Subj : IcyBoard 0.1.6 release To : Omnibrain From : Omnibrain Date : Fri Oct 24 2025 12:30 am Om> Ac> I maybe should have opened a new ticket, but I think it had to do wit Om> Ac> what we were currently discussing (or at least in the same realm). ;) Fixed the issues - didn't know the fnext function - it's one easy one to implement. Can you check your ppes with: find -name "*.PPE" | xargs -n 1 ppld --check nice that someone finally tries to use icy board in a real world pcboard->icy board transition scenario. I try to recreate it but pcboard is huge. Beside some easy functions I've missed like fnext there are two bigger things that are not implemented: DOS things (registers/interupts) and DBASE. Haven't looked into the DBASE thing yet. There are dbase libraries for rust that could handle .dbf files. DOS peeks&pokes may be simulated - did that with the nibbles game. For local display it seems that they vsynced the output for making the display smoother. That's something that was possible to fake. But I need the use cases for that. But atm I consider the PPE engine almost complete and fix missing PPE functions on a by PPE basis :). --- Mystic BBS v1.12 A49 2024/05/29 (Linux/64) * Origin: 2o fOr beeRS bbs>>>20ForBeers.com:1337 (21:2/150) .