Subj : Re: Certain doorgames and DOSEmu. To : Nicholas Boel From : joseph larsen Date : Sat Feb 06 2016 01:26 am |01 ÜÜÛ²ßßÝßßß °ß °|CR²ß quoting |09Nicholas Boel |01on |0901/09/16 |01... NB> Is your BBS placing the proper dropfile in the correct location? If NB> you're putting them in a node directory, nodes 1 and two may already NB> have a door.sys in them. If nodes 3 and 4 don't have a drop file NB> available, and the BBS isn't putting one where it should be.. that could NB> be why your games aren't running properly. NB> Apparently the problem was with the DOOR.SYS dropfile. On my system, the DOOR.SYS dropfile(s) that are created are only designed to use the first and second nodes. I used a program (QkDoor) to extrapolate the DOOR.SYS dropfiles into DORINFO#.DEF dropfiles. And all is well. I only have a few doors left to figure out. Most notably, "Enigma Of Ashrella" and "Netrunner". The majority of the door games work fine with this set up. |09ignatius |07[|15cia|07] --- Mystic BBS v1.11 (Linux) * Origin: catch22bbs.com >>> >> > (1:340/800) .