commented: Very good article ! Indeed, graphical assets are a vert complex part of the process for making a good game, ans it's easy to subtly fail SO it doesn't look right. And the worst part is that you cannot tell why it feels bad. I made a Pokémon hack (Pokémon Wasteland), and most of my time went into choosing the perfect pixel for each sprite. It's crazy how hard it is to give life to an item when it's so small and pixelated ! commented: Oh hey, I played your hack some three years ago! Well done, I enjoyed the quickstart with the higher levels and that the entire challenge was nicely bite-sized. I remember thinking the only thing that was missing from making it feel whole would have been custom music. .