Subj : Re: fsxNet Feedback (File Areas) To : Avon From : Al Date : Tue Jun 08 2021 07:00 pm >> I have a bunch of stuff that would fit into areas like this. >> >> FSX_DOOM Maps and engines for DOOM and DOOM][ >> FSX_QUAKE Maps/Mods/Engines for Quake >> FSX_QUAKE2 Maps/Mods/Engines for Quake 2 >> FSX_QUAKE3 Maps/Mods/Engines for Quake 3 >> FSX_UNREAL Maps for the Unreal series >> >> You can put those files in one area but that can be frustrating for file >> seekers and they will simply go elsewhere. > Agreed, it would be best to split stuff out. Yes, over a period of time these areas will fill up, so.. :) > Shall we start with these bases and just work from there? Yes, if you are happy with how that is progressing. > If you files you are happy to share with the wider community I can work with > you to get hatching access for the new file echos and we can get started :) Just so you know, I will start with freeware/opensource engines and the needed data for those games. Folks will need the original data for those games. It is copywritten so we will not be getting involved in that but free mods and maps that folks have created will be arriving as we move along. > There does not seem to be too much further feedback on all things files so > unless anyone else has anything to say further I'll box on get stuff set up. Yes, I have been looking for feed back from others but haven't seen much, I know there are a few gamers among us, and a couple game servers I have seen and played on a couple. I won't be running any servers myself but I would play them and I could get needed files about, if/when that happens. I hope that sort of thing will happen. Just have to get started and see where things go. --- BBBS/Li6 v4.10 Toy-4 * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106.2) .