flayer.c - sam - An updated version of the sam text editor.
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       flayer.c (9842B)
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            1 /* Copyright (c) 1998 Lucent Technologies - All rights reserved. */
            2 #include <u.h>
            3 #include <libg.h>
            4 #include <frame.h>
            5 #include "flayer.h"
            6 #include "samterm.h"
            7 
            8 #define DELTA   10
            9 
           10 static Flayer   **llist;    /* front to back */
           11 static int  nllist;
           12 static int  nlalloc;
           13 static Rectangle lDrect;
           14 
           15 extern Bitmap   screen;
           16 extern Mouse    mouse;
           17 
           18 extern uint64_t _bgpixel;
           19 
           20 Vis     visibility(Flayer *);
           21 void        newvisibilities(int);
           22 void        llinsert(Flayer*);
           23 void        lldelete(Flayer*);
           24 
           25 void
           26 flstart(Rectangle r)
           27 {
           28     lDrect = r;
           29 }
           30 
           31 void
           32 flnew(Flayer *l, wchar_t *(*fn)(Flayer*, int64_t, uint64_t*), int u0, void *u1)
           33 {
           34     if(nllist == nlalloc){
           35         nlalloc += DELTA;
           36         llist = realloc(llist, nlalloc*sizeof(Flayer**));
           37         if(llist == 0)
           38             panic("flnew");
           39     }
           40     l->textfn = fn;
           41     l->user0 = u0;
           42     l->user1 = u1;
           43     l->bg = _bgpixel;
           44     llinsert(l);
           45 }
           46 
           47 Rectangle
           48 flrect(Flayer *l, Rectangle r)
           49 {
           50     rectclip(&r, lDrect);
           51     l->entire = r;
           52     l->scroll = inset(r, FLMARGIN);
           53     r.min.x =
           54      l->scroll.max.x = r.min.x+FLMARGIN+FLSCROLLWID+(FLGAP-FLMARGIN);
           55     return r;
           56 }
           57 
           58 void
           59 flinit(Flayer *l, Rectangle r, XftFont *ft, uint64_t bg)
           60 {
           61     lldelete(l);
           62     llinsert(l);
           63     l->visible = All;
           64     l->origin = l->p0 = l->p1 = 0;
           65     frinit(&l->f, inset(flrect(l, r), FLMARGIN), ft, &screen, bg);
           66     l->bg = bg;
           67     newvisibilities(1);
           68     bitblt2(&screen, l->entire.min, &screen, l->entire, 0, 0, l->bg);
           69     scrdraw(l, 0L);
           70     flborder(l, 0);
           71 }
           72 
           73 void
           74 flclose(Flayer *l)
           75 {
           76     if(l->visible == All)
           77         bitblt2(&screen, l->entire.min, &screen, l->entire, 0, _bgpixel, _bgpixel);
           78     else if(l->visible == Some){
           79         if(l->f.b == 0)
           80             l->f.b = balloc(l->entire, screen.ldepth);
           81         if(l->f.b){
           82             bitblt2(l->f.b, l->entire.min, l->f.b, l->entire, 0, _bgpixel, _bgpixel);
           83             flrefresh(l, l->entire, 0);
           84         }
           85     }
           86     frclear(&l->f);
           87     lldelete(l);
           88     if(l->f.b && l->visible!=All)
           89         bfree(l->f.b);
           90     l->textfn = 0;
           91     newvisibilities(1);
           92 }
           93 
           94 void
           95 flborder(Flayer *l, bool wide)
           96 {
           97     if(flprepare(l)){
           98         border(l->f.b, l->entire, FLMARGIN, 0, l->bg);
           99         border(l->f.b, l->entire, wide? FLMARGIN : 1, F&~D, l->bg);
          100         if(l->visible==Some)
          101             flrefresh(l, l->entire, 0);
          102     }
          103 }
          104 
          105 Flayer *
          106 flwhich(Point p)
          107 {
          108     int i;
          109 
          110     if(p.x==0 && p.y==0)
          111         return nllist? llist[0] : 0;
          112     for(i=0; i<nllist; i++)
          113         if(ptinrect(p, llist[i]->entire))
          114             return llist[i];
          115     return 0;
          116 }
          117 
          118 void
          119 flupfront(Flayer *l)
          120 {
          121     int v = l->visible;
          122 
          123     lldelete(l);
          124     llinsert(l);
          125     if(v!=All)
          126         newvisibilities(0);
          127 }
          128 
          129 void
          130 newvisibilities(int redraw)
          131     /* if redraw false, we know it's a flupfront, and needn't
          132      * redraw anyone becoming partially covered */
          133 {
          134     int i;
          135     Vis ov;
          136     Flayer *l;
          137 
          138     for(i = 0; i<nllist; i++){
          139         l = llist[i];
          140         ov = l->visible;
          141         l->visible = visibility(l);
          142 #define V(a, b) (((a)<<2)|((b)))
          143         switch(V(ov, l->visible)){
          144         case V(Some, None):
          145             if(l->f.b)
          146                 bfree(l->f.b);
          147         case V(All, None):
          148         case V(All, Some):
          149             l->f.b = 0;
          150             frclear(&l->f);
          151             break;
          152 
          153         case V(Some, Some):
          154             if(l->f.b==0 && redraw)
          155         case V(None, Some):
          156                 flprepare(l);
          157             if(l->f.b && redraw){
          158                 flrefresh(l, l->entire, 0);
          159                 bfree(l->f.b);
          160                 l->f.b = 0;
          161                 frclear(&l->f);
          162             }
          163         case V(None, None):
          164         case V(All, All):
          165             break;
          166 
          167         case V(Some, All):
          168             if(l->f.b){
          169                 bitblt2(&screen, l->entire.min, l->f.b, l->entire, S, 0, l->bg);
          170                 bfree(l->f.b);
          171                 l->f.b = &screen;
          172                 break;
          173             }
          174         case V(None, All):
          175             flprepare(l);
          176             break;
          177         }
          178         if(ov==None && l->visible!=None)
          179             flnewlyvisible(l);
          180     }
          181 }
          182 
          183 void
          184 llinsert(Flayer *l)
          185 {
          186     int i;
          187     for(i=nllist; i>0; --i)
          188         llist[i]=llist[i-1];
          189     llist[0]=l;
          190     nllist++;
          191 }
          192 
          193 void
          194 lldelete(Flayer *l)
          195 {
          196     int i;
          197 
          198     for(i=0; i<nllist; i++)
          199         if(llist[i]==l){
          200             --nllist;
          201             for(; i<nllist; i++)
          202                 llist[i] = llist[i+1];
          203             return;
          204         }
          205     panic("lldelete");
          206 }
          207 
          208 void
          209 flinsert(Flayer *l, wchar_t *sp, wchar_t *ep, int64_t p0)
          210 {
          211     if(flprepare(l)){
          212         frinsert(&l->f, sp, ep, p0-l->origin);
          213         scrdraw(l, scrtotal(l));
          214         if(l->visible==Some)
          215             flrefresh(l, l->entire, 0);
          216     }
          217 }
          218 
          219 void
          220 fldelete(Flayer *l, int64_t p0, int64_t p1)
          221 {
          222     if(flprepare(l)){
          223         p0 -= l->origin;
          224         if(p0 < 0)
          225             p0 = 0;
          226         p1 -= l->origin;
          227         if(p1<0)
          228             p1 = 0;
          229         frdelete(&l->f, p0, p1);
          230         scrdraw(l, scrtotal(l));
          231         if(l->visible==Some)
          232             flrefresh(l, l->entire, 0);
          233     }
          234 }
          235 
          236 bool
          237 flselect(Flayer *l)
          238 {
          239     if(l->visible!=All)
          240         flupfront(l);
          241     if(mouse.msec-l->click<Clicktime && (l->f.p0 == l->f.p1 && l->f.p0 == frcharofpt(&l->f, mouse.xy))) {
          242         l->click = 0;
          243         return true;
          244     }
          245     frselect(&l->f, &mouse);
          246     if(l->f.p0==l->f.p1)
          247         l->click = mouse.msec;
          248     else
          249         l->click = 0;
          250     l->p0 = l->f.p0+l->origin, l->p1 = l->f.p1+l->origin;
          251     return false;
          252 }
          253 
          254 void
          255 flsetselect(Flayer *l, int64_t p0, int64_t p1)
          256 {
          257     uint64_t fp0, fp1;
          258 
          259     l->click = 0;
          260     if(l->visible==None || !flprepare(l)){
          261         l->p0 = p0, l->p1 = p1;
          262         return;
          263     }
          264     l->p0 = p0, l->p1 = p1;
          265     flfp0p1(l, &fp0, &fp1);
          266     if(fp0==l->f.p0 && fp1==l->f.p1)
          267         return;
          268     frselectp(&l->f, F&~D);
          269     l->f.p0 = fp0, l->f.p1 = fp1;
          270     frselectp(&l->f, F&~D);
          271     if(l->visible==Some)
          272         flrefresh(l, l->entire, 0);
          273 }
          274 
          275 void
          276 flfp0p1(Flayer *l, uint64_t *pp0, uint64_t *pp1)
          277 {
          278     int64_t p0 = l->p0-l->origin, p1 = l->p1-l->origin;
          279 
          280     if(p0 < 0)
          281         p0 = 0;
          282     if(p1 < 0)
          283         p1 = 0;
          284     if(p0 > l->f.nchars)
          285         p0 = l->f.nchars;
          286     if(p1 > l->f.nchars)
          287         p1 = l->f.nchars;
          288     *pp0 = p0;
          289     *pp1 = p1;
          290 }
          291 
          292 Rectangle
          293 rscale(Rectangle r, Point old, Point new)
          294 {
          295     r.min.x = r.min.x*new.x/old.x;
          296     r.min.y = r.min.y*new.y/old.y;
          297     r.max.x = r.max.x*new.x/old.x;
          298     r.max.y = r.max.y*new.y/old.y;
          299     return r;
          300 }
          301 
          302 void
          303 flreshape(Rectangle dr)
          304 {
          305     int i;
          306     Flayer *l;
          307     Frame *f;
          308     Rectangle r, olDrect;
          309     int move;
          310 
          311     olDrect = lDrect;
          312     lDrect = dr;
          313     move = 0;
          314     bitblt2(&screen, lDrect.min, &screen, lDrect, 0, 0, _bgpixel);
          315 
          316     for(i=0; i<nllist; i++){
          317         l = llist[i];
          318         f = &l->f;
          319         if(move)
          320             r = raddp(rsubp(l->entire, olDrect.min), dr.min);
          321         else{
          322             r = raddp(rscale(rsubp(l->entire, olDrect.min),
          323                 sub(olDrect.max, olDrect.min),
          324                 sub(dr.max, dr.min)), dr.min);
          325             if(l->visible==Some && f->b){
          326                 bfree(f->b);
          327                 frclear(f);
          328             }
          329             f->b = 0;
          330             if(l->visible!=None)
          331                 frclear(f);
          332         }
          333         if(!rectclip(&r, dr))
          334             panic("flreshape");
          335         if(r.max.x-r.min.x<100)
          336             r.min.x = dr.min.x;
          337         if(r.max.x-r.min.x<100)
          338             r.max.x = dr.max.x;
          339         if(r.max.y-r.min.y<2*FLMARGIN+f->fheight)
          340             r.min.y = dr.min.y;
          341         if(r.max.y-r.min.y<2*FLMARGIN+f->fheight)
          342             r.max.y = dr.max.y;
          343         if(!move)
          344             l->visible = None;
          345         frsetrects(f, inset(flrect(l, r), FLMARGIN), f->b);
          346         if(!move && f->b)
          347             scrdraw(l, scrtotal(l));
          348     }
          349     newvisibilities(1);
          350 }
          351 
          352 int
          353 flprepare(Flayer *l)
          354 {
          355     Frame *f;
          356     uint64_t n;
          357     wchar_t *r;
          358 
          359     if(l->visible == None)
          360         return 0;
          361     f = &l->f;
          362     if(f->b == 0){
          363         if(l->visible == All)
          364             f->b = &screen;
          365         else if((f->b = balloc(l->entire, screen.ldepth))==0)
          366             return 0;
          367         bitblt2(f->b, l->entire.min, f->b, l->entire, 0, 0, l->bg);
          368         border(f->b, l->entire, l==llist[0]? FLMARGIN : 1, F&~D, l->bg);
          369         n = f->nchars;
          370         frinit(f, f->entire, f->font, f->b, l->bg);
          371         r = (*l->textfn)(l, n, &n);
          372         frinsert(f, r, r+n, (uint64_t)0);
          373         frselectp(f, F&~D);
          374         flfp0p1(l, &l->f.p0, &l->f.p1);
          375         frselectp(f, F&~D);
          376         scrdraw(l, scrtotal(l));
          377     }
          378     return 1;
          379 }
          380 
          381 static  bool somevis, someinvis, justvis;
          382 
          383 Vis
          384 visibility(Flayer *l)
          385 {
          386     somevis = someinvis = false;
          387     justvis = true;
          388     flrefresh(l, l->entire, 0);
          389     justvis = false;
          390     if(!somevis)
          391         return None;
          392     if(!someinvis)
          393         return All;
          394     return Some;
          395 }
          396 
          397 void
          398 flrefresh(Flayer *l, Rectangle r, int i)
          399 {
          400     Flayer *t;
          401     Rectangle s;
          402 
          403     Top:
          404     if((t=llist[i++]) == l){
          405         if(!justvis)
          406             bitblt2(&screen, r.min, l->f.b, r, S, 0, l->bg);
          407         somevis = true;
          408     }else{
          409         if(!rectXrect(t->entire, r))
          410             goto Top;   /* avoid stacking unnecessarily */
          411         if(t->entire.min.x>r.min.x){
          412             s = r;
          413             s.max.x = t->entire.min.x;
          414             flrefresh(l, s, i);
          415             r.min.x = t->entire.min.x;
          416         }
          417         if(t->entire.min.y>r.min.y){
          418             s = r;
          419             s.max.y = t->entire.min.y;
          420             flrefresh(l, s, i);
          421             r.min.y = t->entire.min.y;
          422         }
          423         if(t->entire.max.x<r.max.x){
          424             s = r;
          425             s.min.x = t->entire.max.x;
          426             flrefresh(l, s, i);
          427             r.max.x = t->entire.max.x;
          428         }
          429         if(t->entire.max.y<r.max.y){
          430             s = r;
          431             s.min.y = t->entire.max.y;
          432             flrefresh(l, s, i);
          433             r.max.y = t->entire.max.y;
          434         }
          435         /* remaining piece of r is blocked by t; forget about it */
          436         someinvis = true;
          437     }
          438 }