Subj : Re: Universal Mayhem BBS Door To : mikesla From : esc Date : Sun Sep 18 2022 01:37 pm mi> This door is something I have enjoyed since 1993. When it was big back mi> in it's day many people played it, and it's actually one of the most mi> complex space games made for BBS's. I installed it late last night and had a brief look, and yeah, definitely seems complex :P I'm somewhat of a layperson with some of these more strategic games like Ultimate Universe and TW2002. So I assume this will be a tough one for me to wrap my head around as well. mi> I suggest that you read the manual because it will come in handy, and mi> I'm sure you will see how much you can do in this game. Something I am admittedly terrible at doing, ha! mi> Outside of the obvious (at least I think is obvious) you are able to do mi> something I haven't come across for any other BBS or even todays online mi> games which is you can setup a special profile for your ship, and how it mi> will react when you are away. You might be amazed on how solid this mi> particular game option is if you ever decide to use it. Sweet, I'll give this a look. I think some games have "default behavior when attacked" or some such construct but this is interesting. mi> My hope is that this game will be brought back, and supported by BBS's mi> again. I literally spends thousands of hours playing it back when it mi> came out, and when I took part of Fido in 93. It looks to me like this game is designed intentionally for some sort of FTN aspect; I don't know how well independent games would work. That said I have very little familiarity with it at this point anyway. mi> Well, great to know you picked it up, and I hope you enjoy it. Thanks! --- Mystic BBS v1.12 A48 2022/07/11 (Linux/64) * Origin: m O N T E R E Y b B S . c O M (21:4/173) .