Subj : Re: ANSI Dungeon World... To : Shurato From : hyjinx Date : Wed Jul 23 2025 09:34 pm Sh> Sh> ki> Sh> When I worked at IBM in the early 90's, I was able to telnet to a Sh> ki> system Sh> ki> Sh> that had a mostly full screen ANSI world with dungeons and cities Sh> ki> It Sh> ki> Sh> was much more than a rogue like, it was an entire world. Does an Sh> ki> Sh> know what I'm talking about, or where I could find something like Sh> ki> this? So what you are describing is incredibly cool. I have wanted to write this game for a very long time. LORD2 is quite similar in a way, but I haven't really played LORD2 because the storyline isn't my bag. What I wanted to make was a multiplayer world which wasn't a dungeon based thing. That used ANSI chars and control sequences (so, ANSI graphics - if you will call it graphics - the extended IBM charset). The main thing I'd envisaged is rooms and rooms of places to visit. Houses, stores, fields, forests etc. All fullscreen (or maybe a status window to the side or something). Rather than being a fixed-goal world, it would be open to explore. People could either talk to others in real time or just leave others a message, and if two were there in real time, they could battle or trade. No offline battles. Every now and again I write a bit of code to get started, then I get busy :) I wish what you are talking about was still online, I'd be hella interested! Cheers! Al hyjinx // Alistair Ross Author of 'Back to the BBS' Documentary: https://bit.ly/3tRINeL (YouTube) alsgeeklab.com --- Mystic BBS v1.12 A49 2024/05/29 (Linux/64) * Origin: bbs.alsgeeklab.com:2323 (21:1/126) .