----------------------------------------- Sonic Unleashed strategy guide Platform: Wii Author: Kylohk Version: 1.35 Date: 2009-4-7 ----------------------------------------- Table of contents: [Search key] ===I. GETTING STARTED=== 1. ATTENTION! Read this first [SU1] 2. Story [SU2] 3. Basics [SU3] 4. Werehog techniques [SU4] 5. Game layout [SU5] ===II. THE WEREHOG HAS LANDED=== 6. Apotos, the Mediterranean paradise [SU6] 7. Sonic's flights of discovery [SU7] ===III. SOME REASSEMBLY REQUIRED=== 8. A night tour of Spagonia [SU8] 9. Holoska, the winter wonderland [SU9] 10. Sonic in the east, or simply Chun-nan [SU10] 11. The Chun-nan-Spagonia return flight [SU11] 12. The sun does set in Holoska after all [SU12] ===IV. PROJECT DARK GAIA=== 13. Make believe reborn - Shamar [SU13] 14. Ratcha Anachak Adabat [SU14] 15. The invasion of Eggmanland [SU15] 16. Final battle - Light vs Dark [SU16] 17. More things for Sonic to discover [SU17] ===V. THE COMPLETIONIST'S BONANZA=== 18. Secret items [SU18] 19. Secret missions unlocked by collecting secret items [SU19] 20. Sonic and Werehog levels: Are they really that imbalanced? [SU20] ===VI. CONCLUSION=== +----------------------------------------------------------------------------+ | I. PREFACE | +----------------------------------------------------------------------------+ Sonic the Hedgehog has been a long time mascot for Sega. Having made his debut in 1991 for the Sega Mega Drive (or Genesis if you live in North America), Sonic has starred in many high speed games for Sega consoles. When Sega decided to quit the console business following the early withdrawal of the Dreamcast, Sonic continued to appear in games for other consoles like the Playstation 2, Xbox and Gamecube, allowing the blue hedgehog to live on. However, history has not been always kind to Sonic. Many of his 3D games have been panned by reviewers and gaming forums. In fact, gamers these days treat every upcoming Sonic title with reservation, which is kind of justified considering how the new "Sonic the Hedgehog" game for the PS3 and Xbox 360 turned out in 2006. In that generation of video games, Nintendo released the Wii which became the highest selling console. Despite the hesitation of many third party developers, Sega is one active supporter of Nintendo, having released an exclusive Sonic game, Sonic and the Secret Rings in 2007. The game went platinum despite its difficult racing game controls. After that, Sega made another Sonic game across all the platforms of the generation: Sonic Unleashed in time for the holiday season. It seemed that different teams worked on the PS3, Xbox 360 versions than those who worked on the Wii version. The Wii version of Sonic Unleashed was released in November around the world, with North America getting it first. Either way, they are just in time for the holiday season. This guide is intended for the Wii version for Sonic Unleashed. I hear that there are massive differences between the Wii version of this game and the version for HD consoles. By reading this guide you will find out how to beat this game completely and find all bonus hidden items hidden in the levels. *************** Updates *************** Version 1.35: Slightly modified the order in which I went through the game. Version 1.3: Added a new chapter: Game layout, which lists the levels of the game. Version 1.25: Added a new section talking about secret missions that can only be unlocked by finding a certain number of secret items. Version 1.2: Added a new editorial section near the end, comparing the amount of day levels and night levels provided by the game. Version 1.17: Made some updates to the basics and Werehog Techniques section. Version 1.15: Added more tips in chapter 4 about the enemies at night as well as how to game the ranking system. Version 1.13: Fixed the prose of some levels and changed the numbering of the secret items so that all numbers with a single digit will appear in the form "0x", where x is the unit digit. This allows the item to be found much easier than before. Version 1.1: Added chapter 16, which lists all the secret items found in the game. Refer to specific level walkthroughs for the locations of the items. Version 1.05: Added search keys and separated the rooms of the Gaia Temples so that each may have its own walkthrough. ------------------------------ 1. ATTENTION! Read this first ------------------------------ [SU1] This guide serves to list out the walkthroughs of each level as they appear in the game. To jump to the continent where your level is located in, please use the copy and paste the search key of the corresponding chapter into your web browser's search dialog box. You can access the search function by pressing Ctrl-F. The names of the chapters correspond to the names of the continents, so it won't be hard for you to find the level you are looking for. If you are looking for a guide to a particular secret level, open your browser's search box and search for the phrase "Secret Mission n" where n is the number of the level. Note that all secret missions with only one digit in their number have a 0 as their tens digit. (E.g. search for "Secret Mission 01" rather than Secret Mission 1) Secret items can be found in various levels in the game. If you are looking for a particular secret item, enter the name of the item (e.g. Illustration 85 or Movie 07) into the search box. You should be directed to the walkthrough of the level where that item can be found. It has come to my attention that certain secret levels can only be unlocked if you collect a particular number of secret items. Those levels include Secret Level 10, 13 and 25. If there are more, please let me know. Note that I myself have no idea how many secret items you need to find in order to unlock those missions. I just played and played and those missions appeared! All game feedback should be sent through private messages to my YouTube channel, link given below. Whether I reply or not is at my own discretion. If you like this guide, please click the "Recommend" link at the top of the page and subscribe to my YouTube channel at http://www.youtube.com/kylohk --------------- 2. Story --------------- [SU2] The story begins aboard Dr. Eggman's mothership, on which Sonic is attacking. Sonic breaches Eggman's defences with ease until he is grabbed by a robotic arm. But then, Sonic unleashes his seven Chaos Emeralds, becomes Super Sonic and breaks free. He soon corners Eggman, who pleads for mercy. However, that was just a distraction as Eggman quickly press a button on a hidden remote, trapping Sonic inside a machine. The activated machine drains the power from Sonic's Chaos Emeralds and transforms him into a hideous beast, the werehog. Meanwhile, a thick laser beam hits the planet below, breaking it into pieces and exposing the core. Eggman then sends Sonic down to earth. Having obtained this new transformation, Sonic must go on an adventure to restore the Chaos Emeralds and put the world back together again. *************** Characters *************** Sonic Sonic is the super fast blue hedgehog star of the show. Being someone who dislikes boredom, Sonic is always ready to rush to help people in trouble. In this game, he retains his speedy properties during the day. However, he will turn into a hulking grey beast known as a werehog at night. Chip Chip is a little red flying mouse Sonic befriended after his fall to earth. He lost his memory because Sonic fell on him! As a result, the mouse doesn't even know his own name. He is tentatively named Chip due to his love for chocolate chip sundaes. A running gag in this game has Chip offer chocolate to various people he meets. Miles "Tails" Prower Tails is Sonic's tiny two tailed flying fox friend. He is very technologically capable and will be flying Sonic around the world on his Tornado-1 biplane. Tails maintains a purely support role, therefore you won't be playing as him. Amy Rose She is Sonic's self-proclaimed love interest. Amy just won't stop chasing Sonic, trying to get him to marry her. Of course, Sonic is very keen to avoid her as much as possible. Consider her to be the equivalent of Moneypenny in this game. Professor Pickle Professor Pickle is a scientist who has done research on the Gaia Manuscripts, which are behind the current disaster affecting the world. He was kidnapped by Dr. Eggman because he knew too much before he was rescued by Sonic and company. From then on, he will be giving you new objectives as you progress through the game. Oh, and this is definitely a stereotypical Englishman since he loves cucumber sandwiches. Dr. Eggman Dr. Eggman (aka. Dr. Ivo Robotnik) is an evil genius bent on taking over the world, establishing a country known as Eggmanland. He has an IQ of 300 and has a large army of robots, many named with the word "Egg" as a prefix. --------------- 3. Basics --------------- [SU3] Sonic Unleashed can be played with 3 types of controllers: The Wii Remote with the Nunchuck attachment, the Classic Controller and the GameCube controller. This guide assumes that you will be using the first type of controller above since I believe that the control scheme is the most fun and exciting. Wii Remote and Nunchuck control scheme Control Stick: Use the Control Stick to move Sonic about, just like any platforming game. A button: Press the A button to jump and select items on menus. B button: Press and hold the B button while running in the daytime to allow Sonic to Quick Step left and right on tilting the Control Stick to the left and right. During the night werehog levels, press and hold the B button to allow Sonic grab various objects. The B button is also used to leave menus. C button: Press the C button during the night levels to enter the Unleashed Mode, in which Sonic becomes much more powerful for a short time. Z button: During the day levels, press the Z button while running to slide. Sliding is used to squeeze under small gaps in the path. Press the Z button while jumping to make Sonic stomp directly down to the ground beneath him. During the night stages, the Z button is used to guard against enemy attacks. Minus button: The minus button is used solely to scroll left on menus. Plus button: Press the button to pause the game or scroll right on menus. *************** Day stages *************** Movement During the day, Sonic retains his normal form. Use the Control Stick to make him run along the levels. As long as you tilt the Wii Remote in a direction and hold it in place, Sonic will move in that direction and accelerate to top speed. In fact, the controls feel a bit like that of a racing game. You won't have Sonic running around in a circle as easily as Mario does! Jumping Press the A button softly to make a quick jump to overcome short obstacles. If you press and hold the A button a bit, Sonic will perform a higher spin jump which can be used to kill enemies. Drifting You will find many sharp turns in the day stages. To get around them, press and hold the Z button as you tilt the Control Stick to the forward right or forward left direction depending on the direction of the turn. Sonic will drift as quickly as possible around the turn. It is recommended that you only let go of the Z button when Sonic is facing the desired way. In addition, I suggest that you start drifting for a while before you even reach the turn since Sonic will continue in the direction he is initially facing for a while. If you wait too long before you start drifting, Sonic will often scrape the sides of the curve he is attempting to go around. This can prove fatal in certain levels late in the game where there are no guard rails of any kind! Drifting also serves to fill Sonic's Boost Gauge, which allows him to perform Sonic Boosts. Sliding There are certain places with a low overhead clearance marked with icons of the Z button. Press and hold the Z button as you approach those places to quickly slide down them. Stomping Press the Z button while Sonic is jumping to stomp down to the ground. This can be used to smash through certain obstacles to reach a lower area. Stomping can also be used to quickly land on boosters when you are in a hurry. Sonic Boost During day stages, you will be shown the number of rings you have on the bottom left corner of the screen. Beneath the number is a gauge with a number of rectangles. That gauge is a Boost Gauge. The Boost Gauge can be filled by collecting rings, drifting and killing enemies. Sonic can perform a Sonic Boost for each bright filled rectangle on the Gauge to rush forward in a sudden burst of speed for a few seconds. To do that, simply swing the Wii Remote forward. Booster works both on the ground and in the air. In addition, this move can be used to kill enemies and smash through certain obstacles. Be careful while Boosting since it's harder to turn or drift Sonic during that duration, although you can still Quick Step with ease. Lightspeed dash Sonic holds an affinity with rings. Whenever you run into a straight line of rings, swing the Wii Remote forward to have Sonic whoosh along the rings. Lightspeed dashes allows Sonic to reach places that he normally cannot reach (such as when there is a line of rings across a pit that's too large to jump across). Homing attack While Sonic is airborne, he can lock into nearby enemies or certain interactive objects (see below). The target is marked by a red reticule. Swing the Wii Remote forward when you have acquired a target to perform a homing attack on it. Sonic will surge forward and ram into the target. Whenever Sonic hits an enemy using this move, he'll bounce upwards after impact, possibly acquiring the next target while doing so. There are many places where enemies are arranged so that Sonic can perform homing attacks on several enemies at once. Shortcuts are often reached by this method, so keep your eyes peeled. Wall jumping Parts of the Day Stages are side scrolling in nature (I will refer to them as 2D sections in this guide). Sonic may come across some walls that he can jump off. To perform a wall jump, jump towards the wall and tilt the Control Stick in the direction of the wall. Press the A button once he comes in contact with the wall to bounce off it to a higher height. If there are two walls in parallel, Sonic can go all the way up. Interactive objects Boosters are red and black panels on the ground. Stepping on a booster causes Sonic to rush forward with a sudden burst of speed in the direction indicated. Ramps work in a similar way as Boosters but they serve to send Sonic skyward. Speed rings are giant hoops in the air that causes Sonic to surge forward when jumped through. Red speed rings send Sonic in a straight line along the direction it is facing while rainbow coloured rings send Sonic whooshing along a predetermined path. Grind rails and sliders are ride and forget items. Sonic will automatically move on using them when you jump or grab onto them. Note that Sonic can use his Sonic Boost while grinding. Button prompts Sometimes you may be prompted to press the A, B or Z buttons as indicated on screen. Doing so allows Sonic to perform a specific action that may send him to a shortcut or is simply required him to progress. You should have ample time to press the buttons, so don't worry when they pop up. Health system and levelling up Sonic's health during the day stages is represented by the number of rings he has on him. As long as you have even one ring on Sonic, you can survive a hit from the enemies. Enemies in this game take specific number of rings off Sonic when they hit him, rather than all of them no matter how many rings you have. If you do get killed, you lose a life and restart on a predetermined point depending on how far you have progressed through the level. Collecting rings levels Sonic up. You level up once for every 30 rings you have on hand for three levels. Levelling up increases Sonic's maximum speed and the number of rectangles of his Boost Gauge. A fully levelled up Sonic can store up to 6 Sonic Boosts at once. Ranking system (and how to get the S rank): Day Stages in which the objective is to solely get to the goal rings are ranked in this game. Your ranking is solely based on how fast you beat the level. In fact, the time required to get the S rank, the highest rank, is displayed on the upper left corner of the screen. To give an idea of how hard it is to get the S rank, I will tell you about my experiences when playing through this game. Even if you know the stage quite well and know how to use most of the shortcuts, you'd still finish the stage with an S rank with fewer than 20 seconds to spare. My advice is to learn those day stages inside out, taking note of all shortcuts, memorise the positions of the enemies and use the Sonic Boost whenever it is safe to do so. *************** Night stages *************** Movement Thanks to Dr. Eggman's machine, Sonic will transform into a dark furry beast known as a werehog at night. Use the Control Stick to move Sonic around in this case. The controls are much smoother than it is in day time. In addition, Sonic can dash if you quickly tap the Control Stick in the desired direction twice before you hold it in place. Note that Sonic's motions are much coarser compared while dashing. Jumping Press the A button once to make Sonic jump. Press the A button while Sonic is airborne to do a double jump. The double jump can be performed even if you have just jumped from a pole. If Sonic jumps while dashing, he can jump further than normal. Climbing As a werehog, Sonic has arms which stretch out to great lengths. In the night stages, a number of poles and ledges can be grabbed on to. Those things can be recognised by their distinctive colour. Get close or jump close to the pole or ledge and Sonic will lock onto it. Press and hold the B button at that moment and Sonic will stretch out his arm and grab onto it. Sonic will hold on as long as the B button is held down. To climb up a pole, shake the Wii Remote and Nunchuck up and down alternately, just like how people climb up poles in real life. To slide down a pole, release the B button. Move the Control Stick left and right to change the direction Sonic is facing. Hold down the B button again to if you want to stop sliding down. Now, if you want to jump off a pole, press the A button. Sonic will jump in the direction his back is facing. When you have grabbed onto a ledge, tilt the Control Stick in the direction of the surface to pull Sonic up. There are also situations where you can move Sonic left and right while holding onto the bar. Tilt the Control Stick in the desired direction if you want to do that. Swinging Night stages feature a number of items you can swing along on. They include horizontal poles, squares with a tiny piece of wood sticking out (referred to as squares in this guide) and even Dark Bats. You grab onto them the same way you grab onto the poles, but you will be expected to jump at them most of the time. While you have grabbed onto a horizontal pole or Dark Bat, swing the Wii Remote left periodically to have Sonic swing back and fought along to gain momentum. Release the B button when Sonic has swung in the desired direction to make him leap there. You can use this technique to move along multiple horizontal poles and Dark Bats. Please note that you may have to double jump at times to avoid undershooting the mark (and sometimes falling to your death). The squares work differently from the other two: Sonic will make 360 degree spins on it! Twirl the Control Stick to gather momentum and tilt the Control Stick in the direction you want to jump at. Release the B button and Sonic will literally twirl in that direction. Combat This is the bit I like the most about the Night Stages. Sonic the Werehog uses a hack and slash combat system to fight his foes. You swing both the Wii Remote and Nunchuck to attack: The Nunchuck corresponds to Sonic's left arm and the Control Stick corresponds to the right arm. Sonic can score combos if you swing the Wii Remote and Nunchuck alternately. At first, Sonic can perform 3 hit combos in this manner. But once he's gained a Combo Power Up, he can perform up to 5 hit combos. It is important that you score combos in combat since this increases the amount of Gaia Force received after the enemies are killed. (See the levelling up subsection for more details) Finishing moves can be made for Sonic's third to fifth hit if you swing both the Wii Remote and Nunchuck at the same time. Those moves tend to deal much more damage than normal hits and are crucial when fighting large groups of enemies of big tough ones like the Big Mother and Titan. Sonic can grab objects and use it against his enemies if you press and hold down the B button when facing the object. When you have grabbed the object, turn to face the enemy and swing the Wii Remote to throw it at him. Most enemies can only be grabbed when they are dazed, but some can be grabbed at any time. Use this to your advantage. Finally, Sonic can choose to guard against enemy attacks if you press and hold down the Z button. However, I found guarding to be entirely optional. Health system and Unleashed Gauge Sonic's health is represented by a green health bar on the bottom left corner of the screen. If you take damage, Sonic can recover health by collecting rings or by defeating certain enemies like Dark Bat Snipers. If Sonic's health is depleted, he loses a life and continues on the same spot where he died. Sonic accumulates power within by defeating most enemies and breaking most fragile items like pots and vases. That power is represented by the blue Unleashed Gauge under the health bar. As long as the Unleashed Gauge is not empty, you can enter Unleashed Mode by pressing the C button. Sonic glows brightly and his attacks greatly increase in power. Unleashed Mode lasts until the power is completely depleted. Both the health bar and Unleashed Gauge increase in size as Sonic levels up (up to four increments each) as he levels up. Item capsules Throughout the night stages you will find various item capsules that either give you Unleashed power (blue colour) or Gaia Force (red colour). The latter grants Sonic some kind of experience point upon beating the level. Item capsules are hidden all around the level so pay close attention. Levelling up Sonic the Werehog levels up by collecting Dark Gaia force during the night levels. The amount collected is added to his total once he completes the level. Sonic gains new skills and increases his health, Unleashed gauge and attack power by levelling up. A total of 72000 Gaia Force is required to max out Sonic, so try finding as many item capsules as possible when you play through the levels. Any item capsule with Dark Gaia that has been collected will be replaced by one with Unleashed power the next time you play the level. Ranking system Upon completing a level, you are judged by 3 things: The time taken to complete the level, the amount of Gaia Force collected and the number of rings collected in the level. Your objectives are to beat the level within a certain amount of time and collect the required quantity of the latter two items. You get a B rank for fulfilling any one objective, an A rank for fulfilling any two objectives and an S rank for fulfilling all three objectives. It is much easier to get an S rank in night stages. If you know what you are doing, you can often get the S rank with more than a minute to spare. In addition, any item capsule that you collect that had Gaia Force in the previous run will be replaced by one with Unleashed power in any subsequent runs. Therefore your Gaia Force requirements will drop accordingly and you won't have to waste as much time getting out of your way to find those item capsules. ***************** Game progression ***************** Setting Sonic Unleashed is a game that will take Sonic around the world. Sonic gains the ability to travel to various locations around the world once he meets Tails, owner of the Tornado-1 biplane. You will be shown a world map when that happens. Use the Control Stick to roll the globe around to find various places that can be selected by your pointer. Press A when the cursor hovers over the place and a menu will appear beneath the name of the place you have just selected. The three options are Village, Stage and Gaia Gate. Selecting Village takes you to a town, city or village on that continent so that you can chat with the locals. Selecting Stage brings up a menu with all the available levels that can currently be played on that continent. You will also be shown the total number of medals that are awarded in that level and the number you have collected so far. Selecting the Gaia Gate takes you to the temple of that continent where you can unlock levels and other goodies. There are 7 continents in the world and they are numbered as follows: 1st continent: Apotos and Mazuri 2nd continent: Spagonia 3rd continent: Chun-nan 4th continent: Holoska 5th continent: Shamar 6th continent: Adabat 7th continent: Eggmanland The world starts off being shattered into many fragments, exposing the core. As Sonic beats the bosses of each continent (and restores a Chaos Emerald each time), the pieces will be reintegrated into the planet one by one and can be clearly seen as you rotate the world around. Lives in the game The number of lives Sonic starts each level with is fixed. No extra lives can be obtained during the levels and you must make do with the amount you start with. Sonic can collect 1-Ups found in Gaia Gates around the world to increase the number of lives he starts with. The more lives you have, the more reckless you can afford to be. Medals You will be awarded Medals by completing levels - Moon Medals for completing day levels and Sun Medals for completing night levels. There are a total of 71 Moon Medals and 103 Sun Medals in this game, thus implying that there are more night levels than day levels. Levels are also divided into ranked levels and missions. Ranked levels require Sonic to solely get to the goal ring. You get a rank depending on how well you perform and the number of medals (up to 3) are awarded accordingly. You get one medal for a B rank, two medals for an A rank and three medals for an S rank. You get nothing if you get a C rank, the worst rank of them all. Missions require Sonic to perform various tasks like collecting a certain number of rings, avoid breaking anything along the way, avoid taking any damage, reach the goal ring within a time limit and so on. Each mission rewards Sonic with a medal as long as you beat it. Boss Battles are also ranked, but you can only get either an S rank or a C rank. Rankings are completely time based and you get a medal for an S rank and nothing for a C rank. Medals aren't needed to beat the game, although you will need to use them to unlock the doors within the Gaia Gates of the world. Talking to people Sonic can enter towns to talk to people. Select the option Village when you click on a continent to do so. You will be shown an overhead view of the village with several places you can select. Selecting a place takes you there where you will automatically hear what the locals there have to say. The conversations are text based, so press the A button to scroll through what they say. You will be required to talk to people at various stages in the game to progress. Any new places of interest will be marked by the word "New". Eventually you will be able to switch between night and day on all continents. It is recommended that you talk to everyone again at both times of the day when that happens. This is because certain people will give you secret soundtracks as gifts, sometimes even a secret level. Gaia Gates Gaia Gates are temples scattered around the world with which you can unlock levels. There are usually three doors at the opposite end of the temple from the entrance. (The only exceptions are Apotos and Mazuri where they have the three doors shared between them) The sun door is used to gain access to the day levels, the moon door is used to enter the night levels and the star door is used to reach the boss battle. The three doors are unlocked by the Sun, Moon and Planet Tablets respectively. The Sun and Moon Tablets are obtained from the people around the world while the Planet Tablets are initially in pieces. You must gather all fragments before you bring it to certain people (usually old men) who can put the tablet back together for you. Gaia Gates also feature a number of doors that require a certain number of Sun and Moon Medals to open. Those doors lead to special areas within the temple where you can find secret items, 1-Ups which increases the number of lives you start with in each level and keys to Secret Missions. Therefore it is important that you note down the requirements for each door so you can come back when you have collected enough medals. Secret items Throughout all levels you will find special item capsules with yellow question marks inside. Those capsules store secret items which are added to the Extras section in the game. Secret items can either be concept art, soundtracks, movies seen in the game and documents that give you various tips. Secret items are everywhere; some are in plain sight, others require you to go out of your way to find them while some appear in absolutely unpredictable places! To access the Extras menu, press the Plus button on the World Map. Secret Missions Besides the levels that you are given, you can unlock Secret Missions by finding their keys. All Secret Missions award you with one medal each. There are over 20 Secret Missions in the game. You can find out how many Secret Missions you haven't beaten by checking your game progression in each continent after you have beaten the boss there. To enter the progression menu, press the Minus button on the World Map (or the Plus button twice, it's a cycle). Select the continent you wish to check up on and look for any rows with question marks on them. Those rows indicate Secret Missions. ********************** How to use this guide ********************** Sections II to IV of this guide are the walkthroughs for each level and village. The level walkthroughs consist of a header showing the title of the level. Underneath the header you will find a brief description of the level; Whether it is a day or night level, what you get by beating the level, the time you need to complete the level in order to gain the highest rank if the mission is ranked. If the mission is ranked, I will also tell you the number of rings you should collect if it takes place at night. If the level requires Sonic to perform a certain task, you will get to see the time limit of that level instead, as well as the specific objective of that level. I will also list the secret items that can be found in that level, if any. Beneath all that is the main part of the walkthrough, so enjoy. ---------------------- 4. Werehog techniques ---------------------- [SU4] It cannot be denied that the most love-or-hate feature of the game is the night levels. But still, I am one of those who like this bit of the game since I enjoy hacking and slashing. Sonic the Werehog is much more complicated than Sonic the Hedgehog in the sense that he cannot speed through most enemies and obstacles and has to solve some puzzles in order to advance. Fighting is a big part of the night stages and this chapter will focus on that. ------------------ Experience system ------------------ As a werehog, Sonic will gain experience in the form of Gaia Force. Gaia Force is obtained by defeating enemies and picking up certain item capsules. You'll know when you have found Gaia Force when you see Sonic absorbing some red orbs. The Gaia Force collected in a level is added to your total upon completion of the level. It is important that you score reasonably long combos on enemies to maximise the amount of Gaia Force gained from your kills. As Sonic gains Gaia Force, he will gain new abilities and improve his attack power, lengthen his health bar and Unleashed gauge. Sonic's health, Unleashed gauge and attack power starts at level 1 and can be raised to level 5 when all is said and done. It takes a total of 72000 Gaia Force to max out Sonic. ----------------- Grabbing enemies ----------------- Besides throwing crates at the enemies, Sonic can also grab most enemies and throw them at others to deal damage. Most enemies must be stunned before you can pick one up. However, enemies like Dark Frights (bouncing spherical enemies), Spikes (bombs) and Dark Masters (magicians wearing pointed hats) can be directly grabbed at will. Whenever you see those enemies, try your best to grab one so you can throw them at the others or use the Beatdown special attack. Don't try the latter on the bombs though! ---------------- Special attacks ---------------- What I like about Sonic the Werehog are his fighting tricks. Sonic has a large arsenal of attacks that can deal heavy damage to enemies. Sonic starts with the Were-hammer and will learn new tricks as he gains Gaia Force. It takes 30000 Gaia Force to learn all of the attacks. Every time you learn a new attack, Sonic will unlock a special night mission in Apotos where he can try out his new move. Most special attacks are triggered by swinging the Wii Remote and Nunchuck at the same time after you have performed a certain number of standard attacks in a row using both your left and right claws (referred to as L-R combos in this game, since you have to swing both claws alternately). The best way to perform that special attack gesture is by swinging the Wii Remote and Nunchuck towards each other at the same time. (To be precise, swing the Wii Remote to the left while swinging the Nunchuck to the right) You need not complain how "unresponsive" (which is a pretty lame complaint used against Wii detractors on internet forums these days) the controls are this way! Here is the list of all special attacks. During Unleashed Mode, all attacks gain different names, although they basically do the same thing. Were-Hammer Sonic will perform a ground slam that deals a small amount of damage to his enemies around him, scattering them. The Were-Hammer is performed by simply swinging both the Wii Remote and Nunchuck at the same time. Were-Claw (1000 Gaia Force) Sonic lunges at his enemies, dazing any that he hits, allowing you to grab them with ease. To perform the Were-Wallop, simply swing the Wii Remote and Nunchuck while he's dashing. Were-Wallop (7500 Gaia Force) Sonic uppercuts the enemies in front of him, sending them flying. This is one of those finishing moves that can be performed by Sonic after he's made a two or three hit left-right combo. To use this move, you should start by swinging the Wii Remote and Nunchuck alternately for a total of two or three swings before you quickly swing both controllers at the same time. Beatdown (12500 Gaia Force) Having grabbed an enemy, Sonic will swing him back and forth, pounding him onto the ground several times dealing area damage to the enemies that are directly in front of or behind him. You can perform this move by swinging both the Wii Remote and Nunchuck having grabbed an enemy. While Sonic is pounding the ground with the enemy, you can use the Control Stick to turn him around to hit enemies coming from different directions. Earthshaker (30000 Gaia Force) The Earthshaker is the most powerful attack of them all. Sonic will pound the ground with his claws repeatedly dealing massive area damage to everything close around him. This move is quite hard to pull off though, Sonic has to swing the Wii Remote and Nunchuck simultaneously after he has performed a four hit left-right combo (Swinging the Wii Remote and Nunchuck alternately for a total of four swings). This move serves to take large enemies or large groups of enemies out fast. ----------------- Attack sequences ----------------- Having played through the Werehog levels for a while, I've found some effective ways to sequence your attacks to deal maximum damage to as many enemies at once. Were-claw + Grab + Beatdown Dash into the crowd of enemies and use the Were-Claw. Sonic will plough through the crowd and stun most, if not all of them. Quickly grab one and beat them down! You shouldn't worry about being interrupted by anyone since they are all stunned! Were-Hammer + Earthshaker The Earthshaker is a powerful move, but you'll often encounter difficulties in executing the move due to the fact that you need to do a 4 hit L-R combo before you can use it. Very often enemies will hit you in the middle of the combo; even a weak hit is enough to break the chain. It also takes a short delay before Sonic starts pounding the ground, making him vulnerable during that delay. By using the Were-Hammer first, the surge of enemies will be scattered for a short moment. You can now slash at thin air four times before the enemies get back up and close again. Sonic should have started pounding on the ground by the time the enemies are close, giving them lots of pain in the process. ----------------- Enemies at night ----------------- Sonic doesn't need much strategy to kill enemies during the day. It is at night when things get a little more complicated. All enemies have their own yellow health bar and will die once the bar is emptied. All enemies leave behind red Gaia Force which will be readily absorbed by Sonic upon their defeat. Sonic also absorbs blue Unleashed power upon defeating the enemies below unless stated otherwise. Most enemies also come in two colours; the red variant is tougher and deals more damage than the other variant. Nightmare These are the standard foot soldiers of Dark Gaia which look like dark dinosaurs. They mainly attack by punching and lunging at you. Simple hack and slashing should be enough even for large groups of these enemies. Deep Nightmare Deep Nightmares are bigger, tougher versions of Nightmares. Their attacks are similar to those of ordinary Nightmares but they are a bit smarter. These guys know how to block your attacks and will often try to jump away from you when cornered. Area attacks are recommended against large groups of these guys. Dark Fright I don't know what to make of these bouncy spherical enemies, but these things often appear in large groups. Dark Frights can be easily grabbed, allowing you to throw them back at the other enemies or simply deal some heavy area damage through the Beatdown move. Killer Bee Killer Bees are the most annoying enemies at night. They fly around so quickly and sting you every now and then. Since it's hard to slash them in the air, I recommend throwing an object or enemy at them to take them out. Yellow ones will be killed in one hit while red ones take two hits. If those bees are bunched closely together, you might be able to hurt several at once. Little Rex These cute little pups love to bark and chase you around the place. Their bites deal very little damage each although several can whittle your life down quickly. They aren't hard to chase down and kill though. Dark Bat Deep blue coloured Dark Bats are one of few harmless enemies in the night levels. Jump at one to lock on to it. Press and hold the B button at this point and Sonic will stretch out his arms and grab the bat. You can therefore swing back and forth by swinging the Wii Remote to the left repeatedly to build momentum, just like any horizontal pole. Release the B button once Sonic has swung to the direction you intend him to go to leap in that direction. You may have to swing along a number of Dark Bats to reach a new area. Some Dark Bats tend to move to and fro in a certain pattern. In that case wait until the bat has flown near your destination before you release the B button. Dark Bat Sniper Deep pink Dark Bats are a menace. They fire some pink projectile at Sonic from a distance. However, they are so weak that one jumping slash is usually enough to kill one. Dark Bat Snipers are one of few enemies that can be killed by Sonic to regain health. Thunder Bat Green Dark Bats fire small bolts of lightning at Sonic. If Sonic gets hit, he will be momentarily dazed. Swing the Wii Remote and Nunchuck up and down alternately to snap out of it. Be careful not to strike the Thunder Bat while it is discharging, or you will be dazed! Just like the Dark Bat Sniper, Thunder Bats die in one hit and will give you health when they die. Spike Spikes are bombs which can be grabbed and thrown at other enemies. I suggest you always quickly grab them when they appear since an unattended Spike will slowly swell up and explode in your face! Dark Master These are evil magicians that attack by hitting you with their wands. They warp all around the place as well. But still, these guys don't need to be dazed in order for you to grab them. It's time for a Beatdown or toss when that happens. Dark Masters (as well as the two other variants) are generous enough to return some health to you when they are killed. Fire Master Fire Masters are Dark Masters in red suits. They always appear on fire and will attempt to charge at Sonic. A Fire Master is invincible while on fire, so find a water barrel and throw one at him. This will put out his flames and daze him momentarily, leaving him at your mercy. Fire Masters are often stupid enough to charge at you when you are holding a water barrel, causing their own flames to be put out. Lightning Master These green Dark Masters attack by firing shots of lightning at you. Just like those of the Thunder Bats, the lightning will daze Sonic on impact. The strategies against the Dark Master apply when fighting these foes. If there is ever a water barrel nearby, throw it at this enemy. The Lightning Master will be short circuited and die instantly! Titan These are the giant club wielding hitmen of Dark Gaia. The stage music will always change when one of these guys appear. It is at this point you should enter Unleashed Mode. A Titan either slams his club hard on whatever's in front of him or he will swing it around 360 degrees. The best strategy is to run behind him before you start your combo, then you only have to worry about his latter attack. Whenever Sonic is in Unleashed Mode, a four hit combo and an Earthshaker is enough to take out a blue Titan, although a few more normal hits may be needed for a red Titan. Titans pack a punch, but will return quite a bit of health to Sonic once they are defeated. Big Mother These big enemies literally start trouble from their mouths. Big Mothers are giant stag beetle like enemies which spit out enemies like Little Rexes every now and then. You'd better enter Unleashed Mode and take them out quickly using the Earthshaker quickly. Fortunately, the Big Mother doesn't deal too much damage herself. Her other attack is a shockwave that can be easily anticipated. -------------------------- Gaming the ranking system -------------------------- Every time you complete a main night level, you are given a rank based on the time taken to complete the level, the number of rings you have collected and the amount of Gaia Force collected. You get an S rank if you fulfil all three objectives, A for two, B for one and C for none. As long as you explore each level thoroughly, you should have found all the item capsules that contain Gaia Force as well as nearly all the rings. As a result, you can take an hour to beat the level and still get an A on your first try! Once all those item capsules with Gaia Force are collected, they will be replaced by ones with Unleashed power the next time you replay the level. The Gaia Force requirements for the S rank will hence be lowered accordingly. That way you don't have to waste time going out of your way to find those capsules again. Just rush through the levels, collecting all the rings and defeating all enemies you find. That way you should beat the level with plenty of time to spare and be awarded an S rank. --------------- 5. Game layout --------------- [SU5] In this section, I will show you the structure of the game, showing you all the levels that are present in the game by continent. Whenever you arrive at a new continent, you get to play either the day levels or night levels first. It all depends on whether you have received the Sun or Moon Tablet of that continent first. In all but the final continent, the levels are unlocked by entering the Gaia Gate of that continent and opening the appropriate door: Sun Door for the day levels, Moon Door for night levels and the Star Door for the boss battles. When you are given the day levels, you have to beat a main stage, followed by several special missions with particular objectives. It's just like Sonic and the Secret Rings. Most of those missions take place in levels which are variations of the main stage. Once you have beaten all the levels, you will be awarded with a fragment of the Planet Tablet of that continent. If you are given the night levels, you have to beat a sequence of between 3 and 5 acts, depending on which continent you are on. Once you have beaten them all, you will be given another fragment of the Planet Tablet. Most boss stages (with the exception of 2 continents) are unlocked by combining the two fragments of the Planet Tablet. You will have to visit the local area of that continent and find a person, typically an old man who can fix it up for you. In addition to the levels you are handed, you can unlock Secret Missions by finding their keys, most of them hidden in the Gaia Gates around the world. A small number are unlocked by collecting a certain number of secret items. It should be noted that a considerable number of daytime Secret Missions have entirely new level layouts. Those missions can more or less be considered main day stages (just like Acts 2 to 4), greatly mitigating the imbalance between day and Werehog. Each level is marked by certain letters to show the type of levels that they are. The key is given below. T: Tutorial L: Main level M: Mission S: Secret Mission U: Missions that offer a completely new level layout B: Boss battle ********************** Apotos: Windmill Isle ********************** ===DAYTIME=== T: Use jumps to reach the goal ring T: Use the Sonic Drift on turns T: Chain homing attacks together T: Blast off with Sonic Boost T: Slip under obstacles by sliding T: Dodge on a dime with quick step L: Apotos Day Stage 1 L: Apotos Day Stage 2 M: Gather rings at top speed M: Reach the goal unscathed S: Gather rings at top speed S: Time attack! Race for the goal! ===NIGHT=== T: Dash and jump T: Use those arms to get acrobatic T: Rack up an attack combo T: Grab something, then throw T: Let fly the Were-Hammer L: Moonlit town L: Moonsoaked alleys L: Hill beneath starry skies T: Let 'em have it with Beatdown T: Preemptive strike! Were-claw! T: Take flight with Were-Wallop T: Unleash the ultimate Earthshaker! T: Be unstoppable in Unleashed mode T: Swing along an even bigger combo ************************* Mazuri: Savannah Citadel ************************* ===BOSS=== B: Egg Beetle (Daytime) ******************* Holoska: Cool Edge ******************* ===DAYTIME=== T: Dive bomb the enemy with a stomp L: Holoska Day Stage M: Gather rings at top speed M: Don't break anything along the way M: Time attack! Race for the goal! S: Time attack! Race for the goal! S: Gather rings at top speed ===NIGHT=== L: The aurora snowfields L: The ice floe L: The temple of ice S: Battle Royale! Take on all comers! S: Break nothing en route to the goal ===BOSS=== B: Dark Moray (Night) ********************** Spagonia: Rooftop Run ********************** ===DAYTIME=== L: Spagonia Day Stage M: Gather rings at top speed T: Use the wall jump to get through M: Reach the goal unscathed SU: Time attack! Race for the goal! SU: Gather rings at top speed ===NIGHT=== L: Alleys of Spagonia L: Jet black back streets L: The great aqueduct S: Special mission! Find the treasure! S: Break nothing en route to the goal ===BOSS=== B: Egg Devil Ray (Daytime) ********************** Chun-nan: Dragon Road ********************** ===DAYTIME=== L: Chun-nan Day Stage M: Gather rings at top speed M: Don't break anything along the way MU: Reach the goal unscathed SU: Gather rings at top speed S: Time attack! Race for the goal! SU: Time attack! Race for the goal! ===NIGHT=== L: The floating shrine L: Rising dragon falls L: Path to darkness S: Reach the goal without getting hit S: Battle Royale! Take on all comers! ===BOSS=== B: Dark Gaia Phoenix (Night) ******************* Shamar: Arid Sands ******************* ===DAYTIME=== L: Shamar Day Stage T: Land a lightspeed dash M: Gather rings at top speed M: Don't break anything along the way MU: Gather rings at top speed SU: Gather rings at top speed SU: Time attack! Race for the goal! ===NIGHT=== L: The city of sand L: Scorched rock L: Valley of spirits L: Altar of oblivion S: Special mission! Find the treasure! S: Break nothing en route to the goal ===BOSS=== B: Dark Guardian (Night) *********************** Adabat: Jungle Joyride *********************** ===DAYTIME=== L: Adabat Day Stage M: Gather rings at top speed M: Time attack! Race for the goal! M: Gather rings at top speed
SU: Gather rings at top speed SU: Time attack! Race for the goal! SU: Reach the goal unscathed ===NIGHT=== L: Starry night L: Restless coastside L: Deep jungle L: Heavenly ruins S: Battle Royale! Take on all comers! S: Reach the goal without getting hit ===BOSS=== B: Egg Lancer (Daytime) *************** Eggmanland *************** ===DAYTIME=== L: Eggmanland Day Stage M: Gather rings at top speed M: Time attack! Race for the goal! M: Reach the goal unscathed ===NIGHT=== L: Infiltration L: Robot factory L: Beyond the factory L: To zero point L: Dark Gaia Cauldron S: Special mission! Find the treasure! S: Reach the goal ring without getting hit S: Battle Royale! Take on all comers! ===BOSS=== B: Egg Dragoon (Night) B: Dark Gaia (Daytime) +----------------------------------------------------------------------------+ | II. THE WEREHOG HAS LANDED | +----------------------------------------------------------------------------+ Insert the game disc into your Wii and select the game on the Disc Channel on the Wii Menu. Start the game to see the opening movie. If you want to skip it, press the Plus button on the Wii Remote. You now come to the title screen, on which there are two options: Start Game and Options. Select the option "Start Game" and you will be presented with a number of empty save slots. Select one of them and create a new file. You can now use either a Mii or one of the four provided icons (faces of Sonic, Chip, Tails and Amy) to represent your file. You can now start a new game! Having transformed into a werehog, Sonic falls down to earth with a loud bang. He lifts himself off the ground and finds a red mouse lying on the ground next to him. Sonic asks him if he's alright. Seeing Sonic's hideous form, the mouse initially flees in terror, but thanks him when Sonic asks him if he's fine. Sonic introduces himself, and asks this red mouse to do the same. However, the red mouse has lost his memory. The only thing he remembers was some big thing falling from the sky before everything going white. Sonic deduces that he must have fallen on this red flying mouse on his way down. He promises to help him find his memory back. As a result, the two become friends. Meanwhile, dawn arrives. Sonic transforms back to his original blue form. "Huh? You are blue and spiky!" The red flying mouse exclaims, "You are all different, Sonic! Sometimes you are scary, and sometimes you are spiky! How cool is that? All right then, let's go! This is gonna be fun! Adventure, here we come! Let's try to remember actions as we search the town." -------------------------------------- 6. Apotos, the Mediterranean paradise -------------------------------------- [SU6] It's time to start our game. The first few levels are specially designed to help you familiarise with the controls. Your adventure begins in Apotos, a continent resembling the Mediterranean coast. --------------------------------- Use jumps to reach the goal ring --------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use jumps to make your way to the goal ring This mission aims to teach you how to jump. Run forward and jump up the ledges for the goal ring. Easy, isn't it? ----------------------------- Use the Sonic Drift on turns ----------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use Sonic Drifts to breeze through the turns You'll be running through a course with many sharp turns. Press and hold the Z button while you move along the turns. Sonic will drift smoothly around the corners and reach the goal ring. ------------------------------ Chain Homing Attacks together ------------------------------ Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use Homing Attacks to reach the goal ring You are now in the town. Run forward and Sonic will automatically jump up. See the red lock on cursor on the enemy? Swing the Wii Remote forward when you see the cursor and Sonic will perform a homing attack on it. Basically Sonic will quickly charge through the air and crash into the enemy. As soon as you bounce off the first enemy, Sonic will lock onto the next one. Perform another homing attack on that enemy before you land on the ground near the goal ring. --------------------------- Blast off with Sonic Boost --------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use Sonic Boosts to scatter the enemies Run forward, grabbing the rings as you do so. Notice your Boost Gauge filling up. Some enemies will appear ahead. Run in their direction and swing the Wii Remote forwards. Sonic will perform a Sonic Boost and ram right through those enemies and into the goal ring. -------------------------------- Slip under obstacles by sliding -------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use slides to slip through tight spots Run forward to the wall with the short gap underneath. When you see the icon of a Z button on screen, press and hold the Z button while continuing to move forward to slide under the gap to the goal ring. ---------------------------------- Dodge on a dime with a Quick Step ---------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use quick steps to dodge the attacks Run along the path and you'll find enemies blocking the way. Press and hold the B button and tap the control stick to the left or right to quickly move sideways in the desired direction. This allows Sonic to quickly dodge the enemies. Dodge past several sets of enemies for the goal ring. ------------------- Apotos Day Stage 1 ------------------- Level type: Daytime Reward: Up to 3 Moon Medals S rank completion time: 1 min 10 sec Items: Illustration 57, Movie 01, Document 03 This is your first fully fledged daytime level. When the initial countdown has reached one, swing the Wii Remote forwards to give Sonic a quick boost at the start. Start running and collecting as many rings as you can, using as many of those boosters on the ground as possible. You'll eventually run to a boost ramp which leads to a red Speed Ring in midair, followed by a 10 Ring. Run past the next booster to find a long red bumper on the ground. Try and bounce up and use a homing attack on the robot on the high green ledge. Land on the booster and run along this platform, getting the secret item along the way. Land back onto the ground and continue running along through the narrow tunnel. You'll run into a bump at the other end and will get to chain several homing attacks on the robots in the air to reach another 10 Ring. After that you will come to some sharp turns which you have to drift through. Once you have reached the narrow grassy path, get ready for the boost ramp at the far end. Perform a sonic boost just before you land on that ramp so that Sonic can leap through the red speed ring in the air just before the town. If all goes well, Sonic will soar through the air, bouncing past two bumps on the walls, soar through another chain of rings before snatching another secret item. Run forward and get ready to slide under the short gap in the wall ahead. Once you are past that wall, be ready to drift to the right at the next right angle turn. Once you've managed to drift past that corner, it's just a long straight path to the goal ring. It does not matter which path you take, just run forward, using Sonic Boosts to plow through the obstacles to reach your goal. Speed runners should always take the lower path. If you take the upper path, you can find a secret item. For those people who are after the S rank, you will have to use Sonic Boosts much more frequently along the entire course. **************** Important scene **************** Sonic and the red mouse walk through the town. Sonic and the mouse chat about his transformation and the depleted Chaos Emeralds. But then, the mouse gets attracted by a chocolate sundae being prepared. This chocolate chip sundae is the pride of the city, it seems. The mouse and Sonic buy sundaes and contemplates talking to the people in town to see if anyone knows the mouse's real name. Meanwhile, Sonic will tentatively call the mouse Chip, since he loved that sundae so much! ------------------- Apotos town centre ------------------- Exploring in the world of Sonic Unleashed is very simple, just point and click at the part of town you want to go and you'll immediately trigger a text based conversation with the locals. There are 4 places you can visit in this Mediterranean town: Flower Street, Bell Square, Café Terrace and Windmill Coast Street. Here I will write out what the locals have to say about you. Flower Street: Alexis, a man in a white and red striped shirt says, "Oh, hello. Say, did you feel the tremor? Good thing my house is okay. Since the earthquake, the whole town has turned upside down. Hm? Do I know anything about you? Only that I've never seen you before. Sorry, all I know is that I don't know you. I cannot help you, but... I'd bet the priest can! He knows everything! Though he has been preoccupied lately, something's on his mind. Maybe you can help him out too!" Bell Square: There are two locals here. Lambros, a man sporting a tan with a white and brown striped shirt says, "Never seen your mugs around here before. Are you travellers? Huh? Do I know this little fellow? Nah, can't say I do. Don't think we've met before." Eric, a bald old man wearing a blue shirt says, "Me neither." Café Terrance: "Hmm, no one's around, let's head back, Sonic." Windmill Coast Street: You'll find the priest Gergorios here. It's obvious that he's a member of the Orthodox Christian Church. "Hello, good pilgrims. What brings you here? Do I know this fine young gentleman? Scholar that I am, I must admit I do not. My thoughts are filled with the shrine. What is the shrine? It is a sacred place, famous among travellers. Since the great tremor, all manner of strange incidents have occurred. We have fewer tourists, and I fear our town may come to ruin. You have come all this way. May I direct you to the holy shrine?" You have two options: "Sure, which way?" and "Way too busy for that!". Pick the former. "The shrine is on the edge of town. You cannot go deep inside, but enjoy." It's time to enjoy indeed. Click the Sacred Shrine in town to head inside. --------------- Apotos Temple --------------- Just before you enter the shrine, Chip will tell you something. "There is something I forgot to tell you. I came across this when I was walking, so I picked it up. It looks like some kind of medal with a symbol of a blazing sun on it. I really like it myself, but it might be of use, so I want you to have it!" You now have the first continent's Sun Tablet. This shrine acts as a Gaia Gate, which is a mini hub leading to various levels in the game. There are 5 doors here, 4 of them are locked. 3 of those doors require you to have a certain number of Sun Medals and Moon Medals before you can open them. Here are the requirements for the 3 doors. Door 1: 33 Sun Medals, 26 Moon Medals Door 2: 43 Sun Medals, 45 Moon Medals Door 3: 14 Sun Medals, 14 Moon Medals Run up the stairs over to the only door that's glowing. Press B to open it and enter the next level. ------------------- Apotos Day Stage 2 ------------------- Level type: Daytime Reward: Up to 3 Moon Medals S rank completion time: 3 min 50 sec Items: Illustration 04, Document 17, Document 20, Illustration 32 Have a quick boost as you start and run along the streets to reach the coastal road. You'll then reach a short tunnel. Perform a homing attack on the robot at the other end to get a boost up to the ledge above. Run onto the bumper to reach the high road. Run past the first chain of rings for a secret item. After that, get ready to drift to the left as you run into the second chain. Once you have turned left, you can bounce off the bumper there and jump onto the blue ledge. Jump through the speed ring to get another 20 Ring before landing on the ground. Keep going and you'll reach a 2D part of the level. Go right and jump up the ledges, using the springs to help you. Get past the first loop de loop and leap onto the rails in the air. Once you have returned to the ground, get ready to slide beneath two low walls. Jump up when you see the next set of robots and chain some homing attacks won them to reach the grind rail above. Sonic will make another loop de loop on the rails. Use the homing attack on the next set of enemies before you reach the windmill. Use the booster to run quickly along the path around the windmill before leaping up from the boost ramp. While Sonic is in the air, you will be prompted to press the A and B buttons on the Wii Remote in a certain sequence. If you press the buttons correctly, Sonic will get to jump onto an extra high ledge with even more rings. Grab the secret item and whoosh through the two speed rings in the air, picking up the 20 Ring in the process. The following path is guarded by a line of robots. Sonic Boost through them quickly! Run through the next coastal road to reach another urban area. Quickly drift left onto the next booster and try to bounce off the next spring. Use homing attacks on the robots to reach the next speed ring to make things go faster. Follow the next path and you will get a choice of taking either a high or low path. Take the low path and run through the boosters until you see a speed ring. Try jumping through it as you soar over the sea to the next urban area. You'll find a secret item just before the narrow path. Run along the path and bounce off the next spring. Use homing attacks on the enemies to reach the high speed ring. You'll run through a high road with vines dangling from above. Get as many rings as possible and prepare to drift left when you reach the buildings, getting the secret item there as well. Continue along the path until you reach the boost ramp. Use it to reach the final part of the level. At this point, you'll face a big robot boss known as the Interceptor. Continue running along the path and watch its steam roller arms. Quick Step out of the way if they are rolling towards you! Eventually you will run into a boost ramp. At this point, the robot will be momentarily in front of you. Use the opportunity to attack it with Sonic Boosts. You should be able to hit it twice before it goes behind you. Continue with your evasive action until you reach the next boost ramp. This time, you should be able to Sonic Boost into it three more times, defeating the Interceptor. Now that the robot is destroyed, it's just a matter of continuing along the path to reach the final island with the goal ring. If you are after the S rank, it will be wise to grab all the rings you can find on the way to charge you your Sonic Boosts. I assume you have used the boost as much as possible beforehand, right? As a rule of a thumb, make sure that fewer than 2 minutes and 20 seconds have elapsed at the final checkpoint. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Rewards: 1 Moon Medal, Tablet Fragment Time limit: 1 min Objective: Collect 100 rings You are starting in the 2D area of the Apotos Day Stage 2. Start by running along the path and collecting any rings you find. Use the homing attack on the second set of robots to reach the grind rail above. Ride the rails, collect the rings and be prepared to slide under the low walls again. Use the next set of robots to reach the next grind rail. Grab the rings, and jump up as you approach the end of the guard rail. Boost sonic through the speed rings for a 10 Ring. After that, run around the windmill. As Sonic soars through the air, press the A and B buttons as indicated on screen to make a jump to the platform high above. The rings there should be more than enough for your goal. Notice that you are awarded a Tablet Fragment with a red gem in addition to the Moon Medal. **************** Important scene **************** Night has fallen. Chip is getting frustrated that no one knows him. Meanwhile, Sonic transforms into his Werehog form! Mr. Monster Guy is back. Chip then spots the depressed ice cream vendor. The vendor is extremely worried that the planet has split apart. Chip tries to cheer him up with a sundae and drops it by accident. Sonic somehow manages to catch the sundae by stretching out his arm, much to Chip's surprise. It's time for the night stages, where Sonic will be playing in his alter ego, Sonic the Werehog! But first, let's talk to the locals in the town centre. ------------------- Apotos town centre ------------------- Flower Street: Alexis says, "Hey, check this out! The ice cream man has been acting weird. Whoa! Speaking of weird, what the heck happened to you? What did you do to yourself?" Bell Square: Lambros says, "Hey, pilgrim! What's the matter? You all right? You look, shorter and stouter than before! Didja eat something funny?" Well, that's a funny way to sugarcoat your shock! Café Terrace: "Hmm, no one's around. Let's head back, Sonic." Windmill Coast Street: Gregorios says, "Hn? I don't believe we've met. What are you doing out this late? We met this afternoon? I think I'd remember a blue hedgehog! Someone who looked like me directed you to the holy shrine? I was just talking about how many unusual guests we get. Eric said he even gave directions today to a yellow fox." Could it be you, Tails? "After Apoto's tremor, tourism's declined and nights are dangerous. Reports of ghosts have not been verified, but you be careful, son." At this point, something new would have happened at the Café Terrace, so let's go back there. Café Terrace: It's Eric. "Hm? You fellas? You two make a big impression. I'd know you anywhere! What do I mean? Well, I had some stranger ask me a favour. And since he was a yellow fox, I figured you knew each other. He told me if I saw a blue hedgehog, I ought to give him this. His description was a bit different, but you gotta be the one he meant." Yup, this guy recognises you, all right. You have obtained the first continent's Moon Tablet. Let's enter the Sacred Shrine again. Notice the door to the right of the one you entered earlier today is now glowing. Open it and head inside for your first Werehog Stage. Notice how the light inside the shrine transforms Sonic back to his original self. -------------- Dash and Jump -------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Get the hang of jumping in Werehog form Run along the path and jump across the spiky balls. If you have trouble, press the A button while in the air to do a double jump. You will then be taught how to dash. Tap the Control Stick in the same direction twice to do so. The final gap is so long that it can only be scaled with a dash jump. Dash towards the gap and jump over it for the goal ring. -------------------------------- Use those arms to get acrobatic -------------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Brave an obstacle course as you learn your moves Turn around the corner at the start and jump towards the bright blue ledge. When you see a target cursor on the ledge, press and hold the B button to grab onto it. Tilt the control stick up to climb up. After that, jump at that horizontal pole and hold down the B button when Sonic locks onto it. Sonic will grab onto the pole. Swing the Wii Remote left and right to swing Sonic about. When he's swung in the direction of the goal ring, release the B button and Sonic will soar over the spiky balls. Finally, jump at the vertical pole beneath the goal ring and press and hold the B button to grab onto it. To make Sonic climb up, swing the Wii Remote and Nunchuck up and down alternatively. Once Sonic's at the desired height, use the control stick to turn him so that his back faces the goal ring. Press the A button to make him jump onto the final ledge for the ring. ------------------------ Rack up an attack combo ------------------------ Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: It's beat-'em up time! Master those combos! You'll be pitted against some enemies known as Nightmares. Run up to one and swing the Wii Remote and Nunchuck alternately to attack with combos. An easy way to combo is to perform the following 4 swings in a row: Swing the Wii Remote to the left, followed by the Nunchuck, swing the Wii Remote to the right, followed by the Nunchuck. Repeat this sequence and you can score long combos. Once you've beaten all the enemies, you'll win this mission. --------------------------- Grab something, then throw --------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Grab 'n' throw to explore and fight better! Walk over to one of those crates and press and hold the B button to grab it. Wait for the first Nightmare to appear and turn to face him. Swing the Wii Remote to throw the crate at him! Repeat this for all the other Nightmares until the force field on the path leading to the right has deactivated. Head there for the goal ring. ------------------------ Let fly the Were-Hammer ------------------------ Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: More beat-'em up! Master the special attack! It's time to fight those Nightmares again. Swing the Wii Remote and Nunchuck at the same time to perform a Were-Hammer, which is some kind of a ground slam. Defeat the enemies as always to complete this mission. --------------- Moonlit town --------------- Level type: Night Reward: Up to 3 Sun Medals Target time: 6 min Rings to be collected: 104 Items: Movie 02, Illustration 59, Illustration 23 At the start, turn around and run around the U-turn for a secret item at the dead end there. After that, run along the starting path and jump up the ledge to the left at the end. You'll be ambushed by 3 Nightmares. Defeat them, grab the 10 Ring and climb up the pole in the alcove. You will find a purple door. To open it, walk up close, press and hold the B button and swing the Wii Remote and Nunchuck upwards at the same time. Go through the door, get the rings and go down the ramp to face 3 spherical enemies. You may have to jump up to hit them. Once the force field is down, continue along the path until you see a path to the left. Follow that narrow path into an alcove with an item capsule inside. Grab the item and jump back down to the main path. Meanwhile, another force field would have been set up on another side of town. To open that field, you must collect 3 purple orbs scattered around the stage. The first one is right in the middle of the path. Follow the raised path to the left marked by the rings to get another item capsule to fill up your Unleashed gauge. You'll then come to a café terrace. Fight off the Nightmares using the crates and jump onto one of the parasols near the blue ledge. Double jump onto the ledge to get another of those purple orbs. Drop down and go under the ledge to find a secret item behind some crates. Next up is a T-junction. Turn left first to find an item capsule with Gaia Force behind those crates before going right. Move along the path and fight 3 spherical enemies known as Dark Frights. Jump up the ledge when you are done and turn left. You then come to an area with a horizontal pole sticking out of one of the buildings. Jump up, grab onto it and swing over to the bright blue ledge. Grab onto that ledge and pull Sonic up. Climb up the next pole you see and jump along the roofs for another secret item. Drop down into the gaps between buildings for a red orb and a 10 ring. Dash through the plant pots for another hidden item capsule. Keep on moving and you will find another door that can be opened. You'll find the third purple orb inside the alcove, allowing you to deactivate the force field. Beyond the force field is the final fight of the game. Defeat the Nightmares and Dark Frights and climb up the pole inside the furthest building for the goal ring. New skill! Were-Claw (1000 Gaia Force) By this point, you should have obtained enough Gaia Force to learn a new skill, the Were-Claw. This attack allows you to lunge at the enemy, making them dizzy, allowing you to grab and throw them around! To use the Were-Claw, swing both the Wii Remote and Nunchuck while dashing at your target. ------------------ Moonsoaked alleys ------------------ Level type: Night Reward: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 168 Items: Illustration 30, Movie 03, Illustration 64, Illustration 66 Run along the path until you reach the door. Smash the plant pots to reveal a green switch, which can be stepped on to open the door. Keep left as you go through the door to find some plant pots. Smash them to find an item capsule with Gaia Force inside. Go right and fight your way past some Nightmares. Run through the street. Bear left and you'll find a small bump on the map which you can jump into. Looks like there is a secret item inside that small house. Go further to be ambushed by 3 Killer Bees. Throw crates at them to defeat them fast. Dash along the path and jump across that wide gap you've seen in one of those training missions. Run through the tunnel to fight some Nightmares and Killer Bees. You'll reach another residential area. Before you go up the steps, follow the low path and go around the corner. Smash the plant pots in one of the corners for an item capsule with Gaia Force. Now, dash up the first flight of steps and double jump in the direction of the building facing you. You should be able to get onto the roof where a secret item can be found. Continue along the path to find a purple door which can be opened for more Gaia Force. The next set of plant pots hides a 20 ring. Once you have dashed to the top, double jump across the wide gap to reach the roof of the next building. Jump up and grab those blue squares to swing Sonic up. Spin the Wii Remote around to swing Sonic and press the A button while tilting the Control Stick up to make him jump up. Grab the square above you before going over to the square to the left. Jump onto the ledge and grab onto the next blue bar. Climb over to the next ledge and drop down there. Open the purple door for Gaia Force before you grab onto the blue ledge to the left. Climb onto the ledge and swing along the horizontal poles to reach the 5 Ring and the next part of the level. Open the purple door for a 20 Ring and jump up onto the ledge to the left of the next chain of rings. Go left and you'll find another secret item in the corner there. Return to the main path and make your way towards a giant square, fighting some Nightmares on the way. Inside the giant square, open the purple door at the base for Gaia Force, then grab onto the blue pole to the left and jump from pole to pole to reach the high ledge. Grab the Gaia Force in the corner and head towards the level. Press and hold the B button while you are standing in front of it and shake the Wii Remote until Sonic pulls the lever. It seems you have activated a lift. Ride it down to the terrace below and fight the Killer Bees and Nightmares. After that, go right and slide down the pole. On the ledge below, head left along the narrow blue path for a secret item in that alcove. Go all the way to the right and slide down the pole. Continue to the right along those narrow blue paths along the wall (grabbing onto some if necessary until you have reached the goal ring). At 2500 Gaia Force, Sonic will gain a Combo Level Up, which allows him to chain together longer combos. -------------------------- Hill beneath starry skies -------------------------- Level type: Night Rewards: Up to 3 Sun Medals, Tablet fragment adorned with a blue jewel Target time: 7 min Rings to be collected: 120 Items: Illustration 26, Illustration 65, Illustration 67 You'll be fighting through a park in this level. Move forward and lean against the hillside to the left to find a secret item behind a low wall. Continue dashing behind the dog statues. Jump up onto the ledge with the crates and smash them for a secret item. After that, go all the way to the right side of the garden and smash the pots behind the dog statues there. One of them holds an Item Capsule. Run up to the steps to trigger an ambush from a group of Nightmares. Destroy them all to move on. You'll find another of those force fields requiring purple orbs to open being set up at the other end of the level. Meanwhile, you are told by Chip that the wall in front of you can be smashed open with punches. Smash the wall to get the 20 Ring side. Head out of the enclosure and enter the next one for one of the purple orbs. Don't forget to get the item capsule to the right of the entrance! The next enclosure to the right houses an item capsule. Grab the capsule and enter the upcoming pavilion for another fight. Defeat the Killer Bees with the crates and move on into the next enclosure. There will be 4 Nightmares inside. Kill them and smash through the next wall. Break all those plant pots for another item capsule. Now, exit through the next wall and make a U-turn to the left. See the secret item? Jump into that small enclosure to get it. Enter the enclosure to the right for the second purple orb. Watch out for the Nightmares! Kill them all and collect the rings before leaving. The final purple orb can be found in the next enclosure to the left. Leave that enclosure and go all the way to the right for a pile of pots. Smash through them for another item capsule. Now, make your way along the path to the force field. Before you deactivate it, smash through the pots to the right for another item capsule. Now, deactivate the field to reach a fountain. You'll fight one last battle with the Nightmares before you are home free. New skill! Were-Wallop (7500 Gaia Force) By swinging both the Wii Remote and Nunchuck at the same time follow a 2 or 3 left right combo, Sonic will uppercut the enemy with his claws, sending them flying! *************** Important scene *************** Tails is surrounded by Nightmares and other nasties. He flies away and hides. Meanwhile, Sonic arrives and kills them all. The two meet and Tails is surprised to find Sonic transformed into a werehog. Sonic then explains his predicament to Tails, who suggests Sonic find Dr. Pickle in Spagonia to help solve the problem. Since the continents are still in pieces, Tails offers to fly him and Chip there on his Tornado-1 biplane. Now that Spagonia is available, you now have access to the world map. Before you go there, you might be interested in tying up some loose ends in Apotos. Select Apotos in the world map and a menu pops up with 3 choices: Villages, Stage and Gaia Gate. Select stage to open a menu listing all the available levels. If you have missed some Sun or Moon Medals from the earlier levels, you can select them from the menu and play them again. Also on the menu are some new levels. Let's beat them all before we move on, shall we? ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 2 min 30 sec Objective: Reach the goal ring without taking damage You'll be facing the Interceptor again, just like in the Apotos Day Stage 2. Defeat him as before and race towards the goal! Just be careful not to get hit by his steamrollers! ------------------------------ Preemptive strike! Were-Claw! ------------------------------ Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Put your new ability to the test Swing the Wii Remote once while running to use your Were-Claw. That's it! --------------------------------- Take flight with the Were-Wallop --------------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Put your new ability to the test Run into one of the enemies and hit him with 2 hit combo with both the Wii Remote and Nunchuck. After that, swing both arms up to uppercut the enemy. The mission will end once you have pulled it off successfully. --------------------------------- Be unstoppable in Unleashed Mode --------------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Put your new ability to the test You start with a full Unleashed gauge, so press the C button to activate Unleashed mode. Your attacks will be much stronger! Now, it's time to massacre all the Nightmares that pop out of the ground! ---------------------------------- String along an even bigger combo ---------------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Put your new ability to the test It's time to use your new combo power up. Run into the Nightmares and string a long combo, preferably 4-5 hits long. Keep fighting and you'll eventually complete your mission. New skill! Attack Level Up (10000 Gaia Force) Your attack stat in Werehog form would now go up to level 2. *************** Progress check *************** The maximum number of Sun and Moon Medals you can have at this point are 18 and 14 respectively. If you have at least 14 Sun Medals and all 14 Moon Medals, a new door can be opened in the Apotos temple. --------------- Apotos Temple --------------- The door is the second to the right as you enter the temple. --------------------- Apotos Temple Room 3 --------------------- Medal requirements: 14 Sun Medals, 14 Moon Medals Items: Soundtrack 31, Soundtrack 47, Soundtrack 04 Go through the passage. Sonic will transform into a Werehog again. You will find a pole at the edge of a bottomless pit. Climb up that pole and jump over to the opposite ledge. Grab on and climb up there for a secret item. It's the Soundtrack 31. Notice the faint light source? Walk into it to revert to your original form. Run across the conveyor belt, against its flow for another secret item at the other end, Soundtrack 47. Soundtrack 4 can then be found on the next ledge. At this point, you will be told that you have collected everything in the area. It's time to leave, change into a Werehog again and double dash jump onto the conveyor belt to make your way back to the main part of the temple. -------------------------------- 7. Sonic's flights of discovery -------------------------------- [SU7] It's now time to fly. Go to the world map and select Spagonia. Notice that only the village is available for selection. Let's go there and have a look! --------------------- Spagonia city centre --------------------- Spagonia is a city with west European characteristics, in particular France and British. There are three places to visit: Baker Street, Main Street and Bsck Alley. Let's check them out one by one. Baker Street: You won't find Sherlock Holmes here. Instead, you have a woman wearing a red apron called Denise. "Do I know a Professor Pickle?" She asks, "I did hear stores of a famous professor living in the area. But that's all I know." Main Street: There are two people here. A man in a green shirt and jacket called Lucia and and a girl in a red dress called Ippolita. "You're looking for some laboratory?" Lucia says, "Gee, I haven't got a clue. Does my sister know, you ask? She's my friend's sister, not mine." Ippolita then says, "I don't even know what a 'labo-tree' is" Is she being overly innocent or just plain ignorant? Back Alley: Some assistant is wandering about. "Busy, busy, busy!" He says, "Sorry I can't help you, I'm right in the middle of things." At this point, you get to select between two responses, "Where is the laboratory?" and "Never mind then." Select the former. "The laboratory? Oh, the lab! Are you looking for the professor? He's vanished into thin air. I'm having a hard time finding him myself. I should explain. First, I'll direct you to the lab. Please go on ahead." A new landmark would have appeared on the city map. It's the Pickle Lab, let's go there. You arrive outside. "This is the place, Sonic!" Tails says, "Professor Pickle's Laboratory! That assistant guy said he'd vanished. Let's go in and see if he's here." **************** Important scene **************** Tails, Sonic and Chip enter the lab, only to be told that Professor Pickle has been kidnapped just before tremors hit the city. The description provided is a perfect match for Eggman. Chip is especially outraged by his kidnap. The reason is that he is likely to be absolutely hungry having been held that long! Tails reassures Chip that Eggman is not cruel to the point of letting his hostage staff. So, it's time to find Eggman again. *****END SCENE***** "Why would Eggman kidnap the professor?" Tails says, "What is he up to now? That's it! Somehow the professor's research threatens Eggman! And if it does, then his notes will probably give us a clue. Let's see, here we are! A mysterious hole in Mazuri... Act now and think on it later! Time to head to Mazuri, Sonic!" A new place, Mazuri, can be selected on the world map. Select it and then select Village on the menu to fly all the way there. --------------- Mazuri --------------- Mazuri is an African themed place. It's currently night time, but let's take a look around this village. The Lookout Tower, Hunter's Home, Shop and Holy Tree are all deserted, it seems. But then, Chip spots a hole. "Hey, Sonic! Isn't that the hole Tails was talking about?" You then get to select the Mysterious Hole. **************** Important scene **************** Tails, Sonic and Chip enter the hole and discover Professor Pickle trapped inside some capsule. The three hear the professor criticising the quality of the cucumber sandwich he's being served. After hearing his ramblings, Tails free Pickle, who suggests that they collect the contents of the vault before leaving. Sonic busts open the safe and they can collect the documents. Since the professor is starving, Chip offers him some chocolate as they leave. Back in the lab, Pickle tells you about the Gaia Manuscripts. It seems there was once a disaster affecting the planet tens of thousands of years ago. Back then, the planet was shattered into pieces too. That disaster was caused by the creature found deep within the Earth known as Dark Gaia. Dark Gaia hasn't reawakened completely, thanks to Dr. Eggman's hasty actions earlier on. To stop the Dark Gaia, Sonic must travel to all the temples around the world listed in the Gaia Manuscripts, there he can find a way to restore power to the Chaos Emeralds and allow the earth to heal fully. *****END SCENE***** "Now, where are the Gaia Temples?" The professor begins, "Deciphering the Gaia Manuscripts will reveal the location of the temples. The initial results of my analysis indicate there is a temple in Mazuri. Eggman seeks the same clues we do, those that lead to Gaia Temples! With Dark Gaia unstable, we can get the upper hand! Off to Mazuri!" At this point, you must return to Mazuri and enter the village again. "Sonic!" Chip cries, "Some guy with a weird moustache is causing a panic! Wait, is that Eggman?" **************** Important scene **************** Sure enough, it is. Eggman and his robots invade the village, demanding that the villagers tell him where the Temple of Gaia is. One of the younger villagers is defiant and throws a rock at him, causing his robot minions to laugh. But then, Sonic appears on the scene to confront him. Dr. Eggman refuses to tell Sonic of his intentions and flies off hastily. Now, let's examine the village once more. *****END SCENE***** The Lookout Tower: You'll meet some skinny watchman. "My name is Kofi," he says, "Many thanks for helping us. If you need information about the temple, just ask the village elder." The Hunter's Home: "Hello, my name is Kwami," the villager there says, "We are so grateful for all your help. Even we villagers seldom go near the holy temple." Shop: You won't get to buy anything here. The shopkeeper introduces herself, "Hi, my name is Ana. I was so scared, I thought my heart would stop beating. Who are they, anyway? And what could they want with our simple village?" The Holy Tree: The village elder is here. "You are the one they call Sonic? I thank you for coming to our rescue. I am Gwek, the village elder. You are both heroes for saving the village. How can we repay you? Oh, you'd like to know about the temple? All right, then. Although I don't know you, I know that you have a good heart. How do I know? I have my ways, and you do have those tablet fragments." "Press, push, twist. The product is complete. It came out quite well, wouldn't you say? It is called a Planet Tablet. This tablet is the key to open Gaia Gate, the pathway to Gaia Temple. In our village is a holy shrine from ages past. It is, in reality, Gaia Gate. Insert the tablet in the door at the gate to open the way to Gaia Temple. Seek guardians of Planet Tablets like me elsewhere and ask for their help." You have now obtained the first continent's Planet Tablet. Let's enter the sacred shrine. ---------------- Mazuri Temple ---------------- The place is dimly lit, hence Sonic is a werehog again. Enter the room to the left from the entrance to find a teleport active. You can use it to get back to the temple on Apotos. In fact, the more temples you visit, the more teleports you can use. In addition, let's examine the doors here and check out their medal requirements. First door on left: 14 Sun Medals, 15 Moon Medals First door on right: 55 Sun Medals. 46 Moon Medals Second door on right: 87 Sun Medals, 69 Moon Medals Jump up the steps and open the only glowing door at the moment. Sonic was caught up with Dr. Eggman, who is now equipped with a new robot. He unleashes his new creation, Egg Beetle, which is a giant mechanised flying Stag Beetle. It's time to fight! ---------------------------- Boss Battle: Vs. Egg Beetle ---------------------------- Level type: Daytime Reward: 1 Moon Medal S rank completion time: 2 min 20 sec Sonic will be running along a narrow wooden catwalk after the Egg Beetle. At first, the Egg Beetle attacks by hurling rolling cubes at you. Dodge the cubes with your Quick Steps and fill up your boost gauge with rings. Notice the Egg Beetle winding up for a pincer attack? Sonic Boost into it to deal damage. The Egg Beetle then flies up into the air again, beginning a new attack cycle. Do the same as above and you would have taken a third of the boss' health. At this point, the level enters the 2D mode, where the Egg Beetle will fire missiles at you. Those missiles always fly from the left side of the screen and are arranged in columns of 3. To dodge the missiles, jump just before the bottom missile hits you. After that, the Egg Beetle will attempt to pinch you from the side. This attack is very hard to avoid and I often get hit. The Egg Beetle then tries to pinch you from the right side of the screen. Jump up just as it is winding up its attack and perform a homing attack on the Beetle. You have taken half of the boss' health. The Egg Beetle will now repeat what it does at the start of the battle, so just repeat the steps above and you'll beat it in no time. It seems that you get only 1 Moon Medal from this level, no matter how fast you beat it. *****END BATTLE***** After the battle, Chip and Sonic discover the Temple of Gaia in a valley. The two jump down and enter the temple. The two spot some altar with a hole at the end of a passage. Chip touches it and another smaller pillar with another hole rises up in the middle of the altar. Sonic places one of his depleted Chaos Emeralds into the hole and surprise! The emerald springs back to life, regaining its green colour. Meanwhile, more tremors can be felt as that piece of the planet is reintegrated back into its core. Sonic and Chip are joined by Tails, who tells them that one of the broken pieces of the planet has moved back into place. Tails then shows Sonic a video of it happening. "A planet sized jigsaw puzzle," Sonic remarks, "Sounds like a great excuse to see the world!" Back at the village, Chip is very happy. "Wow! The continent is totally back to normal, just like the prof said! Say, I forgot where he told us to go next. Let's head back to Spagonia!" You return to the world map. But first, let's check your progress. If you have fully completed all levels up till this point, you would have 18 Sun Medals and 15 Moon Medals. In that case, one of the doors within the temple in Mazuri can be opened. Let's head there. In case you don't know, select "Gaia Gate" on the menu. --------------- Mazuri Temple --------------- Open the door to the left and run through the long passageway. --------------------- Mazuri Temple Room 1 --------------------- Medal requirements: 14 Sun Medals, 15 Moon Medals Items: Illustration 63, 1-Up You arrive at a big hall. Climb up the ledge to the left and ride the moving platforms to the ledge to the southeast. Press the switch to activate the lift at the northwest corner. After that, run into the light source to transform back to your original form for the time being. Jump at the chain of rings in mid air and swing the Wii Remote forward to perform a lightspeed dash. Sonic will leap all the way to the opposite alcove, where you can find a secret item, Illustration 63. After that, drop down to the lower part of the hall and make your way to the northwest. Ride the lift up to the ledge above and slide through that low opening in the wall. You can find a 1-Up which increases your total number of lives to 3. You can now crawl back out of that small opening and return to the world map. It's time to return to Spagonia. +---------------------------------------------------------------------------+ | III. SOME REASSEMBLY REQUIRED | +---------------------------------------------------------------------------+ Sonic has now learnt that by restoring power to the Chaos Emeralds, he can restore the world. Man, some reassembly's going to be required. Anyway, select Spagonia on the world map and click "Village". **************** Important scene **************** While Sonic and Chip are walking along the street at night, he is found by Amy Rose, his self-proclaimed love interest. Amy hugs Sonic for a while before looking at him up close. For some reason, she doesn't recognise Sonic in his werehog form and runs off. Chip then asks Sonic why she doesn't recognise him, only for him to walk off grumpily. Hey, but I thought you'd do anything to avoid Amy, Sonic! It's time to talk to the locals again! Baker Street: Denise says, "Nights have been wild lately. Usually decent people act strangely. You be careful out there, especially after dark." For some reason, this woman is not scared of Sonic's looks. Main Street: "There's no one here. Let's head back, Sonic. Back Alley: Professor Pickle's assistant is acting rather irate. "You got a problem?" He gasps, "I'm not how I was this afternoon? Hey kid! I don't even know you! You're getting on my nerves, get lost, punk!" Who do you think you are, Mr. Hyde, perhaps? At this point, the Pickle Lab would have become available. But first, let's check the Aqueduct Street as well. Aqueduct Street: Some bald old man named Otto is there. "Hm, what's this? Some hairy beast? Oh, it's you, Sonic. Don't scare me like that. Popping up out of nowhere, you'll give a guy a heart attack." Now, go to the lab. Pickle Lab: "Welcome back, Sonic!" Professor Pickle says, "Oh, you saw my assistant? And he was very different? Hmm... I see, Clearly he too has fallen victim to Dark Gaia's influence. I suspected something like this might happen to him. According to the Gaia Manuscripts, Dark Gaia is empowered at night. It negatively impacts the deepest, darkest parts of the heart. I must do something immediately to assist my assistant. The data indicates several entrances to the holy temple. I just need a little more time to complete my research. Please make a habit of stopping by to see me. First find the temple in Spagonia, then the one in Holoska. Don't forget to come back and let us know how it's going, Sonic!" Although Holoska can now be selected, some new developments can be found in Spagonia, so let's head back there. ---------------------------- 8. A night tour of Spagonia ---------------------------- [SU8] Let's talk to the people in the streets again. Baker Street: Denise says, "You boys are certainly busy bees, aren't you? Watching you is such an aspiration to me. Here's a little something to show my appreciation." You get Soundtrack 39, how nice. Main Street: Lucia and Ippolita have reappeared. "You're looking for an old shrine, huh?" Lucia says, "You must mean that place on the other side of town." Ippolita
says, "Yeah, the 'holey shrine' is that way, honest!" "Oh, yeah. There've been some weird things going on in that area. Granddad gave me this charm, but I want you to have it. I shouldn't have? Why not? Just take it. I've got a feeling that you are going to need it." Ippolita then utters, "Uh-oh, 'bad comma'! Dun, dun, dun, dun!" Oh, and now, you have the second continent's Moon Tablet. You can now enter the Sacred Shrine! Back Alley: Pickle's assistant is still feeling horrible. "I still feel horrible. The professor's worried about me, but that just makes me feel worse." Aqueduct Street: Otto says, "I know we have an old shrine somewhere, but I can't recall where. I seem to be forgetting more and more things as of late." Head into the temple now. ---------------- Spagonia Temple ---------------- It's night time and Sonic is still a werehog. There are some doors along the side of the main hall. I now list out their medal requirements. First door on the left: 93 Sun Medals, 69 Moon Medals Second door on the left: 75 Sun Medals, 52 Moon Medals First door on the right: 95 Sun Medals, 69 Moon Medals Second door on the right: 23 Sun Medals, 15 Moon Medals Now, of the 3 central doors, only the central one can be opened, so let's open it and start playing those night stages. ------------------- Alleys of Spagonia ------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 8 min Rings to be collected: 176 Items: Document 01, Movie 04, Illustration 24, Illustration 79, Movie 09, Illustration 77, Illustration 15, Secret Mission 02 Dash along the street and smash all the barrels and pots in the way. You'll be ambushed by Nightmares part the first corner. Take them out and move on. A secret item is hidden among the next group of pots, so be sure to smash them up. You'll soon reach a door, open it and you'll find a fruit stall to the left. Go behind the stall for another secret item. You'll face some Nightmares and some flying enemies known as Dark Bat Snipers as you approach the next door. Once they are all dead, pick up the metal crate to the right of the door and place it on the blue switch to the left. You can now enter the next part of the level. There are some pots and barrels in the corner there. Smash them up to find an item capsule. Another item capsule can be found within the next pile of crates. You then approach a pair of clock towers, where more Nightmares await you. Some tougher Deep Nightmares are smarter and will attempt to dodge your blows. Kill them all and go left to find a 30 Ring and an item capsule at the fruit stand there. Now, climb up the stairs to the clock towers. As you can see, a force field has been set up to the left, thus requiring you to find 3 purple orbs. The first one is on the top of the fountain. Climb up to the middle level of the clock towers and go left around the corner for the second one. Jump onto the flower bed between the two towers and climb up the left tower for the third. In addition, a secret item can be found on the other tower. Drop down and run through the force field. You'll eventually be attacked by many Killer Bees outside a building. Use crates to take them out quickly and grab the 10 Ring inside the building. Pull the lever to make the platform to the right move up and down. Ride it to the upper level. As you run along the path, you'll find a secret item on a ledge sticking out of a building nearby. Double jump through the gap in the fence to reach it. Return to the roof of the building you were on and search the café terrace for an item capsule behind some crates. Swing along the horizontal poles to reach the next roof top. You are very close to the goal ring. Before you even try to grab onto those Dark Bats (the blue ones are harmless, it's the red ones that fire projectiles at you), run forward and drop down to the street below. Search the street to find a secret item in an alley. Now, climb back up to that roof top via a pole and jump at that Bat. Press the B button when you are locked on to it to grab on. Swing the Wii Remote to swing Sonic forward to the next rooftop. Grab the item capsule on the small ledge to the right and kill the Dark Bat Sniper on this roof top. Swing over to the next roof top to the north and kill the Bats there too. Continue along the rooftop and double jump over to the next building. Kill all enemies you find and drop down through the gap between the building you are on and the next. You should be in an alley with an item capsule. Leave the alley and search the street you are in to find another secret item beyond some crates. Climb back up to the rooftop via the pole, dash jump your way to the goal ring and call it a day. If you still have time, slide down the pole beyond the goal to find one last secret item from this level. Note: If you have collected 25 secret items, you will unlock Secret Mission 2, a new day level playable in Apotos. If you have collected all the secret items as you read through this guide, you should have unlocked it by the end of this level, or maybe the next one. New skill! Beatdown (12500 Gaia Force) When you have grabbed an enemy, swing both the Wii Remote and Nunchuck at the same time. Sonic will pound the enemy onto the ground, creating shockwaves that damage other enemies. ----------------------- Jet Black Back Streets ----------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 6 min Rings to be collected: 112 Items: Illustration 70, Movie 05, Illustration 38 Run along the street and jump over the spikes. The first pile of barrels you see hides an item capsule behind it. Fight your way through the next narrow passageway, getting the 20 Ring at the other end. Smash the next pile of crates for another item capsule. Fight away through the next street but be careful not to break those crates! Once all the enemies are defeated, grab a crate and carefully place it just below the high ledge with the secret item above. Jump onto the crate and you can double jump to reach that item. Drop back down to the street and move on. See the golden squares on the wall behind the crates? Swing up them to reach another secret item. Continue along the street until you see a path leading right. Follow that path and make your way past the spike beds for yet another secret item. The second set of spikes is too long to jump across. You will have to wait until they have done down before running over them. Head back to the main street and step onto the switch in front of the spikes. This lowers the spikes, allowing you to go all the way to the other end of this street. But then, buzz saws will start to move left and right! Fight off the next group of enemies while avoiding the saws. Grab the rings if you got hurt and keep moving until you are attacked by a magician known as a Dark Master and his cohorts. The Dark Master loves to teleport around, but is still a small fry. Once the enemies are defeated, head to the end of the street where you can find another green switch. Step on it to activate the spikes and buzz saws in the vicinity, but more importantly a wooden platform leading up. Back track until you can see the platform and make your way up. Jump along the platforms, getting the 5 Ring on the way. The next pole jump is tricky. You have to perform a double jump after you have swung forward to reach the next ledge. Grab the item capsule and 5 Ring and swing along the poles to the next 5 ring. See the switch in the alcove? Press it to open the door below. Drop down and get the goal ring. Level up! Unleashed Level Up (15000 Gaia Force) Your Unleashed Level will reach level 2 when you have collected 15000 Gaia Force, allowing you to stay in Unleashed Mode for longer. ------------------- The Great Aqueduct ------------------- Level type: Night Rewards: Up to 3 Sun Medals, Tablet Fragment adorned with a blue jewel Target time: 9 min Rings to be collected: 96 Items: Movie 12, Document 02, Illustration 20 Before you climb up the pole, turn around the corner for a secret item. Go up and a force field would have been erected on the top path. It's time to hunt for purple orbs yet again! Also notice the secret item on the other side of the wall. You can't just jump over the fence to get it, instead you have to take the long way round. Move to the right and collect all the rings. You'll find a large gap in the path. Don't fall or you will lose a life. Wait for the Dark Bat to come near and grab onto it. Swing back and forth as that enemy transports you to the other side of the gap. You will then be attacked by many Dark Frights. Defeat them all and another Dark Bat will appear above the next gap. Grab on and let it carry you to the next Bat. Swing towards at and quickly hold down the B button. Once you have landed on the next path, make a U-turn and grab onto the Dark Bat there. You will be taken to the first purple orb. Quickly grab onto that Dark Bat and let him take you back to save time. Continue along the main path and collect the rings. Smash through the barrels to the left for an item capsule. Next up is a narrow golden path. You can either walk on the path along the wall or jump down and try to grab onto the path. If you do the latter, you can collect the rings down there. Once you have reached the other side, collect the rings and go all the way to the right to find a secret item behind the pillar. Run towards the screen to find a pole leading down. Drop down to the level below to find the second purple orb. Climb back up to the previous level and climb up the pole there to reach the narrow path above. Move Sonic in the direction of the screen and you'll find a wooden platform that moves up and down to the left. Ride the platform down to an enclosure with the final purple orb. Get back onto the path and go all the way to the left side for an item capsule. Notice the platform heading down? You can ride it down to the secret item you saw earlier. Get back to the top path and go all the way to the other end, past the force field. Drop down to the large open area below and collect all the rings. Fight off the Dark Master and the Dark Frights (try throwing Dark Frights at the Dark Master!) and you've beaten the level. Looks like you will get a new tablet fragment from this level too. "Another tablet fragment for us!" Chip cries, "Holoska's next on the list. Maybe someone there knows me. Let's go, Sonic!" You'll obviously be going to Holoska by now. At this point, you should have up to 27 Sun Medals and 15 Gold Medals. This is enough to open one of the doors inside the temple in Spagonia, let's get there now. ---------------- Spagonia Temple ---------------- Open the second door to the right. ----------------------- Spagonia Temple Room 4 ----------------------- Medal requirements: 23 Sun Medals, 15 Moon Medals Items: Secret Mission 01, Soundtrack 06, Secret Mission 03, 1-Up Jump up the ledges to the left of the fence and get the item capsule at the end of the path. You've obtained the Secret Mission 01, playable from through the sun door at the Apotos Gaia Gate. After that, drop down the pit below. There are many narrow paths with strong beams of light emitted from the walls. Head towards the screen on the leftmost path and pick up the crate there. Carry it north and place it in front of the light to block it. You can now pick up the crate to the south and place it on the blue switch. Grab the item capsule on the switch for Soundtrack 06. This secret mission is also playable in Apotos. Now, head to the left side of the crate you used to block the light and pick it up. With the crate in hand, go south and to the right. See the gap in the fence to the right? Move your crate through the gap to reach the next path. Place it in the path of the light beam there. Now, pick up the crate to the south. Carry it south, then to the right. Place it in the path of the light and jump onto the crate. Double jump onto the ledge to the right for another item capsule. It's the Secret Mission 03, playable through the sun door in Holoska. Jump back to that crate and move it (Pick it up from the left to avoid the light) through the gap in the fence to the right. Place it on the conveyor belt and it will move all the way to the light on the wall, blocking it off completely. You can now get on the conveyor belt without having to worry about reverting back to your original form. Jump onto the crate and then double jump over the pit to reach the high ledge. There is another 1-Up for you. You will now start all levels with 4 lives! It's time to return to the world map. =============== Apotos =============== Select the stage menu to find 3 new levels. First, let's do the night mission, concerning your new move, Beatdown. ------------------------------ Let 'em have it with Beatdown ------------------------------ Level type: Night Reward: 1 Sun Medal Time Limit: 1 min Objective: Put your new ability to the test Two Nightmares will appear dazed. Grab one and swing both the Wii Remote and Nunchuck simultaneously for a few times. Sonic will swing the enemy back and forth and slam it on the ground a few times. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 01 Reward: 1 Moon Medal Time limit: 1 min Objective: Collect 100 rings You are to collect 100 rings in the starting area of the Apotos Day Stage 2. Just follow the same strategy as that level and you will be fine. The only difference is that Sonic will bounce into a chain of rings when he bounces off the spring on the high ledge following the homing attack on the first robot. In that case, use the Lightspeed Dash to scoop those rings up as you soar towards the high path, where even more rings await you. -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 02 Reward: 1 Moon Medal Time limit: 40 sec Objective: Reach the goal ring within the time limit Item: Soundtrack 13 You'll be playing the first half of the Apotos Day Stage 2. This time, you'll have a starting time limit of 40 seconds. You must reach the goal ring before the timer runs out. But fear not, time extensions are provided along the way, providing 15 and 40 second extensions. If you manage to reach the high path accessible through the on-screen button sequence, make sure you jump through the speed rings at the end of that path for a secret item in the air. ------------------- Apotos town centre ------------------- If you go check out the village, you'll find that you can now switch between day and night. Let's talk to the villagers and see what happens each time. *****DAYTIME***** Bell Square: Lambros says, "The quake's caused quite a hullaboo. Usually, it's nice 'n' quiet here. Right, Eric?" Eric replies, "Yep, nice and quiet. I wanna make sure you feel welcome here, though. It ain't much, but I want you to take this as a memento of your visit." Hey, you've received Soundtrack 32! Windmill Coast Street: "Greetings," Gregorios says, "Things have finally begun to settle down in our town. The evenings too are much quieter now. At last all may be calm." Flower Street: Alex says, "What is it about the nighttime that makes people talk nonsense? Then they're back to normal during the day. And people don't seem to remember what they did. What's up with that?" Café Terrace: "Hmm, no one's around. Let's head back, Sonic." *****NIGHT***** Bell Square: Lambros will be alone. "You're a couple of odd pilgrims, aren't ya? Where ya from? Well, it don't matter. I like your style, take this." You get Soundtrack 33. Windmill Coast Street: Gregorios is shocked to see Sonic the Werehog. "Who are you? The hedgehog I met earlier today? Don't look at me like that. Stay away..." Flower Street: Alexis tells you about the weird behaviour of the people when it gets dark. "I can't believe how many people are acting crazy once it gets dark. What's going on?" Café Terrace: Eric's at the terrace. "Regular folks like us keep watch over the sacred shrines. Ask around elsewhere, and I'm sure you'll get the info you are looking for." Okay, that's 2 soundtracks from the locals. Let's get out of here. ---------------------------------- 9. Holoska, the winter wonderland ---------------------------------- [SU9] Let's fly to Holoska, an arctic themed continent. It's to the far north east of Spagonia. Start by playing through the secret mission you have unlocked. You will find it on the stage menu as the only level available. -------------------------------- Time Attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 03 Reward: 1 Moon Medal Time limit: 30 sec Objective: Reach the goal ring within the time limit Item: Document 11 Start by boarding the bobsled and racing along the banked path. You will reach your first time extension at the end of the path. Ride through the open field, and try to collect the 20 rings there along with a few more time extensions before you reach the next left turn. Snatch a few more time extensions in the next open area before you whoosh past the boosters to soar over the glacier (You will fall into the drink if you miss the booster just before the cliff overlooking it!). The road up ahead is partially obstructed by stalagmites. Drive around them and go around the next banked right turn. You can now go straight towards the goal ring, which can be found in the tunnel. You will come to a few chains of rings before the tunnel, so watch out for the secret item just before you enter it. ---------------- Holoska village ---------------- Lots of igloos here. At the moment, you can only visit two places, the central bonfire and the food storage area. Central bonfire: Some old man named Jari-Pekka is present. "Say, aren't you that seal we ate yesterday?" He asks, "Uh no, no, that's not it. Let me think." Sonic hardly looks like a seal, does he? Food storage area: A woman in a parka called Sarianna is inside. "What a funny way to dress," she says, "Aren't you cold? But I should mind my own business, right? Hee hee. By the way, have you seen my husband? I've been looking all over for him. Where could he be?" Two new options appear, the storage area and family home. Storage area: A man named Jari-Thure is there. "Well, well! Visitors to our snowy land! That doesn't happen very often! Oh, you have a question? What am I doing hiding here, you ask? I'm not hiding! I just like it here, that's all! Is there anything wrong with that? Oh, if you run into a woman named Sarianna, please don't tell her where I am!" I bet you are her husband! Family home: A girl is at home. "Hello there, my name's Marketa," she says, "You can ask me anything about our village, okay? Huh? Why is there a man hiding in the lumber yard? Oh, that must be my dad. My Mom is trying to get him to do something he doesn't want to do. Something scary? I don't know about that, but I know my dad's kind of a fraidy cat. I feel sorry for him, so don't tell my mom where he is, okay? I wouldn't want my dad to lose face with my mom." But anyway, head back to the food storage area. Food storage area: "Oh, it's you again," Sarianna says, "Have you seen my husband? There's a sacred shrine in this village. It's been here forever and ever. Ever since the great earthquake, there've been rumours going around about that shrine. I've never seen them myself, but they say there are some spooky happenings going on! I really thing it should be looked into. I thought about sending my husband. But ever since I told him about it, he's nowhere to be found. It's like he vanished into thin air! I bet he's too scared to go, and he's hiding somewhere. Pitiful!" "Say, I have an idea! Do you think you could go look into it for me instead?" You can either say, "We'll check it out!" or "We're a little busy now". Answer the former. "You will? Oh, thank you! In that case, you'd better take this. It might be useful for you. No need to thank me! I want you to have it. I'll be looking forward to your report, now!" You've received the second continent's Sun Tablet. This allows you to play a daytime stage for once. Let's go to the Sacred Shrine. --------------- Holoska Temple --------------- This temple is frozen in. There are 3 locked doors to the left and right with different medal requirements. Door to the left: 90 Sun Medals, 69 Moon Medals First door to the right: 23 Sun Medals, 21 Moon Medals Second door to the right: 60 Sun Medals, 46 Moon Medals Climb up the stairs and open the glowing sun door. --------------------------------- Dive bomb the enemy with a stomp --------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use Stomps to clear a path Run forward and jump at the ice blocks on the ground. Press the Z button or B button when you are in the air above the blocks to stomp down through them. The goal ring is in the level below. ------------------ Holoska Day Stage ------------------ Level type: Daytime Reward: Up to 3 Moon Medals S rank completion time: 3 min 20 sec Items: Illustration 73, Document 09, Illustration 33 Start Cool's Edge by boarding the bobsled. Ride it along the course and try to grab as many rings as you can while landing on the boosters. Eventually you will ride into a cave, which is a 2D area. Whoosh through the zigzag path then continue to the right, jumping over the spike pits. Get onto the next booster and soar through several speed rings onto the grind rail. Get ready to jump to get onto the next one. Continue along the path and get ready to stomp through a column of ice blocks to the grind rail below. You then run along a narrow path above a large pool of water. Plow through the robots using homing attacks. There is a secret item on the bridge to your left. If you are after an S-rank, I suggest you skip it. You'll then have to slide under the next section with a low roof below stomping down through the blocks. Chain homing attacks on the next few robots and use the booster they are guarding. Sonic boost through the next line of robots and go around the loop de loop. Stomp through the next column of ice blocks and blast off with the booster below. You will then run through an area with falling stalagmites. Keep your eyes peeled for a secret item in the middle of the path. After that, run quickly across the ice path before it collapses. You'll then approach a set of ice blocks on the floor guarded by a missile launching robot. Stomp through those tiles to reach the level below. Rush across the next ice bridge and be prepared to stomp through more ice tiles. Next up is a teetering path followed by walls converging at you. Boost through both areas to save time. If you want more rings, jump as you exit the tunnel and chain several coming attacks on the flying robots to reach a high rail with many rings. Otherwise, keep moving and bounce up using the long spring at the end of the next path. You'll eventually lock onto some robots as you soar through the air. Chain 2 homing attacks on the first 2 robots and wait for the third robot to appear above the rails to the left before attacking it. Grind along the rail and get another secret item as you do so. Once you are off the rail, keep running along the boosters and keep your eyes peeled for some ice tiles guarded by an ice blowing robot known as an Egg Blizzard. Quickly stomp through them for the final path. If you want more rings (and want to forgo your S rank), keep moving forward for a tunnel. Bounce off the blue springs at the other end and you'll be prompted to press a button on your Wii Remote. Press it right and Sonic will leap onto a high path with more rings before he reaches the final path. From here, use as many Sonic Boosts as possible to reach the goal ring with the lowest time possible. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min 45 sec Objective: Collect 150 rings You start just before the zigzag path in the Holoska Day Stage 1. Just play through this level with the same way as before and you'll get the rings in no time. Just don't fall into the spikes on the way! ----------------------------------- Don't break anything along the way ----------------------------------- Level type: Daytime Reward: 1 Moon Medal, tablet fragment adorned with a red jewel Time limit: 1 min 30 sec Objective: Reach the goal ring, dodging the ice as you go This time, do not boost Sonic at the start. Run slowly around the icicles so as not to break them. Bear right at the first turn to avoid the icicles there. Chain homing attacks on the next few robots to get past the next group of icicles. Leap forwards as you jump off the next spring to avoid the icicles below. Cross the bridge and perform a homing attack on the robot guarding the next booster. Use the booster and do not touch the control stick as Sonic whooshes past more icicles. Get ready to slow down as you approach the next few icicles. Zigzag carefully around them and continue to go forward. As you can see, the hole in the ground with the ice tiles have been blocked off with icicles, thus requiring you to continue forward. Chain even more homing attacks on the robots and land on the booster to speed past the next set of icicles and enter the tunnel. Bounce off the next few springs and you are on the final path. Be careful of the icicles along the sides as you head to the goal ring. The boosters will automatically guide Sonic through the last of the icicles. You'll receive a tablet fragment adorned with a red jewel for completing this level. "Hey Sonic," Chip says, "Now that we have more tablet fragments, isn't it about time to see the professor?" Let's play the missions available in Holoska. In addition, you should have up to 28 Sun Medals and 24 Moon Medals at this point. It's likely that you can open one of the doors in the temple, so let's go there. --------------- Holoska Temple --------------- Open the first door to the right. ---------------------- Holoska Temple Room 2 ---------------------- Medal requirements: 23 Sun Medals, 21 Moon Medals Items: Soundtrack 05, 1-Up (x2), Soundtrack 14 Walk through the passage and you'll find a metal crate to the right. Behind it is a secret item, Soundtrack 05. Walk into the light to revert back to your original form and run against the flow of the conveyor belt to the left of the closed door. You'll find a 1-Up on the other side. Take it and you now will start every level with 5 lives. Wait for Sonic to turn into a werehog again and double jump at the wall behind the 1-Up. Grab onto the blue ledge above and climb up for another 1-Up. Drop back down and open the door. Go back to the metal crate and carry it through the door. Carry it to the left and place it below the alcove facing the conveyor belt. Jump onto the crate before double jumping into the alcove. You'll find Soundtrack 14 there. Now that you've collected all items in this area, head through the sun door for the new mission. -------------------------------- Time Attack! Race for the goal! -------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 50 sec Objective: Reach the goal ring within the time limit Items: Document 21, Document 22 You will be running through the second half of Holoska Day Stage 1, starting just before the falling stalagmites. The same strategies for the main level apply, just remember to pick up all the time extensions you come across. A secret item can be found on the teetering path in this level just before the converging walls. In the next tunnel (the one after the converging walls), get ready to jump at the other end of the tunand chain homing attacks on the flying robots. This allows you to get onto the grind rail and get a secret item there. Now that you've beaten all the levels that are currently available, it's time to head back to Spagonia, select "Village". ----------------------------------------- 10. Sonic in the east, or simply Chun-nan ----------------------------------------- [SU10] The people of Spagonia are having a wild "party" at night and Amy's being forced to dance with Pickle's assistant. Sonic and Chip arrive in the scene, where Chip takes a picture of the party, exposing many Nightmares within the citizens. It's time to fight! In this event battle, you are to press the buttons on the Wii Remote or Nunchuck in the sequence indicated on the screen to attack. If you are too slow, the Nightmares will attack you! Do this 3 times and you would have won. The citizens come back to their senses, and Amy spots Sonic in his werehog form, prompting him to quickly swing away. Pickle arrives and compliments Sonic for stopping the Nightmares. Amy asks him to explain what has happened to Sonic. The scene ends here. You can now talk to the people in different parts of the town as always. Main Street: Lucia says, "I wonder if the people who are acting strange can go back to normal again." "I hope so," Ippolita says, "They are scary!" Baker Street: Denise says, "I love what you have done with your hair! That windswept look suits you! Whoever did your 'do must be a real pro." Back Alley: "Oooh, I still horrible. The professor's worried about me, but that just makes me feel worse." Aqueduct Street: Otto says, "Did you boys go to the shrine? I'm surprised you found it. Oh, some kids told you where to look, did they?" Let's get to the lab now. Pickle Lab: Amy and Professor Pickle are there. "Sonic? Sonic!" Amy exclaims, "Even if you change your look, you're still Sonic to me! Sorry that I didn't recognise you right away." Professor Pickle says, "Your quest to open the temple doors is moving apace, I see. My analysis of available data has uncovered the location of another temple. The data indicates the next temple is in Chun-nan. As usual, ask the people there about what you need to know. Sonic, time is of the essence! You must proceed forthwith to Chun-nan!" Amy then says, "I'm here to help the professor. Stop by anytime, Sonic!" Chun-nan can now be selected on the world map. Let's pay a visit to the village. This place is obviously based on China, given the erhu (Chinese equivalent of the violin) constantly playing in the background. In addition, the flag looks so similar to the Chinese flag, with a red background and a yellow eagle (instead of 5 yellow stars). There are 5 places to visit: Waterflow Way, Lantern Herbal Shop, a street bench, the restaurant and the back gate. Waterflow Way: A man called Shuifon (Or is it supposed to be Shuifong?) is hanging out here. "Yow! You startled me! I was lost in thought. Our village elder is missing! The whole village is in an uproar. If you'll excuse me, I should join the search." Lantern Herbal Shop: An old lady called Lin is tending to the medicine. "Come to visit the village?" She asks, "Unfortunately, your timing is terrible! With the disappearance of the village elder, the village is a whirlwind of activity." You can either reply "Can I be of help?" or "Too bad for you". Pick the former. "You poor fellas seem to have a talent for finding trouble. That's how I like my men. But our village elder may be in too deep. Would you kids help out and go find him? You can ask Shuifon for details. Let's check out the other three places before returning to Waterflow Way. Street bench: A lady in white, Hualin says, "It must be very hard on you, travelling all over the world. Oh, I can give you this! It'd be nice if you bump into someone you know. You receive Soundtrack 41, how kind of her. Restaurant: A boy named Chun is at the restaurant. "My grampa is the elder of the village. He's been gone a long time, and everyone is getting worried. Worrying always makes me hungry. Got anything to eat on you?" The back gate: "Nobody's here. Let's look somewhere else, Sonic." Return to the Waterflow Way. Waterflow Way: Shuifon says, "Everyone is so worried about the elder. Where could he have gone? What? You'll help look for the elder? There's a holy shrine not far from here... What do you mean, 'That again'? All I know is that we've checked everywhere else we can think of. Thanks for looking for the elder. Oh, and if you find him, give him this. I'm not sure what it is, but he asked me to hold on to it for him. I'm sure he wants it back." You have the third continent's Moon Tablet. You can now enter the temple and play the night stages. ----------------- Chun-nan Temple ----------------- "This must be the sacred shrine the villagers were talking about," Chip says, "We have to find the village elder. C'mon, let's go in, Sonic!" This temple has a nice fountain. Let's go and examine the doors on both sides of the hall first. First door to the left: 89 Sun Medals, 69 Moon Medals Second door to the left: 86 Sun Medals, 60 Moon Medals First door to the right: 33 Sun Medals, 34 Moon Medals Second door to the right: 33 Sun Medals, 21 Moon Medals Open the moon door atop the steps for another night level. -------------------- The Floating Shrine -------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 9 min Rings to be collected: 200 Items: Movie 13, Illustration 81, Illustration 84 Run forward and smash through the first door you see for an item capsule. Go left and continue along the path until you are ambushed by a pack of dogs called Little Rexes. See the cracked white wall to your right? Smash it up to reveal a 30 Ring before you fight. Those pups are small fries, defeat them and smash open the cracked white wall just before the force field they set up for an item capsule. Let's move on. The next cracked white wall (by the chain of rings) hides nothing but four vases. The one after that hides a 30 Ring. Meanwhile, you will be attacked by some red Nightmares. You'll find a cracked door to your right just after the force field. Smash into that room for a secret item! The next cracked white wall hides an item capsule. Take it to trigger the appearance for 4 red Nightmares and 2 Dark Bat Snipers. Continue along the path to reach a lotus pond. Jump carefully across the stones and grab that item capsule under the building. Grab the 30 Ring on the island and go over to the bridge. Follow the narrow path to the left of the bridge to go under it. You find a series of bars and pole. Jump from pole to pole to reach a hidden island with a secret item. A Dark Bat will then appear to transport you to the next path. You will then have to drop down to a lower path. Grab one of the crates and carry it forward. When you see another ledge above you, place the crate on the ground and use it to help you reach the ledge above, where you can find an item capsule. Grab onto those Dark Bats to the right and swing along to the other side. Go right at the T-junction and pick up the item capsule behind the crates. Now, go the other way and you'll reach another T-junction with a pole in the middle. Go to the right and you'll find a secret item behind some vases. Now, go all the way to the left and pick up the item capsule in that corner. Climb up the pole and you'll find two paths into the house. First, take the left path and fight all the baddies in the room. Pull the lever to open the door above you which leads to the goal ring. Now, go out of the house and take the other path. Swing over to the goal ring with the poles and you are all set. Level up! Health level 2 (17500 Gaia Force), Attack Level Up (20000 Gaia Force) You should more or less have enough Gaia Force to gain more health and gain more attack power at this point. -------------------- Rising Dragon Falls -------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 9 min Rings to be collected: 160 Items: Illustration 68, Illustration 78, Movie 06, Illustration 27 Go left from the start and drop down to the ground below. Grab the rings on the path as well as the item capsule in the shack to the right. Another item capsule can be found among the next pile of vases to the right. Keep going and you'll be attacked by 2 Dark Masters and numerous red Nightmares. Defeat them all, grab the 20 Ring and head on to the narrow path. You'll find a secret item among the group of vases to the right just before that path. This path is flanked by pendulum blades, be careful not to cut yourself! Certain sections of the path are trapped and will collapse when stepped on, sending Sonic into spike pits. Fortunately, a 30 Ring is available at the end of that path to patch you up. In addition, another secret item can be found behind the crates to the right. It looks like the bridge across the river has collapsed, so perform a dash double jump to get across. Go right at the T-junction, jump up and grab that flying enemy when it comes close. Swing over to the ledge on the other side, cross the bridge and run up the hill. You'll find a third secret item at that hidden lookout. Jump down, run along the path with the pendulum blades again to return to the river. Jump across the broken bridge and go left this time. Smash the next pile of vases for an item. Look carefully and you will see a small path sloping downwards. Follow that path to a secret alcove behind the waterfall, inside is a secret item, of course. Now, you have to make your way up the river via those poles. Grab onto the first pole and wait until the second pole is level with yours before jumping at it. Let that pole move to the left before you jump to the next one. Now, jump onto the ledge to the left and grab onto the flying enemy when it's near. Let the enemy carry you to the right before you swing over to the next pole. After that, jump at the horizontal pole and swing onto dry land. You have arrived at the waterfall. Man, it's a long way up! Just follow the path and go from pole to pole, using those flying enemies to swing across if necessary. There is only one way to go here, so you should know what to do. Once you've reached the top, you'll find the path up ahead has been blocked by fire. Pick up the water barrel and throw it at the fire to put it out. Enter the house, smash the vases for an item capsule and swing up using the golden square on the wall. You are now on the ramparts of some fortress. Many red Nightmares and Little Rexes will attack you. Defeat them all and climb up the ledge to the right for an item capsule and a 20 Ring. Drop back down to the ramparts and go the other way for the goal ring. This really is one long drawn level. New skill! Unleashed Level 3 (25000 Gaia Force) Your Unleashed Gauge has become even longer, allowing you to stay Unleashed for a longer duration. ----------------- Path to Darkness ----------------- Level type: Night Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel Target time: 9 min Rings to be collected: 248 Items: Movie 07, Illustration 82, Illustration 53, Soundtrack 19 You are running along what resembles the Great Wall of China. Dash along the path and prepare for a long jump across a broken section! You'll soon reach the first watch tower. Jump up, grab the golden square above the entrance and swing Sonic up. Search the lookout for a secret item. Drop back down and enter the lower level to face some red Nightmares, a Deep Nightmare followed by Tiny Rexes. Get out through the other side and walk over to the switch on the ground. Press and hold the B button and twirl the control stick clockwise to lower the drawbridge. Do not lower it all the way, however, leave a small gap between the bridge and the next path for you to drop down. You'll find a secret item down there. Swing back up using the yellow square. You arrive at another broken section of the ramparts. Pick up a crate and throw it at the nearest fan robot (known as an Egg Typhoon) so that he won't blow you off his wall section. Jump over there and destroy the robot. Throw another crate at the next Egg Typhoon to stun it, then jump over and destroy it as well. Run along and collect the item capsule on the way. After that, swing across the next large gap in the wall using the three flying enemies. Dash along the path and jump at the secret item at the other end since part of the wall's going to crumble. Drop down the gap made by the crumbling wall section and follow the rings. There are two fires you will have to put out using the water barrel on the ledge. The first fire hides an item capsule, and the second one blocks the path to the next area. In addition, be sure to smash the pots near the water barrel for another item capsule. Swing on the poles across the next chasm and smash the pots for an item capsule. Jump up the ledges, run along the path above and climb onto the next ledge for enemies galore (Dark Masters, Little Rexes and Dark Frights would like to say hi!). Defeat them all and continue your way up. You come to a series of platforms. Jump your way to the other end. Notice the lone platform below with an item capsule? Drop down there for the final secret item of this level. Don't worry; a Dark Bat will appear so you can swing Sonic back up again. Two more item capsules are there for the taking on the platforms. You'll eventually be ambushed by red Nightmares and Dark Bat Snipers spread across the platforms. You'll have to jump around to kill them all. Once they are all dead, one giant club wielding Nightmare called a Titan will appear in the large circular platform near the goal ring. At this point, simply activate Unleashed Mode and start slashing away at him. Given your health and attack levels, this battle should be a cinch. Always attack from behind to minimise your chances of getting hit. Once the enemy is down, you can run along the final path to the goal ring. Level up! Health Level 3 (30000 Gaia Force) Your health bar becomes even longer, making it much more harder for enemies to kill you, as if they can easily do so in the first place! You obtain another tablet fragment adorned with a blue jewel. Sonic and Chip find an old man lying unconscious on the ground. As they approach him, they are confronted by a giant burning phoenix. It's the Dark Gaia Phoenix! ------------------ Dark Gaia Phoenix ------------------ Level type: Night Rewards: 1 Sun Medal Target time: 5 min This Phoenix is a master of ballistics. It likes to fire its sharp feathers at you from a distance. Since the Phoenix is on fire, you should put them out before attacking them. When she has stopped near one of those pillars in the arena, climb up that pillar, pick up the water barrel and throw it at her. This will put out the Phoenix's flame, causing her to land in the centre of the area. Run over to the Phoenix and start slashing her. You will then be prompted to swing the Wii Remote and Nunchuck alternately for a number of times on screen. Just swing according to the prompts and Sonic will give her a beating! Now that she is damaged, the Phoenix will start using shockwaves when you get close. Repeat the same procedure with the water barrels. This time you need to throw 2 barrels at her to put her flames out. Rinse and repeat the slashing, literally! Having been beaten up twice, the Phoenix still hasn't learnt from her mistakes. In fact, whenever she stops near a pillar, she will stay near it and attempt to hit you with her feathers. This is the perfect opportunity to douse her flames quickly. You'll need 4 barrels this time. Once the flames are out, you know what to do. Finish her! The village elder Zonshen thanks you for saving him. "How can I thank you?" He asks, "You will always have my deepest gratitude. I came to look in on the holy shrine but... Somehow, it seems like I lost consciousness. I am Zonshen, the village elder. Thank you so much for coming to my aid. What's this? You wish to know about the Gaia Temple? Allow me to explain." "We have been the keepers of this holy shrine for many generations. Lend me the tablet fragments you have with you. Here you are. A planet tablet, a key to the temple door. Now you can find what lies beyond the planet door." You've obtained the third continent's Planet Tablet. **************** Important scene **************** Sonic and Chip enter the temple and place another Chaos Emerald onto the altar. The emerald regains its red glow as another piece of the planet moves back into place. The third continent has been restored! The two leave the temple to find an awoken beast. Looks like the phoenix has regained her senses! Chip just has to offer her chocolate! Meanwhile, Dr. Eggman is in his base. He asks one of his robots for the status on his Dark Gaia powered Eggman constructive system. It's currently 27% complete, but construction is delayed because the planet is coming back together. At the same time, Dark Gaia is unable to maintain its own weight and has scattered around the world. His robot tells Eggman that the Chaos Emeralds, which he discarded along with Sonic earlier on, are causing the planet to come back together. However, Eggman just loves a challenge. After all, it's not fun taking over the world without needing a fight. Meanwhile, Eggman forces have gained controls of all temples. Furthermore, Eggman seems to be planning some secret weapon to help him succeed in his endeavour. ****END SCENE***** Tails has some news for you. "Professor Pickle may have found a new destination for you by now. Sonic, let's go visit him at his laboratory in Spagonia. But first, let's enter the Gaia Gate and check out one of the doors. After all, you should have up to 38 Sun Medals and 25 Moon Medals by now. ---------------- Chun-nan Temple ---------------- Open the second door to the right. ----------------------- Chun-nan Temple Room 4 ----------------------- Medal requirements: 33 Sun Medals, 21 Moon Medals Items: 1-Up, Soundtrack 48, Soundtrack 11 Run through the hallway to find a cracked wall panel to the right of a conveyor belt. Smash the panel to reveal a light source in front of a closed door. Revert to your original form and run against the flow of the conveyor belt to an area with 2 more cracked wall panels. Allow Sonic to change into a werehog again and smash through those walls. You'll find another 1-up, thus allowing you to start all levels with 7 lives. The other wall panel was blocking the way to another conveyor belt. Since it's going in the wrong direction, you'll need to revert to your original form again. Open the door leading back to the light source and become a hedgehog again. Run against the flow of that belt and jump up the steps for Soundtrack 48. Continue along this path and jump across the next gap for Soundtrack 11. That's it for now. If you have followed this guide to the full, you should have collected 56 secret items by now. In that case, you should receive the keys for Secret Mission 06 when you pick up Soundtrack 11. It's a night mission accessible at the Spagonia Gaia Gate. ---------------------------------------- 11. The Chun-nan-Spagonia return flight ---------------------------------------- [SU11] Before you enter town, let's go to the Stage menu and play the secret mission. ----------------------------------- Break nothing en route to the goal ----------------------------------- Level type: Night, Secret Mission 06 Reward: 1 Sun Medal Time limit: 32 sec Objective: Reach the goal ring without breaking obstacles Item: Document 12 This is one level where you will hurdle over many pots, barrels and crates as you dash through the streets. You'll find a secret item above some crates in a corner to the left. After that, continue vaulting along the street to reach your goal. (In case you don't know, the time limit is deliberately set so that you cannot just walk slowly through the streets and reach the goal in time.) *****END LEVEL***** Check out the city centre, it's daytime. Let's talk to everyone, they should regain their senses now. Baker Street: Denise says, "It seems more and more people are acting rather strangely in the evening. Everybody's fine during the day. What's causing all the trouble at night?" Main Street: "Hey, how it's going?" Lucia asks, "Who are you? Heh, why? Don't you know?" Ippolita continues, "Yeah, don't you know who you are?" "Sorry, I don't, either." Back Alley: Professor Pickle's assistant says, "I find my memory gets quite muddled after dark these days. I do hope I haven't done anything too frightfully rude, have I?" Aqueduct Street: Otto says, "The professor was looking for you fellas. You 'otto' see him!" So, let's go to the lab. Pickle Lab: "Oh, my!" Pickle explains, "The Dark Gaia Phoenix has appeared? Events are unfolding just as they are outlined in the Gaia Manuscripts. Very interesting! Additional study of the Gaia Manuscripts has yielded new information. Spagonia
and Chun-nan are your next destinations. You will need to consolt the local populace for further details. All right. Sonic, time is of the essence. Do pick up the pace!" Head back to the Aqueduct Street, where something new is in store for you. Aqueduct Street: Otto asks, "So you got the Moon Tablet from Lucia? What? You've already gone through the door? You might be chosen ones after all! And if you are, what more do I need to say? Just take this tablet. I'm sure you know by now Lucia and I are Gaia Temple guardians. It's our job not only to protect the temple, but also to guide the chosen. Find all the Gaia Temples and put a cap on Dark Gaia as quick as you can!" You've obtained the second continent's Sun Tablet. This also means that you can now play the day stages in Spagonia! Head to the temple quick! ---------------- Spagonia Temple ---------------- Run up to the sun door and open it, here we go! ------------------- Spagonia Day Stage ------------------- Level type: Daytime Reward: Up to 3 Moon Medals S rank completion time: 2 min 50 sec Items: Illustration 09, Document 07, Illustration 37, Document 06 Run along from the starting point and get ready to drift right into the side street. Quickly rush through the chains of rings before running right into the booster just before the wall. If you pull it off correctly, Sonic will be boosted to the right. Follow this path and collect all the rings you find! Quickly drift to the left just before you drop off the ledge to reach another side street shortcut. Drift around the next hairpin turn to the left. Sonic Boost through the crates there for a secret item! After that, Sonic Boost past the new few shield wielders. Get ready to bounce off the spring at the top of that hill. Some flying robots will appear in the air. Chain homing attacks on all 4 of them before soaring through the Speed Ring, picking up the rings in the air as you do so. You then enter a narrow alley that isn't completely straight. Be prepared to quickstep to the right, then left to dodge the walls. As you clear the alley, keep your eyes peeled for a robot on the crate. Jump up and use a homing attack on him and his cohort to boost Sonic to a high ledge with a second secret item. Bounce along the springs to the next path, where more rings can be found on the stairs. Bounce off the next spring and chain homing attacks on the next few enemies in the air and you'll soon grab onto a slider. Bounce along the next few springs and you'll get to run along the wall! Get back down onto the ground and drift around the next hairpin turn. Bear left around the turn and use a homing attack against the robot there. Chain homing attacks on the next few robots to reach the speed ring in the air. Run onto the next booster and get onto the wall again! Run and bounce from wall to wall before reaching another slider. Bounce up the next spring and soar through the speed ring to reach another slider. Reach the next slider with the help of homing attacks. You then come to a 2D section. Bounce off the spring and wall jump up. Continue along the path to the right. If you can chain homing attacks on the next few robots, you can reach some speed rings that boost you up into the air. Sonic will ride on some boosting mechanism. Press the A button at the right time and Sonic will be boosted through more speed rings. It does not matter whether you manage to reach those rings or not. Sonic will participate in a roof to rooftop chase involving many sliders to climb up towers and go between towers (The high road has fewer sliders and more running, so it should take less time). Sonic then grinds down a corkscrew rail around a tall clock tower before sliding down more sliders. (If you want to get a secret item, stop on the tower after the first slider and jump off from the left. Sonic will land on a rail leading to a remote tower with a secret tower before returning to the main path). You then come to the final path, where a robot known as an Aero-Chaser will attempt to fire tractor beams and missiles at you. Simply quick dash left and right to avoid his tractor beams while using the Sonic Boost repeatedly to avoid the missiles. You will soon reach the goal ring. Don't worry about getting hurt! There is one more secret item just before the finish line, but it's likely that you'll miss it as you make a run for it. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel Time limit: 1 min 30 sec Objective: Collect 200 rings You will play through the first part of the Spagonia Day Stage again. Just follow the same strategies for that level. The only difference is that you will have to use a lightspeed dash on one of the long chains of rings in the air in the middle of the path. Assuming that you went through the speed rings, you should have collected 200 rings before you even reach the narrow alley, provided that you don't get hurt of course! Oh yes, a new tablet fragment, and 2 new daytime levels are available in Spagonia. Chip is getting frustrated that no one knows him. "We've been all kinds of places, but so far nobody knows me. Next stop, Chun-nan. Let's go, Sonic!" Not so fast! There are still levels to be completed in Spagonia. --------------------------------- Use the Wall Jump to get through --------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use wall jumps to bound your way up the walls! This is another tutorial mission. Run to the right to the parallel walls. Jump towards the wall to the right while tilting the Control Stick in that direction and press the A button when Sonic comes into contact with the wall. Sonic will perform a wall jump to the left. Press the A button again while tilting the Control Stick to the left when Sonic comes into contact with that wall to continue wall jumping up. Repeat until you've reached the top where the goal ring awaits. ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 50 sec Objective: Reach the goal ring without taking damage Item: Document 23 This is one hard level. You are to face that Aero-Chaser that fires tractor beams and missiles at the end of the Spagonia Day Stage 1. The tractor beams are easy to avoid, but the missiles aren't. This is because they maintain their homing capabilities until the last moment! Your best bet is to use as many Sonic Boosts as you can while they are fired. The good news is that you only have to survive 2 barrages of missiles before you are home free. Try and get the secret item along the way if you have the guts! Once you've beaten this level, return to the city centre. --------------------- Spagonia city centre --------------------- Main Street: Lucia says, "Hey, Ippolita has something she wants to give you." Ippolita says, "A present, just for you. Do you want it?" Sure I do! "Here's something to remind you that we're friends!" It's Soundtrack 38. Merci beaucoup! Baker Street: Denise says, "It seems more and more people are acting rather strangely in the evening. Everybody's fine during the day. What's causing all the trouble at night?" Back Alley: Pickle's assistant says, "I find my memory gets quite muddled after dark these days. I do hope I haven't done anything too frightfully rude, have I?" Aqueduct Street: Otto asks, "Is this too the guidance of the holy temple? Do your best to do what's best." Although you are meant to go to Chun-Nan, you should head back to the temple in Apotos. After all, you should have up to 39 Sun Medals and 31 Moon Medals at this point, which allows you to open one of the doors. =============== Apotos =============== Reenter the temple and open the door to the left. --------------------- Apotos Temple Room 1 --------------------- Medal requirements: 33 Sun Medals, 26 Moon Medals Items: 1-Up (x2), Soundtrack 12 Run through the passageway as a Werehog and swing along the poles above the pit in the subsequent hallway. Step on the switch to open the door to the left. Return to the starting area and step into the light. Now that you are back to normal, run across the flow of the conveyor belt to the left of the pit for another 1-Up by the door. You can now start all levels with 8 lives. Run along the conveyor belt on the other side of the door to reach the innermost area of the hall. Transform into a werehog again. Climb up the high ledge to the left for another 1-Up. You now have 9 lives! After that, ride the lift to the left up for Soundtrack 12. To exit, step into the light to revert back to normal and run against the flow of the conveyor belt. Why not talk to the people of Mazuri for once? ============== Mazuri ============== It's currently in the middle of the day. The Lookout Tower: Chip must have offered Kofi chocolate. "Chocolate?" He says, "For me?" He eats the chocolate. "So sweet! A true delicacy!" The Hunter's Home: Kwami says, "Some of the wild animals are known to get even wilder at night. I heard that even timid herbivores have actually attacked people! I wonder what foul forces are behind this!" The Holy Tree: Gwek says, "I see, You're on a journey to restore the planet, are you? May the divine protection of the temple be with you wherever your path leads." Shop: Ana's tending to the shop. "Are you travelling the world? That must get pretty gruelling at times." You get to make two answers, "Nah, it's a lot of fun!" and "It can be kind of hard!" Let's see what will happen if you pick the former. "I'm impressed. I would like you to have this. May it bring you good luck." You receive Soundtrack 34. I doubt these villagers even have CD players, let alone electricity! Now, let's have another chat with the people of Holoska. =============== Holoska =============== It's still the middle of the day. Central bonfire: "Oh! I know you! You're, you're..." Jari-Pekka thinks carefully, "Um, let's see now. On the tip of my tongue. I've got it! James! See there? The old noggin's just as sharp as ever!" Wrong, wrong and wrong! Food storage area: Sarianna says, "Something's going on over at the Sacred Shrine. But I'm sure a guy like you will be able to take care of it! Good luck! I'm counting on you!" Storage area: Jari-Thure, Sarianna's husband is down in the dumps. "I'm in the doghouse with my wife again. I'd laugh if I wasn't ready to cry." Family home: Marketa says, "It sure is cold here. At least it's a little warmed while the sun's out. So you're searching the world for this little guy's memory, huh? Hey, I know! I don't know it! It'll help or not, but here! You can have this!" You receive Soundtrack 36. It's time to return to Chun-Nan. I hope Sonic doesn't get jet lag from travelling around the world so frequently! =============== Chun-nan =============== Talk to the villagers again and see what they have to say. Notice that the street bench is not available for selection. Waterflow Way: Shuifon says, "For rescuing the elder, you have earned a well-deserved rest. What? Gaia Temple? Sorry, haven't heard of it. The elder would be the one to talk to about that." Lantern Herbal Shop: "Nobody's here. Let's look elsewhere, Sonic." Restaurant: Chun says, "Yay, Sonic! Thanks for saving Grampa! I was so worried, and now I am so hungry! Maybe I have a little something in my pocket. Let me see. Hey, what's this doing in here? I can't eat this. You can have it." You receive Soundtrack 40. I wonder what the typical village boy would be doing with a CD, considering that there is no CD player here! The back gate: The village elder Zonshen is here. "Word can't express how grateful I am to you two. My appreciation knows no bounds. I deeply respectfully and heartfully thank you! I have entrusted Hualin with something you've been looking for. I believe you'll find her sitting on a bench down the street." You can now select the street bench. Street bench: Hualin exclaims, "You guys are awesome! You not only saved the elder, you're going to fix the whole planet! It sure is a big world. Oh, I almost forgot. The elder gave me something to give to you. It's supposed to be very valuable, but I am sure we can trust you with it." It's the third continent's Sun Tablet. You can now play day stages in Chun-nan. ---------------- Chun-nan temple ---------------- Hey, looks like both the star door and sun door are open. Let's take care of the sun door first. ------------------- Chun-nan Day Stage ------------------- Level type: Daytime Reward: Up to 3 Moon Medals S rank completion time: 3 min 10 sec Items: Document 10, Illustration 02, Illustration 12 Get ready to run along the Dragon Road! Run along the boosters to speed Sonic up, enabling him to run across the surface of the water. After that, reach the high road by chaining homing attacks on the next few enemies. Soar through the speed ring to reach the next path across more water. (NOTE: The path to the left can be reached if you allow Sonic to drop after he's hit the third robot in the first group. Sonic will then lock on to the first robot to his left. Chain homing attacks there to reach another path. That path features many lines of rings for Sonic to lightspeed dash through. It may be quite difficult to get the hang of. If you take that path, bear left past the crates and you'll find a secret item across one of the lines of rings) On this path, be careful not to fall into the drink! Be ready to jump up the ledge at the upcoming building so you can boost off. As you run through the building, be prepared to Quick Step around those shield wielding robots and jump over the small bumps on the ground on the way. You'll find a secret item in the hallway after all the above. Keep going along the path and you'll drop by another body of water. If Sonic is fast enough, he can run across the water to get the rings there. Continue along the path and go around the loop-the-loop. You'll be prompted to press the A and B buttons in a certain sequence. Get it all right and Sonic will make a jump to another path. You will then bounce into a high wall which can be used to reach the yellow grind rail through a wall jump. You then run down a steep slope, then around another loop-the-loop. Get ready to jump through a series of speed rings to reach another chain of rings in the air before landing on the next path. Get ready to chain some homing attacks on the next set of robots in the air to reach another high road. Keep going to the right and have Sonic run so fast that he can run on the ceiling into two more springs. After that, you will be required to send Sonic through a series of speed rings on those towers above the water, otherwise Sonic will be forced to take a slower route via some grind rails down below (or simply drown). You'll then run alternately between land and water. Watch out for the spears that land on the path. You can avoid those spears by hugging the left wall on the first path and keeping close to the right wall on the second path. Use quick steps to get past the crates in the upcoming narrow passageway and you'll arrive at a village. Jump off the ramp and into the speed ring to reach the balcony of a house. Run over the next ramp and soar over the water using the speed ring. Run through the next spear ridden part, hugging the left wall in the process before using the next few speed rings to boost you over to the next path. Eventually you will find yourself jumping in the direction of another lake. Try to send Sonic through the speed rings to smooth his landing. Step onto the next booster to run on the water surface. Bear right and bounce up the spring to reach a high ledge with several robots and a secret item. The goal ring is just ahead. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min 10 sec Objective: Collect 200 rings You will be starting at the first checkpoint of the Chun-nan Day Stage. Just follow the path and collect all the rings you find. It is vital that you manage to get the on-screen button sequence right and get onto the high ledge. The rings on the grind rail should help you in reaching your target a lot. It's likely that you wouldn't have enough rings by the time you reached the building just before the towers with the speed ring. In that case, use the booster there make you turn back, bounce off the spring to the robot to the left and collect the rings on that path. ----------------------------------- Don't break anything along the way ----------------------------------- Level type: Daytime Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel Time limit: 2 min Objective: Reach the goal ring, dodging the jars as you go You will be running through final part of Chun-nan Day Stage 1. Some quick stepping is in order to dodge those jars. Be warned that those brown sauce jars blend in very well with the red colour of the buildings, making it easy for you to run into them. In any case, you will receive a tablet fragment adorned with a red jewel as a reward, and another day level in Chun-nan as well. "Hey, Sonic, that was pretty exciting, huh?" Chip says, "We've gathered more tablet fragments. Let's go see the professor." Since you've unlocked some new levels, let's play through them, shall we? In addition, you should now have up to 39 Sun Medals and 36 Moon Medals, so let's head back to the temple to open one of the doors. ---------------- Chun-nan Temple ---------------- Open the first door to the right. ----------------------- Chun-nan Temple Room 3 ----------------------- Medal requirements: 33 Sun Medals, 34 Moon Medals Items: Soundtrack 26, Soundtrack 18, Soundtrack 20, 1-Up Run through the passage for another large hall loaded with goodies. Climb up the pole and jump onto the ledge to the left for Soundtrack 26. Step into the light to revert back to your normal self. Lightspeed dash along the rings across the chasm for Soundtrack 18. Go right and get that spherical object. It's a bomb. Carry it to the path below and throw it at the cracked wall panel across the pit to destroy it. Dash double jump into that alcove for Soundtrack 20. Step onto the switch to activate the moving platform at the starting area. Dash back there and ride the platform up for a 1-Up. You'll now start each level with 10 lives. Let's head through the sun door for your next level. ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 2 min 50 sec Objective: Reach the goal ring without taking damage Item: Document 25 This is an entirely new level. Run along the path and get ready to dodge the bullets from a gun turret. In fact, there are many more gun turrets along the path. Dodge them all and enter the cave, where you have to jump over spike balls. The spring at the end of the tunnel will send you down to a path with even more spike balls to dodge. After you've cleared that path, you'll enter a valley with many ledges sticking out. Those ledges are guarded by flame spewing robots called Eegg Flames. Use homing attacks on them to reach each ledge, timing your homing attack so that it hits the fire breathers when their flames are not facing you. Go carefully from ledge to ledge, grabbing the secret item on one ledge and then use the speed ring to reach the final path. If you would like to fight the Dark Gaia Phoenix again, go through the star door in the temple. Otherwise, let's talk to the villagers again. ----------------- Chun-nan village ----------------- It seems that you can now switch between day and night. Let's try talking to the people at different times. *****DAYTIME***** Waterflow way: Shuifon says, "The village elder is respected by all. We are greatly relieved he's back safely." Lantern Herbal Shop: "Nobody's here. Let's look elsewhere, Sonic." Street bench: Hualin says, "It's so stimulating being around you two! It's like a little pick me up! I hope you'll come by for a visit again." Restaurant: Chun says, "That's all I had in my pocket." The back gate: Zonshen says, "Have you been elsewhere? You can meet all kinds of people in other places. The more people you meet, the more you will discover." *****NIGHT***** Waterflow way: Shuifon says, "Is it true the village elder has returned? What a relief! We are eternally grateful." Lantern Herbal Shop: Lin is here. "We are in your debt. The elder made it back without a scratch. Good job!" Street bench: Hualin says, "You have a real fire in your eyes. It looks so cool! They don't change colour, do they?" Restaurant: "What? Grandpa's back?" Chun asks, "Wahoo! He's home safe at last! I'll have to see if he brought back any food!" The greedy bugger. The back gate: "I trust there'll come a time when you pay us another visit," Zonshen says, "I'm always here, ready to be of service. Though I know that you must keep a very busy schedule!" Let's head back to Spagonia now. =============== Spagonia =============== Head to the village and have another chit chat with the locals, ok? --------------------- Spagonia city centre --------------------- Main Street: "How's it going, Sonic?" Lucia asks. "Hi, Sonic!" Ippolita says. Lucia continues, "So you guys are going to restore the planet, huh?" Ippolita says, "I want to help too!" Lucia tells her, "You are a bit young for that sort of thing." Denise, Pickle's Assistant and Otto won't have any new things to say, it seems. Let's go to the lab now. Pickle Lab: Both Pickle and Amy are there. Pickle says, "Ah, I've been expecting you, Sonic. You've done a fine job collecting tablet fragments. We don't have any time to waste. Go and open the door immediately. And pay Otto a visit. He should be able to provide assistance. I was surprised to learn Otto is a guardian. And I've known him for so long. It was because of him, in fact, that I embarked on a research career. Funny how friendships can be so influential. Right then. Go see Otto!" Amy comments, "I wonder who conceived the idea to use tablets as keys. Quite clever!" Let's see Otto again. Aqueduct Street: Otto says, "I imagine you heard all about tablets from the professor, hm? Then if you'll be so kind as to hand over your tablet fragments, I press and push and, it's done! A tablet to open the temple door." You now have the second continent's Planet Tablet, which allows you to face the boss. Enter the temple and open the star door. ------------------------------- Boss battle: Vs. Egg Devil Ray ------------------------------- Level type: Daytime Reward: 1 Moon Medal S-rank completion time: 3 min 40 sec I wonder what's up with Dr. Eggman's obsession with eggs. This is a second boss with an egg prefix. Run along the path, quick stepping to avoid the laser beams while you collect rings to fill up your boost gauge. Eventually Eggman will deactivate his green protective shield to face you. Sonic Boost into him to deal damage. He will cry, "Why you little!" and shift the level to a 2D perspective, firing lasers from the side. Jump to avoid the lasers and use a homing attack on Eggman's machine. The viewing angle changes back to 3D. Continue to avoid Eggman's lasers. It seems that Eggman has made a fundamental flaw in the design of his Devil Ray. The lasers only fire from the side. As long as Sonic maintains a straight line between him and the central passenger compartment, the rays can never hit him! Wait for the shield to go down and Boost into him again. The scene shifts to 2D mode again, so dodge the lasers and hit Eggman with another homing attack. Now that he's down to half health, Eggman's going to be serious. In addition to his lasers, Eggman will start firing fireballs from his central compartment. Jump from time to time to avoid those fireballs. Once his shield his down, hit him again. After that, you won't return to 2D, instead you get to dodge his lasers as usual and hit him when his shield is down. Following that hit is a 2D sequence, followed by one in which he uses fireballs in addition to lasers. Use the same strategies to hit him twice more. Sonic and Chip enter the Gaia Temple and place another emerald onto the altar. The emerald regains its blue colour and causes an earthquake. Meanwhile, the second continent moves back into place. Spagonia is restored! Chip then suggests, "Maybe Professor Pickle has found a new destination for us by now. Time to pay him a visit at his laboratory, Sonic." --------------------- Spagonia city centre --------------------- But before that, let's see how the locals behave in day and night, now that you get the option to change the time of day. *****DAYTIME***** Baker Street: Denise says something different finally. "Strange things are also being reported in other towns, you say? How disturbing! What's happening to the planet?" Main Street: Lucia and Ippolita won't say anything different from last time. Back Alley: The assistant is feeling better. "Hello, Sonic and Chip," he says, "Hm? What's that? Oh, how am I feeling? Not too bad, I'd say. Though at night my body isn't quite right. Good thing I'm too busy with work to notice it much!" Aqueduct Street: Otto says, "What could be happening at the temple? If only I could go see for myself." *****NIGHT***** Baker Street: "I love what you've done with your hair," Denise says, "That windswept look suits you! Whoever did your 'do must be a real pro." Same a before. Main street: "Hey Sonic," Lucia says, "You look buff and tough at night." Ippolita then mispronounces the two words, "Yeah, puff and fluff!" Lucia says, "I bet you could take on anybody." Back Alley: The Assistant has become Edward Hyde again! "Bwahahaha!" he laughs, "Tonight, I'm feeling deliciously evil! Look well, beast, for I am ready to take on the world!" Aqueduct Street: Otto compliments you, "Your feats are, in a word, astounding! I'm cheering you on from the sidelines." Let's go to the lab now. Pickle Lab: "Ah Sonic, your timing is perfect," Pickle says, "Additional study of the Gaia Manuscripts has yielded new information. Your next destination of snow and ice, Holoska!" You will need to consult the local population for details." Amy says, "We look forward to hearing good news from you, Sonic!" It's back to Holoska for you! I assume you will be playing the night stages at this point, right? ------------------------------------------ 12. The sun does set in Holoska after all ------------------------------------------ [SU12] Fly to Holoska again. Looks like this arctic continent isn't the land of the never setting sun after all. Let's talk to everyone. Central bonfire: Jari-Pekka is still hanging out. "Ah, it's you again! Let's see, now. Your name was Tonic, was it?" Good job, old man. You are just ONE letter off! "Oh, that's not it? I know for sure it started with 'Ton', but the rest of it escapes me." Family home: Marketa says, "I don't know why, but things seem kind of weird after dark now. That's why I try not to go out at night. Thanks for coming to see me! I was feeling kind of lonely. Here's something to say thank you." You receive Soundtrack 37 as a gift. Storage area: Jari-Thure is still depressed. "Ahhh, I don't feel like doing anything anymore. I mean, I'm a slow, lazy good for nothing! That's what my wife thinks of me, anyway. I just know it! I could just cry." Food storage area: Sarianna is expecting you. "Oh, we meet again," she says, "Listen, I apologise for that odd favour I asked you for the last time. And what brings you here this time? What? You think I know more about the shrine than I let on? Ah, very intuitive of you! Yes, my husband and I are guardians of the Holoska Temple of Gaia. My husband, Jari-Thure has the other tablet you'll need to get further into the shrine. But lately, he's been acting really strange at night. You'd better try talking to him yourself!" Head back to the storage area. Storage area: "Huh? Oh, it's you. I haven't been able to look my wife in the eye since then, I'm so embarrassed," Jari-Thure says, "What? Do I know anything about a tablet, you ask? I guess that depends. If you'll listen to my troubles, I just might have something like that for you. Ever since my wife found out what happened, she's been calling me a big chicken. Here I am, supposed to be one of the guardians of the temple, but I let everybody down. Say, what do you think? You don't think I'm a big chicken, do you?" You get to make one of two responses, "Nah, you're a fine, upstanding man!" or "Yes, you're a huge fraidy cat. Pick the former. "You think? Ha ha ha! Right? That's what I said! I'm no chicken! You're a good guy. I'm feeling more confident already! Thanks a lot. Oh, and here you go." As expected, you receive the Moon Tablet. You then go see Sarianna. "I see you got the tablet. The shrine is right over there. Be careful!" she says. You can now go to the shrine. --------------- Holoska Temple --------------- Open the moon door and open it for your first night level in Holoska. ---------------------- The Aurora Snowfields ---------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 6 min Rings to be collected: 140 Items: Illustration 34, Illustration 19, Illustration 35 There is an igloo in the starting area. Run along its wall in a clockwise direction to find a secret item among some icicles. After that, run over to the path leading up and smash the icicles to the left for an item capsule. Run up the path and jump up to the ledge above. You'll notice another item capsule in the corner to the left. Keep moving and you will come to a campfire. Smash through the ice wall and continue along the path. Move along and smash the next ice wall for an open area. This is where you will have to fight Little Rexes. With them gone, jump onto the ledge to the right with the crates and jump up the ice pillars. A Dark Bat will appear to help you reach the secret item atop the highest pillar. Drop back down and grab onto the ledge with the blue bar. Pull yourself up and follow the ledges up as well. Smash open the next few pots to the right for another item capsule before moving on. Swing along the 3 Dark Bats to reach a new path. You will meet a pair of Egg Blizzards at the next ice wall. Smash them to pieces before crashing through the wall. Bear right and you'll find a hidden ledge below. Drop down there and enter the alcove for a third secret item before using the Dark Bat to get back up. You then find another item capsule in a small cave blocked off by ice. Be careful as you climb up the hill since there are large ice balls rolling down. Once you've reached the top, you'll fight 2 Dark Masters, some Dark Frights as well as bombs. Watch out for certain parts of the ground which collapse when stepped on, revealing spike pits below. If you get hurt, get the rings. Oh and surprise, the goal ring is just around the corner. -------------- Ice Floe -------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 9 min Rings to be collected: 184 Items: Illustration 75, Movie 08, Illustration 18, Illustration 72 Run forward, climb up the ledges and smash through the first ice wall. There will be an item capsule hidden among some pots. Continue up the next ledge and smash the ice away. A Dark Bat will appear above you. Jump up and grab on and let it carry you to a remote ledge with an item capsule there. In addition, climb along the blue bar to the left to reach a secret item. After that, go back to where you smashed the ice and jump over to the poles to the left to reach the other side. Continue on to find a secret item hidden in plain sight. Continue along the path to find an item capsule near an ice nozzle. Pass the nozzle when it stops spewing ice and swing along the next few horizontal poles. You'll soon arrive at an open area where you will be attacked by Egg Blizzards and red Nightmares. Defeat them all and smash through the ice walls for an item capsule. Let's move on. Jump onto the ledge to the right of the path and go forward. Climb onto the ledge to the left for another item capsule. See the rings on the opposite ledge? Double jump over there and continue forward. Swing along the poles (double jumping off the second one) to reach another ledge sticking out of a cliff face. Jump onto the opposite ledge for a secret item. Jump back to the previous ledge and move forward, dropping down to the rings below. Follow that path, jump across the gap. If you need Gaia Force, drop down to the pit below to fight many Little Rexes. Note that you will have to go all the way back across the bridge to reach the high path again. Continue following the trail of rings up the cliff and you'll soon find an item capsule encased in ice. Past that are a series of islands above the icy water. Use the Dark Bat to get onto the first one. It's now a matter of going from island to island, following the rings, using Dark Bats as needed to reach the goal ring. Note that the secret item on the tall pillar can only be reached by a dashing double jump from one of the islands. You'll encounter 2 Egg Blizzards on the final islands. Use the crates to knock them into the drink. You'll also have to jump along some fragile icicles on the way to the goal. Don't dawdle or they may collapse! ------------------ The Temple of Ice ------------------ Level type: Night Rewards: Up to 3 Sun Medals, tablet fragment adorned with blue jewel Target time: 8 min Rings to be collected: 120 Items: Illustration 39, Movie 14, Illustration 83, Illustration 13 Run along the path until you reach the temple entrance. Smash the ice wall to gain entry. What follows are several spike beds which are to be jumped over to reach the next area. Drop down the ledge at where you see the blue squares below. You'll land on another ledge with a secret item and an item capsule. Press the switch to the left of the item capsule to shut off the ice nozzles on the walls above. You can now get back up and swing along the poles to the far right. Collect the next trail of rings before you press the switch to open the door. Dash along the hallway and open the door at the other end. In the next area, grab onto the horizontal pole and swing over to the vertical one. You'll find an item capsule to the right guarded by an Egg Blizzard. Destroy the robot and grab those items. Continue climbing up before jumping onto the ledge at the top. Slide down the next pole to the pit below. Jump over the spikes and climb up the next pole. There is a switch guarded by another Egg Blizzard. Jump over to the right and destroy the robot before pressing the switch. Continue climbing up and jump to the right. Enter the next hallway and grab the item capsule on the ledge above the door at the other end. Drop down to the door and run in the opposite direction for an alcove with a second secret item. The exit of the next hallway is blocked off with a force field requiring 3 purple orbs to open. Start by smashing up all the ice around the place. You'll find one of the orbs, a secret item and an item capsule. To the left of the item capsule is a ledge that can be climbed up to. Climb up there for a series of narrow icy paths guarded by Dark Bat Snipers. The two purple orbs can be found by exploring the paths. One is on the pillar before the junction while the other can be found heading left. In addition, head right from that junction for a secret item. Be careful not to fall, or you will waste many precious seconds. Once you've found the orbs, you can go through the door to the next room. There are many ice walls that hide item capsules behind them. Grab all the items before making your way through the next hallway. You arrive at one final hall with many Little Rexes and red Nightmares. Defeat them and 2 Titans will appear. Enter Unleashed Mode to take them down quickly. Once all the enemies are dead, run through the last hallway and you are home free. You receive another tablet fragment for your troubles. "Hey, Sonic," Chip says, "Now that we have more tablet fragments, isn't it about time to see the professor?" =============== Spagonia =============== Go to the lab again to meet Professor and Pickle and Amy. "Ah, Sonic. It's good to have you back," he says, "I've been so busy, I've not even had time for cucumber sandwiches. So I'll get right to the point. Your destination is the Holoska. Get to it. Sonic, my boy!" Amy flirts with you at this point, "You're such a busy guy, we haven't evene had any quality time together!" Let's get out of there! Back to Holoska you go. =============== Holoska =============== It's time to talk to the villagers again. Chip says, "Sonic, let's find someone in Holoska who can put together the Planet Tablet together for us." Let's go to the central bonfire. Central bonfire: Jari-Pekka says, "Huh? Well, what do you know! You've got the tablet fragments! You might be chosen ones after all. I know I've been saying a lot of silly stuff, and I apologise. That was all a ruse, you see! You probably thought I was just a doddering old man, but I can put tablet fragments together!" Surprise, surprise. "That Jari-Thure and Sarianna are guardians, too, but my role is special, don't you know! Let's see, put this like this... There! Your tablet! Bet you didn't think I could do it! Not much we villagers can do about the crazy things going on in the world, but you fellows! You..." Jari-Pekka then drifts off, "Huh? Wha? Where was I? Would you like some seal blubber?" Anyway, you've earned the fourth continent's Planet Tablet. Why don't you talk to everyone else before entering the temple? Food storage area: "I see you got the tablet," Sarianna says, "The shrine is right over there. Be careful!" Storage area: Jari-Thure says, "I don't have any confidence in myself. That's why I gave you guys the tablet. Don't let me down, okay?" Family home: Marketa says, "It's really very cold here at night. It's a good thing you're wearing a fur coat! It looks very warm. Do you mind if I feel it?" Okay, here we go. Enter the temple and open the star door for another boss fight. Sonic and Chip walk along a hallway to be blinded by some light. The cause of the light is that frozen thing in the middle of the cave, which swiftly defrosts, revealing some dragon headed eel! ------------------------ Boss Battle: Dark Moray ------------------------ Level type: Night Reward: 1 Sun Medal Target time: 5 min The boss is protected by a force field. Run along the sides of the stage he is on and smash all of those pink power conduits to pieces while taking out any red Nightmare that gets in the way. Once you've busted all 4 conduits, the shield will be down, allowing you to jump up onto the stage to slash at him while dodging his ground slam, ice breath and ice balls. Eventually the Moray will drop some liquid nitrogen canisters onto the ground. Grab one and toss it at the Moray to freeze it up. Now you can run forward and attack with impunity until he breaks free. The Moray uses a shockwave to knock you off the stage and erects the force field again. As before, smash the 4 power conduits. Notice that they can take a little more damage than before. Get on stage when the field is down and repeat the procedure with the liquid nitrogen. You should have taken off more than two thirds of the boss' health by now. The Moray will knock you off the stage as expected and put up yet another force field. Smash even more power conduits to face the Moray, whose attacks have greatly intensified. In addition, you'll only get to pick up one liquid nitrogen canister every time you've hit him enough times, so make it count. Freeze him and slash a few more times to finish the fight. The Moray leaks green fuel as he is finally defeated! I guess Robotnik's found out how to mechanise Dark Gaia. As expected, Sonic and Chip enter another Gaia Temple and place a fourth Chaos Emerald onto the elder, restoring its cyan glow. To make things even better, another piece of the planet has moved back into the core. Holoska has been restored. Chip then tells you, "Sonic, I bet the professor has found somewhere new to explore. Let's head back to the laboratory in Spagonia." Before we do that, let's talk to the villagers once more. ---------------- Holoska village ---------------- You can now shift between day and night. I wonder if anyone has any gifts to give you. Nothing's changed during the day, but let's try talking at night again. Central bonfire: "Hang in there, you two! How about some nice seal blubber so you don't get hungry?" Food storage area: Sarianna says, "The sacred shrine is very important to us. What, everything is all taken care of there? Oh, I just knew I could rely on you! My husband could stand to learn a thing or two from you." Storage area: Jari-Thure says, "That's what's been going on at the shrine? How could I be expected to take care of that?" He then smiles, "Just because you guys are superheroes, that doesn't mean there's anything wrong with me!" Family home: "It's really very cold here at night! It's a good thing you're wearing a fur coat. It looks very warm. Do you mind if I feel it?" Ok, no gifts here. Let's get back to Spagonia. =============== Spagonia =============== Enter the lab to meet Professor Pickle and Amy once again. "Ah, Sonic," Pickle says, "This may seem sudden, but I've decided to move the laboratory. My ongoing analysis has uncovered your next destination, Shamar. To make my analysis more efficient, I shall move the laboratory there! That being said, may I suggest you depart post-haste for Shamar. Please consult the local population for detailed information. Thank you for all your efforts, Sonic!" Meanwhile, many Nightmares are running lose and are heading towards some building out in the desert. Meanwhile, Dr. Eggman is being informed that Dark Gaia activation has been completed all 7 continents. In addition, Dark Gaia is converging towards some point zero. It seems Eggman has decided to let Dark Gaia come to him rather than collecting them himself! He now activates the the Dark Gaia Fusion Furnace. He also commences some project Dark Gaia. What is he up to this time? +----------------------------------------------------------------------------+ | IV. PROJECT DARK GAIA | +----------------------------------------------------------------------------+ It sounds like Dr. Eggman is using Dark Gaia has a source of energy. He must be stopped, let's head to Shamar, the Arabian continent. --------------------------------- 13. Make believe reborn - Shamar --------------------------------- [SU13] Time for make believe reborn! Tail says, "So this is Shamar, huh? Whew! It's hot! Now, where could the professor's new laboratory be? The first thing to do is see what the locals know." Okay, let's check out the city. ------------------- Shamar city centre ------------------- There are initially 3 places to explore: The Palm Tree Square, outside the palace and a back alley. Palm Tree Square: An old Arab named Ehsan is there. "Waaa-choo," he sneezes, "Oh, I'm terribly sorry. My sinuses are clogged. Aachoo! Hunh? A laboratory? You'd better ask one of the young people. Wachoo!" Outside the palace: A woman in blue Arabian robe and hijab says, "Phew, I think I'm going to melt- Huh? Me? I'm Layla. I'm an exchange student. I'm studying at Shamar University. Nice to meet you! Oh, you're looking for the laboratory? Well, I just saw Professor Pickle's assistant over that way. If you ask him, I'm sure he'll tell you." Back alley: Two girls are in the alley. A girl called Yasmine says, "Hey, hold it! You guys look mighty suspicious! Me and my sister are the 'Pretty Committee to Preserve Peace in Shamar!'" The other girl Samla is lost for words. "C'mon, Samia," Yasmine yells, "Say it!" Samia then mutters, "Pretty, come kitty!" "No, no, no! You've got it all wrong! We'd better practice some more!" Samia sighs. Oh well. Anyways, a fourth location can now be selected, the merchant's home. The merchant's home: Pickle's assistant is there. "Ah, Sonic!" He says, "Welcome to Shamar! Whew! Moving the laboratory was quite an ordeal. I'm glad that's over with, Oh, that's right. I didn't tell you where I was yet, did I? It's right there. The professor is waiting for you, so you'd better hurry along to see him." Enter Pickle's lab. Pickle Lab: "So this is the professor's new laboratory, is it?" Chip says, "Let's go on in!" Professor Pickle greets you. "Ah, Sonic! What took you so long? Were you lost? Very important research, as you know! I had to select a lab site that wouldn't be too obvious. I must relay what I have discovered in my analysis of the Gaia Manuscripts. Just as I suspected, there is a Temple of Gaia somewhere here in Shamar as well. Unfortunately, I am as of yet to pinpoint its location. But surely some of the townspeople will be able to help in that regard. And if I discover anything, I will let you know as well. Now, make haste, Sonic!" Amy says, "I was worried about you, Sonic, so I came to help the professor. I want to do something to help." Why not go back to the palace? Outside the palace: Layla says, "So you found the professor, did you? I was waiting for you guys to come back. Here, take this tablet, and get the Chaos Emerald to the temple as quickly as you can! What's an exchange student doing with a tablet, you ask? Heh heh. We're talking about the planet breaking apart, here. Many strange forces are at work." You now have the fifth continent's Sun Tablet. Let's enter the temple. --------------- Shamar temple --------------- You are inside the Shamar temple. The four Medal Doors are located below the main path to the Sun, Moon and Star Doors. Here are the medal requirements. First door to the left: 43 Sun Medals, 52 Moon Medals Second door to the left: 96 Sun Medals, 69 Moon Medals First door to the right: 68 Sun Medals, 56 Moon Medals Second door to the right: 70 Sun Medals, 59 Moon Medals Go up to the sun door and open it. It's time for another exciting day stage. ----------------- Shamar Day Stage ----------------- Level type: Daytime Reward: Up to 3 Moon Medals S-rank completion time: 2 min 40 sec Items: Document 05, Illustration 06, Illustration 44 You are now on the Arid Sands. The starting path is pretty straightforward. Collect the rings, step onto the booster and drift to the right to reach the next chain of rings. Bear left as the road becomes more and more slanted. If you can keep the speed, you can reach a high ledge with a 10 Ring. Run along this high road and bounce off the upcoming spring, chaining homing attacks on the flying robots to reach the next high path. Bounce off the next spring to leap through a series of speed rings within a building which send Sonic through a secret passage before emerging at the other side. You should be able to grab a 10 Ring in the air before you land on the main path. Bear left around the next sharp turn and try to follow the rings on the sand slide. You will go through another secret tunnel, emerging at a speed ring on the other side. As you land, continue to bear left and boost along the next sand slide to reach another high path. You now have to run along a slanted path scattered with spike balls. Avoid those balls as you continue through the level. Run up the next ramp to reach yet another high path where you can find a secret item. You then run along a corkscrew shaped path up a tower before you enter the next 2D zone. Chain homing attacks on the next few robots to reach a high ledge with another secret item. You will then land on a sandy path with several obstacles on the ground. Clear them by using the lightspeed dash on the rings. Bounce up the next spring and chain homing attacks on the robots to reach a grind rail. You then speed through several speed rings before getting the opportunity to chain even more homing attacks on those flying robots to reach another speed ring. Once you land, get ready to wall jump up those parallel walls. Perform homing attacks on the flying robots as you approach the next slope to reach another grind rail (if you attack fast enough, they won't have a chance
to electrify themselves). Continue along the path through that narrow opening in the wall. After that, you would have landed on the final path. It's time to make a mad dash for the finishing line. I suggest you bear right past the pillars to bounce off that bumper on to the wall. Boost along the wall and bounce off the next pillar and soar through the speed ring. Follow the path you have landed on and bounce off the blue bumper. You will be prompted to press the A button every time you land on one of those propelling devices. Do so and Sonic will land on a shortcut. Run through the tunnel, chain homing attacks on the robots, bounce off the bumper, perform a lightspeed dash on the ring chain and you are all set for a mad boosting session to the ring. Don't miss the ring as you rush for it though! (Note: If you want to find the third and final secret item, stop just before the blue bumper and jump off the ledge from the left side. Sonic will fall into a hidden pit with the secret item. Once you have it, jump over the spike balls to leave. This is sure going to cost you an S rank if you go for it!) ----------------------- Land a lightspeed dash ----------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min Objective: Use lightspeed dashes to move from ring to ring They really have left this tutorial level a bit late, you know? Run forward and swing the Wii Remote when you come close with the chain of rings to reach the goal ring. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min 30 sec Objective: Collect 270 rings You will start at the section of the Shamar Day Stage just past the corkscrew path up the tower. Run along the path, collecting rings and chain homing attacks on the first few robots to reach the high ledge. Continue right using the booster and you'll soon to chain homing attacks on two sets of robots as before. This time, you get to do a lightspeed dash along a line of rings high in the air at the end of the second chain of homing attacks. Get back down to the ground and continue collecting rings. Bounce up the next spring and chain more homing attacks on the robots to reach another grind rail. You then come to the wall jump section. Make your way up and don't worry about missing some rings. Use the booster at the top to go right and get ready to chain some more homing attacks on the robots to reach the grind rail. The rings there should be more than enough to reach your goal. ----------------------------------- Don't break anything along the way ----------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min 30 sec Objective: Reach the goal ring, dodging the jars as you go You will be running through the final part of the Shamar Day Stage. Bear left at the start and collect enough rings for a sonic boost. Chain homing attacks on the first three robots to reach the left grind rail. Grind along and be prepared to jump at the end so that Sonic can hurl himself through the speed ring. Now that you have soared over the pit, it's just a matter of following the path while taking evasive action on all the jars. Take your time, don't rush! -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Rewards: 1 Moon Medal, tablet fragment adorned with a red jewel Time limit: 1 min Objective: Collect 70 rings Item: Soundtrack 08 Go right, past the first loop-the-loop and fall down that gap, boosting yourself up to a gap with the speed ring. Chain homing attacks on the gun turrets before grabbing onto the slider. Once you have pulled yourself up, use a homing attack on the robot guarding the booster for a 5 rings above it. You'll pick up a secret item as you go right. Once you've jumped off the ramp, get ready to boost Sonic through the speed rings. Grind through the next rail and bounce along the springs to collect enough rings. You'll get a tablet fragment adorned with a red jewel as a reward in conjunction with the Moon Medal. "You know, Sonic, with all this travelling around, I think I am starting to remember something. I get the feeling I have some kind of really important job to do. I don't really know what makes me think that, though. In any case we'd better go check in with the professor. Let's go back to the lab!" I wonder what's the meaning of this flying red mouse's life? ------------------- Shamar city centre ------------------- In any case, let's talk to the locals yet again. Palm Tree Square: Ehsan says, "I see you fellows around here a lot lately. Are you exchange students too? Ah, visiting Professor Pickle, are you? This professor is a smart man, no? Think he knows any cures for clogged sinuses? Waaa-choo!" Outside the palace: Layla says, "I'm glad you got inside the door. You still have a long way to go, though. Good luck." Back alley: Yasmine asks, "Hey, where do you think you are running off to? A temple? Gee, that sounds important! Just make sure you come back in one piece! The Pretty Committee still has to defeat you! Hey, you'd better take a Shamar good-luck charm with you. These things work real good!" Samla is still a little slow, she says, "Huh? Oh! Okay, here." You receive Secret Soundtrack 42. The merchant's house: The assistant is still there. "You spoke with the professor, right?" he asks, "You need to find the temple door immediately. I may not be of much assistance, but you have my full support." Enter the lab again. Pickle Lab: "Sonic! Splendid timing!" Professor Pickle says, "I have just this very moment finalised the compilation of my most recent research findings. According to my analysis, there's a Temple of Gaia somewhere in Adabat as well. However, I wasn't able to ascertain the door's location. You'll have to chat with the locals. It's nearly nightfall here in Shamar. I suspect the darkness may reveal more clues. Time is of the essence, Sonic!" Amy then cheers you, "Hey, Conic! You and Chip are rolling along like a well-oiled machine!" You are taken back to the world map, where a new continent Adabat may be selected. But let's talk to the locals after dark, shall we? Notice that two new place is available for selection, the main thoroughfare and food market. Palm Tree Square: Ehsan is still having sinus problems. "Waaa-choo!" he sneezes, "Pardon me. So you're travelling around, are you? Where are you off to next? Adabat, eh? I heard they've been turned upside down by that earthquake. Don't tell me you fellows are? No, never mind. Aachoo!" Well, I guess you'll all know who Ehsan is. Outside the palace: Layla says, "I'm glad you got inside the door. You still have a long way to go, good luck." Main thoroughfare: A tour guide in yellow, Musaid feeling gloomy. "With the continents all broken up like this, there are hardly any tourists! It's a tough time to be a tour guide! There's nothing I can do about it either." The merchant's home: Surprisingly, Pickle's assistant is still sane. "You spoke with the professor, right? You need to find the temple door immediately. I may not be of much assistance, but you have my full support." Food market: A shopkeeper wearing a black coat, Erhan says, "My pop said he wanted to talk to you. You know, that old man, Ehsan. He can be a bit long winded, but don't hold that against him. Seems he's taken a shine to you. Thinks of you as his own grandkids." Yup, he means, it. Let's go back to the Palm Tree Square. Palm Tree Square: Ehsan sneezes a few more times. "Ah good. You're here. I've been expecting you. You're searching for the Temple of Gaia, aren't you? Nothing gets by me! When I heard about your travels, I knew immediately. And I have something you youngsters are going to need. This tablet!" Yeah, I need that! "Hmmm, well, I..." He sneezes a few more times. "Just take it!" You've received the fifth continent's Moon Tablet. You can now play the night stages too! How convenient. But first, let's have a progress check. You currently should have up to 49 Sun Medals and 45 Moon Medals, having followed this guide. This is enough to open the final door within the Apotos temple. Let's go there now! =============== Apotos =============== Head into the temple and open the first door to the right. --------------------- Apotos Temple Room 2 --------------------- Medal requirements: 43 Sun Medals, 45 Moon Medals Items: 1-Up, Secret Mission 14, Illustration 96 Run through the passageway to transform into a werehog. In the subsequent hallway, go left and climb up the ledge there. You'll find a 1-Up, allowing you to start each level with 11 lives. Move forward and swing along the next two horizontal poles. Double jump off the second pole to reach the ledge above the closed door. See the lever? Pull it to activate a moving platform here. Use it to reach the green switch on the remote platform. Step onto the switch to open the door. Ride the platform into the light to revert back to your normal self. Drop down onto the conveyor belt and run against its flow to go through the door. The key there unlocks Secret Mission 14, playable in Holoska. Also notice the wall panel. Smash through it to find the Illustration 96. Now, that's well done all concerned. =============== Holoska =============== Let's check out the secret mission. Click the stage menu and scroll all the way down. It's time for a Battle Royale! ----------------------------------- Battle Royale! Take on all comers! ----------------------------------- Level type: Night, Secret Mission 14 Reward: 1 Sun Medal Time limit: 4 min Objective: Defeat the entire horde of enemies! Item: Document 16 You have to run up the path, defeating 40 enemies on the way. The first group consists of red Nightmares and red Dark Frights. Next up are more red Nightmares with red Killer Bees. After that are more Dark Frights and Dark Bat Snipers. Once you've defeated them all, a Titan would attack you, along with some Little Rexes. Quickly smash open the ice to the right for a 50 Ring. It's time to enter Unleashed Mode! Defeat them and another Titan will appear, accompanied by red Nightmares and Dark Frights. While fighting them, make sure you smash open the ice at the end of the path for a secret item! You will learn Earthshaker, the most powerful attack once you have collected 36000 Gaia Force. In addition, you'll be informed that you have unlocked a new mission in the Apotos Moon Gate. New skill! Earthshaker (36000 Gaia Force) Swing both the Wii Remote after dealing a 4 hit left-right combo to attack the enemies with a powerful area attack. =============== Apotos =============== Before we go back, let's check out the new level you've unlocked. --------------------------------- Unleash the ultimate Earthshaker --------------------------------- Level type: Night Reward: 1 Sun Medal Time limit: 1 min Objective: Put your new ability to the test This is the final tutorial mission as a werehog. Run into the enemies and swing the Wii Remote and Nunchuck alternately to generate a 4 hit combo. After that, swing both the Remote and Nunchuck and Sonic will start to spin around, beating the ground around him for massive area damage. Now, let's get back to Spagonia. =============== Shamar =============== Reenter the temple and open the moon door. Sonic's going to fight through the Arabian Nights once more. ----------------- The city of sand ----------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 8 min Rings to be collected: 344 Items: Movie 15, Illustration 85, Illustration 86, Illustration 46, Secret Mission 10 Run along the streets until you are ambushed by Deep Nightmares. Kill them all and search the pots to the left for an item capsule. Move up the street for more Deep Nightmares and a single Dark Bat Sniper high above. To reach the latter enemy, run into the next side street to the left and jump up the steps. You'll find the enemy next to a 30 Ring. Defeat that too, get the ring and move on. The next pile of pots hides yet another item capsule. Get that, go right and you'll come to a big gap. Drop down the gap and search it for a secret item. In addition, move one of the two crates to the right so that Sonic can reach the item capsule above. With the two items in hand, climb back up to the pole and jump to the next path with the 5 Ring. My, do we have a welcoming committee waiting for you below. Drop down and kill the Killer Bees, using the bomb if you need to. Once they are all dead, go left to find another item capsule in the dead end there. Even more enemies await you to the right. There are Killer Bees, Little Rexes and Deep Nightmares all ready for a fight. Once they are all defeated, check out the building at the junction to the right of the path marked by the rings. You can enter the ground floor of that building through the door on the left for a secret item inside. You'll then find another item capsule in the next side street to the left. Bear right and you will find another building that you can enter for a secret item. Keep moving forward and search the pots in the corner for another item capsule. Now, go left to the large open area. You can jump on top of the pavilion from the raised lawn next to it. Jump from pavilion to pavilion and grab the rings there. Meanwhile, some Deep Nightmares would have appeared, along with 2 Dark Bats atop the pavilions. Kill those two Bats before dropping down to the ground to take care of the Deep Nightmares. Now, pick up the metal crate and continue up the stairs to the next open area. Place the metal crate at the base of one of the pavilions as before so that you can get up there. You should definitely get on top of the pavilion to the right since there is a path leading to a secret item. Meanwhile, the goal ring is in sight. A large group of enemies would have appeared again. Defeat them all, using the bombs if you need to. Once they are gone, a giant beetle like enemy called the Big Mother will appear, accompanied by Little Rexes. It's time for Unleashed Mode! Why not try using the Earthshaker move on him? You'll use an even more powerful move on it now that you are in Unleashed Mode. Given your high attack level, that thing is as good as dead. Pick up the rings in this area and you win. I don't know about you, but you should have collected a total of 101 secret items if you have followed this guide from the start. If that is so, you should have unlocked Secret Mission 10, a new day mission in Spagonia. Level up! Attack Level 4 (42000 Gaia Force) Sonic will hit even harder now. Now, let's make use of your new powers in Shamar, back there you go! --------------- Scorched rock --------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 9 min Rings to be collected: 200 Items: Illustration 21, Movie 10, Movie 18, Illustration 45 Run along the path and drop down to the first open area for a fight against Deep Nightmares and Dark Bats. Destroy them all, pick up the item capsule and climb up the next ledge. To the left above you is another high ledge. Climb up there and destroy the cave wall. Follow the narrow path to another item capsule. Now, continue along the main path, picking up the rings along the way. You'll drop down to another area with a Fire Master with his Deep Nightmare cronies. Throw a water barrel at him to put his flames out before you massacre them all! Throw another water barrel at the flames in front of the pole to put them out. Climb up the pole to reach the ledge above. There are two sets of pots, one to the right and one on a ledge to the left. Search them both for another item capsule. Before you grab onto the next ledge, drop down into the hole with the pole sticking out. Search the area for a small tunnel leading to a secret item. Head back out and climb the pole back up. Now you can climb onto the ledge and move on. Swing over the bottomless bit to arrive at a narrow path blocked by pots. Smash through them to reach another ledge guarded by Dark Bat Snipers. You'll be ambushed by some Bats (including a new green variant, the Thunder Bat, which electrifies itself from time to time) and a Deep Nightmare. Defeat them with bombs before you inspect the area. Move towards the screen and you'll find a golden square on the cliff face. Drop down at that position to find a ledge. Head right and move along the golden bar for a secret item. Get back up, collect the 30 Ring and jump along the pieces of rubble to the left of the path to reach the top of the pavilion, where you will find an item capsule. Try jump onto the wall to the left of the next path. Move along and you will notice a Dark Bat appearing in the direction of the screen. Grab onto it and let it transfer you to a remote pillar with a secret item. You arrive at the final area where two Big Mothers attack you, accompanied by a few Killer Bees. It's time for another massacre through Earthshaker! Of course, make sure you enter Unleashed Mode to speed up the battle. Once everything is dead, jump on top of the pavilion to the right for a secret item before you end the level. ------------------ Valley of Spirits ------------------ Level type: Night Rewards: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 224 Items: Illustration 58, Illustration 76, Illustration 90 Run forward and drop down the ledge to fight some Little Rexes. Take them out and collect the 30 Rings. Swing along the poles across the next chasm and climb onto the ledge next to the 5 Ring. Continue swing along the poles to reach a secret item. Return to the previous ledge and ride the yellow lift across the chasm. As you do so, look right and you will see another secret item on a ledge. Some red Killer Bees just want to fight. Defeat them and continue along a narrow path to arrive at another fragile wall. Smash through it and follow the passage into a cave. Make your way through the narrow paths, destroying the fire breathing Egg Flames along the way. Use the crates if you have trouble catching them off guard. Once you've reached the other side of the chasm, search all the pots you find. Another secret item can be found amongst the second group of pots. Meanwhile, the third group of pots hides an item capsule. You then encounter Deep Nightmares and 2 Dark Bat Snipers in the narrow path up ahead. Well, I'll be, you are at the goal ring already! Jump along the moving platforms and get the item capsule to the left as you cross the chasm. You'll have to fight a large horde of Deep Nightmares just before the ring, followed by 2 Titans. Massacre by Unleashed Mode confirmed! A 4 left-right combo plus Earthshaker is more than enough to destroy one of those big baddies. Level up! Unleashed Level 4 (48000 Gaia Force) Your unleashed bar becomes even longer, allowing you to deal more damage for a longer period of time. ------------------ Altar of Oblivion ------------------ Level type: Night Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel Target time: 10 min Rings to be collected: 248 Items: Illustration 17, Movie 11, Illustration 28 Run along the path to reach the first open area. Search the pavilion to the left to find a secret item and the one to the right for an item capsule. Open the door to head deeper into the altar. The next open area has many doors. Open the doors in a clockwise direction from the left to find an item capsule, 2 Deep Nightmares, a second item capsule, 2 Nightmares, the next path and 2 more Deep Nightmares. Follow the path once all the enemies are dead, watching out for the flame nozzles. Keep going north at the next junction for a water barrel at the dead end there. Carry the barrel carefully past the flames and continue along the path until you reach a big fire. Throw the barrel at the fire to unblock the next path, killing all the Dark Bat Snipers before you move on. Run up the next slope, collecting all the 5 Rings along the way. Bear right when you've reached the top and you'll find a pillar that can be jumped onto. Jump carefully and jump onto that horizontal pillar. Make your way to the ledge there to find another secret item to the right. Let's move on. You come to another open area with Killer Bees, Fire Masters and a Dark Bat Sniper atop a pavilion. Douse the flames of the Fire Masters using the water barrel before killing them. Also put of the flames in the far left corner to reveal an item capsule. Jump up the pavilion to the left to reach the Bat. Defeat it to lower the force field. Swing over to the next open area and search it in a clockwise direction from the left. You will first come to a switch. Use it to open a door, revealing an item capsule. Go right and smash the pots inside the pavilion for another. Walk up the slanted piece of rubble to jump on top of the pavilion. Look left for a golden bar with which you can climb over to a third secret item. Get back to the pavilion and follow the path beyond it. You come to an iron crate. Pick it up and move forward to a blue switch. Place it on the switch to open the door, but then flame nozzles will start spewing in front of the door, blocking the way. Place the next iron crate over a few nozzles to block them, allowing you to go through. You'll be ambushed by several Fire Masters and numerous Deep Nightmares. Destroy the Deep Nightmares first. Don't worry about getting burnt by the Fire Masters. Once all is clear, start tossing water barrels at the Fire Masters to put them out! Another Titan appears. Enter Unleashed Mode and take him down fast! Destroy his cohorts and you can run over to the goal ring. You'll receive a tablet fragment adorned with a blue jewel for your efforts. "That's another tablet fragment for us!" Chip cheers, "Now we just need red and blue pieces for the temple guardian to make them into a Planet Tablet! Next stop, Adabat Village! Let's go, Sonic!" Why don't we talk to the citizens first? ------------------- Shamar city centre ------------------- Palm tree square: Ehsan says, "I hope to see you youngsters make it back safely. We're all pulling for you. Wachoo!" Outside the palace: Layla says, "It must've been fate that brought you to Shamar. And it was fate that had me run into you too. Here, take this. It might come in handy!" You receive Soundtrack 43. Main thoroughfare: Musaid is still feeling low. "With the continents all broken up like this, there are hardly any tourists! It's a tough time to be a tour guide!" He laments, "There's nothing I can do about it either." Food market: Erhan says, "I heard my pop is really expecting big things from you guys. I'm in the dark, but I am rooting for you." The merchants' home: The assistant is there, as always. He isn't affected by Dark Gaia at all. Let's play Secret Mission 10 in Spagonia before we head to Adabat. =============== Spagonia =============== Go to the stage menu and select the new level. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 10 Reward: 1 Moon Medal Time limit: 1 min 30 sec Objective: Collect 100 rings Item: Document 14 Sonic is inside the sewers right now. Run along the path, collecting the first 12 rings. Bounce off the spring and chain homing attacks on the flying robots to reach the high path. Get onto the booster and run forward, getting the secret item on the way. Drift right and be prepared to jump off a ramp. Soar through the speed ring to bounce through several springs on the pillars. You will then be prompted to press the A button several times as shown on screen. Do so and Sonic will be propelled to the next path. A rocket launching Egg Shooter is up ahead, so be ready to quick step out of the way. Once you've passed that robot, you can take your time to collect the rest of the rings that appear on the path ahead. -------------------------- 14. Ratcha Anachak Adabat -------------------------- [SU14] I never knew that there would be 3 Asian themed continents in this game. First it's Chun-nan (China), then Shamar (Saudi Arabia), now it's the Ratcha Anachak Adabat (In case you don't know, that's Thai for Kingdom of Adabat)! Look at the flag, it's basically the Thai flag with an extra yellow icon added on top! It's still dark in this Thai styled village, so let's talk. --------------- Adabat village --------------- Village entrance: A girl called Nagi is standing at the entrance. "Good evening!" she says, "Can you understand me? Oh, good. What's your name? Chip? I see. Nice to meet you, Chip. You look like one of those dolls they sell in gift shops!" I wonder how Chip feels after this! Boat house: OK, we have a Malay chap called Jamal here. He must be Malaysian because only Malays would name themselves using Arabic names in Southeast Asia. "Wow! We hardly ever get any visitors around here!" he says, "Take a load off and make yourself right at home! Not much to see, but... I've got work to do, but I'll catch you later!" Shallow Waters: A Thai man in a white shirt, Teanchai, is at the shore. "Oh, hello," he says, "It's just not fair..." What's not fair? Hmm... Head to the central pier now. Central pier: A woman named Rudi is at the pier. "Good evening and a warm welcome to Adabat Village!" she says, "We call it a village, but we're really just one family, all four of us. Our ancestral home was destroyed in a recent earthquake. Since then, Dad has been feeling awfully low. He's at Shallow Waters." "Sonic, is it? Would you be kind enough to go over and talk to him?" Let's head back to Shallow Waters. Shallow Waters: Teanchai sighs, "My house, my memories, it'll never be the same... What? The holy shrine? Please ask Rudi. I'm just not up to it right now." Head back to the Central Pier. Central pier: "How was dad?" Rudi asks, "Oh, is that right? I hope he feels better soon. I'm worried his mood will prevent him from carrying out his duties. Ahh, what am I going to do with him?" You get to choose between two responses. "What important duties does he have?" and "Sounds rough." Pick the former. "We in Adabat have been in charge of the holy shrine for generations. Dad oversees Gaia Gate. But lately, I have an idea. Would you go check out the shrine for Dad? Here is the tablet that opens the gate leading to the temple. Thanks." "Yes? Oh, why would I give you this valuable tablet? I can tell a lot by my father's reaction. He knows what you're trying to do, and he wants to be of help." You receive the sixth continent's Moon Tablet. --------------- Adabat Temple --------------- You can now enter the temple to play the night stages. Let's take a look at the medal doors first. This place is really waterlogged! First door to the left: 99 Sun Medals, 69 Moon Medals Second door to the left: 80 Sun Medals, 60 Moon Medals First door to the right: 97 Sun Medals, 69 Moon Medals Second door to the right: 80 Sun Medals, 69 Moon Medals This really is demanding! Open the moon door for the first night stage. --------------- Starry night --------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 96 Items: Illustration 22, Illustration 93 Turn around at the start and smash through the pots in the right corner for a secret item. Go forward from the start and follow the narrow path to the left for an item capsule. Continue along the main path to fight Little Rexes. Once they are defeated, go left for a metal crate. Carry it to the right and place it on the switch to open the door on the other side of the gap. Double jump across the gap and go through the door. Another item capsule can be found among the next set of pots to the right. Grab that item and double jump across the next gap. You will then be ambushed by some Dark Frights and a Dark Master. This Dark Master is a master of evasion. I suggest that you grab those Dark Frights and throw them at him one by one. Jump your way past the two pillars that rise and fall in the water before grabbing onto the golden square on the pillar after that. Swing Sonic up for a third item capsule before going all the way to the left. Climb up the next pole on the path to reach the roof to the right. You'll find some rings and a secret item there. Return to the main path and grab onto the next golden square you find. Swing up to the pole before you jump at the Dark Bat nearby. Use it to reach the next house and continue swinging between Dark Bats and horizontal poles. Don't dawdle or you will be hit by those Bats to the side, fall into the water and drown! Continue along the ledges until you reach a pavilion. Defeat all the enemies there and pick up a metal crate. Drop down the ledge to the right and place it on the switch to make a nearby pillar go up and down. Get back into the pavilion and carry the second crate down to the pillar. Jump on the crate on the pillar to reach an item capsule high above you. Now, climb back to the pavilion and go all the way to the left. Dash jump onto the conveyor belt and jump forward against the flow to reach the other side. Defeat the two Egg Typhoons and the goal ring is at the end of the path. Level up! Health Level 4 (54000 Gaia Force) Sonic gains even more health in the Werehog form. ------------------- Restless coastside ------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 152 Items: Document 04, Illustration 51, Movie 17, Illustration 91 This coastline is really restless, with so many whirlpools spinning around. Jump along the small islands and wait for a platform to spin close to you. Jump onto the platform and ride it around for some rings and an item capsule. Transfer Sonic to one of the platforms spinning around the next whirlpool and jump onto the small island to the left. Pull the lever and a pillar will rise up at the centre of the whirlpool, allowing you to swing over on the Dark Bat to get the item capsule there. Once you picked up the item capsule, a second Dark Bat will appear. Grab on and let it transport you to a pair of poles above the water. When a platform spins over to you, jump onto it and ride it to the next ledge to the right. Jump up there and you will find a secret item. Wait for another platform to come over below and jump on it. Ride it around the whirlpool, past a ledge with a bar that can be grabbed and you'll find another secret item on a piece of dry land. Wait for yet another platform to appear and ride it all the way round until you see the ledge you've just skipped. Go right on the ledge for an item capsule before you slide down the pole to the left. Wait until the platform has spun over below before you drop down to it. You now have to ride the platform all the way around, collecting the rings and item capsule before you grab onto the Dark Bats that appear overhead. Swing along to reach the high path. Run along it and you would have reached dry land at last. Use a crate to reach the item capsule high above ground. Smash through the rocks to the right for a hidden cave filled with rings. However, you are ambushed by Dark Bat Snipers, Thunder Bats, Little Rexes and a Big Mother! It's time to enter unleashed mode again! Make quick work of them all and pick up the secret item in addition to the rings before leaving. Now, search the beach along the water for a secret item and an item capsule. Defeat the Dark Masters and Bats and you are home free. -------------- Deep jungle -------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 6 min Rings to be collected: 48 Items: Illustration 60, Illustration 52, Illustration 25, Illustration 94 Run along the path while avoiding the spiked balls. Climb up the first ledge you see for a secret item. Climb up the next ledge and fight a Dark Master, some Dark Bats as well as some Dark Frights. Watch out for the electric spells as they can stun you. Sonic can break out of the stun if you shake the Wii Remote and Nunchuck alternately. Go past the force field and search that part of the clearing. Bear right and jump over the thick tree root for a hidden secret item. Jump back out and go to the pots to the far left for an item capsule. Swing Sonic up the yellow squares. Kill the enemies atop the tree stump and follow the path. You will come to a series of horizontal poles which you must swing along. Make sure you do a double jump off each pole to reach the next. See the low platform below? Drop down to the lower pole so that you can swing onto it, grabbing a secret item in the process. A Dark Bat will then help you up to the next path. Follow that path and double jump from platform to platform, using the yellow bars to pull Sonic up each one. You soon come to a T junction. Go left, jump over to the next platform you see and continue left for a fourth secret item. Go all the way back to the junction using the Dark Bat before going right. Jump past the next few platforms quickly as they will collapse soon after you step on them. You arrive at some ruins. Pick up the item capsule and ride the lift to a series of Dark Bats. Swing along and don't dawdle when you are grabbing onto the green one, otherwise it may electrocute you, causing you to let go and fall to your doom. Swing over to the goal and fight the Deep Nightmares before you finally beat this level. --------------- Heavenly ruins --------------- Level type: Night Rewards: Up to 3 Sun Medals, tablet fragment adorned with a blue jewel Target time: 9 min Rings to be collected: 248 Items: Illustration 87, Illustration 56, Illustration 88, Illustration 16, Movie 16 Run forward and double dash jump over to the yellow bar on the opposite wall. You now have to make your way to the right, following the rings and avoiding the spikes that stick out from time to time. You can either climb to the right or move carefully on the bar as you do so. Jump over to the next path and pull the lever there. A lift system will be activated. Search the jars in the corner for an item capsule before you board the lift. Ride the lift to reach the other side of the ruins. You'll have to fight a red Titan in the next open area. Since your unleashed gauge is empty, you will have to be careful and try your best to slash him from behind. Collect the rings once he's defeated. See those crates placed along the wall by those rings? Jump on a crate and double jump onto the ledge above, a secret item can be found to the right. Move on to find another open area with a complicated lift system. Jump onto the central platform and rotate the lever. Move the lift so that it is to your left and use it to reach an item capsule on a ledge to the left. After that, move the lift to your right so that you can reach the item capsule there as well. Now, move the lift so it's right between you and the next path ahead. Jump on the lift and swing along the Dark Bats to reach the next path. Open the doors at the side of the path for 2 item capsules and a secret item. You'll face some red Killer Bees and Dark Masters with lightning attacks in the next open area, followed by 2 Titans. After that, you come to a series of platforms. Go right at the T-junction to reach a floating building with an item capsule inside. Search the back of that building for a secret item. Go left, jump along the poles to reach the final area before the goal ring. A Dark Master will appear with his Dark Frights. Given his tendency to fly around, it's very hard to fight him since it's just too easy to fall off those small collapsing platforms to your death. Climb up the pole to your left for a secret item and check out the left corner for another. You'll be fighting a total of 3 Dark Masters. Your best bet is to try grabbing those Dark Frights and throw them at the Masters. If the Dark Master is nearby, grab him and pound him on the ground with Beatdown! Once you've killed them all, you are free to grab the goal ring. Level up! Attack Level 5 (60000 Gaia Force) Sonic's attack power has been maxed out in Werehog form. "Hey Sonic," Chip says, "We've got more tablet fragments. What say we visit the professor?" Not quite. Let's talk to the locals again before we do anything. --------------- Adabat village --------------- Village entrance: Nagi says, "Hi, Chip. How are you? You are just so small and cuuute! I hope we'll be friends forever. I want you to have this!" You receive Soundtrack 45." Boat house: Jamal says, "Here at Adabat, we catch tons of fresh fish. Be sure to try some before you head out." Central pier: Rudi says, "Don't work too hard. I know you'll get the job done in the end, Sonic." Shallow Water: Teanchai feels better now. "I've decided I'm going to rebuild our house. Compared to restoring a planet, rebuilding a house will be easy!" Okay, let's go see Professor Pickle. =============== Shamar =============== ------------------- Shamar city centre ------------------- Pickle lab: Professor Pickle says, "Ah, Sonic! Thank goodness you made it back! How are you feeling? Hmm, maybe running around is starting to take its toll. You look a little under the weather. And your journey is still far from complete. I'm afraid. You must be sure to rest now and again! What say you to a nice, relaxing meal? Won't you pull up a chair and join Amy and me?" Amy then says, "I think Sonic has some news for us, Professor." Pickle says, "Oh, does he now? My apologies. You found the tablet fragments! That's welcome news indeed. Now you must bring them to the guardian of the temple you'll find somewhere! I'm afraid our meal will have to wait. Off to Shamar with you now, to gather information!" Amy says, "Good luck, Sonic!" It's time to go visit the Palm Tree Square. Palm Tree Square: Ehsan sneezes again. "Very impressive indeed!" He exclaims, "You've gathered all the tablet fragments, have you? Of course, you'll need a Planet Tablet in order to enter the temple. Well, you can leave that to me! You may be surprised to learn that I am a Temple Guardian! Let's see. I'll just take these tablet fragments and..." He sneezes, "There we are! It's done!" You now have the fifth continent's Planet Tablet. Let's go to the temple. --------------- Shamar temple --------------- Open the star door for yet another exciting boss battle. ------------------------------- Boss battle: Vs. Dark Guardian ------------------------------- Level type: Night Reward: 1 Sun Medal Target time: 5 min This battle is far too easy. Just run forward and slash away at the boss. Don't worry about his hammer attacks since they barely dent your health! If things do go bad, it's not hard to run over to one of the 30 rings scattered around the stage. Once you've dealt a third damage or so, the boss will teleport to another part of the stage and summon thunderbolts. Avoid the thunderbolts by keeping away from the parts of the ground marked with bright blue circles. Run after him and continue slashing to finish him off. That's it, it took me less than 2 minutes to win! Sonic places another depleted Chaos Emerald into the altar to restore its yellow colour. Meanwhile, another piece of the planet moves back in place. The fifth continent's been restored! "You did it, Sonic!" Chip says, "You're a real hero! I, on the other hand, still can't remember a thing. But it won't do any good to feel that now! Let's head back to the Shamar laboratory!" ------------------- Shamar city centre ------------------- Since you can switch between day and night, let's talk to everyone at both times. *****NIGHT***** Palm Tree Square: Ehsan is still have problems. "My nose is still stuffed," he says, "My head is throbbing. And, oh..." He sneezes again! Outside the palace: Layla says, "I just know you will be able to save the planet! I believe in you, Sonic!" Back alley: "Nobody's here right now. Let's go back, Sonic." The main thoroughfare: Musaid is still not up to the times. "With the continents all broken up like this, there are hardly any tourists! It's a tough time to be a tour guide!" He moans, "There's nothing I can do about it, either." Well, at least 5 pieces are back to where they belong. Food market: "Nobody's here right now. Let's go back, Sonic." The merchant's home: The assistant is still there, pledging his full support. *****DAYTIME***** There is nothing new from Ehsan, the assistant or Layla. Back alley: Yasmine and her sister are still there. "Phew... Preserving peace is a lot harder work than you'd think," Yasmine says. Samla says, "C'mon, Yasmine. I wanna go home!" Yasmine rebuffs, "But there is still work to do! You can't hear Sonic saying he wants to go home, do you?" Heh, at least you are no longer living on a fragmented part of the planet. Main thoroughfare: Musaid is now feeling optimistic. "With the continents all broken up like this, there are hardly any tourists! It's a tough time to be a tour guide! But I'm sure things will pick up soon. They have to! Hahaha! Hm, how do I know? Because I'm an every-cloud-has-a-silver-lining kind of guy!" Good to hear that, always look on the bright side of life! "That's not what I said before? Nah, you must have me confused with someone else." In other words, it was the Dark Gaia that's making you feel bad. Food market: "Nobody's here right now. Let's go back, Sonic." Okay, no new items, back to the lab you go. Pickle Lab: "Ah Sonic," Pickle says, "Sorry it took me so long. I have just now completed compiling my analysis of my latest data. According to my analysis, there's a Temple of Gaia somewhere in Adabat as well. Please proceed [to] Adabat immediately, Sonic!" Notice the square bracket? I've added that word because there was a typo in the game! Amy then says, "Yep, I definitely prefer you looking this way, Sonic!" Okay, let's have a progress check. You should have a maximum of 76 Sun Medals and 46 Moon Medals up to this point. If you do have 46 Moon Medals and over 60 Sun Medals, it's time to pay the Holoska temple a visit. =============== Holoska =============== Open the second door to the right. ---------------------- Holoska Temple Room 3 ---------------------- Medal requirements: 60 Sun Medals, 46 Moon Medals Items: 1-Up (x2), Soundtrack 15, Soundtrack 17 You'll arrive at a junction with a blue switch to the right, as well as a high ledge with the required metal crate. Looks like you will have to go the long way round. Turn left at the junction and step into the light to revert back to normal. Go around the corner and lightspeed dash across the bottomless pit. Let Sonic become a werehog again and make your way through the passageway, skipping the blue pole for now. You should come to a door that can be opened. Enter that small room for a 1-Up. You'll now start all levels with 12 lives. Continue along the hallway and climb up the ledge above. You'll find a secret item and a metal crate. Pick up the Soundtrack 15 and carry the crate down to the starting area. Place the crate on the switch and you would have activated something. To find out, walk into the light and revert back to normal again. Lightspeed dash across the pit and change back to a werehog. Climb up the pole you've just skipped. A 1-Up can be found on the high ledge to the left. Grab that and dash double jump to the ledge to the right of the pole. Around the corner is a moving platform that can be used to reach the final secret item, Soundtrack 17. There is another door in the Mazuri Temple, so let's head there. =============== Mazuri =============== You can switch between day and night in Mazuri now, so let's talk to the villagers at night. --------------- Mazuri village --------------- *****DAYTIME***** Lookout tower: Kofi says, "Ahh, I've spent my life in this village, never tasting the wonders outside it. You're talking to a guy who's never even tasted chocolate before!" The hunter's home: Kwami says, "Good evening. You look very formidable at night, By the way, do you know where this village is located?" Sure, this is Mazuri. "Oh you do know! That warms my heart. I want you to have this." You receive Soundtrack 35. The holy tree: Gwek says, "Ah, good of you to come. Finding your way at night must have been difficult. Stay a while and rest." Shop: Ana says, "My, Sonic, you're looking quite sharp, aren't you? This too must be due to the power of the land." Now, head into the temple. --------------------- Mazuri Temple Room 2 --------------------- Medal requirements: 55 Sun Medals, 46 Moon Medals Items: Secret Mission 15, Secret Mission 08, Secret Mission 16 Open the first door to the right for another of those special halls. Open the first door to the right to unlock Secret Mission 15, playable in Holoska. After that, climb up the pole further ahead. Atop the ledge is Secret Mission 08, playable in Chun-nan. Slide down the pole at the other end of the ledge to find a metal crate. Carry it up the ramp and place it in front of the small gap underneath the bars. Jump off the ramp and walk into the light to revert to your normal self. Jump onto the metal crate and you can crawl through that small gap. Go right to unlock Secret Mission 16, playable in Shamar. So many secrets in one hall indeed. Let's go and play them all. =============== Chun-nan =============== ----------------------------------- Battle royale! Take on all comers! ----------------------------------- Level type: Night, Secret Mission 08 Reward: 1 Sun Medal Time limit: 3 min 40 sec Objective: Defeat the entire horde of enemies Item: Document 13 This is a very straightforward mission. Just move along the path, defeating all the Nightmares, Dark Masters and Little Rexes that come your way. While you aref fighting, make sure you collect the secret item at the other end of the level. Once 28 enemies are defeated, 2 Titans would appear. Enter Unleashed Mode and finish them fast. =============== Holoska =============== ----------------------------------- Break nothing en route to the goal ----------------------------------- Level type: Night, Special Mission 15 Reward: 1 Sun Medal Time limit: 3 min Objective: Reach the goal ring without breaking anything Item: Illustration 42 You start in the hallways in the final part of the Temple of Ice. Make your way along the path and defeat all the enemies you come across to lower the force field in front of the goal. Do not dash or risk breaking one of those pots, icicles or crates along the way. There are two enemies. Bombs and Killer Bees. Bombs should be grabbed and thrown at an area that is clear of fragile items. As for Killer Bees, you should lure them over to a clear area before you start fighting them. A secret item can be found in plain sight in this level, so pick that before you go over to the goal ring. =============== Shamar =============== -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Special Mission 16 Reward: 1 Moon Medal Time limit: 2 min Objective: Collect 150 rings Item: Document 28 You will be riding a buggy across the desert in your search for rings. This mission wouldn't be hard if it hadn't been for the extremely difficult controls of the buggy. Most of the time you'll be struggling to make quick turns and aligning Sonic with the trails of rings. But still, keep trying. Once you've reached the other end of the level, a booster will be provided to give you a quick about turn. When that happens, bear right past the first arch you see to enter a dead end canyon with a secret item in it. Hopefully you should still have enough time to collect the required number of rings. The trick is to watch out of the large clusters of 5 and 10 rings scattered around the level. Now, let's go to find Professor Pickle. Back to Adabat you go. =============== Adabat =============== Let's proceed to the village and chat to the locals during the day. --------------- Adabat village --------------- Village entrance: It's the first time Nagi saw you in your normal form. "Hello, Sonic," she says, "You have a much softer look than before." Boat house: Jamal has noticed your change too. He says, "Hello! Say, have you lost weight? What was that? Oh, a temple? And a door? Sorry, I don't know... Oh, but my dad might know something. Why not check with him?" Central pier: Rudi says, "Oh, hi. I hope you'll stay a while and enjoy yourself." Shallow Waters: Teanchai is having a strong look on his face. "I shouldn't be moping about when all the kids are so cheerful. Rudi has what you are looking for. You should talk to her." Back to the pier you go. Central pier: "Ah, I was wondering when you'd be by," Rudi says, "I believe you are looking for this. This tablet with a sunlit beach symbolises the tranquillity of
Adabat. Please, Sonic. Restore the world to a state of tranquillity." You've obtained the sixth continent's Sun Tablet. Go to the temple now. --------------- Adabat temple --------------- Open the sun door and let's play on the day stage. ----------------- Adabat Day Stage ----------------- Level type: Daytime Reward: Up to 3 Moon Medals S-rank completion time: 2 min 15 sec Items: Illustration 07, Illustration 47 The music theme of this level reminds me of what you'd expect in a Tony Jaa film. In case you don't know who he is, Tony Jaa is a Muai Thai martial arts star that has starred in many blockbusters like Ong-Bak and Tom-Yum-Goong (named Warrior King in the United States). Run straight along the path and pick up your first secret item. Continue along the main path to reach a beach. Jump to avoid those tiny bombs that rain onto the ground and bear left upon reaching the arc. You'll find a booster that leads you over the water to a small island with a 20 Ring. Continue boosting Sonic forward to reach the mainland. Turn left and you'll find a path littered with robots holding springs. Perform a homing attack on the second robot and Sonic will bounce high up in the air, allowing him to chain homing attacks on the flying robots nearby. Soar through the speed rings and bounce off the spring on the next island. Enter the cannon and blast off. Press the B button when prompted to soar through the next speed ring. Chain homing attacks on the next few robots to reach a vine. Let Sonic swing forward and press the A button to jump. Boost Sonic onto the grind rail and there you go. Swing along the next two vines and perform homing attacks on the next two enemies you find. Lightspeed dash into the slider to reach the next grind rail. Now, follow the path over land and water until you reach another pier guarded by an Aero-Chaser. Dodge his tractor beams and missiles using quick steps as before. You soon reach a lone spring which will send you through several speed rings and even more springs until you reach the next path. You now arrive at a small village above the water. Perform a homing attack on the robot with the spring to your left and chain homing attacks on the next few robots to reach a speed ring. You will be sent to a balcony with another secret item. Continue along the path and watch out for the bombs that drop onto the ground. You are now on the final dash to the finishing line, where you will have to watch out for stone head figures that fall onto the ground, as well as a series of flying robots that you can chain homing attacks on. Keep boosting and you will be at the goal ring in no time. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 1 min 20 sec Objective: Collect 150 rings Run along the starting path, collecting all the rings you see. Get ready to follow the twisting trail of rings into a booster since you will be running along the side of the hill to the beach. Watch out for the bombs at the bridge as you collect the rings. Go under the arch when you see it and use the booster beyond it. Runner along the next inner wall and collect all the rings there too. You should have reached your goal. If not, continue and bounce off those robots with springs to reach some more rings. -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 50 sec Objective: Reach the goal ring within the time limit Item: Soundtrack 09 You will play through the first part of the Adabat Day Stage. Just use the same strategy as mentioned for that level and you'll reach the goal ring in no time, grabbing a secret item on the way as well. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal, tablet fragment adorned with a red jewel Time limit: 50 sec Objective: Collect 130 rings You will be playing through the 2D area midway through the Adabat Day Stage (the bit with the vines). The main difference is that you will get to lightspeed dash through a chain of rings in the air at one point. Chip then suggests, "Sonic, let's search Adabat for someone who can make a Planet Tablet. The most important person in the village must be the temple guardian, no?" --------------- Adabat village --------------- Before you go over to the Shallow Waters, lets' talk to Jamal. Boat house: Jamal says, "Hey, good to see you again. I found this while I was walking along the beach. You can have it if you want it." It's Soundtrack 44. Let's go find Teanchai. Shallow Waters: Teanchai says, "I see you've collected some temple fragments. Going through the door? I don't suppose I can stop you. Okay, let me have the fragments. With a little finesse, you got yourself a planet tablet. Take it. You are on your way." You now have the sixth continent's Planet Tablet. Before you do anything, let's have another progress check. You should have up to 78 Sun Medals and 53 Moon Medals by now. If so, you should have enough to open another door in a temple. Let's head to Spagonia. =============== Spagonia =============== Enter the temple as always and open the second door to the left. ----------------------- Spagonia Temple Room 2 ----------------------- Medal requirements: 75 Sun Medals, 52 Moon Medals Items: Secret Mission 12, Illustration 62, Secret Mission 04 There are many lifts for you to ride. Ride the first lift over to the ledge with the light and revert to your normal form. Ride the next lift and duck to get under the wall. You'll find a key to Secret Mission 12 on another lift. This mission is playable in Chun-nan. Ride that lift to the next ledge with the light and let Sonic change back to a werehog. Revert back to normal and ride the next lift to the left, ducking under the wall as you do so. Ride the lift after that up and let Sonic become a werehog again. Double jump to the next ledge for Illustration 62. Go right and slide down the pole. Step into the light before you board a lift. Duck under the next wall and you will reach a remote ledge with the key to Secret Mission 04, playable in Holoska. That's all for this area. Head to the temple in Shamar, there is another door for you to open. =============== Shamar =============== Enter the temple and open the first door to the left. --------------------- Shamar Temple Room 1 --------------------- Medal requirements: 43 Sun Medals, 52 Moon Medals Items: Secret Mission 05, Secret Mission 07, Secret Mission 09, Secret Mission 18 This is one hot area, with flame nozzles and everything. A metal crate can be found to the left of the nozzles. Use it to block one of them. Step into the light to revert back to normal and lightspeed dash along the trail of rings to the left of the entrance. You'll find the keys to Secret Mission 05, playable in Spagonia. Change back into a werehog and climb up the pole. You'll find another metal crate here. Move it right in front of the lowest flame nozzle on the wall near you to block it, thus allowing you to reach the key to Secret Mission 07, playable in Chun-nan. Step into the light to revert back to normal. Lightspeed dash along the rings to the right for a key to Secret Mission 09, playable in Spagonia. There are two crates to the right. Drop them both off the ledge and use them to block the 2 remaining flame nozzles on the ground. Now, you have to go all the way back to where you unlocked Secret Mission 07, revert to your normal self and lightspeed dash along the rings to the right to reach the key to Secret Mission 18, playable in Shamar. Whew. It's now time to beat all these secret levels. =============== Holoska =============== -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 04 Reward: 1 Moon Medal Time limit: 1 min 30 sec Objective: Collect 100 rings Item: Soundtrack 22 You are riding the bobsled at the start of the Holoska Day Stage again. Just ride along as always and collect the rings. There are no other tactics here. In order to get the secret item, you must deliberately miss rings so that you only have around 80 rings by the time you enter the tunnel at the end of the level. Collect the secret item and make an about turn to finally meet the target. =============== Spagonia =============== -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 05 Reward: 1 Moon Medal Time limit: 58 sec Objective: Reach the goal ring within the time limit Items: Document 24, Illustration 11 The first half of this level is similar in layout to that of Spagonia Day Stage 1, so use the same strategy as before, collecting the secret item on the way. Things become different once you've ran down the tall tower. Get ready to perform walls jumps along two sets of parallel walls to reach a second secret item. Bounce into the air and you will eventually be prompted to press the A and B buttons in a certain sequence. If you do it right you get to use a shortcut. After that, it's a matter of following the route, using sliders and homing attacks as needed before you reach the goal. ------------------------------------ Special mission! Find the treasure! ------------------------------------ Level type: Night, Secret Mission 09 Reward: 1 Sun Medal Time limit: 3 min Objective: Find the hidden treasure item Item: Document 26 You play in the final part of the Alleys of Spagnoia and have to find 5 treasure items. Start by dropping down to the streets beneath your starting rooftop. A secret item can be found in one of the alleys. Return to the rooftop and walk over to the next rooftop via the narrow path to the right. Kill the Dark Bat there for one of those items. Double jump to the next rooftop and kill all 3 Dark Bats. Smash the crates to the right for the second treasure. Double jump to the next rooftop and kill the Dark Bats there too, one of them will drop a third treasure item. Now, all you have to do is to drop down to the final series of alleys around the third and fourth building for the last 2 treasure items. Make sure you smash all the barrels, crates and pots to expose them all. =============== Chun-nan =============== -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 07 Reward: 1 Moon Medal Time limit: 50 sec Objective: Reach the goal ring within the time limit You are basically playing through the whole of the Chun-Nan Day Stage, only that you have a time limit in place. Just use the same strategy as always to beat this level. ---------------------------------------- Reach the goal ring without getting hit ---------------------------------------- Level type: Night, Secret Mission 12 Reward: 1 Sun Medal Time limit: 5 min Objective: Reach the goal ring with only a small amount of health Items: Illustration 01 Don't be intimidated by the title, you won't fail the mission if you get hit. It's just that you start with very little health. You start at the final part of the Path of Darkness. Run forward and climb up the ledge. You'll be attacked by numerous Little Rexes and 2 Dark Bats. Notice how the Dark Bats return health to you when killed. Run along the path, jumping across the platforms on the way. As before, a secret item can be found on that low platform. Grab the item and use the Dark Bat to get back up again. You'll soon find a 50 Ring, use it to fill up your health bar even more. Continue along the platforms to be attacked by Nightmares and Dark Bats. Destroy them all and search another large platform nearby for a few more Nightmares. The battle music seems to stop, but then a Titan appears on the large platform! It's time to enter Unleashed Mode and make quick work of him. Don't worry about getting hurt, you should have accumulated at least half of your health bar by now. Once you've defeated the enemy, you are free to end the level. Level up! Unleashed Level 5 (66000 Gaia Force) Sonic's Unleashed Gauge has been maxed out, allowing him to stay in Unleashed Mode even longer than before. =============== Shamar =============== ------------------------------------ Special mission! Find the treasure! ------------------------------------ Level type: Night, Secret Mission 18 Reward: 1 Sun Medal Time limit: 3 min Objective: Find the hidden treasure item Item: Document 31 You are playing at the final area of the City of Sand. Start by killer off all the Deep Nightmares that attack for one of the treasure items. After that, take a crate and place it at the base of one of the pavilions to the left so that you can reach the top. Smash all the pots and crates and you'll find the second treasure item in a corner. Proceed to the next area and smash through all the pots and crates underneath the pavilions for another treasure item and secret item. You can now go to the final area. Defeat all the enemies for a fourth secret item and search the crates in the corner to the right of where the goal ring used to be for the final treasure. Now, let's head back to Adabat to fight the boss. =============== Adabat =============== Open the star door to fight yet another boss in this game. ---------------------------- Boss Battle: Vs. Egg Lancer ---------------------------- Level type: Daytime Reward: 1 Moon Medal S-rank completion time: 3 min 30 sec Dr. Eggman is now piloting what appears to be the hybrid of the Egg Beetle and Egg Devil Ray. You start by chasing him through the jungle. Avoid the flaming arrows raining down at you for the time being as you rack up rings. Eventually you will run onto the side of a grated wall. Eggman will attempt to fire green lasers at you from the side. Avoid the lasers and continue collecting rings. You then run along a cliff wall where Eggman attempts to shake boulders down at you. Avoid the boulders to reach the next area. Now that you are on the ground again, Eggman will attempt to fire fireballs and green lasers at you, just like what he did during the encounter against the Egg Devil Ray. Jump to avoid the lasers and fireballs and Sonic Boost at him when you see his shield disappear. You've taken a quarter of his health already! After that you will be prompted to press either the A, B or Z buttons on screen as Sonic jumps between some springs. If you press the buttons correctly, Sonic will lunge at Eggman and deal more damage. Sonic drops down a chute and the above cycle repeats again. The only difference is that Eggman's fire arrow attacks are more intense than before. **************** Important scene **************** Sonic and Chip enter the next temple. Chip feels scared, much to the surprise of Sonic. Chip doesn't mean it though, but he wouldn't reveal what he's thinking at that moment. The two enter the temple and place the Chaos Emerald on the altar and restores it. Meanwhile, Chip touches a plaque and is sucked into the wall! As Chip floats through space towards a white light, a voice can be heard, "I welcome your return. Messenger of day, of light or rebirth." Chip prays before the light and comes back out. Chip now speaks with an echo, having regained his memory. Meanwhile, the sixth continent has been restored! At sunset, Chip tells Sonic his story. His real name is Light Gaia. His job was to guide the planet to rebirth, protecting the world from Dark Gaia. Because Eggman awakened Dark Gaia prematurely, it scattered across the planet. For the same reason, Light Gaia lost his memory. Sonic is shocked to hear that Light Gaia has been sleeping for millions of years. In fact, Dark Gaia sleeps for millions of years before waking up to destroy the world, while Light Gaia, or Chip puts it back together. It's a neverending cycle. Night falls, and Sonic enters his werehog form. He notes that while other people behave weirdly at night, he hasn't been like that. Sonic deduces that Chip has been protecting him the whole time. Chip disagrees. He explains that Sonic kept his personality at night because his heart is too good for him to lose his own mind. Chip then thanks Sonic for accompanying him and helping him getting his memory back. He's also grateful that he had such fun travelling around the world, seeing different people and tasting different foods. He wants to leave Sonic, but the former decided to help him out to the end. *****END SCENE***** Chip (now known as Light Gaia) says, "Hey, Sonic. We ought to report to the professor. Let's head to the lab!" =============== Shamar =============== Before you reenter the lab, let's have another progress check. You should have up to 81 Sun Medals and 57 Moon Medals by now. In that case, it's time to pay the temple a visit. --------------------- Shamar Temple Room 3 --------------------- Medal requirements: 68 Sun Medals, 56 Moon Medals Items: Secret Mission 22, Movie 19, Illustration 03, Illustration 40, Secret Mission 13 Open the first door to the right and run through the subsequent passage. You will see a ledge to your right. Jump up and rotate the dais. You'll see a platform moving around the edges of the bottomless pit. Move it until it lies between the ledge you are on and the pillar at the centre of the pit. You can now double dash jump to that pillar for the key to Secret Mission 22, a daytime mission in Adabat. Now, jump back to the previous ledge and move that platform so that it lies alongside the ledge to the right. Now, swing along the horizontal poles to retrieve the secret item on the other side, Movie 19. Walk past the blue switch and swing along the next 3 poles to reach Illustration 3. Step into the light and revert back to normal. Lightspeed dash along the line of rings to reach the next ledge. You will find a metal crate there. Place it on the platform and head all the way back to the dais. You can now move that platform so that it lies next to the switch. Go all the way back there and place it on the switch to activate another lift. Swing to the right and ride it over to an alcove with Illustration 40 in it. If you have followed this guide, that should be the 150th secret item you have collected so far. As a result, you will unlock Secret Mission 13, playable in Chun-nan as well. You can now leave and see the Professor. ------------------- Shamar city centre ------------------- Pickle Lab: "Ah Sonic!" Professor Pickle says, "So good of you to come! Based on my analysis and data supplied by Tails, I have ascertained the location of Eggmanland. Are you prepared for immediate departure?" I'm good to go! "Go now, Sonic, and stamp out this evil at its source!" You then hae a scene of Sonic and Chip arriving at Eggmanland, to be greeted by Eggman over the public address system. It's an empire made out of his genius and Dark Gaia! Sonic then comments on Eggman's taste in designing Eggmanland. Eggman then taunts Sonic, telling him to deliver any complaints to him in person, if he can! Chip flies around to take a few pictures. He's spotted the last temple, located right beneath Eggmanland! "The final battle," Chip says, "There's no turning back now! Are you sure you're ready for this?" If you are not ready, say "Give me a minute". This is because there are two secret levels to play through, remember? Eggmanland can now be selected. Let's go to Adabat first. =============== Adabat =============== -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 22 Reward: 1 Moon Medal Time limit: 1 min 15 sec Objective: Reach the goal ring within the time limit Item: Document 30 Start by running along the narrow path. You then enter an area with many statue heads falling down. Dodge them to reach a spring. You then bounce up right before some moving spike balls in the air. Wait until the spikes are out of the way before lightspeed dashing through the rings. After that, swing off the red bar and perform a homing attack on the flying robot to reach the next path. There are more falling statue heads up ahead. This time, use the lightspeed dash on the rings to guide Sonic through. Get ready to jump and perform a quick homing attack on the rocket launcher up ahead. You then jump into a cannon. As Sonic soars through the air, press the buttons prompted on screen to make Sonic go through a speed ring to a shortcut. The next path is flanked by even more statue heads. Run carefully around them and grab the secret item at the end of the path. Now, just continue along the path and you will reach the goal ring. =============== Chun-nan =============== -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 13 Reward: 1 Moon Medal Time limit: 1 min Objective: Reach the goal ring within the time limit Item: Illustration 41 Run along the path along the bamboo forest before bouncing off the spring. Chain homing attacks on the enemies on the pillars to reach the next spring. As you bounce along the next few springs, you will asked to press a certain sequence of buttons on the Wii Remote and Nunchuck. You are to press the A button, followed by the B button, then the A button and finally the Z button. Do so to reach the next path where you can find a secret item. Bounce off the next spring and chain homing attacks on the enemies on the pillars above the water to cross the lake. After that, soar through the speed ring to reach the next path. You run atop a rampart. You will soon enter one of those boost machines. Press the A button when prompted to go up, then chain homing attacks on the flying enemies to reach the high rail. Transfer to the next rail by performing a homing attack on the robot there and go around the loop-the-loop. You then land on another section of the great wall. Get ready to jump and chain homing attacks on the flying guns to reach another high rails. Grind along and you will eventually soar through the air past a ramp. Press the A buttons 3 times in a row when prompted to reach a high path which is a shortcut to the goal. You should have up to 59 Sun Medals at this point. If you do have them all, let's go and open some doors in the temples around the world. Let's visit the temple in Shamar. =============== Shamar =============== Enter the temple and open the second door to the right. --------------------- Shamar Temple Room 4 --------------------- Medal requirements: 70 Sun Medals, 59 Moon Medals Items: Soundtrack 21, Secret Mission 23, Illustration 89, Secret Mission 11 You see some flames spewing out of the ground on the other side of the hall. Follow the path to the left and look for a metal crate. Place it at the base of the pillar with the secret item on it to reach the Soundtrack 21. Now, use the crate to block a few of the flame nozzles so that you can reach the key to Secret Mission 23 (playable in Adabat) behind it. Take the crate back to the gap where you found it and step into the light. Now that you are back to normal, run against the flow of the conveyor belts in this hall for another secret item, Illustration 89. Become a werehog again and pick up the metal crate here. Ride the conveyor belt back to the previous part of the hall and place the crate on the one already in the gap. Step into the light to revert to normal again. Step on the stack of crates and crawl under the gap to the left to reach the key to Secret Mission 11, playable in Chun-Nan. =============== Chun-nan =============== -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 11 Rewards: 1 Moon Medal Time limit: 1 min 30 sec Objective: Collect 100 rings Item: Document 27 Run along the path, collecting rings. Use a lightspeed dash on the trail of rings in the air upon bouncing off the spring. After that, chain homing attacks on the enemies on the pillars and collecting the rings above their heads as you do so. You then bounce along several springs and will be shown an action prompt. Press the A button, followed by the B button, then A button and finally the Z button as prompted on the screen. Doing so will send Sonic to the next path. You'll then reach a fork in the path. It doesn't matter which path you take, it's a matter of time before you have collected all 100 rings. If you want to get the secret item, bear right at the junction where you can find the Egg Flame. Chain homing attacks on the enemies on the islands and boun off the long spring at the end of the path. You then get to chain homing attacks on a few more flying robots before you get the secret item in the air. This item is easily missed because you would most likely have collected over 100 rings before you even get the chance to do what I said above. The trick is to only allow Sonic to have collected 70 rings before you reach that fork. Let's head to Adabat for Mission 23. =============== Adabat =============== ----------------------------------- Don't break anything along the way ----------------------------------- Level type: Daytime, Secret Mission 23 Reward: 1 Moon Medal Time limit: 1 min 40 sec Objective: Reach the goal ring, dodging the jars as you go Item: Document 15 You will be running through the final part of the Adabat Day Stage. In the first section, you have to avoid the attacks of the Egg Shooter as well as the jars. While moving along the second straight path, keep your eyes peeled for the secret item. Once the Egg Shooter has left the scene, you can take your time and move carefully around the rest of the jars to reach the goal. You should be fine as long as you refrain from making any excessive movements. Oh yes, those flying robots along the way can make life easier if you chain homing attacks on them. Once you have beaten the level, you should have up to 61 Moon Medals. In that case, enter the local temple and open the second door to the left. --------------------- Adabat Temple Room 2 --------------------- Medal requirements: 80 Sun Medals, 60 Moon Medals Items: Secret Mission 20, Secret Mission 24, Illustration 92, Secret Mission 21 Follow the path to the left of the flame nozzles. Jump up the ledges to get the key to Secret Mission 20, a night mission playable in Adabat. Jump across the gap to the left to find a lever just before the flames. Pull the lever to turn off the flame nozzles for a short period of time. Quickly run into the light, revert back to normal and go beyond the lever. Lightspeed dash along the line of rings and you will reach the key to Secret Mission 24, playable in Adabat. Chances are that you cannot return to the lever before the flames turn on again. So let's get back to the lever taking the long way round. Pull the lever again and ride the lift to your right to reach Illustration 92. Finally, drop down to the ground and quickly run into the alcove to find the key to Secret Mission 21, yet another Adabat night mission. You can now exit the temple and play those secret missions. ----------------------------------- Battle Royale! Take on all comers! ----------------------------------- Level type: Night, Secret Mission 20 Reward: 1 Sun Medal Time limit: 7 min Objective: Defeat the entire horde of enemies! Item: Document 19 What a Starry Night. You won't believe how intense this level is. Right off the bat you will have to battle Deep Nightmares, followed by Little Rexes and Thunder Bats then Dark Frights and Killer Bees, then a Dark Master. Once the force field is down, proceed to the next part of the level to fight two Dark Masters with lightning spells. These guys can be short circuited with water barrels. After that, go left to collect some rings and fight 2 Deep Nightmares. A Fire Master appears. Before you put him out, carry a water barrel over to the right and throw it across the gap to put out the fire around the secret item. Double dash jump over the water to get it once the fire is out. Put out the Dark Master and a Big Mother will appear along with Dark Bar Snipers. Enter Unleashed Mode to make quick work of her. After that, 2 Dark Masters with lightning spells will appear along with a Fire Master. It's time to soak them all and beat this level. ---------------------------------------- Reach the goal ring without getting hit ---------------------------------------- Level type: Night, Secret Mission 21 Reward: 1 Sun Medal Time limit: 2 min 15 sec Objective: Reach the goal ring with only a small amount of health Item: Illustration 43 You are playable on the treetops in the Deep Jungle again. Head right, jump over the spike balls and swing along the horizontal poles. This time, there is no secret item on the lone platform below, so just climb up the pole and continue. You will be ambushed by some Dark Frights and a bomb. Don't let the bomb blow you up or you will die instantly. Try to grab the bomb and use it on the Dark Frights. Afterwards, jump along the horizontal platforms until you reach the T-junction. Go left and pick up the water barrel before going right again. Smash the pots in the way and put out the fire with the barrel. The goal ring is in plain sight, but don't forget the secret item to the right. (That rhymes!) -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 24 Rewards: 1 Moon Medal Time limit: 2 min Objective: Collect 150 rings This is an extremely simple and linear level. Follow the path and collect all the rings you find. As long as you make use of all the boosters and speed rings you find along the way, you should have collected them all in no time. Now, head back to Eggmanland for the night stages. ------------------------------- 15. The invasion of Eggmanland ------------------------------- [SU15] There is but one last piece of the planet still detached. Eggmanland is found on that piece. It's time to get him. Select Eggmanland on the world map and start playing. --------------------- Eggmanland Day Stage --------------------- Level type: Daytime Rewards: Up to 3 Moon Medals S-rank completion time: 4 min 30 sec Items: Illustration 10, Illustration 08 Run forward and bear right at the first turn to avoid the lava. You will soon bounce up from a spring and will have to chain homing attacks on the next few robots to cross the lava. Next up is a secret item and several Egg Fighters armed with shields. You then have to choose between two paths. No matter which path you take, you still have to drift left at the upcoming turn. You then run past two pendulum blades and many falling spike balls. Get ready to drift right past those balls or you'll fall to your death. Drift around the next few hairpin turns to reach your first checkpoint. Grind along the rail and be ready to jump and perform a homing attack on the ferris wheel to the right. Swing on one of those bars and jump up when you are level with the flying robots, chaining homing attacks to reach a high path. Get ready to jump up through the speed ring! You reach another high rail along which you can grind. You then arrive at a pair of parallel walls. Wall jump up them to board a rollercoaster! After a few leaps and speed rings, the rollercoaster car flies off the rails into a tunnel. Steer through the rings before you jump off at the end to the second checkpoint. The Interceptor chases you again. Quick step away from his steamroller arms as you run along. You will get the opportunity to attack him whenever you bounce off a spring, so Sonic Boost into him as before. This time, you will be running along the wall at certain sections! You will either defeat the robot or it will crash into some pipes on the wall and destroy itself. Sonic bounces along the springs above a giant lava pool. You must chain homing attacks on the robots and lightspeed dash along the rings to make it to the third checkpoint. You then run through an assembly line of sorts where you should wall jump, slide and chain homing attacks as needed to get past this part while avoiding the robots that launch rockets at you. You will be prompted to press the buttons on your Wii Remote in a particular sequence once you've bounced off the blue spring. When all is said and done, jump onto the rocket at the end of the path and ride it along the tunnel. You can use the Control Stick to move Sonic up and down to avoid the spike balls. You will crash through a wall and land on the final dash to the goal. Start by going around those tight hairpin turns. After that, run along the slanted path to reach a green path patrolled by rocket launching robots. Jump from platform to platform using the ramps. Do not use Sonic Boosts here or you will overshoot the next platform and fall to your death. When you reach the next path, be prepared to quick step as indicated by the signs. First to the left, then right before bouncing off the spring at the other end. Grab onto the horizontal bar and swing forward. Chain homing attacks on the flying robot and gun turret. On the next path, bear left to collect a secret item. (If you need to save time, just bear right at the first fork and boost Sonic forward) Once you've gone so, quick step to the right path to reach another spring. After that, it's a matter of swinging through 2 more poles while avoiding the pendulum hammers and a few more homing attacks before you are at the goal ring. Whew! This has got to be the hardest stage to get an S rank in. It took me like 50 tries to make it! I found that you must reach the final check point in around 3 minutes 25 seconds to have a chance and even then you are very likely to make mistakes in the final section, making it insanely difficult to achieve your goal. -------------------------- Gather rings at top speed -------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 2 min Objective: Collect 280 rings Item: Soundtrack 10 The amount of time you are given to collect the required number of rings is much more generous compared with the amount of time you have to attain S-rank in the Day Stage. You will be running through the early parts of the Eggmanland Day Stage. I suggest you take your time on the first path to collect all the rings there. 2 Egg Fighters will appear for you to perform homing attacks on. Once you are airborne, lightspeed dash to collect the rings. You can then use the same strategies as the Day Stage to collect the rest of the rings. Just remember to bear left once you've passed the place where you found the first secret item. To get the secret item, you have to go all the way to the ferris wheel, swing right, chain homing attacks on the 2 missile launchers then drop down to the speed ring right below. Sonic will be boosted through 2 more speed rings. Boost Sonic onto the rails and grind along. Chain homing attacks on the flying robots to reach a line of rings which can be used to reach a rollercoaster. Ride this rollercoaster and you should eventually collect the secret item midway through the ride, provided that you have not collected the required 280 rings before you reach it. As a rule of thumb, ensure that Sonic has around 140 rings by the time he reaches the ferris wheel to assure that he can reach the secret item and complete the level shortly afterwards. -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 2 min 10 sec Objective: Reach the goal ring within the time limit You are basically playing through the entire Eggmanland Day Stage again. The same strategies apply as before. The only difference is that you can afford to fall into pits several times along the way since you are not racing for an S- rank. Once you've beaten this level, you will go directly to the Night Stages. But before that, there is another day mission that can be selected from the stage menu for this world. ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime Reward: 1 Moon Medal Time limit: 5 min Objective: Reach the goal ring without taking damage Item: Document 35 You will be playing through the second half of the Eggmanland Day Stage, starting from the assembly line. This place has been loaded with rocket launchers here. Alwsys wait until the 2 missiles have passed Sonic before jumping over the first gap. After that it's a matter of pre-emptively using homing attacks on the enemies to make your way through this area. Pay attention when Sonic jumps at a wall to his left. Wall jump off that wall to reach a high path with a secret item. After that, it's a matter of time before you get on the rocket. A number of spike balls have been added to the section past the rocket. The good news is that you should have a number of rings in hand, thus enabling you to take a hit or two. Since you have so much time, walk slowly around those hairpin turns and those zigzag paths to avoid the spike balls. --------------- Infiltration --------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 424 Items: Illustration 48, Illustration 49, Movie 20 Run into the building and smash your way through the metal shutters. You'll find an item capsule behind one of them. You then enter a room populated by red Deep Nightmares accompanied by several bombs. It's time to perform Earthshaker to take them down. Once the enemies are dead, pick up the 50 Rings to restore your health. Pick up the metal crate and carry it over to the right control panel on the left side of this room. You can use this crate to press a switch which opens a door above the room. Climb up the ledge marked by the yellow bar and side step your way along the wall into that alcove for a secret item. Dash along the next path and you'll come to a bottomless pit. Wait until the ice nozzles have stopped before you dash double jump over to the red squares on the wall. Swing Sonic over to the left and press the switch in front of the door to open it. Enter the circular room to ride a lift down. Keep your eyes peeled for an alcove with a secret item inside as you descend. The lift will stop as some Killer Bees and Little Rexes appear with a couple of bombs. Kill these enemies to activate the lift again. The lift will stop again as many red Deep Nightmares appear on the scene. You'd better get ready to use the Earthshaker again! Before you kill the last nightmare, search this level for an alcove with an item capsule inside. Once the lift continues to descend, watch out for a shutter which can be smashed through for another item capsule and a 100 Ring. Continue along the passage at the bottom. Search the ledge to your right for another item capsule behind some crates. See the metal crate by the left wall? Pick it up and move it a bit towards the screen. Jump on the crate and you can reach a yellow bar high above with a double jump. Climb up for a third secret item. Run over to the shutter on the ground and slam down through it. You'll then have to fight off 3 Big Mothers, 2 Thunder Bats and whatever the Big Mothers summon in the final room before you've finished "infiltrating" Eggmanland. Level up! Health Level 5 (72000 Gaia Force) You have maxed out Sonic's health bar and the entire Werehog itself! --------------- Robot factory --------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 8 min Rings to be collected: 336 Items: Illustration 50, Illustration 54, Movie 21 Run forward and you will be immediately attacked by numerous Dark Frights, Little Rexes and a Dark Master. Pick up all the rings and item capsule before you move along the conveyor belt. Be careful not to fall into the lava. You will face 3 Thunder Bats at the other end. Jump carefully past the flames and slash them all quickly. You then face many Little Rexes and some Fire Masters in the next room. Kill all the Little Rexes before you reach for the water barrels. Once the Fire Masters are killed, put out the flame beneath the square on the wall and swing up to the ledge above. As you swing up, you notice a ledge to the right. Double jump onto the ledge for a secret item. Continue running along the catwalk and move past the next water barrel. Run along the flow of the conveyor belt to find a fire blocking the way. Step on the switch to reverse the direction of the conveyor belt. Now you can pick up the water barrel, ride the conveyor belt back to the fire and put it out. Move slowly towards the conveyor belt and Sonic will drop down onto a small ledge with a second secret item just before the belt. Move forward and press the switch to the right of the crates. The conveyor belts will now flow in the direction you want to go. Pick up a metal crate and ride along the conveyor belts past the flames. You will encounter some Little Rexes, Killer Bees and several Dark Masters with lightning spells. Kill them all, using the crate as a weapon. Once they are all killed, place the metal crate along the wall to the left. Jump on the crate and double jump up to find a high ledge that can be grabbed on to. Make your way up for a third secret item. Drop back down and move Sonic towards the screen. See the Dark Bat? Grab onto it and let it carry you to the left. Swing to the next Dark Bat to let it transport you to an item capsule. Return to the previous platform and swing up along the squares. Grab onto the Yellow Bar and climb towards the right to find the goal ring in the alcove. ------------------- Beyond the factory ------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 7 min Rings to be collected: 184 Items: Illustration 55, Document 08, Illustration 14, Illustration 31 Run along the circular path and jump at the pole. Grab onto it, slide down a bit and jump over to the next pole. Climb up and jump at the horizontal pole. Swing along to the next path, watching out for the wall sections that push out. You'll find several Killer Bees and bombs between the first two sections. Take them both out and jump onto the first wall section when it comes out. You will find a secret item in the air to the left. Continue to the right to find a square on the wall just underneath some spikes. Grab onto the square but do not swing Sonic at all. Instead double jump onto the wall section to the left when it comes out and collect the 5 Ring on top. Now you can double jump to the ledge above the spikes. Turn around the corner and wait for the next wall section to stick out before jumping down. Quickly run forward and grab onto the pole. Climb up and jump at the next horizontal pole. Swing from pole to pole to reach the next path. Be sure to smash the shutter on the side of the path for an item capsule. The next few poles have spike balls in the middle. You should keep Sonic low as you jump between poles. Jump from pole to pole to reach a platform with an itme capsule. See the horizontal poles to the right of the second pole? Once you've grabbed onto the third pole, climb up and jump back at the second pole, grabbing onto the upper part of the pole (above the spikes). You can now swing along the horizontal poles and Dark Bats to reach another ledge with wall sections sticking out from time to time. Jump up and grab onto the square between two of the wall sections. Swing to the right for another square. Swing up from there to find a secret item. Drop down and jump left along the wall sections. You can get another item capsule this way. Move over to the next area to fight Thunder Bats and Deep Nightmares. Once they are killed, jump onto the ledge for an item capsule behind the crates. Jump up and swing on those squares on the wall to reach a third secret item. Drop down and go through the next passage. Turn left at the junction and open the red door for an octagonal room. Search the crates at the back for an item capsule before you step on the switch to open the door at end of the passage. Hurry along the next path, since there is a large grey block coming at you from the left. Jump over the gaps while avoiding the spike balls that drop down from above. Once you've reached the other side, open the first door you see for a secret item in the small room. Stay in the small room while the large grey block stops outside the room. Once the grey block moves back to the left, open the second door for the goal ring. --------------- To Zero Point --------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 9 min Rings to be collected: 168 Items: Illustration 74, Illustration 29, Soundtrack 01, Illustration 69 Eggman has certainly turned up the heat! You will be shown a deep shaft with flame nozzles spewing flames along the walls. Collect the item capsule on the crates to the left before you board the platform. Press the switch and ride the platform down. Bear right to get past the first flame nozzle and bear left to avoid the flames from the second one. Jump onto the crate to avoid the flames that come up from below. Change platforms and pick up the crate on the second one to avoid the flames from above. You finally arrive at the second path. Go left for a secret item before you move on. You then face 3 Thunder Bats along with many Deep Nightmares. Kill them and look up to the left. See the yellow bar? Move the metal crate over to the ground below and jump on the crate. You can now double jump up, grab onto the bar and climb up to find an item capsule and a second secret item. Jump up the ledge and you will be informed that a special force field has been erected somewhere in this level. You will have to find 3 purple orbs again. Search the crates in this area for an item capsule. Ride the next few red platforms to reach a wall with spikes on it. Grab onto the red square and swing to the right to reach the next platform. Swing up from the second square to find a secret item. You will find the first purple orb once you've alighted from the lift. Search the crates for an item capsule. Slide down the pole and jump over to the nearby red square. Swing to the left to find the second purple orb. Swing back to the pole and jump to the right. Grab onto the yellow bar and climb inwards, following the rings, for a fourth secret item. Head back out and stand on the part of the yellow bar that's sticking out. Jump to the right and swing along the horizontal poles to reach a pink vertical pole. Slide down the pole and jump to the next one. Use the Dark Bat to reach the ledge to the right. Climb up and you will find the force field. You are still one orb short, that orb is to the right of the field. Sonic will then ride down one of those large circular lifts again. You will be attacked by some Little Rexes and Thunder Bats at first, followed by a Big Mother. Enter unleashed mode to make quick work of her! The goal ring is at the bottom of this ride. ------------------- Dark Gaia Cauldron ------------------- Level type: Night Rewards: Up to 3 Sun Medals Target time: 11 min Rings to be collected: 672 Items: Illustration 71, Illustration 80, Illustration 05, Illustration 36 Double jump directly upwards from your starting position to grab on the ledge above. Swing along the vertical poles to reach a secret item. Drop down and move on along the passage. Smash through the shutters, collecting the item capsule in the middle and grab onto the pole. Climb up to find an item capsule and a second secret item. Slide down the pole to the room below, where you will be attacked by some Fire Masters and Thunder Bats. Douse their flames with the water barrel before killing the Fire Masters. To reach the Thunder Bats, put out the flames coming out of the vents. Jump on the vents and you can double jump high enough to slash at the bats. Collect the rings and move on. You are now on a ledge overlooking a giant lava pool. Smash all the crates here to find a secret item at the bottom right corner. Climb up the pole and follow the path to a large circular platform. Many Deep Nightmares will appear. Take them all out as before along with the Thunder Bat above the central bump. Once they are killed, swing along the Dark Bats to the right. A Titan will appear on the next circular platform. Enter Unleashed Mode and kill him quick, along with the 3 Thunder Bats. Continue along the path to reach a door leading to the next area. Move left once you've reached the balcony to find a fourth secret item. Slide down the pole and follow the path. Grab onto the yellow bar to reach a high narrow path. Move right at the first junction for a secret item. Return to the path and continue along the main path, jumping along the gap on the way. Slide down the next pole you find for a path with spikes sticking out of the wall. Continue along this path and jump up to grab onto the red square. Swing to the right and collect the 2 item capsules in this area. Once you are done, jump down to the pole closest to the ledge on which you found the second capsule. Climb up and jump over to the pole behind the fence, avoiding the flames as you do so. Slide down the pole and jump over to the next ledge. Smash through the shutter to find the goal ring at the other end of the hallway. As expected, enemies just have to attack you, starting with the Nightmares, followed by Little
Rexes and Dark Masters with lightning spells, followed by a Titan accompanied by 2 Dark Masters with lightning spells. Finish them all to beat this level. Sonic and Chip head inside the Gaia Temple and place the final Chaos Emerald into the altar, restoring its green colour. The two experience an earthquake as the final piece of the planet moves back into place. Chip is happy that the world is back to normal. Dark Gaia will be sealed again and Chip's work will be done. He thanks Sonic for the help he has given him. It's too early to say thanks, as the final battle will begin soon! --------------------------------- 16. Final battle - Light vs Dark --------------------------------- [SU16] Meanwhile, Tails has arrived on his biplane. He is informed by Professor Pickle that the final Chaos Emerald has been restored. But then, he is shot down by Eggman's anti-air defences. That's not all, back in Eggmanland, Sonic and Chip are confronted by Dr. Eggman, who unleashes his improved Dark Gaia, Prototype-1 on them. Dark Gaia smashes the ground up, causing Sonic and Chip to fall through a shaft. ------------------------- Boss Battle: Egg Dragoon ------------------------- Level type: Night Reward: 1 Sun Medal Target time: 7 min Boy, what a giant robot. Eggman initially attacks by launching ice balls. These balls form spiky icicles upon impact with the stage, creating a shockwave while doing so. Avoid contact with them at all times. He also attacks by shooting fireballs at you. The Egg Dragoon hangs around the edges of the stage at most times when it's not attacking. Dash up close, jump up and slash the green glowing circle at the centre of the robot. The Earthshaker is the best move to use for this purpose! Once you've taken one third of the robot's health away, Dr. Eggman unleashes the Egg Dragoon's saw arm, slicing the stage into two. Moving Sonic around as he falls down to the platform below, collecting all the rings in the air. Once you land, continue to dodge the fireballs and ice balls as you slash at the Dragoon at every opportunity. Once the boss is down to half health, Dr. Eggman will fire two ice balls per attack cycle. He will also fire fireballs in short bursts. Now that the Egg Dragoon is down to one third of his health, Eggman uses the saw arm again. Collect the rings and fall to the platform below. Continue dodging Eggman's attacks as you slash his robot. When the robot is near destruction, Dr. Eggman will electrify the saw arm and swing it at you four times. Jump to dodge the arm. If you get hit, swing the Wii Remote and Nunchuck alternately to recover from your stun. Once defeated, the Egg Dragoon explodes violently, blowing Dr. Eggman to pieces! Dr. Eggman curses his defeat. Meanwhile, a large monster rises up from the lava. It's Dark Gaia! Dr. Eggman celebrates Dark Gaia's appearance, onl to be sent flying into the air by a single swipe! As Chip prepares to face Dark Gaia, Sonic suffers a severe chest pain. Something bursts out of his chest and flies into Dark Gaia. Sonic is temporarily weakened by all of this. Chip then yells, "Seven lights of the world rekindle!" A protective shield forms around him and Sonic. The Gaia Temples of the world rise up into the air, much to the surprise the people and converge towards Chip, who exclaims, "Awaken and gather here to me!" The Temples come together, forming a giant robot made out of stone. Sonic recovers and hears Chip's voice. Apparently he's melded into the "robot", the Gaia Colossus. It's time to fight! ----------------------- Boss Battle: Dark Gaia ----------------------- Level type: Daytime Reward: 1 Moon Medal S-rank completion time: 7 min 30 sec This battle is divided into three stages. To get the S-rank, you must complete all three stages within 7 minutes and 30 seconds. *****STAGE 1***** During the start of the battle, you are told how to control the Gaia Colossus. You dodge to the left and right by tilting the Control Stick to the left and right respectively. To dodge backwards, tilt the Control Stick downwards. You swing the Wii Remote to perform a right punch and the Nunchuck to perform a left punch. You shake both controllers together to attack with both fists. So, it's just like a boxing match! In this Punch-Out-esque encounter, always dodge in the same direction Dark Gaia's attacks are coming from. I know it's weird, but Dark Gaia resorts to diagonal attacks. To clarify, if he swings his right arm at you, dodge to the left and vice versa. Once you've dodged his blow, immediately swing the Wii Remote forward to punch him on the counter. Continue doing this under Dark Gaia finally gets knocked out! Occasionally you will be prompted on screen to tilt the Control Stick back. This is because Dark Gaia is winding up to grab you. In that case, pull a quick punch at Dark Gaia to interrupt his move. If you are grabbed, swing the Wii Remote and Nunchuck alternately to break free. *****STAGE 2***** Once you've won the first part of the battle, Dark Gaia makes one last grab on the Colossus. Chip asks Sonic to attack on. Sonic jumps along the top of the Colossus for the big finale. Run forward towards Dark Gaia and collect the rings in the way. Watch out for the purple flares as they can hurt you. You then grind on some improvised rail. When you are prompted to do so, press the B button while tilting the Control Stick to the right. Sonic will change rings before taking to the air shortly thereafter. Press the buttons on the Wii Remote or Nunchuck as requested on screen and Sonic will hurl himself towards Dark Gaia's eye. Sonic then lands on another part of the Gaia Colossus. Run along the path as always while avoiding the purple flare. Don't worry about losing your rings, just collect enough to keep Sonic from getting killed. Press the buttons as required onscreen to launch Sonic into the other eye of Dark Gaia. You then land on another path with many speed rings in the way. Try to get through as many of them as possible to speed up the process. Bounce along the springs and chain homing attacks on the robots to reach the next path. Get ready to slide under the large purple horizontal flare. You then have to run along a slanted path. Move carefully here since it's easy to fall into the lava. Sonic will hurl himself at Dark Gaia following one straight path. Press the buttons prompted onscreen to trigger the final stage of the battle. *****STAGE 3***** Sonic sees Dark Gaia let out an intense wave of purple light, causing purple clouds to engulf the world. People around the world start to panic. Back in Spagonia, Amy asks Professor Pickle what is going on. Pickle explains that Dark Gaia has regained its true power, the beast is complete. It's just as the Gaia Manuscript has fortold. Darkness shall engulf the planet and they are on the path to destruction! The planet is lost, they are doomed! However, Amy is optimistic that Sonic won't let it end like this. Dark Gaia starts grow into an even stronger form. Meanwhile, the Chaos Emeralds within the temple that make up the Colossus emerge and are absorbed by Sonic, transforming him into Super Sonic! "Let's do this," Sonic exclaims. In this final part of the battle, move Sonic up and down using the Control Stick to collect rings to fill up the Boost Gauge. Once you see the words "Attack now!" at the bottom left corner of the screen, you can use the Super Sonic Boost once you have a lock on at one of Dark Gaia's seven eyes. While you are collecting rings, Dark Gaia attacks by slashing at you from various angles. The direction of his attack can be anticipated by the lines drawn on the screen a few moments before he strikes, so do your best to move out of the way. I've also found that the place way to avoid his attacks is by staying at the centre of the screen as much as possible. This way you can easily dash out of the way of most attacks, including that intense cross slashing attack of his. (Stay in the centre of the screen to avoid that attack) After some trial and error, I found that you have to move Sonic in the direction of the specific eye you wish to attack until you lock onto that eye. Keep your ring count above 10 so as to have a Super Sonic Boost Ready at all times. Once you have a lock on, swing the Wii Remote forward to use the Super Sonic Boost. As Sonic soars forward, use the Control Stick to steer him away from the boulders Dark Gaia throws at you. Once you have hit the eye, quickly move Sonic in the direction of the next eye you wish to attack. For a start, I suggest you take out all 3 eyes to the left, and then the 3 eyes to the right before you hit the centre eye. So, start by dashing left. You dash by pressing the B button while tilting the Control Stick. Once you have taken out the three eyes to the left, quickly dash to the right until you lock onto one of the eyes to the right. Quickly attack those 3 eyes before moving left back to the centre. The more eyes you take out, the more intense are Dark Gaia's attacks. Lock onto his central eye and send Sonic forward! The boulders along the final charge are very hard to dodge. I suggest you swerve in this order: Right, left, up and down. The timer freezes, the battle has ended! Dark Gaia shrivels up into a skeleton and melts into the core of the planet. Sonic reverts back to normal, loses consciousness and falls towards the lava, only to be caught by the Gaia Colossus. The final piece of the planet comes back in place and daylight is restored around the world. The seventh continent has been restored! Dr. Eggman wakes up in some far away land, maybe Shamar. His robot tries to comfort him on his failure to beat Sonic again. However, this only serves to enrage Eggman, who chases after it. Pickle and Amy then chat about the miracle caused by Sonic. Pickle says that darkness is only laid to rest, only to awaken in some other time to be sealed by the light again. It's a never ending cycle. Amy then suggests that they prepare for Sonic's homecoming party. Back in the core, Chip pleads for Sonic to live before he prepares to leave. Sonic is then hurled out of the core by the Gaia Colossus before the core is sealed shut. Sonic crash lands back onto Apotos. Chip is not with him however, the neckband with a green gem worn by him is left behind instead. Sonic hears Chip vowing to be with him as part of the Earth he treads. Sonic runs along, to be joined by Tails in his biplane while the credits roll showing various scenes in the game accompanied by rock and roll music. Congratulations, you have beaten the game! -------------------------------------- 17. More things for Sonic to discover -------------------------------------- [SU17] You have now beaten the game! As of this moment, you should have up to 99 Sun Medals and 69 Moon Medals. Several medals are still missing in addition to many secret items. It is time to open up the rest of the Gaia Gates. Start by going to Mazuri. =============== Mazuri =============== Enter the temple and open the second door to the right. --------------------- Mazuri Temple Room 3 --------------------- Medals requirements: 87 Sun Medals, 69 Moon Medals Items: Illustration 95, Soundtrack 02, Soundtrack 29 You will find a breakable wall panel in front of you. Turn left to find another one, which can be smashed up for Illustration 95. Smash through the other wall and follow the path, swinging along the horizontal poles. There should be a ledge that can be climbed up to the right. Skip that for now and go all the way to the end of the path. Climb up the ledge there to find Soundtrack 02. Go back to the ledge you've skipped and climb up. Grab the crate and move it forward to the end of this passage. You can now jump up to the light and revert to normal. Lightspeed dash along the rings to the right to reach Soundtrack 29. You've now found all the items here, so let's head to the temple in Spagonia. =============== Spagonia =============== Open the first door to the left first. ----------------------- Spagonia Temple Room 1 ----------------------- Medal requirements: 93 Sun Medals, 69 Moon Medals Items: Soundtrack 27, Movie 22, Movie 26 You enter an area with bombs. Grab the first one to your right and throw it across the pit at the breakable wall panel. Jump through that hole and go left. Climb up the ledge before the light to find another bomb. Grab it and throw it at the breakable wall panel across the pit to the right. Swing into that alcove for Soundtrack 27. Get back to the light to revert back to normal. Follow the path and lightspeed dash along the two lines of rings to reach another ledge with a bomb on it. Refresh your normal form before you board the lift. There is a line of rings where you can lightspeed dash along the lift's route. You can reach Movie 22 this way. Return to the ledge with the bomb and let Sonic become a werehog again. Pick up the bomb and ride the lift over to a breakable wall panel. Blow a hole in the wall and jump into it. Move along this passage and jump across the pit for Movie 26. You can now open the door in front of you and return to the main hall of this temple. ----------------------- Spagonia Temple Room 3 ----------------------- Medal requirements: 95 Sun Medals, 69 Moon Medals Items: Movie 34, Movie 30, Movie 24, Soundtrack 25 Now, open the first door to the right. You enter a hall with many conveyor belt bridges. Step into the light, revert to normal and run across the conveyor belt for Movie 34. Skip the breakable wall panel and continue to the right along the next conveyor belt. Become a werehog again and smash through the breakable wall to find Movie 30 and a bomb. Pick up the bomb and ride back to the previous wall panel with it in hand. Throw it at the panel to break it, revealing Movie 24 and a green switch. Press the switch to activate a lift. Return to the starting part of this hall and jump on that lift to reach Soundtrack 25. You can now leave for Chun-nan. =============== Chun-nan =============== Open the first door to the left first. ----------------------- Chun-nan Temple Room 1 ----------------------- Medal requirements: 89 Sun Medals, 69 Moon Medals Items: Movie 29, Movie 28, Soundtrack 28 You will come to a horizontal pole with which you swing across the pit. Once you've reached the other side, bear right and walk through the narrow passageway there. You will find a light source. Step into the light, return to normal and rush back to the entrance of that passageway. You can now lightspeed dash along the rings to reach the ledge on the other side. Become a werehog again and climb up the pole. Go left to find a crate. Pick it up and drop it off the ledge to the left. Jump at the secret item for Movie 29. You can now pick up the crate and place it on the blue switch to activate the lift to the left. Use the light to revert to normal and lightspeed dash to the left for Movie 28. Return to the previous ledge and drop down to the enclosure below for Soundtrack 28. You can now get back to the main hall. ----------------------- Chun-nan Temple Room 2 ----------------------- Medal requirements: 86 Sun Medals, 60 Moon Medals Items: Secret Mission 19, 1-Up, Soundtrack 07 Open the second door to the left. Revert back to normal using the light and run across the conveyor belt. Become a werehog again on the other side and step on the switch. A door will open at the starting area. Pick up the crate and take it back there with you through the door. Place it at the base of the high ledge and you can jump up there for the key to Secret Mission 19, a night mission playable in Shamar. Step into the light, revert back to normal before lightspeed dashing along the rings. Crawl under the gap to the right to find another line of rings that you can lightspeed dash across. You can find a 1-Up in that alcove. Now, return to the first ledge you have lightspeed dashed to. Become a werehog again and climb up the ledge to the left for Soundtrack 07. Let's leave and play that secret mission in Shamar. =============== Shamar =============== ----------------------------------- Break nothing en route to the goal ----------------------------------- Level type: Night, Secret Mission 19 Reward: 1 Sun Medal Time limit: 3 min Objective: Race to the goal ring without breaking anything Item: Document 18 You are in an area with many shacks. Pick up the wooden crate and place it on the blue switches one by one to open the shacks, revealing the green switches inside. While you are going all this, you have to constantly fend off Dark Bat Snipers and Deep Nightmares. The former are very nasty as they can break things with their attacks, causing you to fail the mission. Once you've pressed all 4 green switches inside the shacks that are opened by the blue switches, the lower left and upper right shacks will open up. Enter the former for a secret item and the latter for the goal ring. You can now go to Holoska. =============== Holoska =============== Enter the temple and open the door to the left. ---------------------- Holoska Temple Room 1 ---------------------- Medal requirements: 90 Sun Medals, 69 Moon Medals Items: Movie 23, Movie 25, Soundtrack 24, Secret Mission 17 You will enter a narrow path with a ledge to the right. Climb up that ledge and move forward, then to the left until you see a green switch. Step on the switch to open the door below. Go through the door and jump over to the next green switch to activate a lift. Ride the lift to the left to reach a ledge with Movie 23. Step into the light, revert to normal and lightspeed dash along the three lines of rings for Movie 25. Return to the starting area and climb up the ledge there again. Jump left and you will find Soundtrack 24 in the corner there. Now, go back to the right and jump into the light. As normal Sonic, run along the path and go left beyond the switch to find another line of rings that can be lightspeed dashed through. You can reach the key to Secret Mission 17, playable in Shamar this way. Let's go and have a look at that secret mission. =============== Shamar =============== -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 17 Reward: 1 Moon Medal Time limit: 1 min Objective: Reach the goal ring within the time limit Item: Document 29 You start the level by riding on a buggie across the desert. Bear right at the first junction for a secret path behind the crates. Before you reach the ramp, continue to bear right to go through the crates there too. Sonic will soar over another spring that leads to another path. Sonic Boost just before the end of that path and you will soar over a gap. A secret item can be found atop the ramp to the left. Get past two more time extension points and Sonic will go on foot for once. Run along the 2D section until you see 3 robots. Chain homing attacks on them to reach a speed ring which sends you on a different corkscrew path with many rings for you to pick up on the way. Get past the next loop the loop and fall down the long drop to a speed ring which sends you back up. Two machine gun turrets will pop out of the ground. Always wait until they have fired before performing homing attacks on them. After that, go up using the slider and continue right to jump off a ramp. Use the Sonic Boost in mid air to go through the speed rings. Ride along the grind rail to reach the next path. Get past the gun turret and robot and bounce up on the spring. Lightspeed dash along the rings to reach another slider. Watch out for the machine gun on top! Continue right along the path until you board another buggy. Ride your way to the finish since there are no surprises along the way. It's now time to inspect the temple in Shamar. --------------- Shamar Temple --------------- Start by opening the second door to the left. --------------------- Shamar Temple Room 2 --------------------- Medal requirements: 96 Sun Medals, 69 Moon Medals Items: Movie 27, Movie 32, Soundtrack 30 Move forward and swing across the pit using the horizontal poles. Go right, step into the light and go back to the left side of this area. Run against the flow of the conveyor belt to find a metal crate on the other side. Pick up the crate and send it back to the previous area where you can place it on a switch. Step into the light again to become normal again. Crawl under the wall to the right marked by the rings as normal Sonic. Quickly run left against the conveyor belt. Jump up the ledges to find a metal crate. Before you pick it up, jump up the ledges to the left for Movie 27. Pick up the crate and send it back along the conveyor belt to the starting area. Place it on the blue switch to activate something. Swing back to the other side of the pit using the horizontal poles and go right. A lift is now working. Ride it up to the ledge to the left to find another crate. Pick it up and ride the next lift you see, picking up Movie 32 along the way. Place the crate on the blue switch on the other side of the ride to activate another lift. Now, return to the ledge where you found Movie 27 to find the lift working. Ride this lift and the next one you find for Soundtrack 30. You can now make an exit. =============== Adabat =============== Enter the temple and open the first door to the left. --------------------- Adabat Temple Room 1 --------------------- Medal requirements: 99 Sun Medals, 69 Moon Medals Items: Soundtrack 03, Soundtrack 16, Movie 31, Secret Mission 28, Document 33 You find a blue switch next to a light source. Step into the light, revert to normal and run against the flow of the conveyor belt to the left. You will find Soundtrack 03 above the blue switch on the other side. There is a crate here too. Place it on the blue switch to activate a lift in the starting area. Return there and ride it up for another crate which can be placed on the switch down below. You can ride another lift from the ledge where you found the crate just now. Use that lift to reach Soundtrack 16. Return to the starting area and pick up the metal crate on the ground. Carry it through the flames to the left of the conveyor belt. You will find another blue switch on the other side. Place it on the blue switch to activate the lifts in this room. There is a light source on the lift, but skip it for now. Once you've reached the ledge above, dash double jump to the right to find Movie 31 on the ledge behind the fence. Run down the slope to find a metal crate which can be used to press the blue switch to the right of the secret item you've just picked up. Now that you have returned to normal, lightspeed dash along the rings for the key to Secret Mission 28, playable in Eggmanland. Ride the next lift to the right for Document 33. You can now open the door, drop down to the previous area and leave. --------------------- Adabat Temple Room 3 --------------------- Medal requirements: 97 Sun Medals, 69 Moon Medals Items: Soundtrack 46, Soundtrack 23, Movie 33, Movie 35 Open the first door to the right. You come across two conveyor belts, one flowing from the right and one flowing forward. Go forward and you will find a blue switch. Since you don't have any crates, go right to find one. Place the crate on the blue switch to your right before walking into the light. Now that you are back to normal, return to the starting area and go right against the flow of the conveyor belt. There is another crate in this area. Place it on the nearby blue switch to activate some lifts high above you. Return to the starting area and ride the lift there up for Soundtrack 46 and another metal crate. Pick up the metal crate and place it on the blue switch past the first conveyor belt to activate another lift going up and down in the vicinity (it appears just after the first conveyor belt). You find Soundtrack 23 in the enclosure. Move towards the screen to find another lift that you can ride to the right for Movie 33. There is another metal crate here. Pick it up and ride along the next lift you find for a blue switch. Place the crate on the switch and you will activate a lift near the first switch you have pressed. Ride that lift up to find Movie 35. --------------------- Adabat Temple Room 4 --------------------- Medal requirements: 80 Sun Medals, 69 Moon Medals Items: Secret Mission 27, Secret Mission 26, Illustration 61 There is one more area to explore in this temple. Head back out and open the second door to the right. There are a number of lifts in this hall. Start by taking the lift to the left. Run over to the far end of this platform and take the lift there. Change over to the next lift to get the key to Secret Mission 27, playable in Eggmanland. Take the lift to the left to reach a high ledge with a green switch. Step on the switch to activate a lift in the starting area. Jump back down there and take that lift (the one to the right). Transfer lifts to reach an alcove with the key to Secret Mission 26, playable in Eggmanland. Return to the starting area and take the left lift again. Once you've reached the next platform, take the lift directly to your left to reach a light source. Revert back to normal and follow the next lift to a line of rings. Lightspeed dash all the way to the next ledge and wait for Sonic to become a werehog again. Climb up the ledge for Illustration 61. Let's head for Eggmanland. =============== Eggmanland =============== There are three Secret Missions for you to play, all of them at night. ------------------------------------ Special mission! Find the treasure! ------------------------------------ Level type: Night, Secret Mission 26 Reward: 1 Sun Medal Time limit: 4 min Objective: Find the hidden treasure item Item: Document 32 Run forward and jump atop those moving wall sections for the first treasure item. Bear left in the next area and smash some crates along the edge to the left for another. Step on the green switch on the ground to trigger the appearance of some Deep Nightmares. Defeat them and run up the ramp. Step on the green switch there to make two Thunder Bats appear. Kill them both and you will find the third treasure item to the right. Swing Sonic up using the red squares to find a secret item. Drop back down and open the door for a passageway. Turn left at the junction and enter the room. Smash the crates to the right for the fourth item. You can also press the switch to make a Deep Nightmare and some bombs appear. Exit the room and go through the other door. Make your way left along the path, jumping across the gaps and avoiding the Thunder Bats. Open the left door at the other end of the path to find a pile of crates. Smash them to pieces to reveal the final treasure. ----------------------------------- Reach the goal without getting hit ----------------------------------- Level type: Night, Secret Mission 27 Reward: 1 Sun Medal Time limit: 2 min Objective: Reach the goal with only a small amount of health Item: Document 34 Start by collecting the item capsule in the left corner behind you at the start. Once you enter the circular lift, run to the other side and quickly jump up for the secret item. You will soon be attacked by many Little Rexes and Thunder Bats. Kill those pups first before regaining a lot of health by taking out the bats. After that, you will face a Big Mother who will spit out more Little Rexes. Enter Unleashed Mode and make quick work of her and you can pick off the Little Rexes with ease. ----------------------------------- Battle Royale! Take on all comers! ----------------------------------- Level type: Night, Secret Mission 28 Reward: 1 Sun Medal Time limit: 13 min Objective: Defeat the entire horde of enemies Item: Document 36 Move towards the screen at the start to find 2 item capsules and a secret item. Turn around the follow the path to find 4 more item capsules before you jump over to the green platform to the right. You will first face Nightmares of two colours and sizes for the first 25 enemies. After that you will face 3 Dark Bat Snipers followed by Little Rexes. Those enemies are followed by a Big Mother. It is at this time that you should enter Unleashed Mode. Kill the Big Mother to be attacked by Dark Frights. Once you've killed them, a lift will appear to the right for you to reach the next area. You will face some Deep Nightmares and Dark Masters followed by Little Rexes and Lightning Masters. You will then be attacked by numerous Dark Bats before 2 Titans appear. Use the Bombs against them. Little Rexes and Dark Bat Snipers will appear afterwards. Up next is a red Titan with some Dark Frights. Use Unleashed Mode to kill him fast. You will then be attacked by some Little Rexes and Deep Nightmares, followed by 4 more Titans. Survive them and you are through. At this stage, you have a total of 103 Sun Medals and 70 Moon Medals. This implies that you are 1 Moon Medal short of completing this game 100%. I bet you are wondering how to reach the final level. In order to unlock the final secret level, you must collect all secret items in this game with the exception of Movie 36. So go to the Extras menu and check which items you haven't discovered and learn their rough locations. Once you've found all the items, you would be informed that you have unlocked Secret Mission 25, the day mission playable in Adabat. =============== Adabat =============== ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime, Secret Mission 25 Reward: 1 Moon Medal Time limit: 1 min 50 sec Objective: Reach the goal ring without taking damage Item: Movie 36 You start by running along a banked path guarded by 3 Egg Typhoons. Chain homing attacks on them along the way. Get onto the ramp to reach the next path. You will have to avoid two groups of small bombs along this path. Next up is a grassy path guarded by missile launchers. Just stay on the ground and the missiles can't hit you. The final secret item of the game is right in the middle of this path. Now, all you have to do is to dodge one more missile launcher and you can get onto the ramp to reach the goal ring. Congratulations, you have beaten the game 100%! In case you don't know, Movie 36 is a parody of Kung Fu Panda starring Sonic and Chip. As in the film, the two are fighting over a dumpling. Chip eventually gets to eat it but falls head first into a pot, much to Sonic's laughter! +----------------------------------------------------------------------------+ | V. THE COMPLETIONIST'S BONANZA | +----------------------------------------------------------------------------+ Besides playing through all the levels of the game, Sonic Unleashed features many bonus items scattered around the levels for you to find. The items consists of concept art, soundtracks from the game, movie scenes and documents giving you tips in game. I will list out the details of all the items in this section. If you want to know where to find them, copy the name of the item (e.g. Illustration 01) and place it in your web browser's search dialog box. You will be taken to the walkthrough of the level where the item can be found. ----------------- 18. Secret items ----------------- [SU18] Here is the complete list of all the secret items that can be found in the game along with their ingame descriptions. *************** Art *************** Illustration 01: Enemy Art 1 Thunderball - These jerks will zap anything that gets too close. Illustration 02: Enemy Art 2 Aero Cannon - These flying blue baddies launch missiles at you from the air. Illustration 03: Enemy Art 3 Mole Cannon - These diggers pop out from the ground. They're unbeatable until they surface. Illustration 04: Enemy Art 4 Interceptor - A massive foe from the narrow alleys of Apotos Village. Illustration 05: Enemy Art 5 Aero-Chaser - A terrifying foe that flies ever onward. Illustration 06: Enemy Art 6 Egg Shooter - An Egg Fighter armed with missiles. Illustration 07: Enemy Art 7 Egg Fighter (Spring) - Your average grunt Egg Fighter, armed with a spring shield. Illustration 08: Enemy Art 8 Egg Fighter (Knight) - A powerful Egg Fighter that wields a sword and shield Illustration 09: Enemy Art 9 Egg Fighter (Shield) - These shield-bearing Egg Fighters block Sonic's path. Illustration 10: Enemy Art 10 Egg Shackles - Get too close, and they'll latch on to Sonic's body! Illustration 11: Enemy Art 11 Egg Blizzard - These foes attack with the force of a freezing gale Illustration 12: Enemy Art 12 Egg Flame - A touch from these foes can burn anything to smouldering ash. Illustration 13: Enemy Art 13 Egg Typhoon - Not even Sonic can get far against these baddies' fierce headwinds. Illustration 14: Enemy Art 14 Electro-Spinner - These harmless foes make for great Action Chains! Illustration 15: Enemy Art 15 Dark Bat Sniper- This souped-up Dark Bat opens fire from above. Illustration 16: Enemy Art 16 Dark Bat - You can grab these harmless guys for a free ride. Illustration 17: Enemy Art 17 Thunder Bat - These upgraded Dark Bat let out a mean jot. Illustration 18: Enemy Art 18 Killer Bee- The fastest baddies around, these guys also top the charts for hardest to hit! Illustration 19: Enemy Art 19 Spike - Don't touch the floating bombs! Illustration 20: Enemy Art 20 Dark Master - These wizards are easily recognised for their pointy blue hats. Illustration 21: Enemy Art 21 Fire Master - These wizards are easily recognised for their pointy red hats. Illustration 22: Enemy Art 22 Lightning Master- These wizards are easily recognised for their pointy green hats. Illustration 23: Enemy Art 23 Nightmare - The lowest of the low, Nightmares are the quintessential chump baddies. Illustration 24: Enemy Art 24 Deep nightmare - Powered-up versions of the Nightmares: A little bit bigger, a little bit stronger. Illustration 25: Enemy Art 25 Big Mother - A maternal force for evilkind. Let them live and they'll only make trouble. Illustration 26: Enemy Art 26 Little Rex - These guys will chase you like a dog runs down the mail truck. Illustration 27: Enemy Art 27 Deep Fright - The sheer numbers of these creeps make them a pain to deal with. Illustration 28: Enemy Art 28 Titan - If might makes right, this guy's club is the last word in justice. Illustration 29: Stage Art 1 - Windmill Isle 1, the White-Walled Town Illustration 30: Stage Art 2 - Windmill Isle 2, the Sun-Bleached Pathway Illustration 31: Stage Art 3 - Apotos Village, Panorama Illustration 32: Stage Art 4 - Windmill Isle 3, the White Tower's Great Bell Illustration 33: Stage Art 5 - Cool Edge 1: Daytime Panorama Illustration 34: Stage Art 6 - Cool Edge 2, the Ice Floe Illustration 35: Stage Art 7 - Cool Edge 3, Nighttime Panorama Illustration 36: Stage Art 8 - Rooftop Run 1, Route 1 Illustration 37: Stage Art 9 - Rooftop Run 2, Route 2 (Day) Illustration 38: Stage Art 10 - Rooftop Run 3 (Day) Illustration 39: Stage Art 11 - Rooftop Run 4 (Night) Illustration 40: Stage Art 12 - Chun-nan Village (Day) Illustration 41: Stage Art 13 - Dragon Road 1, Panorama Illustration 42: Stage Art 14 - Dragon Road 2, the Thousand-Mile Summit Illustration 43: Stage Art 15 - Arid Sands 1, the Crag Ruins Illustration 44: Stage Art 16 - Arid Sands 2: The Gaia Temple of Sand Illustration 45: Stage Art 17: Arid Sands 3, Ruins Concept Illustration 46: Stage Art 18 - Arid Sands 4 - The City by Night Illustration 47: Stage Art 19 - Jungle Joyride 1, Ruins Panorama (Day) Illustration 48: Stage Art 20 - Jungle Joyride 2, the Heart of the Jungle Illustration 49: Stage Art 21 - Jungle Joyride 3, Gaia Temple 1 Illustration 50: Stage Art 22 - Jungle Joyride 4, Gaia Temple 2 Illustration 51: Stage Art 23 - Jungle Joyride 5, Gaia Temple Interior Illustration 52: Stage Art 24 - Jungle Joyride 6, Ruins Panorama (Night) Illustration 53: Stage Art 25 - Chun-nan Village (Night) Illustration 54: Stage Art 26 - Eggmanland 1, Panorama Illustration 55: Stage Art 27 - Eggmanland 2, Panorama Illustration 56: Stage Art 28 - Movie Still 1, Sonic's Landing Illustration 57: Stage Art 29 - Movie Still 2, Crashing Surf Illustration 58: Stage Art 30 - Movie Still 3, Dr. Eggman's Spacecraft Illustration 59: Stage Art 31 - Movie Still 4, Stop Super Sonic! Illustration 60: Stage Art 32 - Movie Still 5, Professor Pickle's Holding Cell Illustration 61: Stage Art 33 - Movie Still 6, Dr. Eggman's War Room Illustration 62: Stage Art 34 - Movie Still 7, Eggmanland Panorama Illustration 63: Stage Art 35 - Professor Pickle's Lab Illustration 64: Villager Art 1 - Apotos Village, Alexis Illustration 65: Villager Art 2 - Apotos Village, Lambros Illustration 66: Villager Art 3 - Apotos Village, Eric Illustration 67: Villager Art 4 - Apotos Village, Gregorios Illustration 68: Villager Art 5 - Mazuri Village, Kwami Illustration 69: Villager Art 6 - Mazuri Village, Gwek Illustration 70: Villager Art 7 - Mazuri Village, Kofi Illustration 71: Villager Art 8 - Mazuri Village, Ana Illustration 72: Villager Art 9 - Holoska Village, Marketa Illustration 73: Villager Art 10 - Holoska Village, Jari-Thure Illustration 74: Villager Art 11 - Holoska Village, Jari-Pekka Illustration 75: Villager Art 12 - Holoska Village, Sarianna Illustration 76: Villager Art 13 - Spagonia Village, Lucia Illustration 77: Villager Art 14 - Spagonia Village, Ippolita Illustration 78: Villager Art 15 - Spagonia Village, Otto Illustration 79: Villager Art 16 - Spagonia Village, Denise Illustration 80: Villager Art 17 - Chun-nan Village, Chun Illustration 81: Villager Art 18 - Chun-nan Village, Shuifon Illustration 82: Villager Art 19 - Chun-nan Village, Zonshen Illustration 83: Villager Art 20 - Chun-nan Village, Lin Illustration 84: Villager Art 21 - Chuhn-nan Village, Hualin Illustration 85: Villager Art 22 - Shamar Village, Yasmine Illustration 86: Villager Art 23 - Shamar Village, Samia Illustration 87: Villager Art 24 - Shamar Village, Erhan Illustration 88: Villager Art 25 - Shamar Village, Ehsan Illustration 89: Villager Art 26 - Shamar Village, Musaid Illustration 90: Villager Art 27 - Shamar Village, Layla Illustration 91: Villager Art 28 - Adabat Village, Nagi Illustration 92: Villager Art 29 - Adabat Village, Teanchai Illustration 93: Villager Art 30 - Adabat Village, Jamal Illustration 94: Villager Art 31 - Adabat Village, Rudi Illustration 95: Villager Art 32 - Professor Pickle's Assistant Illustration 96: Villager Art 33 - Professor Pickle *************** Music *************** Soundtrack 01: Theme Song - The World Adventure - Orchestra Theme Soundtrack 02: Theme Song - Endless Possibility - Vocal Theme Soundtrack 03: Theme Song - Dear My Friend - Ending Theme Soundtrack 04: Day Stage - Windmill Isle Soundtrack 5: Day Stage - Cool Edge Soundtrack 6: Day Stage - Rooftop Run Soundtrack 7: Day Stage - Dragon Road Soundtrack 8: Day Stage - Arid Sands Soundtrack 9: Day Stage - Jungle Joyride Soundtrack 10: Day Stage - Eggmanland Soundtrack 11: Night Stage - The Battle: Theme of Werehog Soundtrack 12: Night Stage - vs. Titan & Big Mother Soundtrack 13: Night Stage - Intro: Windmill Isle Soundtrack 14: Night Stage - Windmill Isle Soundtrack 15: Night Stage - Intro: Cool Edge Soundtrack 16: Night Stage - Cool Edge Soundtrack 17: Night Stage - Intro: Rooftop Run Soundtrack 18: Night Stage - Rooftop Run Soundtrack 19: Night Stage - Intro: Dragon Road Soundtrack 20: Night Stage - Dragon Road Soundtrack 21: Night Stage - Intro: Arid Sands Soundtrack 22: Night Stage - Arid Sands Soundtrack 23: Night Stage - Intro: Jungle Joyride Soundtrack 24: Night Stage - Jungle Joyride Soundtrack 25: Night Stage - Eggmanland Soundtrack 26: Boss Stage - vs. Boss - Day Soundtrack 27: Boss Stage - vs. Boss - Night Soundtrack 28: Boss Stage - vs. Egg Dragoon Soundtrack 29: Boss Stage - vs. Dark Gaia Soundtrack 30: Boss Stage - Super Sonic vs. Perfect Dark Gaia Soundtrack 31: Village - Gaia Gate Soundtrack 32: Village - Apotos - Day Soundtrack 33: Village - Apotos - Night Soundtrack 34: Village - Mazuri - Day Soundtrack 35: Village - Mazuri - Night Soundtrack 36: Village - Holoska - Day Soundtrack 37: Village - Holoska - Night Soundtrack 38: Village - Spagonia - Day Soundtrack 39: Village - Spagonia - Night Soundtrack 40: Village - Chun-nan - Day Soundtrack 41: Village - Chun-nan - Night Soundtrack 42: Village - Shamar - Day Soundtrack 43: Village - Shamar - Night Soundtrack 44: Village - Adabat - Day Soundtrack 45: Village - Adabat - Night Soundtrack 46: Village - Eggmanland Entrance Soundtrack 47: Jingle - Stage Clear Soundtrack 48: Jingle - Boss Stage Clear *************** Movies *************** Movie 01: The Werehog's Fall Movie 02: Chip and the Chocolate Sundae Movie 03: The First Night Movie 04: Tails in Trouble! Movie 05: The Kidnapped Professor Movie 06: A Daring Rescue Movie 07: The Gaia Manuscripts Movie 08: Saving the Villagers Movie 09: Showdown with Egg Beetle Movie 10: A Continent Reborn Movie 11: A Piece of the Planet Restored Movie 12: A Case of Mistaken Identity Movie 13: Amy's Shake Up Movie 14: Saving Amy Movie 15: Divine Beast vs. Werehog Movie 16: The Divine Beast, Calmed Movie 17: Gathering Them's a Pain Movie 18: The Holoska Boss Appears Movie 19: The Dark Gaia Project Movie 20: Temple Terror Movie 21: Do you need a reason? Movie 22: Eggmanland Movie 23: The Final Temple Movie 24: Congratulations, Chip Movie 25: Tails and the Professor Talk Movie 26: Dr. Eggman's Final Assault Movie 27: Dark Gaia Appears Movie 28: Gaia Colossus Movie 29: Dark Gaia Spreads its Arms Movie 30: A World Clad in Darkness Movie 31: Perfect Dark Gaia and Super Sonic Movie 32: Dark Gaia Crumbles Movie 33: Begin your Plans Anew Movie 34: Save the Speech for Later! Movie 35: Staff Roll Movie 36: A Kung Fu Panda featuring Sonic and Chip *************** Documents *************** Document 01: The Power of the Were-Rush What's its secret? As Sonic grows, he'll learn the Were-Rush skill. Entering extra commands mid- dash will mean extra hits! That, plus the Werehog's strength makes this a killer! Document 02: Exploit the enemy's weakness! Step One: Patterns Night stage does all have their own behaviour patterns. Knowing those can make even tough enemies easy. Try throwing a crate at one of those nimble killer bees! Document 03: Using the Right Jump Advanced Jumping By taping jump, Sonic can perform a low-altitude "quick jump" perfect for going up shallow stairs at top speed when you want to climb without losing your pace! Document 04: Exploit the Enemy's Weakness! Step Two: Elements Fire Masters are bathed in flame, Lightning Masters freely wield bolts of electricity, but use those traits against them with a little water, and they'll be all washed up! Document 05: Stomp Like You Mean It A Stomping Secret? There's more than one use for the stomp attack - it'll end a jump and accelerate Sonic towards the floor, saving time when riding grind rails or getting on boosters in mid-air. Document 06: Running Faster: Basic Tips Use Action Chains Beating baddies by day racks up Action Chains and fills the Boost Gauge, but there are times when it's quicker to avoid fights. If you're full on boost, just speed on by! Document 07: The Secrets of the Gaia Gate What lies within? The Gaia Gates leading to the temple also hold doors that only open to those who possess Sun and Moon Medals. Behind them lie puzzles with useful prizes! Document 08: Collecting More Sun Medals Mastering Night Stages You can earn 3 Sun Medals per Night Stage you clear with an S Rank. Get S Rank by reaching the goal in the allotted time, using combos to fight, and grabbing energy from rings! Document 09: Collecting more Moon Medals Mastering Day Stages You can earn 3 Moon Medals per day stage cleared with an S rank. Beat the target time, and you're set! If you have trouble with one stage, move on and try back later. Document 10: When to use the Guard Cancel Why Guard Cancel? One of Sonic the Werehog's hidden abilities is the Guard Cancel. Guard while in mid-action to cancel that action, perfect for reacting to changes in the battlefield! Document 11: Getting the Most from Throws Why throw foes? The Werehog throw attack can strike foes with flying crates or fling them off ledges for huge damage. Some enemies are especially weak to throws, so give it a try! Document 12: Earning Orbs as a Werehog Get strong faster Night foes keep getting stronger, and Sonic needs to keep up if he hopes to win. Pots and other objects can contain Orbs, so remember to smash all you can! Document 13: Using Unleashed Mode Timing is key Unleashed Mode is the Werehog's ace in the hole, and it can save Sonic's hide. It's not free, but you can pound foes and pots to refill that gauge, so use it as needed! Document 14: Use those spikes! Explosive enemies Spikes blow up if damaged, making them a pain for some players, but if you throw them at faraway enemies, they can become perfect hand grenades! Document 15: The Were-Claw Dash Attack Strategic uses As a Werehog, Sonic can learn the Were-Claw attack, which can knock the target out temporarily. Use that as an opportunity to throw foes you can't normally get at! Document 16: Use the Right (or Left) Punch Exploit the combo The nature of a combo changes depending on the arm it starts on. Start with a right for a straight-ahead attack, or with the left for a circular attack with broader range. Document 17: The Gaia Gates The Temple Doors Gaia Gates exist around the world, blocking the way to the temples from all who are unworthy of passing through their doors. Guardians await inside to test the brave. Document 18: Guarding effectively When to defend Using the Werehog Guard ability from the start is sure to make life easier. You can also move while guarding-perfect for a quick getaway! Document 19: Be a thorough Collector Where ARE they? Collectibles are hidden throughout each stage. Can't seem to find one? The locations are shown on the Extras screen! Use that as a guide, and smash up any breakables you find! Document 20: Talk to the Villagers Some give gifts! Many villagers will be on your side. If Sonic gets to be close friends with someone, they may surprise you with something nice. Try dropping nin on old acquaintances too. Document 21: Collector Tip 1: Windmill Isle Moonlit Town 1 Sonic's adventure began here, but who knew a path lead off behind? Document 22: Collector tip 2: Windmill Isle Moonlit Town 2 This spot has the best sea view in town! Get here by hopping rooftops. Document 23: Collector Tip 3: Windmill Isle Moonsoaked Alleys 1 Hmm, how to get to the question mark on top of that building? Document 24: Collector Tip 4: Windmill Isle Moonsoaked Alleys 2 The elevator drops you at the edge of a sheer cliff. The goal's in sight, but let's take a quick detour first. Document 25: Collector Tip 5: Rooftop Run Alleys of Spagonia 1 The town is quiet at night. Take a peek behind this shop and see what you find. Document 26: Collector Tip 6: Rooftop Run Alleys of Spagonia 2 It's a race across rooftops to reach the goal, but what if you fell to the street on purpose? Document 27: Collector Tip 7: Rooftop Run Alleys of Spagonia 3 The goal's just in front of you, but wait, there's a path just past the goal! Document 28: Collector Tip 8: Dragon Road The Floating Shrine The moon reflected in the lake is a striking sight, but what's that noise from under the bridge about? Document 29: Collector Tip 9: Dragon Road Rising Dragon Falls Leap across the broken bridge and take a little side trip down a closed path to stop a mysterious flying creature. Document 30: Collector Tip 10: Dragon Road Path to Darkness 1 You can get past the Dragon Road checkpoint without going through it. If not through it, then what about... Document 31: Collector Tip 11: Dragon Road Path to Darkness 2 Spin the oddball mechanism around, and it'll drop the drawbridge. You're supposed to wait until it's all the way down before moving on, but... Document 32: Collector Tip 12: Arid Sands Scorched Rock 1 There's a lot of vertical distance to cover. Where would that pole leading down take you? Document 33: Collector 33: Collector Tip 13: Arid Sands Scorched Rock 2 There's a bit of space on the wall you can see from the ruins' roof that looks wide enough to walk on... Document 34: Collector Tip 13: Jungle Joyride Heavenly Ruins 1 This symbol of a time long past has been eroded away at for centuries. Look up, and you can see traces of those who came long before. Document 35: Collector Tip 15: Jungle Joyride Heavenly Ruins 2 The tiny shine off to the side hides a glowing object behind it as well as within. Document 36: Collector Tip 16: Eggmanland Dark Gaia Cauldron Uncovering the hidden tricks in Sonic's final testing ground will require a vigilant eye from the start. -------------------------------------------------------- 19. Secret missions unlocked by collecting secret items -------------------------------------------------------- [SU19] I have received a number of private messages from readers telling me how they
could not find Secret Mission 13 in this stage and so on. It appears those secret missions are unlocked by getting a certain number of secret items in the game. I have no idea exactly how many items you need to collect to unlock. My advice is to revisit levels you have been before and keep collecting more and more until they are unlocked. Anyways, here are the guides for those levels, in case they appear to be out of place with the main walkthrough. -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 02 Reward: 1 Moon Medal Number of secret items required: 25 Time limit: 40 sec Objective: Reach the goal ring within the time limit Item: Soundtrack 13 You'll be playing the first half of the Apotos Day Stage 2. This time, you'll have a starting time limit of 40 seconds. You must reach the goal ring before the timer runs out. But fear not, time extensions are provided along the way, providing 15 and 40 second extensions. If you manage to reach the high path accessible through the on-screen button sequence, make sure you jump through the speed rings at the end of that path for a secret item. ----------------------------------- Break nothing en route to the goal ----------------------------------- Level type: Night, Secret Mission 06 Reward: 1 Sun Medal Number of secret items required: 56 Time limit: 32 sec Objective: Reach the goal ring without breaking obstacles Item: Document 12 This is one level where you will hurdle over many pots, barrels and crates as you dash through the streets. You'll find a secret item above some crates in a corner to the left. After that, continue vaulting along the street to reach your goal. (In case you don't know, the time limit is deliberately set so that you cannot just walk slowly through the streets and reach the goal in time.) -------------------------- Gather rings at top speed -------------------------- Level type: Daytime, Secret Mission 10 Reward: 1 Moon Medal Number of secret items required: 101 Time limit: 1 min 30 sec Objective: Collect 100 rings Item: Document 14 Sonic is inside a castle right now. Run along the path, collecting the first 12 rings. Bounce off the spring and chain homing attacks on the flying robots to reach the high path. Get onto the booster and run forward, getting the secret item on the way. Drift right and be prepared to jump off a ramp. Soar through the speed ring to bounce through several springs on the pillars. You will then be prompted to press the A button several times as shown on screen. Do so and Sonic will be propelled to the next path. A rocket launching Egg Shooter is up ahead, so be ready to quick step out of the way. Once you've passed that robot, you can take your time to collect the rest of the rings that appear on the path ahead. -------------------------------- Time attack! Race for the goal! -------------------------------- Level type: Daytime, Secret Mission 13 Reward: 1 Moon Medal Number of secret items required: 150 Time limit: 1 min Objective: Reach the goal ring within the time limit Item: Illustration 41 Run along the path along the bamboo forest before bouncing off the spring. Chain homing attacks on the enemies on the pillars to reach the next spring. As you bounce along the next few springs, you will asked to press a certain sequence of buttons on the Wii Remote and Nunchuck. You are to press the A button, followed by the B button, then the A button and finally the Z button. Do so to reach the next path where you can find a secret item. Bounce off the next spring and chain homing attacks on the enemies on the pillars above the water to cross the lake. After that, soar through the speed ring to reach the next path. You run atop a rampart. You will soon enter one of those boost machines. Press the A button when prompted to go up, then chain homing attacks on the flying enemies to reach the high rail. Transfer to the next rail by performing a homing attack on the robot there and go around the loop-the-loop. You then land on another section of the great wall. Get ready to jump and chain homing attacks on the flying guns to reach another high rails. Grind along and you will eventually soar through the air past a ramp. Press the A buttons 3 times in a row when prompted to reach a high path which is a shortcut to the goal. Okay, let's have a progress check. You should have a maximum of 75 Sun Medals and 47 Moon Medals up to this point. If you do have 46 Moon Medals and over 60 Sun Medals, it's time to pay the Holoska temple a visit. ------------------------- Reach the goal unscathed ------------------------- Level type: Daytime, Secret Mission 25 Reward: 1 Moon Medal Number of secret items required: All but one Time limit: 1 min 50 sec Objective: Reach the goal ring without taking damage Item: Movie 36 You start by running along a banked path guarded by 3 robots. Chain homing attacks on them along the way. Get onto the ramp to reach the next path. You will have to avoid two groups of small bombs along this path. Next up is a grassy path guarded by missile launchers. Just stay on the ground and the missiles can't hit you. The final secret item of the game is right in the middle of this path. Now, all you have to do is to dodge one more missile launcher and you can get onto the ramp to reach the goal ring. Congratulations, you have beaten the game 100%! In case you don't know, Movie 36 is a parody of Kung Fu Panda starring Sonic and Chip. As in the film, the two are fighting over a dumpling. Chip eventually gets to eat it but falls head first into a pot, much to Sonic's laughter! --------------------------------------------------------------- 20. Sonic and Werehog levels: Are they really that imbalanced? --------------------------------------------------------------- [SU20] It seems that many people on internet gaming forums have criticised the game for the great imbalanced between regular Sonic levels and night levels in which you play as the Werehog. There are cries like how Werehog outnumbers normal Sonic 3 to 1 or more or worst! Having played through the game and beaten it completely, gathering all the Sun and Moon Medals in the process, I will have to disagree. Sure, there may be only one regular Sonic level in most of the continents that you can play right off the bat (two in Apotos), the Secret Missions actually boast a number of unique level layouts, in addition to those so called missions that are based on the layouts of the initial day stage. On the contrary, all the Secret Missions that take place at night are entirely based on the standard night levels. As a result, the Secret Missions greatly help the regular Sonic to catch up with the Werehog when it comes to the effective number of levels. Let's have a continent by continent break down of the day and night levels in terms of unique level layouts. Apotos Day levels: Day Stages 1 and 2 Night levels: Acts 1 to 3 Effective level count: Day 2 - 3 Night Spagonia Day levels: Day Stage, Secret Mission 05, Secret Mission 10 Night levels: Acts 1 to 3 Effective level count: Day 3 - 3 Night Holoska Day levels: Day Stage Night levels: Acts 1 to 3 Effective level count: Day 1 - 3 Night Chun-nan Day levels: Day Stage, Secret Mission 13, Reach the goal unscathed Night levels: Acts 1 to 3 Effective level count: Day 3 - 3 Night Shamar Day levels: Day Stage, Gather Rings at top speed, Secret Mission 16, Secret Mission 17 Night levels: Acts 1 to 4 Effective level count: Day 4 - 4 Night Adabat Day levels: Day Stage, Secret Mission 22, Secret Mission 24, Secret Mission 25 Night levels: Acts 1 to 4 Effective level count: Day 4 - 4 Night Eggmanland Day levels: Day Stage Night levels: Acts 1 to 5 Effective level count: Day 1 - 5 Night Boss battles Effective level count: Day 4 - 4 Night Total level count: Day 22 - 29 Night If you consider the Secret Missions, night levels hardly dwarf the day ones. It's hardly the "3 to 1" imbalance as stated by many people on the forums. I'd already expected an imbalance given the large number of Sun Medals to be collected in this game compared to Moon Medals, but in the end things aren't as bad. From this comparison, I guess I have proved that it is absolutely vital that you unlock all secret missions (including the last one) if you want the best gaming experience. +----------------------------------------------------------------------------+ | VI. CONCLUSION | +----------------------------------------------------------------------------+ Following the much panned Sonic the Hedgehog game in 2006 and a tedious Sonic and the Secret Rings, Sega has finally managed to get it right with Sonic Unleashed. Both the daytime and nighttime stages were great, despite the criticism from reviewers regarding the latter. I don't know you, but I enjoy hacking and slashing as a werehog. "Not a Sonic game" is no excuse to bash that bit. The only thing I think that can be improved is the camera. Manual operation of the camera would be nice in order to manoeuvre past certain tricky bits. Despite that flaw, this game is a solid Sonic game released for the 2008 holiday season. I don't know what went wrong with the version for the Xbox 360 and Playstation 3, since they seemed to have started much slower in sales. The Wii version of Sonic Unleashed is excellent in my books and would make a good gift for the 40 million and growing Wii users out there. Sonic and the Secret Rings is almost double platinum despite those wonky controls. I hope the Wii version of Sonic Unleashed at least equals the sales of the Secret Rings since this time they truly deserve it. It's a pity that people using internet forums these days just love to bash Sonic for whatever reason they can think off. It's just time to take off their rose tint classes. Anyway, this guide is Copyright 2008-2011 to Kylohk, and to be posted exclusively on GameFAQs. 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