This walkthough/eventually FAQ is a product of Maul_Junior enterprises. This may only be posted on Gamefaqs (and Gamespot if they decide to grab it). To post on other places, please get my permission first, via E-mail at johrukh@yahoo.com December 13, 2006: This is version 0.1, with a basic rundown of what I want to write. I'll write more as quickly as I can as often as I can. Please note at this stage I still need to finish the game (just started on In the Name of the Father), and I have homework, studying, finals, etc to do, so it may take a little while. Table of Contents: 1: Introduction 2: Controls 3: Story 4. Walkthrough Intro Red Steel is the Nintendo Wii's very first First Person Shooter. Despite the bad reviews that many people have given it, I, personally, enjoy it. It's set in Japan, and features the standard guns that most other First Person Shooters have. However, it also features sword fights, and they were hailed as revolutionary for the Wii's new controllers. Another major feature was the Focus System, which, although it doesn't come in until about halfway through the game, turns Red Steel from a mediocre shooter into an entirely different beast. Controls: ---------------------------- | + | A i 1 2 | ---------------------------- B (underneath main controller)-Shoot gun, throw grenade in an upwards arc A-Zoom in (zooming further in or out is controlled by moving the Wiimote towards or away from the screen), Focus Mode (Hold down A button, make a quick forward motion towards screen once unlocked) Directional Left-Change Weapon Directional Right-Reload Directional Down-Activate Grenade throwing (to throw Grenade up, move Nunchuck down or hit B Button while Down button is depressed; to throw Grenade down, move Nunchuck up while Down Button is depressed) + Button-Options Menu - Menu-Pause Game Z Button (top on Nunchuck)-Crouch C Button (bottom on Nunchuck)-Jump Joystick (Nunchuck)-Strafe To move your view around and aim, you simply point the Wiimote at the screen's edges or simply point at who/what you want to shoot at, respectively. Story: You are Steve, a bodyguard to a young Japanese woman named Miyu. Right before you tell her father, a Yakuza (basically the Japanese mob), that you want to marry her, a rival Yakuza tries to kill him. It is up to you to stop the assassination. Along the way, you pick up a broken hilt of a sword, and fight off a couple sword-wielding maniacs. Once you escape, it is up to you to rescue Miyu, regain the Sato Clan's honor, and take down the Japanese underworld. Sound like fun? ------------------ -Walkthrough- ------------------ Act 1: Sato's Legacy Level 1: Bloody Sunset As the game opens, you see a girl who you will eventually learn is your fiancee tell you to look at some fish. Not the most exciting of openers, but it gets better, don't worry. This is just to help you get used to the controls. After you look at all the fish, your table is ready. Here's one of the first manga cutscenes that reveals that you're an American bodyguard who's fallen in love with the woman he was hired to guard. Plus, a bunch of guys coming in with guns. Eventually, Miyu (the girl) will tell you that you need to get going to meet her dad. After this you walk a while to meet her dad, eventually you'll be told by a guard that you won't be able to stay with Miyu. And then some nut with an Uzi comes up and starts shooting at your girlfriend. Just as you run in to do something, one of the bad guys punches you, knocking you out. When you come to, there's nobody around but a gun and a dead body or two. Time to grab the gun and get busy. In order to get to the gun, you've got to flip over the table, which creates a really nice dynamic in gunfights all through the game. Get ready, because they'll be tossing you right into the inferno. Go across through the door and open the door (Nunchuck), and through the drab gray hallway, out into a lounge where your first real firefight begins. One guy comes through right away, and another two after you start coming around the bar. Use the tables for cover-they certainly will. Go through the door they came from, past the restrooms, and once you pass the next corner you'll hear shooting. Get ready, because if you hug the left side of the wall, you'll be able to see the next bad guy a lot sooner. Take him out and another bodyguard will tell you to head to the roof to meet up with your girlfriend and Mr. Sato. Follow him out the door and up the stairs to watch him get shot. Take the initiative and kill both of the people in this nice, outdoor pavilion (turn to the right), and then go a little closer towards them to spawn two more enemies. Go through the door by the (probably) shattered glass window and you'll come to an art gallery with a bad guy in it. If you're fast with a headshot, you may be able to take him out. Otherwise he'll head for cover behind a bar in a great big restaurantish room with two friends. Once you head up the stairs, you'll meet up with two more targets. Dispatch them using the zoom and tipping over the tables, if necessary. Keep in mind that you're not Rambo. You do have a health bar, and if it falls enough, you'll die. Duck behind a table or some other cover and you'll regain your health after a few seconds. Head to the back and exit stage right. This is the first of the cutscene checkpoints that will load you to that point if you need to exit the game for some reason. The others are simply loading points that load if you don't exit the game. Walk down the hallway, past the hallway on your right (unless you wanna break the window or look through it at the now-empty kitchen), and through the double doors into the kitchen. Inside are three bad guys. Watch out for the explosive stoves. While they are dangerous, they are just one of the many pretty things that you can blow up for massive damage to enemies. If one does blow up, then the sprinklers turn on. Nothing special except for being pretty Head for the door and take out the guy that comes through for your very first Uzi. Followed by a room that has a ton of Uzis. Blow up the propane tanks to make a hole in the wall to a stairwell. On the landing facing you, there will be a tango with a Ps9, and one with an Uzi. Take them out and head up the stairs. When you get to the next landing, the combat music starts up and two more guys jump out of a door behind you. The door they came from ends up in a dead end, so don't worry about it. Head up the sairs to the next landing and take out the pair of guys "guarding" the top of the stairs. Head through the open hallway, out past the doors (blow up the cardboard if you want a nice effect), and you'll come to a checkpoint. Walk through the electrical room and you'l hear a helicopter starting up and an explosion. Keep going. You're about to enter the magical realm of the shotgun. There's one guy with an Uzi guarding an obviously injured Sato (your girlfriend, Miyu's, dad). Walk up to a checkpoint where he tells you that you guys were ambushed, and that he was slow, and that his daughter got away. Go up the ladder that's behind you after the cutscene, and take out the two guys spraying bullets at you. Drop down and to your right there will be at least four guys shooting at you, with another guy coming down the opening in front of you and slightly to your right. Level 2: Fire Escape Level 3: Angel's Heaven Level 4: Extreme Wheels Level 5: Broken Wing Act 2: The Path of the Katana Giri Level 6: Burning Trash Level 7: Fish Market Level 8: Tetsuo's Games Level 9: Business Plot Level 10: Geisha House Act 3: The Ghosts of the Sanro Kai Level 11: Blind Date Level 12: Night of the Komoris Level 13: In the Name of the Father Level 14: Reunion 1. Guns a. Pistols i. Machine Pistols ii. Uzi iii. iv. MP7 v. Semi-autos b. Rifles i. "Scar" ii. Type 89 iii. AE Rifle (Sniper) c. Shotgun i. Type 12 ii. Shotgun