Subj : Re: Certain doorgames and DOSEmu. To : joseph larsen From : Nicholas Boel Date : Sat Feb 06 2016 04:36 am Hello joseph, On 06 Feb 16 01:26, joseph larsen wrote to Nicholas Boel: jl> |01 ÜÜÛ²ßßÝßßß °ß °|CR²ß quoting |09Nicholas Boel |01on jl> |0901/09/16 |01... NB>> Is your BBS placing the proper dropfile in the correct location? NB>> If you're putting them in a node directory, nodes 1 and two may NB>> already have a door.sys in them. If nodes 3 and 4 don't have a NB>> drop file available, and the BBS isn't putting one where it NB>> should be.. that could be why your games aren't running properly. NB>> jl> Apparently the problem was with the DOOR.SYS dropfile. On my system, jl> the DOOR.SYS dropfile(s) that are created are only designed to use the jl> first and second nodes. I used a program (QkDoor) to extrapolate the jl> DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I jl> only have a few doors left to figure out. Most notably, "Enigma Of jl> Ashrella" and "Netrunner". The majority of the door games work fine jl> with this set up. Quoted the whole thing so you could see where to look. But if you notice at the very top - your first quote- it shows (pipe)01 on both lines. That probably turns the rest of your text to dark blue as well. Regards, Nick --- GoldED+/LNX 1.1.5-b20160201 * Origin: thePharcyde_ telnet://bbs.pharcyde.org (Wisconsin) (1:154/10) .