcat Tournament Lord,
he has the following IGMs for it, many released this year:
    Ask Clinton, The Blacksmith's Shop, Bob's Beer, Carnal Knowledge,
EverGreen Cemetery, Indian Joe's Horse Barn, Joseph's Revenge, The Mad
Dog, The Mad Mage's Tavern, Merry Christmas, The Mines of Mt. Avalon,
Our Town, Redneckin', The Rue Morgue, Russian Roulette, The Twilight
Zone, Up Country Fishing, The WCX-Files, The Wishing Well, and The Witch
Doctor's Hut IGms.

------------------------------------------------------------------------
                    Available LORD web-rings information:
------------------------------------------------------------------------
http://lord.darktech.org/joinring.htm - Legend of the Red Dragon WebRing
-- Hosted by Michael Preslar.
http://www.geocities.com/TimesSquare/5296/lordring.html - Legend of the
Red Dragon Domain Ring -- Hosted by Lord Neko/Colby Reich.
http://www.afn.org/~afn50378/files/lord/lindex.html - LORD II Webring.
-- Hosted by Elric/Jay Weber.

------------------------------------------------------------------------
                       Listing of Active Lord authors:
------------------------------------------------------------------------
Tournament Lord: Joe Marcelletti, Joseph Watson, Janet Terry, John
Winter, Mike Snyder, and John Elson (assumed active).

Lord and Lord II: Michael Preslar, Peter Jackson, Jason Brown, Elric
      (Jay Weber), Tien Lung, Korombos, Codax Dragon, Bryan Turner, Ken
      Weitzel, Joel Gathercole, Mike Dillon, Max Larivee, Michael
      Bujold, Bryan Stanbridge, Steve Gargolinski.  Perhaps John Elson,
      and Thomas Reilly.

Active in Lord on Internet:  Bobby Queen, Ruth Argust, and Mike Ehlert.

       Listing of Lord programs released during 1999:  - As of 12-10-99
------------------------------------------------------------------------
ALEV0_22.ZIP    ASCIISET.ZIP    BOBS28.ZIP      CARNAL15.ZIP
CAVE14.ZIP      CAVERHP1.ZIP    CAVERHP2.ZIP    CHRIST25.ZIP
CLINTN20.ZIP    CNW-1301.ZIP    COURT10.ZIP     DARKCT13.ZIP
EVER20.ZIP      FG_V2-0.ZIP     GTG15.ZIP       HSCITY11.ZIP
IDFED11.ZIP     IGMH_1-7.ZIP    IGMX_4-0.ZIP    INDIAN13.ZIP
JOSEPH10.ZIP    KALV7-0.ZIP     KD_V7-0.ZIP     L2FN_B5A.ZIP
LMEDIT10.ZIP    LORD402.ZIP     LORDWF21.ZIP    MADDOG14.ZIP
MARTY16.ZIP     OSLORD15.ZIP    OTOWN28.ZIP     OUTS13.ZIP
PLANUPG2.ZIP    PRIMARY.ZIP     RED10.ZIP       RUE15.ZIP
RUSS10.ZIP      SDPASS13.ZIP    SEAS99.ZIP      SETH22.ZIP
SFORT21.ZIP     SWIM050.ZIP     THOD200.ZIP     THOMAS-1.ZIP
TIEN400.ZIP     TOMS15.ZIP      TRACK21.ZIP     TZONE10.ZIP
VIOLET15.ZIP    VIOLET27.ZIP    VLORD15.ZIP     VOLCAN13.ZIP
WCXF26.ZIP      WGUY120.ZIP     WITCH27.ZIP     WTLORD29.ZIP
WTLRD29C.ZIP    WWELL12.ZIP
                     Files listed in alphabetical order.

------------------------------------------------------------------------
                   Listing of Inactive Lord Author's Sites:
------------------------------------------------------------------------
http://www.geocities.com/TimesSquare/Fortress/2756/fx.html -
FX Sound Systems
http://www.shelby.net/wizards/kiteria - Kiteria's Korner!
http://www.geocities.com/TimesSquare/4076 - L.O.R.D. Inn. Dawn Bidot
http://www.acreations.com/files/ - Adamax Creations
http://www.arcticera.com/bbs/nfindex.html - Arctic Productions
   Lord Life IGM and Lord Change menuset.
http://www.inmind.com/people/bengland/programs.html - Billy's Programs
   Lord Guess and The Old Man's Church IGMs.
http://ourworld.compuserve.com/homepages/gangster/lordutil.htm -
Carlton Griffin's LORD Utilities - IGM Check and IGM Track.
http://pages.prodigy.com/no-name/kenneth.htm - No Name Productions
    Hiding in the Shadows IGM.
http://www.geocities.com/TimesSquare/Alley/2400/lord.html -
Eric Richardson's LORD FAQs
http://home1.gte.net/skippers/files.htm - Simmons Software
http://www.evansbbs.com/~sunshine - Sunshine's IGMs - Becky Benjamin
    Red Dragon's Lair and SunShine's Fairy Land IGMs.
http://tinys.oix.com/tinysoft/bbsdoors.html - TinySoft
http://www.angelfire.com/ca/mtroiano/ - L.O.R.D. Help Text files -
Richard Troiano (his son)
http://users.aol.com/blackfist1/lord.html - Blackfist LORD files
http://www.geocities.com/SiliconValley/Park/2296/phsoft/ - pHsoft

         Inactive Lord II Author's Sites:
         ------------------------------------------------------------
http://members.xoom.com/SlugSysop/prog.htm - Michael Adams Programming
http://www.geocities.com/TimesSquare/Labyrinth/2695/l2igm/index.html -
KnyteHawk's LORD II IGM Programming
http://www.Geocities.com/TimesSquare/Ring/8229/ - Miniature Lord2 Page
http://home.att.net/~chet.rhodes/ - Rhodes' Ramshackle Roost
http://www.geocities.com/TimesSquare/Realm/1606 - Romeo (Lord II IGMs)
http://web.chatnet.com/tieftech/projects/ - TiefTech Projects
http://tonytownsoftware.hypermart.net/products.htm - TonyTown Software

         Inactive Tournament Lord Sites:
         ------------------------------------------------------------
http://www.avalin.com - Avalin Software (Cuban Arms Dealer, Fairy
Fountain, and Graveyard WG T-Lord IGMs)

------------------------------------------------------------------------
                    Primary Download Sites for Lord files:
------------------------------------------------------------------------
Actively updated:
http://www.doorgames.org/indexes/lord.htm -DDS Lord/Lord2 BBS Door Files
http://www.pcmicro.com/bbs/ - See LORD Addons; Lord_igms, Lord_utils,
and Door_Developer_Kits FTP directories.
ftp://ftp.darktech.org/doors/addons/lord/ - Darktech Lord FTP
http://www.shelby.net/wizards/lord2igm/index.htm - Official LORD2 IGM
Archive Site, hosted by Bobby Queen
http://www.icerage.com - IceRage Technologies Homepage
http://www.gameport.com/main.html - Metropolis Gameport

------------------------------ My LORD web pages:
http://www.geocities.com/SiliconValley/Vista/5389/camelot5.html
http://www.geocities.com/SiliconValley/Vista/5389/camelot6.html
http://www.geocities.com/SiliconValley/Vista/5389/camelot7.html
http://www.geocities.com/SiliconValley/Vista/5389/camelot8.html
http://www.geocities.com/SiliconValley/Vista/5389/menusets.html
http://www.geocities.com/SiliconValley/Vista/5389/tlordigm.html

An excellent site for dragon/fantasy art graphics files:
------------------------------------------------------------
http://www.saberfire.com/Dragons - The Dragon Archives

Known or presumed as Inactive:
------------------------------------------------------------
ftp://ftp.artibbs.com/DOORS_ALL/ - Artibbs FTP Door Games
ftp://bbs.goldengate.net/lord - Goldengate LORD FTP
ftp://bbs.goldengate.net/lord_FDN/ - Goldengate LORD_FDN FTP
ftp://bbs.goldengate.net/LORD_II - Goldengate LORD II FTP
ftp://bbs.goldengate.net/WTLord_IGM/ - Goldengate WTLord IGM FTP
http://bbs.galilei.com/libs/games.htm - Galileo Informatica Computer
Games Library
http://www2.ar.com.au/webspin/lord.htm - File Library Page
http://stuff.simplenet.com/rdl/ - Red Dragon's Lair Homepage

------------------------------------------------------------------------
                  Some Sites for playing Lord on Internet:
------------------------------------------------------------------------
http://w3.ime.net/~brogan/page2.html - Acad's World
http://www.inch.com/~hellas - Hellas BBS Homepage
http://wtlord.tzo.com/public/default.htm - WTLord Online
http://www.thelitterbox.org - The Litter Box
http://www.bbsnets.com - Bbsnets.com
Telnet://kingdom.darktech.org - Kingdom.darktech.org

------------------------------------------------------------------------
Notes on future issues.  I will definitely do a second issue, but any
others will depend heavily on Lord authors' participation.  The second
issue will be released around mid-February 2000.
    This issue is dedicated to friends who were extremely supportive:
Michael Preslar, Bobby Queen, Bryan Turner, Jason Brown, Tien Lung,
Elric, Mike Dillon, Joe Marcelletti, Korombos, and many more.

------------------------------------------------------------------------
               Some rules for Newsletter participation/content:
------------------------------------------------------------------------
1) I will not include anything that bashes other people.
2) Anything about Lord programs or Teos is eligible for inclusion.
   Brief mentions of non-Lord programs will be allowed if desired.
3) To receive the newsletter, please subscribe to it via Listbot on my
   Castle Camelot Lord Links page.
   http://www.geocities.com/SiliconValley/5389/camelot5.html
4) To be included in a newsletter, please download and reply to the
   authors.txt file, listed on my LORD Links Page.

Last primary update: December 20, 1999 - 03:07 am.

Reprinted April 07, 2000 at 4:12 pm.  (Printing-related changes only).

Minor revision: April 19, 2000 - 10:35 pm.
-- Added website address for Jason Brown entry.

