Subj : fsxNet Feedback (File Areas) To : Avon From : Al Date : Sun Jun 06 2021 09:33 pm > Yes it may be a bit chicken and egg this one, if there's demand for it I can > create it, else the risk is an empty file area. I'd be interested in looking at those types of files if they happen although I don't have the artistic flair to create that kind of content myself. I think there are some here about that do.. :) There is a package for Synchronet that looks like Mystic. I see a lot of potential in themes, wish I had the stuff to do my own. >> I think different areas for different games would be best. That way >> operators can pick and choose what they want. It's better for file >> browsers also if they want files for a certain game they don't have to >> wade through a bunch of other stuff. > Can you (or others) suggest a structure you thinkthat might work best? I have a bunch of stuff that would fit into areas like this. FSX_DOOM Maps and engines for DOOM and DOOM][ FSX_QUAKE Maps/Mods/Engines for Quake FSX_QUAKE2 Maps/Mods/Engines for Quake 2 FSX_QUAKE3 Maps/Mods/Engines for Quake 3 FSX_UNREAL Maps for the Unreal series You can put those files in one area but that can be frustrating for file seekers and they will simply go elsewhere. --- BBBS/Li6 v4.10 Toy-4 * Origin: The Rusty MailBox - Penticton, BC Canada (21:4/106.2) .