Subj : Re: Taming some high-CPU usage DOS doors in dosemu2 To : esc From : Nightfox Date : Wed Oct 12 2022 07:52 am Re: Re: Taming some high-CPU usage DOS doors in dosemu2 By: esc to Nightfox on Wed Oct 12 2022 05:45 am es> I also had some issues with dosemu2. One of them was games that had a es> somewhat roguelike aspect - namely, lord2 and lore. Those games had some es> substantial issues with movement and sometimes would render incorrect es> characters on the screen. es> I never noticed the cpu thing but I never checked. Now I'm a bit curious es> myself. es> Any chance you can try lore and/or lord2 to see if it presents the same es> issues I mentioned? I just tried a quick test with LORD2 for a minute and it seems fine. No CPU issue or screen rendering issue that I can tell. es> I think nuskooler was using dosemu AND dosemu2 to get the best of both es> worlds but I could be wrong. I've thought of trying to rig up something to use both dosemu and dosemu2, depending on which door is being started. I have the dosemu2 package installed, so I might have to download & compile dosemu from source and have it in a different directory for that to work. Nightfox --- SBBSecho 3.15-Linux * Origin: Digital Distortion: digdist.synchro.net (21:1/137) .