________________________________________________________________________________ Rabbit Transit FAQ For the Atari 2600 Written by Pseudonym Version 1.1 Email: shdwswrm@hotmail.com ________________________________________________________________________________ Table of Contents: ------------------ Revision History Copyright FAQ Introduction Walkthrough Closing =============================================================================== Revision History =============================================================================== December 15th, 2007; Version 1.1 - Moved some text and other stuff around to make it more readable. February 15th, 2006; Version 1.0 - Completed mostly everything in the guide. =============================================================================== Copyright =============================================================================== This document is licensed for public use according to the GNU Free Documentation License. If you'll read the license, you'll see that it allows for inclusion within another work, provided that the other work in turn maintains the license. Some key parts of the license: This license applies to any manual or other work, in any medium, that contains a notice placed by the copyright holder saying it can be distributed under the terms of this license. Such a notice grants a world-wide, royalty-free license, unlimited in duration, to use that work under the conditions stated herein. The document, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as you. You accept the license if you copy, modify or distribute the work that requires permission under copyright law. A modified version of the document means any work containing the document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. You may copy and distribute a modified version of the document under the conditions of sections 2 and 3 above, provided that you release the modified version under precisely this License, with the modified version filling the role of the document, thus licensing distribution and modification of the modified version to whoever possesses a copy of it. To summarise, you may use my guide in part or whole, without any additional permission from myself, provided that the resulting guide is similarly released under the GNU FDL. If this is problem for you, I would be happy to give you separate permission, PROVIDED THAT I AM GIVEN CREDIT. The latest version of this guide can always be found at GameFAQs. It's the responsibility of any other site that has this guide to get the latest version, and no, I won't send updates to sites already hosting this guide. Copyright 2008 T. C. aka Pseudonym. All rights reserved. =============================================================================== FAQ =============================================================================== Q: I'm having trouble playing the tape or running the game on an emulator. Read below in the "Starting The Game" section for some tips to get the game playing. =============================================================================== Introduction =============================================================================== Rabbit Transit was developed and published by Starpath in 1983. It's an unusual game about a rabbit who's trying to start a family... but first you have to help him cross several screens of peril to reach his goal, the "Bunny Bushes". Where his mate is waiting for him I suppose. This document isn't intended to be walkthrough, just filled with some useful hints on how to complete each of the screens/rounds. I don't think the game has an end; the game eventually became too difficult for me to get any further. If you have any suggestions, comments, or constructive criticism, please email me at with the heading Rabbit Transit. All flames, threats, childish comments, etc. will be deleted and you're email address will be filtered. =============================================================================== Game Basics =============================================================================== Controls ------------------------------------------------------------------------------- Fire Button: Makes your rabbit hop. Joystick: Moves your rabbit around - you can only hop diagonally. Keep this in mind when you play. Game Select Switch: Changes to a one- or two-player game. Difficulty Switch(s): Select the difficulty for each player. - In position B, the turtle will always stay above the water. - In position A, the turtle will submerge and surface at intervals. All enemies will also move quicker within the game. Starting the Game ------------------------------------------------------------------------------- With the real game (which is a tape, btw), you will need three things: -An Atari 2600 -A Starpath Supercharger -A portable tape player Insert the Supercharger into the Atari 2600 label up and insert the cable for the Supercharger into the earphone jack of the tape player. Any tape player should do the job according to the manual but I think that a portable one would be easier to use. Insert side A of the tape, rewind it if you need to, and then press play. Some tape players may not load the tape reliably on side A so use side B if it's not working. When you are using an emulator and the .bin or .a26 file of the game (and you most likely are), you shouldn't have much trouble running the game. The only thing to watch out for is whether or not the one you download is broken up into several files (usually Rabbit Transit A, B, and C), or just one file. I prefer using the whole file one just because it's easier to use but if you have the one broken up into different files you will have to combine them using the method described in .txt file for whichever emulator you're using. --- If you're having trouble starting the tape or running the game on an emulator. You can try this with the real game: 1. If the tape player makes a screeching noise, you might not have plugged the Supercharger cable into the earphone jack. 2. If the tape doesn't move, check the batteries in the cassette player. 3. Rewind the tape completely and try again. 4. Flip the tape to Side B if Side A won't load properly. 5. Set the volume and/or tone controls at high or maximum. 6. Move the cassette player farther away from the TV and try again. If you are using an emulator, look in the .txt file or manual to see what it says about Starpath games. Z26 and Stella have documentation on Starpath game, I'm not sure about the other emulators out there. Progressing Through the Game ------------------------------------------------------------------------------- A round consists of two different screens each with different goals. Mysterious Meadow ----------------- Start Screen 1 .................. .................. .................. .................. .................. .................. .................. End The goal of the first screen, which is referred to as the "Mysterious Meadow" in the manual, is to reach the Turtle at the bottom. There are Snakes, Butterflies, and other wildlife, as well as fences that you have to avoid running into along the way. The enemies appear from either side of the screen, moving either slowly or quickly, but lucky for you only a single enemy will appear on each row. When you get further on, every enemy will continue to speed up, making it difficult for your poor rabbit to reach the turtle. Watch the screen for a second or so until you see where the enemies appear and how fast they move. Plot a path through the fences ahead of time and then start to move across the rows. Take a break in the gaps in the fences to plan your next move. Take your time and don't be afraid to back up when you need to do so. Depending on the difficulty switch, you might have to time when you can make a dash for the turtle, but otherwise you should be okay. Land of Ledges -------------- Screen 2 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Start The goal of the second screen, referred to in the manual as the "Land of Ledges", is to change the color of the dashes to the target color, which you can see at the top left side. The idea is similar to Q*Bert basically. Complicating the matter is the jerk at the top of the screen who will try to drop blocks onto you. As you progress through the game the guy will appear at shorter intervals and move across the screen and drop the blocks more quickly. The best way to finish this screen is to hop along a diagonal. Once you reach the top or bottom of the diagonal, start on another diagonal until you turn all of the dashes to the target color. You can also do this by either columns or rows but it's harder and later on in round 3, it might be frustrating. Once you reach round 3, the blocks will also change the dashes back to their original color when they touch them. You will inevitably have to backtrack a little to change the dashes back to the target color because the blocks that the guy tosses will mess some of them up. Work first to change all of the dashes to the target color with as little damage to the dashes as possible. That means you should back up onto dashes that have already been changed by the blocks to minimize the amount of work you have to redo. You have to be as quick as possible here since your going against the clock and the blocks so don't hesitate and hop onto any remaining dashes before a block can change to finish. Bunny Bushes ------------ When you complete screen 2, you'll get a short intermission scene called the "Bunny Bushes" in the manual, where your rabbit will hop across the screen and then hop back with another rabbit and a bunch of little rabbits. All to the "For He's a Jolly Good Fellow" song, or cheer I should say since he was um... successful with the whole family-starting idea. Which means of course, you will start the next round at this point. ================================================================================ Closing ================================================================================ Final Comments -------------------------------------------------------------------------------- Goodbye. It's been fun writing this thing for you all. Well, not really, but I had to have something nice to say since this guide is almost at the end. Heh. Just kidding. If you have any questions, comments, suggestions, praise or criticism, they should be sent to . If you're planning on using this guide for your site, I'd appreciate it if you emailed me first. Credits -------------------------------------------------------------------------------- Starpath for developing & publishing this entertaining game. AtariAge for the transcript of the Rabbit Transit instructions. Pepsi and Mountain Dew for keeping me awake while I'm writing. And thank you for reading.... Anyone else who contributes will get a nifty spot here, so don't delay, contribute today! End of Document________________________________________________________________