TTTTT RRRR A U U MM MM A T RRRR AAA U U M M M AAA T R R A A UUUUU M M A A +++ CCCCC EEEEE N N TTTTT EEEEE RRRR +++ +++ C EEE NNN N T EEE RRRR +++ +++ CCCCC EEEEE N NN T EEEEE R R +++ +++++++++++ +++++++++++ +++++++++++ +++++++++++ +++ SSSS EEEEE CCCCC OOOOO N N DDDD +++ +++ SSS EEE C O O NNN N D D +++ +++ SSSS EEEEE CCCCC OOOOO N NN DDDD +++ OOOOO PPPPP III N N III OOOOO N N O O PPPPP I NNN N I O O NNN N OOOOO P III N NN III OOOOO N NN + Trauma Center: Second Opinion + S/XS Rank and Special Bonus Guide by CreemyNougat v1.01 Table of Contents Introduction Version History Before Reading On... Quick Reference Key - Operation and GUILT Strain Listing Operation Outlines GUILT Strategies Bonus Condition Spreadsheet and X Mission Videos Contact Information Legal and Credit ******************************************************************************** **********************************Introduction********************************** ******************************************************************************** Hello, and welcome to my Trauma Center guide! Before reading on, make sure you're reading this guide for the right reasons. If you need a walkthrough, hit backspace. This is not a how-to for how to pass operations. This is an outline of what goals you need to achieve to earn an S or XS on each operation. Any tips are geared solely toward that end. I DO include GUILT strategies, but only because I find that they are an aid in finishing operations quickly and earning the time bonus. Essentially, what I'm doing with this guide is outlining the special bonuses you need to achieve for each operation, and offering tips on how to do that. Most importantly for many players, THIS GUIDE IS NOT SPOILER FREE. I don't include spoilers for their own sake, but I'm not going to go to the effort of avoiding them, so consider yourself warned. ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ********************************Version History********************************* ******************************************************************************** v0.1 11/30/06 Began rough guide with basic formatting. Completed Chapters 1-3. v0.2 12/01/06 Added table of contents Improved formatting. Added terrible ASCII art. Reworked format of XStra Tips and rewrote for Chapters 1-3. v0.5 12/02/06 Added all of Chapter 4. Added GUILT Strategy section and completed strategies for all but Deftera. v0.6 12/03/06 Added through 5-6 completely. Removed extra listing of "No mistakes" bonus on 4-4. Added skeletons of Operations 5-8 through 6-8. v0.61 12/04/06 Added missing point values for bonuses on 4-6. Edited Tips for 2-4 to make it less like a walkthrough on passing the operation. Finished skeletons for Chapter 6. Fixed a few formatting errors. v0.7 12/05/06 Added strategy for Deftera. Updated "Coming Soon" section. Completed Chapters 5 and 6. v0.9 12/06/06 Added X Missions. Removed "Coming Soon" section. Added "Bonus Conditions Spreadsheet and X Mission Videos" section. Added contact info and credit for DualBlade. v1.0 12/07/06 Performed an apparently much-needed spellcheck. Added estimated score cutoffs between S/XS for several operations. v1.01 12/08/06 Added links to my YouTube videos. ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************Before Reading On...****************************** ******************************************************************************** For ease of both typing and reading, I've condensed the presentation of special bonuses to reflect all three difficulties with one line. Example: Vitals stayed above 60/70/75 On Easy, you earn the bonus if vitals stayed above 60. On Normal, you earn the bonus if vitals stayed above 70. On Hard, you earn this bonus if vitals stayed above 75. Got it? I hope so. If you don't, you probably shouldn't be allowed to hold a scalpel... even a fake one. Sometimes you can hit all of the Special Bonuses and still not get your S or XS rank. If you need to boost points, there are three ways to do it. More COOLs, more time, or more vitals. The actual point value of a COOL varies by action and operation, but a COOL always gets you more points than a GOOD would have. If you're meeting all the bonuses but not getting the rank you want, you might be getting too many GOODs. Vitals and time are easier to decipher. Five bonus points per second and point of vitality. You should always take time to max out vitals before bandaging your patient if you can do so while still earning any applicable Special Bonuses. Also, there are many operations where you can be "too skilled." Some operations award a special bonus for achieving a MAX CHAIN over a certain amount, but it's possible to complete the operation perfectly without achieving that chain! If you're really having problems XSing that operation you're ridiculously good at, check my tips to see if you need to actually slow down to achieve the required MAX CHAIN. ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************Quick Reference Key******************************* ******************************************************************************** If you need help on a specific operation and don't like scrolling through the whole FAQ, use your browser's "find" tool along with these operation titles to jump right to whatever's bugging you. Chapter 1 Operation 1-1: A Standard Procedure Operation 1-2: Learning the Ropes Operation 1-3: A Farewell Operation 1-5: Singing the Blues Operation 1-6: A Real Doctor Operation 1-8: Life or Death Operation Z-1: From Overseas Chapter 2 Operation 2-1: Dormant Ability Operation 2-3: Striving for Asclepius Operation 2-4: Awakening Operation 2-6: Just Let Me Die Operation 2-9: Please Let Me Live Operation 2-11: For the Greater Good Operation Z-2: Miracle Chapter 3 Operation 3-2: GUILT Operation 3-4: Something Precious Operation 3-6: An Explosive Patient Operation 3-8: Caduceus on a Plane Operation 3-10: Pandora's Box Operation Z-3: Pursuit Chapter 4 Operation 4-2: Race for the Cure Operation 4-4: Stepping Up Operation 4-6: The First Step Operation 4-7: Medical Research Operation 4-8: The Next Step Operation 4-9: Progress Operation 4-10: Prolonged Struggle Operation Z-4: Transplant Chapter 5 Operation 5-2: Under the Knife Operation 5-3: Shifting GUILT Operation 5-4: GUILT Evolves Operation 5-6: Infection Operation 5-8: A Devil Operation 5-9: Death Awaits All Operation Z-5: Sayonara Chapter 6 Operation 6-3: Relapse Operation 6-4: Second Opinion Operation 6-6: The Future of GUILT Operation 6-7: Fallen Heroes Operation 6-8: Vulnerability X Missions Operation X-1: Kyriaki Operation X-2: Deftera Operation X-3: Triti Operation X-4: Tetarti Operation X-5: Pempti Operation X-6: Paraskevi Operation X-7: Savato After the operations, I've included mini-guides on how to deal with the various strains of GUILT you'll encounter. Use your find function for these as well. Kyriaki Find: KYRIAKISTRAIN Deftera Find: DEFTERASTRAIN Triti Find: TRITISTRAIN Tetarti Find: TETARTISTRAIN Pempti Find: PEMPTISTRAIN Paraskevi Find: PARASKEVISTRAIN Savato Find: SAVATOSTRAIN ******************************************************************************** ******************************************************************************** ******************************************************************************** Let's begin the operations! ******************************************************************************** ***********************************Chapter 1*********************************** ******************************************************************************** Operation 1-1: A Standard Procedure Patient Kevin Turk is suffering from lacerations and glass fragments are lodged in his arm. Objective: Suture the lacerations and remove the glass fragments. Special Bonuses No mistakes.....................................................1000 Vitals stayed above 60/70/75.....................................500 Completed with 240/270/275 left (4:00/4:30/4:35).................300 3/4/6 COOLs earned...............................................200 XStra Tips Healing Touch: Not available When to raise vitals: Not available Specific tips: The only real advice I can give is to advance further into the game before attempting to S or XS this operation. It's not difficult, but you do need a great grasp on the controls before you can really zoom through it. Also, make sure you're getting cools when you remove the glass. Your cursor (I think) needs to be in the center circle of the pan Mary holds out for you. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 1-2: Learning the Ropes Patient Noah Laurie is suffering from a tumor in his distal stomach. Objective: Remove the tumor. Special Bonuses No mistakes.....................................................1000 Completed with 210/240/260 left..................................300 1/2/3 COOLs earned...............................................700 XStra Tips Healing Touch: Not available When to raise vitals: Not available, except when Mary tells you to. Specific tips: If you're having problems, advance the story. Once you're more familiar with the controls this should be a snap. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 1-3: A Farewell Patient Neil Spence is suffering from tumors in his pancreas. Objective: Remove the tumors. Special Bonuses No mistakes.....................................................1000 Completed with 200/220/240 left (3:20/3:40/4:00).................300 1/2/3 COOLs earned...............................................700 XStra Tips Healing Touch: Not available When to raise vitals: You shouldn't need to unless you want a higher bonus, in which case you can wait until just before bandaging. Specific tips: This is pretty much the same as the previous operation, with a couple extra tumors. If you can handle that one, this will be a breeze. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 1-5: Singing the Blues Patient Elliot Cox is suffering from polyps on his trachea. Objective: Burn off the polyps with the surgical laser. Special Bonuses No mistakes......................................................1000 Fewer than 15/12/6 blood pools....................................500 Completed with 150/180/210 left (2:30/3:00/3:30)..................300 1/2/3 COOLs earned................................................200 XStra Tips Healing Touch: Not available When to raise vitals: Utilize the time between groups of polyps to get in a full injection. Then just max out before bandaging. Specific Tips: Just laser/drain/gel away, really. One thing that may trip you up is the 3 COOLs earned. You'll have get COOLs on the incision and bandage, which are easy, but also suturing your incision closed. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 1-6: A Real Doctor Patient Sean West is suffering from tumors and inflammation in the small intestine. Objective: Eliminate the inflammation and excise the tumors. Special Bonuses No mistakes......................................................1000 Vitals stayed above 15/20/25......................................500 Completed with 120/180/210 left (2:00/3:00/3:30)..................300 2/2/3 COOLs earned................................................200 XStra Tips Healing Touch: Not available When to raise vitals: If they dip below 40, get them above. That'll give you breathing room to inject anti-inflammatory or perform one tumor removal. Also, right after removing the last tumor, you can get in two full injections if you're fast before Angie tells you to ultrasound the whole area. Specific Tips: This is pretty much your first real XS challenge. The requirement for the completion time bonus is downright brutal. Add that to the tendency for vitals to simply plummet, and you've got some work ahead of you. For the inflammations, make sure you use a full syringe of anti-inflammatory every time. Every time you dip into that blue liquid, you should neutralize two large inflammations, four small ones, or one large and two small. For the tumors, you'll just plain need to be fast. Get ultrasound/scalpel/drain/scalpel/forceps/gel down to one smooth motion. Keep in mind you probably will have to inject stabilizer between tumors. This one IS hard, so don't be afraid to develop your skills on later levels that are actually easier to earn an XS on. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 1-8: Life or Death Patient Omar Flynn is suffering from cardiac arrest and external and internal lacerations. Objective: Get a pulse, then suture the lacerations. Special Bonuses No mistakes......................................................1000 Completed with 200/225/240 left (3:20/3:45/4:00)..................300 5/8/10 COOLs earned ..........................................700 XStra Tips Healing Touch: Automatic When to raise vitals: Don't even worry about it. Specific Tips: Boost your points by getting COOLs on the removal of glass shards. Make the removal smooth, and make sure your cursor is in the center of the dish when you let go. Other than that, you've handled this kind of situation before. Also, seriously don't worry about vitals. They'll spike all over, but they'll be alright after defibrillating and will actually "max" at 30 after the last laceration is sutured. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation Z-1: From Overseas Patient A. Chambers is suffering from shattered arm bones and internal hemorrhaging. Objective: Clean up the hemorrhaging and repair the bone. Special Bonuses MAX CHAIN over 20/25/28...........................................300 No mistakes.......................................................700 Completed with 180/210/225 left (3:00/3:30/3:45)..................500 1/2/3 COOLs earned................................................500 XStra Tips Healing Touch: Not available When to raise vitals: Ignore them you've closed up the patient. Specific tips: Just memorize the shapes of the bone fragments and where you need to place them. You won't have much time to think it through when you're going for that XS. Remember, too, that you put the bones back in same order that you remove them. ******************************************************************************** ***********************************Chapter 2*********************************** ******************************************************************************** Operation 2-1: Dormant Ability Patient Jessie Pratt is suffering from blockage in his spleen. Objective: Remove all thrombi from the patient's spleen. Special Bonuses No mistakes.......................................................800 Less than 6/3/2 thrombi passed through............................700 Completed with 180/220/240 left (3:00/3:40/4:00)..................300 2/3/3 COOLs earned................................................200 XStra Tips Healing Touch: Automatic When to raise vitals: You don't need to. Specific Tips: When the second group of thrombi appears, you'll need to "stall" them before your Healing Touch kicks in. Use the ultrasound to slow them down and the forceps to stop them; don't worry about cutting or draining. Also, you can save time by not switching tools as much if you stop them every thrombus on screen, then scalpel them all, then drain them all, then gel them all. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 2-3: Striving for Asclepius No patient for this operation. Objective: Learn the Healing Touch. Special Bonuses Healing Touch Activated..........................................1200 2/3/4 Skilled Healing Touch passes................................550 3/2/1 Passable Healing Touch passes...............................250 XStra Tips Healing Touch: Uh...the whole time? Specific Tips: Yyyeah...this one's a little weird. All you need to do is make a bunch of stars on your TV. Also, that's no typo... the 250 point bonus actually does get easier as difficulty increases. That's because it's actually tied into the 550 point bonus. I don't know how the game decides what's "passable" and what's "skilled." Just do it right a bunch of times and you'll S/XS this. There's no time limit or anything; be as fast or as slow as you want. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 2-4: Awakening Patient Mario Kovac is suffering from multiple aneurysms in his large intestine. Objective: Remove and treat the aneurysms. Special Bonuses MAX CHAIN over 30/40/50...........................................500 No aneurysms ruptured.............................................700 Completed with 60/90/150 left.....................................200 4/6/8 COOLs earned................................................600 XStra Tips Healing Touch: Activate just before the last set of aneurysms appears. When to raise vitals: Between groups of aneurysms if there is a break. Specific tips: If you can keep any aneurysms from bursting, you'll be moving fast enough to earn all of the bonuses. If you activate your Healing Touch right before the last set appears (four at once) you'll have plenty of time to keep them pumped full serum and prevent bursting. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 2-6: Just Let Me Die Patient Linda Reid is suffering from lacerations in her lower right lung. Objective: Treat the lacerations. Special Bonuses MAX CHAIN over 8/10/20............................................600 Less than 3/2/1 hemorrhages.......................................200 Wound did not reopen..............................................200 4/6/7 COOLs earned...............................................1000 XStra Tips Healing Touch: You don't need it, but use it before your incision just for kicks and a ten second operation. When to raise vitals: Just before bandaging if you really want. Specific tips: This is a fun one. It's the first operation where you can actually be too good for an XS ranking. If you perform the operation perfectly and logically, treating the more serious lacerations first, your chain will be 19. How do you get a chain of 20? Treat one large laceration completely, then all of the small ones. Then just up her vitals until you notice more blood around the second large laceration. THEN you can drain it, getting more than the normal 3 OK's, increasing your chain to at least 17 so that your stitching, sterilizing, and bandaging bring your chain to 20. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 2-9: Please Let Me Live Patient Linda Reid is suffering from lacerations in her lung. Yes, again. Objective: Treat the lacerations (then kill the Kyriaki causing them.) Special Bonuses MAX CHAIN over 30/40/50...........................................500 Completed with 120/150/180 left (2:00/2:30/3:00)..................500 Wound did not reopen..............................................300 No mistakes.......................................................700 XStra Tips: Healing Touch: Probably most useful before the large boss Kyriaki appears. When to raise vitals: If they get below 20, or while waiting to attack the large Kyriaki during your Healing Touch. Specific tips: See the GUILT strategies section for help on Kyriaki. If you know what you're doing this shouldn't pose any problems to XS. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 2-11: For the Greater Good Patient Elisa Chalke is suffering from mitral prolapse and regurgitation. (I don't get it either.) Objective: Replace her faulty heart valve with a synthetic one. Special Bonuses MAX CHAIN over 8/14/16............................................500 Fibrillation occurred less than 6/4/3 times.......................700 Completed with 200/220/240 left (3:20/3:40/4:00)..................400 No mistakes.......................................................400 XStra Tips Healing Touch: Just before your incision in the heart itself. When to raise vitals: Don't worry about them; just raise them at the end for the Vital Bonus if you want. Specific tips: Your roughest constraints here are the MAX CHAIN and fibrillation bonuses. Your Healing Touch will help avoid the fibrillation; you'll move through the valve replacement so quickly that the heart won't have a chance to act up. The MAX CHAIN bonus requires that you do well on the sutures for the valve and the actual heart. For the valve, treat it like a vertical incision, just a very wide one. For the heart, start and end your suturing at the "tips" of the incision, and just be fast and not too inaccurate. (Thanks to Aaron "rmz" Ramsey for his guide's tip on the valve suture, and to JustinHayabusa for his suggestion on the heart suture.) Also, it may help if you know that you don't have to lift the scalpel between the three incisions. You can just keep the button held down. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation Z-2: Miracle GUILT victim is suffering from unusual tumors in the large intestine. Objective: Excise the tumors. Special Bonuses Tumors did not regenerate.........................................600 MAX CHAIN over 50/60/100..........................................400 No mistakes.......................................................600 Completed with 130/160/180 left (2:10/2:40/3:00)..................400 XStra Tips Healing Touch: Automatic When to raise vitals: Max them before lasering off the polyps from the second round of tumors. Vitals actually skyrocket just from burning off the polyps from the last set, but only once the tumors are removed. Specific tips: This is another operation where too much speed can deny you your chain bonus. You should always get to a chain of 100 if you blaze through the tumors until the set of four appears. If your vitals are maxed, you can complete the whole tumor removal without injecting stabilizer and shave some seconds off your time. For the last set, drain and cut two tumors. Then, burn off some polyps and apply gel before moving on the other two tumors. This will allow your chain to reach 100 by the time you finish. Then just remove the tumors, take care of the remaining polyps, and the rest is business as usual. ******************************************************************************** ***********************************Chapter 3*********************************** ******************************************************************************** Operation 3-2: GUILT Patient Jack Reyes is infected with Kyriaki. Objective: Destroy the Kyriaki. Special Bonuses MAX CHAIN over 30/40/50..........................................1000 Completed with 120/150/180 left (2:00/2:30/3:00)..................500 No mistakes.......................................................500 XStra Tips Healing Touch: Activate right before cleaning up after the set of two small Kyriaki. When to raise vitals: While waiting for Kyriaki to make more lacerations, and between hits on the large Kyriaki. Specific Tips: This is a stage where the MAX CHAIN requirement on Hard means that you have to wait for damage to occur to the patient, so that you can repair it to increase your chain. The perfect chain you earn if the Kyriaki don't create extra lacerations is 48. Just ignore vitals until the two small Kyriaki show up. Suture their initial lacerations, then just pump vitals until they each make another one. That'll get you from 48 to 50 and earn you the special bonus. Use your Healing Touch right before cleaning up from those two. You can kill the big Kyriaki within the timeframe of the Healing Touch while injecting stabilizer after every hit you make with the laser. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 3-4: Something Precious Patient Amy Chase is suffering from the Deftera strain in her stomach and lungs. Objective: Remove the Deftera. Special Bonuses MAX CHAIN over 30/50/60...........................................800 Completed with 80/120/150 left (1:20/2:00/2:30)...................500 No mistakes.......................................................700 XStra Tips Healing Touch: Activate JUST after draining a pair of Deftera for the third time, during the procedure in the lungs. That way you can excise the tumor before it does too much damage, and maybe even make progress on the remaining Deftera pair. When to raise vitals: ALL THE TIME! If you're not burning tumors or attacking Deftera, keep those vitals up. They will PLUMMET once the Deftera pair up into a tumor. Specific Tips: Yet again, you need to sacrifice time in order to get a high enough chain to earn the MAX CHAIN bonus. You SHOULD hit 60 if you open Amy up immediately, and then just pump her vitals until each of the first large tumors creates a smaller one. Then burn them all with the laser and pump vitals again while you wait for the Deftera to show up. Then you should be able to just burn the tumors that show up while you wait for the Deftera to combine. Make sure you can fire off a Healing Touch on the first try. It's most most useful between draining and the appearance of a tumor, but it's only a large enough window of time for just one shot at a Healing Touch. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 3-6: An Explosive Patient Patient is a time bomb. Objective: Dismantle the bomb. Special Bonuses No Healing Touch.................................................1000 Core reached faster than 120/90/80 (3:00/3:30/3:40)...............700 Did not approach MISS limit.......................................300 XStra Tips Healing Touch: Avoid to earn Special Bonus Specific tips: First, make sure you can open the cover and adjust the voltage with at least 4:45 remaining. To earn all of the bonuses you have to get to the core with at least 3:40 left on the clock. To destroy all the panels within the tight time limit, you'll need a fast and steady hand and a good eye. Pay attention to the intervals between the shifts in blinking panels. You should be able to fire off five panels between shifts if there are easy panels to hit. Just go fast, but carefully. Most importantly, you CAN make a single mistake when removing the panels. Doing so will not disqualify you from any special bonuses, but two mistakes will dig you a fiery grave. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 3-8: Caduceus on a Plane Patient Chi McGinley is suffering from edema of the lungs. Objective: Drain the fluid from the lungs. Special Bonuses No mistakes......................................................1000 Operation completed before 7/5/5 jolts............................500 Inflammation remained below 10/6/3................................300 Completed with 120/180/210 left (2:00/3:00/3:30)..................200 XStra Tips Healing Touch: Activate just after a jolt when vitals are getting under 50 or 60. When to raise vitals: Anytime the plane is about to jolt and you haven't found a spot to drain fluid yet, or during your Healing Touch after you've drained a few spots of fluid. Specific Tips: Memorize the "hiding spots" of the fluids. They appear randomly, one at a time, but you have to be pretty accurate with the ultrasound and with the speed you need, you'd better know EXACTLY where you might find a spot instead of wasting time where one will never appear. Also, get ridiculously quick with the scalpel/drain/gel maneuver. Nothing feels as good as pulling that off a half-second before the plane starts jolting like crazy. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 3-10: Pandora's Box Patient Reuben is suffering from an unknown strain of GUILT. (Triti) Objective: Remove the Triti. No Healing Touch.................................................1000 Less than 13/8/2 membranes multiplied.............................500 Completed with 120/180/210 left (2:00/3:00/3:30)..................300 No mistakes.......................................................200 XStra Tips Healing Touch: Avoid to earn Special Bonus When to raise vitals: If you're fast enough, you won't need to. Specific tips: Just follow the guidelines for removing Triti in the GUILT tips section. If you make too many mistakes, you'll have to restart the operation since you won't get the Special Bonus for a minimum of membranes multiplied. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation Z-3: Pursuit Patient H. Makurami is suffering from external trauma and possibly internal injuries as well. Objective: Seal the lacerations and internal injuries, with the aid of your trusty penlight. Special Bonuses Flash used 3/2/1 times or less....................................800 MAX CHAIN over 20/30/35...........................................400 No mistakes.......................................................300 Completed with 150/180/200 left (2:30/3:00/3:30)..................500 XStra Tips Healing Touch: Activate before making your incision. When to raise vitals: MAX THEM OUT before activating your Healing Touch. Specific tips: If you can even pass this on Hard, you're well on your way to an XS. Vitals fall ridiculously fast from the patient's injuries, which is why you want to activate Healing Touch before venturing inside the patient. It should give you time to deal with all of the internal injuries. The big trick to this is memorizing most of the wound placement on the third set of injuries. You only get one flash, so if you can memorize where some of the smaller lacerations are, you can use that time to treat the embedded glass and the large laceration. Also, if you're really quick and place the penlight right, you can treat a couple of smaller lacerations before it dies. ******************************************************************************** ***********************************Chapter 4*********************************** ******************************************************************************** Operation 4-2: Race for the Cure Patient Joe Faison is suffering from the Tetarti strain. Objective: Destroy the immature Tetarti and take a sample for analysis. Special Bonuses MAX CHAIN over 5/10/12...........................................1000 Toxins formed fewer than 10/5/3 times.............................500 Completed with 80/120/140 left (1:20/2:00/2:20)...................300 No mistakes.......................................................200 XStra Tips Healing Touch: Activate just before incision; it can carry you through the entire procedure if you're fast. When to raise vitals: At the very end if you feel you need points. Specific tips: This isn't one that should pose any problems. Just perform the procedure without messing up; your Healing Touch should allow you to kill the Tetarti fast enough to prevent toxins from forming. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-4: Stepping Up Patient Greg Kasal is suffering from the Tetarti strain. Objective: Destroy the Tetarti Special Bonuses MAX CHAIN over 10/15/18...........................................500 9/6/3 or fewer diverticula formed.................................500 Completed with 60/150/180 left (1:00/1:30/2:00)...................400 No mistakes.......................................................600 XStra Tips Healing Touch: Just before the appearance or reappearance of Tetarti. It'll get you through two rounds of serum injection; which two you use it for is up to you. When to raise vitals: You don't really need to worry about them, but you have time between each round of Tetarti for a full injection. Specific tips: For tips on Tetarti, see the GUILT tip section. Keep in mind that your time requirement isn't too stringent; you have time to let the Tetarti escape if it takes you long to inject them all. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-6: The First Step Patient R. Anderson is suffering from the Pempti strain. Objective: Get enough data for Victor to develop a treatment. Special Bonuses MAX CHAIN over 10/15/17............................................??? No mistakes........................................................??? Finished 9/10/10 of Victor's orders................................??? XStra Tips Healing Touch: Activate before starting the blue/yellow injection. This will give you a decent amount of time to do what you need to do before the core moves around on you. When to raise vitals: When Victor tells you to after injecting the white serum for the first time. Specific tips: Yeah. I know. Victor only gives you 9 orders. That's if carry them all out immediately. The trick to earning the bonus for 10 orders is to let the patient's vitals drop below 70 before injecting the first white serum. Victor will tell you to get his vitals up. Do so, and voila, you've finished the 10th order. (Credit goes to Afropuff from the GameFAQs forums for the solution to that conundrum.) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-7: Medical Research Patient is a puzzle. Objective: Solve the puzzle. Special Bonuses Finished faster than 20/10/5.....................................2500 XStra Tips Healing Touch: Not available. Specific tips: Memorize the puzzle and do it really fast. That's all. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-8: The Next Step Patient R. Anderson is suffering from the Pempti strain...still. Objective: Defeat the Pempti. Special Bonuses MAX CHAIN over 30/50/70...........................................600 No mistakes.......................................................600 Completed with 180/195/210 left (3:00/3:15/3:30)..................800 XStra Tips Healing Touch: Activate whenever you'd like; it's not too much of a help on this one, but it'll save you a few seconds. When to raise vitals: After lasering tumors and before injecting nanomachines. Specific tips: This shouldn't be too much trouble. Injecting serum and lasering tumors is really all there is to this one. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-9: Progress Patient is a puzzle. Objective: Solve the puzzles. Special Bonuses Finished faster than 30/20/15....................................2500 XStra Tips Healing Touch: Not available. Specific tips: You really only have to memorize the second puzzle; you get all the time in the world to refresh yourself on the first one because Angie is talking to you right at the start of the "operation." Just know 'em and do 'em. Fast. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 4-10: Prolonged Struggle Patient R. Anderson is STILL suffering from the Pempti strain. Objective: Destroy the Pempti. Special Bonuses MAX CHAIN over 50/70/100..........................................600 Completed with 80/120/140 left (1:20/2:00/2:20)...................800 No mistakes.......................................................600 XStra Tips Healing Touch: Save it for when vitals dip really low and you don't have time to get them up between attacks. When to raise vitals: Every chance you get, because you won't get many. Specific Tips: I've managed to get all of the bonuses on Hard and only get an S. I recommend letting one or two red things make some lacerations for you to get a COOL on, but no more than that! If vitals aren't over 70, don't let red things get by. On Easy and Normal, you may need to let a lot of lacerations occur, but on Hard, so much will happen anyway that you'll probably get the points you need without letting the patient get too damaged. You should get an XS if you can break 6500. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation Z-4: Transplant GUILT victim is in need of a kidney transplant. Objective: Remove the tumors to make room for the new kidney, then insert it. Special Bonuses Tumors did not regenerate.........................................800 Finished before vasoconstrictor expired...........................200 No mistakes.......................................................700 Completed with 210/225/230 left (3:30/3:45/3:50)..................300 XStra Tips Healing Touch: Just after you incision. You'll pretty much need the ability to excise the tumors on Hard without killing the patient. When to raise vitals: Make sure they're at least 35 before making any of your cuts for your blood vessel attachments. Specific tips: You'll have to be very fast on this one. Just keep the vitals up and make good use of your Healing Touch and you should get the XS if you're speedy enough. ******************************************************************************** ***********************************Chapter 5*********************************** ******************************************************************************** Operation 5-2: Under the Knife Multiple patients are suffering from Kyriaki infections. Objective: Eliminate the Kyriaki from five patients within ten minutes. Special Bonuses MAX CHAIN over 80/120/200.........................................800 All 5 operations were completed...................................600 3/4/5 patients saved..............................................100 No mistakes.......................................................500 XStra Tips Healing Touch: It's not necessary to do well, but I recommend using it to fight the large Kyriaki in your fifth patient. It'll save you seconds and give you a great chance to max out the vitals on the one patient who'll give you any bonus points for vitals. When to raise vitals: Just keep them above 30 so that no patients die when new Kyriaki appear. Just keep your patients alive until your fifth one. That patient is where your vitals bonus will come from. Specific Tips: Kyriaki should be pretty much old hat by now. This is the same as any of your previous Kyriaki operations, except that you just have to do it five times in a row. This one's more of an endurance test than anything else. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 5-3: Shifting GUILT Patient Hugh Vogler is suffering from the Triti strain. Objective: Extract the Triti. Special Bonuses No Healing Touch.................................................1000 Less than 10/6/3 membranes multiplied.............................500 Completed with 120/180/190 left (2:00/2:30/2:40)..................300 No mistakes.......................................................200 XStra Tips Healing Touch: Avoid to earn Special Bonus When to raise vitals: Not until after you've removed the GUILT. Specific Tips: Nothing specific to tell you, other than make sure you drain any dissolved thorns. Beyond that, check the GUILT strategies if you need help figuring out how Triti work, and practice for this one on Operation 3-10. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 5-4: GUILT Evolves Patient Eric Dorian is suffering from Tetarti. Objective: Destroy the Tetarti. Special Bonuses MAX CHAIN over 10/25/30...........................................600 9/6/3 or fewer diverticula formed.................................500 Completed with 90/150/180 left (1:30/2:30/3:00)...................400 No mistakes.......................................................500 XStra Tips Healing Touch: It'll get you through two rounds of Tetarti injections. It takes six rounds to kill it, so I recommend using it after you've finished your fourth round. That'll make your last two rounds much less stressful. When to raise vitals: Between rounds of injecting Tetarti you should have time to get one full shot of stabilizer. Specific Tips: I've gotten the bonuses in this operation on Hard and ended up with an S. I managed to speed myself up a bit an earn an XS, and I think that the cutoff between the two is 6700 points or so. You'll need to be VERY fast and make sure vitals are MAXED before the operation ends. You have very few seconds and vital points to spare. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 5-6: Infection Patient Cybil Myers is suffering from Paraskevi. Objective: Remove the Paraskevi before it reaches the patient's heart. Special Bonuses MAX CHAIN over 30/40/50..........................................1000 Paraskevi moved 2/1/1 times or less...............................500 Completed with 60/90/120 left (1:00/1:30/2:00)....................300 No mistakes.......................................................200 XStra Tips Healing Touch: If you feel you're overwhelmed by worms, activate it. When to raise vitals: Any time they drop low. Any time you only have two or three worms, raise them as much as you can before proceeding. Specific tips: Follow the guidelines in the GUILT strategy section. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 5-8: A Devil Patient Ludwig Milan is suffering from an unknown strain of GUILT. Objective: Remove the GUILT. Special Bonuses MAX CHAIN over 30/60/70...........................................600 Blue GUILT body did not appear....................................900 Completed with 180/210/230 left (3:00/3:30/3:50)..................300 No mistakes.......................................................200 XStra Tips Healing Touch: Activate immediately after you destroy the second litter of GUILT that surface. The whole point of your Healing Touch will be to annihilate every litter after that as soon as you can so that they can't cluster and form a blue GUILT. When to raise vitals: Ignore them until you've exterminated all of the GUILT. Specific tips: There's nothing more to say beyond that you do, in fact, NEED your Healing Touch to earn the Special Bonus "Blue GUILT body did not appear." Just make killing little purple GUILTs your priority. Sutures can wait unless you're fast and skilled with them. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 5-9: Death Awaits All Patient K. Blackwell is suffering from Savato. Objective: Destroy the Savato. Special Bonuses Completed with 120/210/240 left (2:00/3:30/4:00)..................500 No mistakes.......................................................500 MAX CHAIN 60/100/120..............................................600 10/15/25 COOLs earned.............................................400 XStra Tips Healing Touch: Only after the automatic Healing Touch. When to raise vitals: As you go, really. When you get caught up with the damage caused by Savato, take the time to pump up vitals so that you don't lose your patient. Specific tips: If you have the time to spare, when the first Healing Touch activates, spend some time suturing lacerations and injecting stabilizer. You'll need points as well as Special Bonuses to XS this one. Whatever you do, make sure that after you activate the second Healing Touch, you max vitals and suture all the lacerations before destroying the Savato. Since the clock has literally stopped, you have nothing to lose and everything to gain. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation Z-5: Sayonara Patient J. Webber is suffering from Kyriaki and infant Savato. Objective: Destroy the Kyriaki while leaving Savato alone, then extract the Savato bodies without killing them. Special Bonuses Captured 2/3/3 blue GUILT bodies..................................600 MAX CHAIN over 20/30/50...........................................200 No mistakes.......................................................400 Completed with 60/120/140 left (1:00/2:00/2:20)...................800 XStra Tips Healing Touch: Toward the end when you want to raise vitals. When to raise vitals: Keep them maxed at 36 if you can throughout the second half of the operation. Once you start removing blue GUILTs you can raise vitals a bit more at a time to get some extra points quicker. Specific Tips: If you can pass this one without killing blue GUILT, you can XS with some practice if not right away. ******************************************************************************** ***********************************Chapter 6*********************************** ******************************************************************************** Operation 6-3: Relapse Patient Kathy Lyans is suffering from Tetarti. Objective: Destroy the GUILT. Special Bonuses
MAX CHAIN over 5/8/10.............................................900 Completed with 180/200/210 left (3:00/3:20/3:30)..................800 6/3/1 or fewer diverticula formed.................................300 XStra Tips Healing Touch: Best used before the Tetarti appear for the second time. When to raise vitals: Between rounds of injecting Tetarti. Specific tips: You're not hallucinating. There's no Special Bonus for not making any mistakes in this one. And thank the gaming gods for it. These Tetarti are indistinguishable through most of the round. Only by the gases they emit can you tell which one is which. The first round, they'll show their colors for a few seconds as usual. The second round, you should be using your Healing Touch; you'll have to go by gases. The third round will normal, and then every other round you'll have to go by their emissions. If you can chain through the third round, which should be easy since your Healing Touch will get you through two of them, then your chain will be enough to earn you the Special Bonus and you'll only have to worry finishing quickly enough. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 6-4: Second Opinion Patient Derek Stiles is suffering from both Kyriaki and Paraskevi. Objective: Eliminate the GUILT. Special Bonuses MAX CHAIN over 30/40/60...........................................500 No mistakes.......................................................800 Completed with 90/110/120 left (1:30/1:50/2:00)...................400 15/20/30 COOLs earned.............................................300 XStra Tips Healing Touch: Save it for in case Derek's vitals make a sudden drop. When to raise vitals: Keep them up throughout; there's no best time for it. Specific tips: You've dealt with both Kyriaki and Paraskevi. If you're familiar enough with them to pass this operation, then at the absolute worst you'll just have to improve your speed to get the XS here. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 6-6: The Future of GUILT Patient P. Heigl is suffering from the Pempti strain. Objective: Destroy the Pempti. Special Bonuses MAX CHAIN over 50/70/90...........................................600 Completed with 80/120/140 left (1:20/2:00/2:200)..................800 No mistakes.......................................................600 XStra Tips Healing Touch: At any point where Pempti gets too far ahead of you. When to raise vitals: Every chance you get, because there won't be many. Specific tips: You'll have to let some lacerations occur in order to get enough points for an XS. I recommend letting two or three pink bits complete their attacks, and using your Healing Touch to recover from the drop in vitals once you start to fall behind. This one is very similar to your previous Pempti operation; the only difference is that this one is a bit more fast-paced. I don't know what the cutoff is, but at least 6900 will get you an XS. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 6-7: Fallen Heroes Five patients are suffering from differing types of GUILT. Objective: Remove the GUILT from all four patients. Special Bonuses MAX CHAIN over 80/130/150.........................................500 No mistakes.......................................................500 Completed with 120/180/200 left (2:00/3:00/3:20)..................300 Less than 20/10/5 membranes multiplied............................700 XStra Tips Healing Touch: Save for operations 3 and 4. On the third, activate it right after you drain a Deftera pair for the third time. On the fourth, activate right before you remove your first pair of Paraskevi. When to raise vitals: Just enough for your first three patients to stay alive. Keep your fourth patient alive enough during the operation, and pump vitals as much as you can IF you have time left on the clock once you've kill the worms. Specific tips: You need points to achieve an XS here; just Special Bonuses won't do it for you. The safest way to get more points is to let Kyriaki make lacerations for you to suture. Take the Kyriaki operation slowly, even though your time constraint is tight. The best rule to go by is to only kill a Kyriaki after it's made a laceration. Let each Kyriaki make a couple before killing them, and you'll amass the points you need. The third operation, on Deftera, is the wild card of the four. It will make or break your ranking. I tried using the Healing Touch to eliminate the Triti quickly, since you save about 40 seconds by doing it that way. That is far too risky. Make sure to save Derek's Healing Touch for the Deftera operation. The way Deftera works, you may need it just to keep your patient alive. If it looks like you'll get away without having to use it, then activate just to save some time for your Paraskevi operation. Once you make it to Paraskevi, you've got this in the bag. Just don't choke on it and don't take your time. Use your Healing Touch if you need it, and use it just for fun if you don't. 24500 got me an XS; I don't know the exact cutoff. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation 6-8: Vulnerability Patient R. Hoffman Objective: Destroy the GUILT. Special Bonuses MAX CHAIN over 80/150/180.........................................500 No mistakes.......................................................800 Completed with 90/120/150 left (1:30/2:00/2:30)...................200 10/15/20 COOLs earned.............................................500 XStra Tips Healing Touch: Not until the very end. When to raise vitals: Any chance you get. Specific tips: I don't know if it's a glitch or whatever, but suturing lacerations in the final phase actually heals your patient far more than new ones hurt him. This means that you spend as long as you want just suturing wounds even though your patient's heart looks like it's been tossed through a meat thresher. Just take about twenty seconds or so to suture like a madman and then activate your second Healing Touch. Suture any remaining lacerations while time is standing still, and if you've met the bonus conditions you should get your XS. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-1: Kyriaki "Concealed Blades" Special Bonuses No Healing Touch..................................................100 Completed with 90 left (1:30).....................................600 No mistakes.......................................................900 MAX CHAIN over 60.................................................400 XStra Tips If you go as fast as you can and just kill the Kyriaki, you won't get an XS. You need to let them make lacerations for you to heal. Keep in mind that you only need 1:30 left on the clock to get the special bonus for time remaining. My strategy is to just pump vitals up to 80 or so before worrying about killing any Kyriaki. Keep pumping vitals and the parasites will make the cuts you need to heal. I believe the cutoff between S and XS is 12000 points. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-2: Deftera "Creeping Tumors" Special Bonuses No Healing Touch..................................................100 Completed with 90 left (1:30).....................................500 No mistakes.......................................................900 MAX CHAIN over 70.................................................500 XStra Tips Holy luck, Batman! Because that's what this operation will be. All you really need to do is earn the bonuses. Don't use Healing Touch, don't make any mistakes, and finish with 90 seconds left. If you pull that off you should see an XS. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-3: Triti "Contagious Nightmare" Special Bonuses No Healing Touch..................................................100 Completed with 180 left (3:00)....................................700 No mistakes.......................................................900 Less than 6 membranes multiplied..................................300 XStra Tips: Treat this setup in four parts. Take out the two horizontal rows of three thorns, then the two on the right or left. This will free up those two membranes to be pulled out. Wait for the thorns to regrow, then repeat for the one on the other side. Treat the one remaining group of two, and then you have three left. I'm sure you can it from there. Don't sweat it if you make a couple of mistakes. You can afford to have some membranes replicate and still get an XS. The big issue here is time. You NEED to be quick; quicker than 180 left. You need a boost from the time and vitals bonuses to get from S to XS. It looks like the cutoff between them is 6400. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-4: Tetarti "Synchronized Venom" Special Bonuses No Healing Touch..................................................100 Completed with 60 left (1:00).....................................900 MAX CHAIN over 20................................................1000 XStra Tips You ARE allowed to make mistakes and still get an XS. However, if you make too many your patient will die, and you do need to get a chain of at least 20. The easiest way to do that is to combo through just two rounds of Tetarti injections. To get a 20 chain after the second round, you'll have to make sure that none of the diverticula at the start of the operation burst; that'll ruin your chain. Inject one, cut it, and remove it, then move on the next. Only after all three are removed should you place the synthetic membranes and apply gel. The only real advice I can offer on the Tetarti is that when you have to tell them apart by gas color and they're moving really fast, target one and wait for it to change direction before injecting it. That way you're less likely to have it dodge your needle. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-5: Pempti "Armored Bacteria" Special Bonuses No Healing Touch..................................................100 Completed with 120 left (2:00)....................................800 No mistakes.......................................................900 MAX CHAIN over 100................................................200 XStra Tips If you get remotely behind, your patient will die. If you don't get behind then the only variable keeping you from an XS will probably be reaching that 100 CHAIN. The attack with the five bits that makes tumors is key to keeping your chain alive. You HAVE to be able to kill three of them leaving two on the same side. Laser the tumors as the gray liquid recedes, gel them quickly, and kill the other two bits. Any time the core is available to shoot, prioritize that over lasering tumors. If you leave the core undamaged it will step up its attack and you won't know what happened. It'll take some practice to get the feel of how much maintenance you can do between attacks, but once you figure it out you should get that XS without too many problems. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-6: Paraskevi "Arrow to the Heart" Special Bonuses No Healing Touch..................................................100 Completed with 90 left (1:30).....................................800 No mistakes.......................................................900 MAX CHAIN over 50.................................................500 XStra Tips The Paraskevi are going to try to burrow deeper into your patient, and that is 100% okay. Let a larger worm or two get away; it'll give you less to worry about and actually end up saving time in the end. You have to raise vitals a lot EVERY time you cut a Paraskevi; you can't afford to be lasering four worms in between shots of stabilizer. You'll have to make sure you're getting COOLs on all of your sutures, and try to finish with around 2:00 left on the clock. I think the point cutoff for XS is at 11000, which doesn't give you much room for error. -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Operation X-7: Savato "Face-off with Death" Special Bonuses Completed with 90 left (1:30).....................................500 No mistakes......................................................1000 MAX CHAIN over 200................................................500 XStra Tips Take some time at the end and boost your score by suturing like a madman. You'll be able to keep vitals up and get a bunch of COOLs. I'm unsure about the point cutoff for XS on this, but if you have time take about 30 seconds or so and just get tons of COOLs. ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ********************************GUILT Strategies******************************** ******************************************************************************** If a certain strain is keeping you from that XS rank, maybe you could use some strategy tips specific to that GUILT. I didn't include GUILT tips in the operations since it would get really repetitive really quickly. But there are tips here if Deftera's pissing you off or Angie's "clue" to Triti's pattern isn't helping you out. (Don't feel bad. Her "clue" doesn't help anyone.) Keep in mind that these strategies probably won't work as well in X Missions. First Strain - Kyriaki KYRIAKISTRAIN Kyriaki are parasites that cause lacerations from inside the body. Use the ultrasound to locate them within an organ. The scalpel can be used to cut them out so that you can hit with the laser a few times to kill them. Any time you operate on Kyriaki, you'll face a "boss" Kyriaki that will take more hits than the smaller ones and will actually retreat back under the surface of the organ after you hit it. Whereas the smaller Kyriaki will make single small lacerations when they appear, the large one makes three big lacerations that do a lot more damage to vitals. Instead cutting the "boss" out and lasering it to death, you cut it and shoot it, cut and shoot it, etc, until it's dead. Also, each time you face this strain, before they appear you'll have some small lacerations to suture as well as some larger ones to drain and pinch before suturing. On Easy and Normal, once you get good at fighting this strain, you most likely won't have to worry about vitals dropping fast enough to kill your patient. Just try to keep vitals above 50 or so. If speed is your main goal, you can trying killing any onscreen Kyriaki all at once, then repairing the wounds they cause. If you're playing on Hard and you need to worry about keeping the patient alive, just try to keep vitals around 50 or so and suture any wounds before attacking the Kyriaki. Also, make SURE vitals are at least at 50 before letting any new Kyriaki appear, especially the "boss." Vitals will take a big hit when it appears with its three huge lacerations. Second Strain - Deftera DEFTERASTRAIN Deftera are tumors that simulate movement by replicating their DNA into adjacent cells, and come in two equal and opposite kinds, Type A and Type B. As the Deftera "move" they create they create large tumors in the tissue which will spawn their own small polyps. The two types of Deftera are colored blue and red. When a blue and red Deftera intersect, they attack each other or make out or something. Whatever it is they do, it gives you an opportunity to drain fluid out of them. Once you've drained a pair three times, it'll turn into a massive malignant tumor that you can simply cut out with your scalpel and forceps. Be quick with your scalpel, though. The spinning mass will sprout more tumors that you'll need to laser and it'll drain vitals plenty on its own. If your patient doesn't have at least 50, DO NOT even TRY to drain a pair of Deftera for the third time. The flow of a Deftera mission is just waiting for the right colors to collide and essentially playing cleanup on tumors until they do. That being said, there are no way two ways about it: Deftera is quite heavily luck-based. With enough skill and precision, though, you'll be able to deal with whatever it throws at you. Keep in mind too that you can use the gel to "herd" Deftera, at least to an extent. It's most useful when you're facing two sets at once. If one opposite pair collides and starts to mingle, they'll break up if a third Deftera hits them. Spread gel around the pair you want to drain to keep away any third parties, then suck away. As tumors appear, laser them as soon as you can. If they build up, you'll be left staring at a game over screen wondering where oh where your vitals have gone. Also, don't drain a pair of Deftera for the third time unless you can cope with vitals dropping by 40 or so. Don't get discouraged. Learn from your mistakes, and improve your speed, and you should be able to keep any Deftera from taking a patient's life. Third Strain - Triti TRITISTRAIN Triti is membrane that can spread itself around an entire organ and encase it completely. The membrane is protected from direct removal by thorns that hold each triangular piece in place at each of its corners. Destroying Triti is unfortunately not a simple matter of removing the thorns and then the membranes. That's because each time you take a piece out, it will replicate itself if it can. The basic flow of a Triti operation will alternate between removing thorns and removing pieces of the membrane. Sometimes a thorn will dissolve into gas when you pinch it with the forceps; if this happens, drain it immediately before the gas spreads and turns into a new piece of membrane. The real trick to Triti is knowing the pattern by which is reproduces. (Credit goes to rmz for his guide where I found the pattern. rmz gives credit to Ryn for the information.) Angie tells you "it looks like it spreads if two membranes are next to each other!" This is misleading and wrong and means that Angie is a filthy liar. There are two situations in which Triti will replicate. The first is triggered by your removal of any piece of membrane. If you remove a piece and there are two thorns next to each other anywhere with room next to them for another piece of membrane, it will spread there. The second situation is when a piece of membrane is isolated without any other membranes touching it. If a thorn regenerates before you remove the isolated membrane, more pieces will sprout up on every side of the lone membrane. To avoid the first replication situation, you'll spend every Triti operation alternating between removing thorns and removing membrane pieces. Note that Triti won't spread at all past the edge of the organ. You can leave those thorns in place until you need to remove the membranes there. Just remove enough thorns that no two are together and can replicate, and then remove any membranes that you can. You will have to work to avoid creating the second situation before you have to. To avoid the second situation, work from one side to another treating the GUILT as a whole instead of as parts. Some operations will give you more than one distinct group of membranes; if there's space between, treat them as more than one entity. Work on "pushing" the GUILT into one side or corner. You'll be giving it less and less room to spread, making things easier for you. When you get down to two pieces by themselves, STOP. Wait for the two pieces to regrow all of their thorns, then quickly remove all four and then the two membranes. If you don't wait for all four thorns to regenerate before pulling out one of the membranes, you run the risk of a thorn regenerating before you can pull out the second piece and then you've got three or for pieces to worry about instead of just two. Fourth Strain - Tetarti TETARTISTRAIN Tetarti are a group of parasites that release gaseous toxins, as well as having the ability to create toxic diverticula. Diverticula are sores that grow until they too release gaseous toxin. Tetarti come in three flavors, and to defeat them you have inject each with a serum specially designed for that flavor. When beginning a Tetarti operation, there will already be diverticula to remove. You'll have to inject the appropriate serum into each sore. Removing them is the same as with anything else; scalpel, forceps, new membrane. It's safest to stop all the sores at once before cutting any out, but if you're fast enough, you can inject the serum and remove them each separately before any of them burst on you. The actual Tetarti themselves will begin to appear after you cut out all of the diverticula. They'll appear in unison and you'll see their coloring for a few moments until they start moving around. Once they're moving you have to have either a good memory or go by the toxins they release as they move around, since each flavor releases its own color of gas. (In later operations you'll have ONLY the gas to go by; you won't be able to distinguish colors on the actual Tetarti at all.) To damage the Tetarti, you have to inject each flavor with the appropriate serum before they retreat back under the surface. They tend to alter the direction of their movement rather abruptly, making it very easy to miss and inject serum into the patient, which counts as a miss. For this singular reason, Tetarti is the strain of GUILT I loathe more than any other, since you need to get through these operations without a mistake to get S rankings. All you can do is develop a very steady hand to inject the Tetarti without missing. If you end up injecting a Tetarti body with the incorrect serum, all of the bodies that haven't yet been injected with the correct serum will produce diverticula for you to deal with. Fifth Strain - Pempti PEMPTISTRAIN Pempti is a fluid driven by a regenerative core. Over time it spreads throughout an entire organ, suffocating it from the inside. There are several plot-driven operations where you're not actually attacking Pempti; rather, your operation serves to collect data which furthers your colleagues' understanding of the strain and helps to eventually develop a remedy. Those operations explain themselves, really, and this section will focus only on your actual fights with Pempti. When fighting Pempti, you want to keep your laser centered on the core as much as possible. While the core will be hiding an invulnerable most of the time, if your laser is shooting at you'll do damage to its attack bits as they are created. There are three attack patterns that Pempti will throw at you. The first is pink bits that come out one at a time, and create a laceration if they are not destroyed in time. They disappear after the laceration whether you kill it or not. The second attack is five blue bits that form a V formation and drag the liquid Pempti through the whole organ and back. As the liquid recedes, small tumors are left behind that must burned and then coated with gel. The third attack is five spiraling blue bits that simply drop vitals. To attack the pink bits, keep your laser centered on the core and follow the pink bits keeping the laser trained on them. They appear one a time, so if your hand is steady enough, you can avoid letting any of them cause damage. To attack the V-formation blue bits, aim at the core and then when the bits appear and get into formation, pick a side and keep your laser centered between the two bits on that side. You'll damage them simultaneously and you may have time to kill the center bit before tumors are created. When the liquid core turns gray you will not be able to damage the blue bits. Also, if you wait too long to kill the remaining two or three bits, the ones you've already killed will regenerate. Kill the bits and destroy the leftover tumors in between later attacks. To attack the spiraling blue bits, keep your laser centered on the core and as they appear, you should damage them all rather heavily before they even start to spread out. Once they start their spiraling movement, you'll have to move the laser with them and kill one at a time. Any time you see the core come out of hiding, shoot it. Any time you see attack bits start to form, shoot them. Any small chance you get to raise vitals, take it. Pempti fights are always a long struggle and a single mistake can start a domino effect where vitals are dropping and bits are attacking and you end up too far behind to be able to catch up. Just keep preventing the Pempti from doing too much damage, and eventually you'll come out on top. Sixth Strain - Paraskevi PARASKEVISTRAIN Paraskevi is a parasitic worm that burrows its way through organs until it reaches the inside of the heart. It then destroys the vital organ, killing its victim. You'll attack Paraskevi by lasering its tail to stop its movement, then cutting it with your scalpel. That Paraskevi will then divide into TWO worms, until eventually the worms it splits into are too small to cut and you can just remove them with your forceps. Paraskevi MUST NOT be moving when you try to remove it or it will count as a miss. Your first priority with Paraskevi will always be stopping any moving worms. This will prevent them from being able to burrow deeper into the patient, which would either prolong the operation and lower your score, or flat out kill your patient. You'll want to suture the lacerations caused by splitting Paraskevi as soon as you can, as well. ALWAYS ALWAYS ALWAYS attack the SMALLEST Paraskevi you can see. It's much easier to deal with large Paraskevi since the worms get much faster when they're smaller. Cut the smallest worm until you get to a size you can extract, then remove them and attack the next smallest worm still in the patient. Paraskevi are a unique strain in that the most stressful part of any operation involving them tends to be towards the beginning. Say there are four "levels" to the Paraskevi you're fighting; that is, it can split four times before you remove it. You'll split it once and have two; split one of those and have three; split one those and have four; then split one of those and have five. This would be your absolute most difficult part, since once you remove the worms you can, you'll never have to have that many on screen at the same time again. Right before you remove your first Paraskevi is the most crucial part of the operation. To keep vitals up, take a breather when you've only got two or three worms to keep track of and inject stabilizer when none are moving. As you get down to smaller and faster worms, you won't have a lot of time to keep vitals up since your first priority is stopping and removing the Paraskevi. Seventh Strain - Savato SAVATOSTRAIN Savato is an almost spiderlike GUILT that builds a web around the heart to steal the energy of its heartbeat, and thus the life of its victim. A Savato operation will consist of several phases. In the first phase, you will destroy Savato's web. In the second phase, you'll burn away its protective coating and then cut at it with your scalpel. In the final phase, you'll inject it with a specially designed serum. To destroy Savato's web, simply cut it with your scalpel. Unfortunately, this will actually ruin your scalpel and you'll have to wait for your assistant to replace it before cutting another strand. When waiting for a scalpel you can just keep the A button held down; you'll start cutting again the instant your scalpel can be used. Always keep your cursor over an intersection of the webs, as this way you'll damage each strand at the same time. Every so often Savato will spin a new strand of web and create some little purple baby Savatos. Laser the babies only when you're waiting for a scalpel; your first and only real priority is to destroy the entire web. Besides, you'll need to cut web strands as soon as you can before they damage the patient. The next phase of Savato requires you to keep a steady laser shot trained on the offending GUILT. Savato will also be attacking the patient at this point, by creating three smaller lacerations or one larger one out of which babies will pour. Burn the babies IMMEDIATELY or they can swarm together and make a larger blue creature that will plummet your patient's vitals. Only start lasering the actual Savato if your laser is fully ready. Just keep it on Savato as much as possible; if it moves too quickly for you to follow, let go of the laser and start it up again when your aim improves. If you concentrate enough fire within a certain timeframe you'll get an OK and its coating will dissolve a little bit. Once its coating is gone, give it a quick slash with your scalpel. Eventually the time will come to inject the serum instead of cutting the GUILT. Once you inject it, Savato will go crazy creating six lacerations at a time over and over again. It'll take two Healing Touches for your aim to be true enough to inject a final load of serum and kill the GUILT. (Don't worry; the plot always somehow provides a way for you to use two.) ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ****************Bonus Condition Spreadsheet and X Mission Videos**************** ******************************************************************************** GameFAQs user DualBlade has taken the Special Bonuses and made an easy-to-read spreadsheet in Excel. If you don't need any tips but just need to know what the Special Bonuses are, contact either one of us and we can email it to you. Contact information is listed below. I've uploaded videos of myself XSing X Missions 1-6. (I can't upload X7 because the file size is too large.) You can find on the YouTube under my username, (obviously) CreemyNougat, or you can just follow these links: X1 http://www.youtube.com/watch?v=oR4VkYiortg X2 http://www.youtube.com/watch?v=MHFuNV8lnTY X3 http://www.youtube.com/watch?v=hENVi12JEA0 X4 http://www.youtube.com/watch?v=jRyPAEi3wZk X5 http://www.youtube.com/watch?v=9YdDcIAHv24 X6 http://www.youtube.com/watch?v=3MVqSsN-gsY ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** **********************************Contact Info********************************** ******************************************************************************** Contact Info Please, talk to me! I'm lonely! =( Okay, I'm not really lonely. =) BUT, if you have any feedback I'd love to hear it. Let me know if I've helped you, or if you have any tips of your own, or if there's something more you think I should include or edit. If you email me, include "Trauma Center FAQ" or something; I don't list my main email, but I do have a forwarding filter on, so keywords will let me get back to you faster. If you message me on AIM and I don't respond, it's probably because I'm not at my computer and not because I don't like you. If you're going to sign off and I haven't gotten back, leave me an email address. I'll respond to you when I get your messages. AIM can sometimes glitch, too. If all else fails, email! If my strategies aren't helping you, let me know! I should be able to work out something that does help you, and I can update the FAQ with the new info. email: creemynougat@gmail.com AIM: CreemyNougat DualBlade's email: geshpenst@hotmail.com ******************************************************************************** ******************************************************************************** ******************************************************************************** ******************************************************************************** ********************************Legal and Credit******************************** ******************************************************************************** Trauma Center and everything about it is trademark of Atlus USA. This FAQ is copyright (c)2006 by Jason Palm. This FAQ is currently authorized to be posted only at: gamefaqs.com supercheats.com gamerhelp.com marionation.com I am happy to have this posted elsewhere, but please contact me for permission before doing so. This FAQ is not to be reproduced in whole or in part without express permission and duly assigned credit. This FAQ is not intended for use in any profitable enterprise. Credit goes to Aaron "rmz" Ramsey for his guide's aid in sutures for Operation 2-11. Credit also goes to JustinHayabusa for help on that same operation. More credit to rmz for his guide's explanation of the Triti pattern. rmz credits Ryn for this information in his guide. Thanks to Afropuff for figuring out how to carry out ten of Victor's orders. Thanks to DualBlade for making a spreadsheet out of the Special Bonuses. ******************************************************************************** ******************************************************************************** ********************************************************************************