·=============================================================================· | Mario Bros. | | Atari 2600 | | FAQ / Walkthrough | | Version 1.00 | | Mike Truitt | | Tuesday, August 24, 2004 | ·=============================================================================· ·-------------------· | Table of Contents | ·--·------------------·---------------------------------------------·------· | Section 1.00 About this FAQ search.about | 100% | | Subsection 1.10 Mission Statement search.mission | 100% | | Subsection 1.20 Copyright Notice search.copy | 100% | | Subsection 1.30 Searching Info search.search | 100% | | Subsection 1.40 About the Author search.author | 100% | | Section 2.00 Version History search.version | 100% | | Subsection 2.10 Version Sizes search.size | 100% | | Subsection 2.20 Version History search.history | 100% | | Section 3.00 Game Basics search.basic | 100% | | Subsection 3.10 Objective search.object | 100% | | Subsection 3.20 Controls search.control | 100% | | Subsection 3.30 Game Modes search.mode | 100% | | Subsection 3.40 Level Map search.map | 100% | | Subsection 3.50 Cast search.cast | 100% | | Section 4.00 Strategy search.strategy | 100% | | Subsection 4.10 Level Walkthroughs search.walk | 100% | | Subsection 4.20 Game Plans search.game | 100% | | Section 5.00 Scoring search.score | 100% | | Section 6.00 Notes and Thanks search.thank | 100% | ·----------------------------------------------------------------·------· ·=============================================================================· | Section 1.00 ABOUT THIS FAQ search.about | ·=============================================================================· ·------------------------------------· | Mission Statement - search.mission | ·------------------------------------· I was looking through a bunch of my older games and was wondering to myself why I didn't write any FAQs for these classics. So I decided to write a guide for one of my favorites. Then I noticed that Atari 2600 was missing guides to many many games, so I have made it my duty to get as many good FAQs out there as I can for this classic, yet overlooked system. ·--------------------------------· | Copyright Notice - search.copy | ·--------------------------------· This FAQ is copyright information of its author, Mike Truitt. Any attempt to use this FAQ in full or in part without consent of its author, Mike Truitt, is punishable. If you would like to use information from this FAQ or the FAQ itself on your website email the author, Mike Truitt. His e-mail address can be found in the "About the Author" section of the FAQ. ·---------------------------------------· | Searching Information - search.search | ·---------------------------------------· This is my first attempt at using the search function implemented in one of my FAQs. You will notice that my each major section and subsection there will be the term search followed by ".xxx". This can be used to help navigate the FAQ easier. If you would like to skip ahead to one section, then simply use the Find function of the computer (Ctrl + F) and type the command listed. You should skip strait to where you would like to go. ·----------------------------------· | About the Author - search.author | ·----------------------------------· My name is Mike Truitt. At the time of writing this FAQ I am eighteen years old and about to graduate my senior year in high school. I have been writing FAQs for a few years now, but have only done it as a hobby. I absolutely love this girl named Morgan Kennedy... kisses. If you would like to contact me, my e-mail address is miketru[at]earthlink[dot]net alternately my AIM screen name is myktru ·=============================================================================· | Section 2.00 VERSION HISTORY search.history | ·=============================================================================· ·-----------------------------· | Version Sizes - search.size | ·-----------------------------· Tuesday, August 24, 2004 Size: 23.5 Kb ·----------------------------------· | Version History - search.history | ·----------------------------------· ·---------------------------------------------------· | Version 1.00 - Tuesday, August 24, 2004 - 23.5 Kb | ·---------------------------------------------------· This is the first version of the FAQ. In just about all cases it will also be the last version. I have explored the game as thouroughly as I think is necessary to write a complete walkthrough, and due to the nature of the system, there generally are no hidden extras to be missed. ·=============================================================================· | Section 3.00 GAME BASICS seach.basics | ·=============================================================================· ·---------------------------· | Objective - search.object | ·---------------------------· Unlike just about every other Mario game in the world, in this version of Mario Bros. the manual calls him Mario the Carpenter. Anyway, Mario (and his brother, Luigi in two player modes) noticed that there are bugs all throughout their basement pipes. So being the handymen that they are, they decide to go down there and check it out. Every few seconds, there will be a bug that will come out of a pipe. You will want to jump up and hit the floor in which they are walking to knock them over. Once you do that jump up and kick them to rid yourself of these terrible creatures. ·---------------------------· | Controls - search.control | ·---------------------------· ·-------------------------·-----------------------------------------------· | Joystick - Up | No apparent use | | | | | Joystick - Down | No apparent use | | | | | Joystick - Right | Move either Mario or Luigi to your right | | | | | Joystick - Left | Move either Mario or Luigi to your left | |-------------------------+-----------------------------------------------| | Action Button | Make either Mario or Luigi jump | |-------------------------+-----------------------------------------------| | Game Select Button | Select game mode | |-------------------------+--------------·--------------------------------| | Right Difficulty Switch | Position "A" | No apparent use | | |--------------+--------------------------------| | | Position "B" | No apparent use | ·-------------------------+--------------+--------------------------------| | Left Difficulty Switch | Position "A" | No apparent use | | ·--------------+--------------------------------| | | Position "B" | No apparent use | ·-------------------------+--------------·--------------------------------| | Color / Black & White | No apparent use | ·-------------------------·-----------------------------------------------· ·--------------------------· | Game Modes - search.mode | ·--------------------------· ·--------------------------------------· | Game # | Players | Fireballs | Lives | ·--------+---------+-----------+-------· The game number is shown in the | 01 | 1 | Yes | 5 | bottom left corner of the Title | 02 | 2 | Yes | 5 | Screen. Changing the number on | 03 | 1 | No | 5 | the screen will change the face | 04 | 2 | No | 5 | of the game entirely. Here is a | 05 | 1 | Yes | 3 | table showing you the effects | 06 | 2 | Yes | 3 | of each game number in relation | 07 | 1 | No | 3 | to number of players, lives and | 08 | 2 | No | 3 | obsticles. Good luck Mario!!!!! ·--------------------------------------· ·------------------------· | Level Map - search.map | ·------------------------· ·---------------------· | M A P L E G E N D | ·---------------------· Since every level in the game has the exact same | Symbol | Object | level structure, I decided that it would be a |--------+------------| fairly good idea to make a map of that structure | XXXXX | Pipes | I know it is a little bit crude, but I wanted to | ##### | Ground | maintain a small size for the map, while still | HHHHH | POW Block | maintaining the most important details of the | 00000 | Scores | map itself. To the left is a legend to help you | 55555 | Lives 1P | figure out what everything means. Hopefully you | 33333 | Lives 2P | will not need any more help than this. The 'CC's | ***** | Start Spot | on the map are the spots for bonus coins. ·---------------------· ·--------------------------------------------------------------· | 000 000 | | XXXXX CC CC XXXXX | | XXXXX XXXXX | | XXX XXX | |XXXXX XXXXX| |XXXXX XXXXX| |########################## ##########################| | | | CC CC CC CC | | | | | | | | | |######## ################################# #######| | | | CC CC | | | | | | | |###################### ######################| | CC HHHHHH CC | | HHHHHH | | | |XXXXX **** **** **** XXXXX| |XXXXX XXXXX| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 33 5555 33 | ·--------------------------------------------------------------· ·--------------------· | Cast - search.cast | ·--------------------· ·--------· | Allies | ·--------· _______________ Mario and Luigi ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I'll tell you what, if you do not know who Mario and Luigi are at this point in your life, this FAQ isn't going to help you out very much. ___________ Bonus Wafer ¯¯¯¯¯¯¯¯¯¯¯ On top of getting the points from kicking an enemy after knocking them on their back, there will also be a wafer that comes out of either of the top two pipes. Picking these icons up will give you a nice little boost in points. ___________ Bonus Coins ¯¯¯¯¯¯¯¯¯¯¯ There are some levels in the game where instead of enemies there will be coins. Your goal for those levels in to pick up as many coins as possible in the time limit. Each coin gives you points, and if you can pick up all of the coins, then you will get a nice bonus prize of 5000 points the first time and 8000 each subsequent time. _________ POW Block ¯¯¯¯¯¯¯¯¯ This bad boy can come in quite handy during times when there are many enemies, and very little room to breath, or to play a creul practical joke on your friend. Whenever you hit this block, all of the enemies will flip over onto their backs, and those that were already on their backs will now go over to their feet. You only get three per level, so use them wisely. ·---------· | Enemies | ·---------· _____________ Shellcreepers ¯¯¯¯¯¯¯¯¯¯¯¯¯ The shellcreeper is a turtle. They are the easiest enemy in the game to beat. They will only move in a strait line on the ground at all times. The only time when they are not on the ground is when they drop down to the platform below them. After which time they travel in the opposite direction from which they just came. This simple enemy is easily avoided by jumping over it and is killed by jumping into the platform below it just one time. ____________ Sidesteppers ¯¯¯¯¯¯¯¯¯¯¯¯ The sidesteppers are crabs. They are slightly harder to beat than the shellcreepers, but will give you no real hastle if you simply pay somewhat close attention. They too will travel in a strait line and stay on the ground at all times except when falling down to the platform below, and again after falling, they will go in the opposite direction. Unlike the turtles the sidesteppers take two hits to knock on their back, so be careful. ____________ Fighterflies ¯¯¯¯¯¯¯¯¯¯¯¯ The fighterflies are actually fireflies. They are the second hardest enemy to kill due to the fact that they do not stay on the ground at all times. They hop in the same direction, but land periodically on the ground only to jump again. Don't worry, they jump in a pattern, so it won't be too difficult to kill them. Like the turtle, it only takes one hit to knock them on their back. _______ Slipice ¯¯¯¯¯¯¯ Slipice is a different kind of enemy than the other three. He is a snow man that walks around the level. Be careful though, when he stops, he melts and freezes the ground in which he rests making it next to impossible to control your character. To kill slipice, simply hit him from underneath one time, and you do not have to kick him. He just goes away. Get it?! SlipIce... Get it! _________ Fireballs ¯¯¯¯¯¯¯¯¯ If there is one thing in the game that makes it difficult, it would be these fireballs. They are balls of fire that materialize out of nowhere go across the screen one time and then go away. If you see one of these, run away and drop down or jump up to another level - it will kill you instantly. Stay away from these. ·=============================================================================· | Section 4.00 STRATEGY search.strategy | ·=============================================================================· ·----------------------------------· | Level Walkthroughs - search.walk | ·----------------------------------· Here is a basic map of all of the levels in the game. Due to the fact that there will not be a need for much strategy for evey level, I find that a simple table will suffice. All of the levels after level 014 will be repeats of one of the previous levels, and yes, the levels go on infinitly. Basically, you need a bunch of panience to get really far in this game. ·----------------------------------------------------------------------· | Level | Enemy | Amount | Enemy | Amount | Slipice | ## | |-------+--------------+--------+--------------+--------+---------+----| | 001 | Shellcreeper | 03 | n/a | n/a | ------- | -- | | 002 | Shellcreeper | 05 | n/a | n/a | ------- | -- | | 003 | BONUS LEVEL! | NONE | BONUS LEVEL! | NONE | ------- | -- | | 004 | Sidstepper | 04 | n/a | n/a | ------- | -- | | 005 | Shellcreeper | 02 | Sidestepper | 04 | ------- | -- | | 006 | Fighterfly | 04 | Sidestepper | 02 | ------- | -- | | 007 | Sidestepper | 02 | Fighterfly | 03 | ------- | -- | | 008 | BONUS LEVEL! | NONE | BONUS LEVEL! | NONE | ------- | -- | | 009 | Shellcreeper | 04 | Fighterfly | 01 | Slipice | 01 | | 010 | Sidestepper | 04 | Fighterfly | 01 | Slipice | 01 | | 011 | Sidestepper | 04 | Fighterfly | 02 | Slipice | 01 | | 012 | Sidestepper | 04 | Fighterfly | 01 | Slipice | 01 | | 013 | BONUS LEVEL! | NONE | BONUS LEVEL! | NONE | ------- | -- | | 014 | Shellcreeper | 04 | Sidestepper | 04 | ------- | -- | ·----------------------------------------------------------------------· ·--------------------------· | Game Plans - search.game | ·--------------------------· There are a few different things that you can do during the game for a game plan. The first things that I will discuss are those relating to the two- player mode of play. ·------------· | Man v. Man | ·------------· The first thing that comes to my mind is trying to beat your oppenents score and out live him. If you want to do this, you will have to be skilled offensivly and in tactical back-stabbery. If you really want to make your friend mad, wait until he turns an enemy upside down, and then quickly outrun them to get the kick for yourself. Another thing to do is wait for them to get right next to an enemy they want to kick and jump into a POW block, sending the enemy right side up and killing them. Similarly, you could simply jump beneeth the enemy to have the same effect. However, if you are going to play dirty, you must also expect your enemy to play dirty also. Be contsantly aware of where and what your enemy is doing. If they are near a POW block, wait for them to leave that spot to kick an enemy, or if they are below you, don't try to kick one either. ·------------------· | Man & Man v. CPU | ·------------------· This mode is much less popular than the other two player mode, simply because it makes the game much, much easier than it already is. However, if you chose to go this route, then here are some simple hints that you can follow. Try to take one side of the screen and let your friend take the other. If you kill the enemies right as they get out of the pipes, and kick them, the levels will be over in a matter of a few seconds, the game will be increadibly easy. Secondly, if for some reason, you see your friend in trouble, save the POW blocks for those times. You will want them to do the same. ·------------· | Man v. CPU | ·------------· This mode is quite simple, actually. Just wait at the platform in the middle of the screen. If you are quick enough, you can kill every enemy (except the last one of each level when it is a sidestepper). A simple pattern of left - right - left - right emerges as the enemies come out of the pipes, so be aware of that little fact as you play. ·=============================================================================· | Section 5.00 SCORING search.score | ·=============================================================================· ·---------------------------· ·------------------------------· | Basic Scoring Methods | | Bonus Scoring Methods | ·---------------------------· ·------------------------------· | Kill / Obtain | Points | | Kill or Obtain | Points | |---------------+-----------| |------------------+-----------| | Bonus Coin | 800 | | 2nd Enemy <1 sec | 1 600 | | Bonus Wafer | 800 | | 3rd Enemy <1 sec | 3 200 | | Fighterflies | 800 | | 4 or more <1 sec | 6 400 | | Shellcreepers | 800 | |------------------+-----------| | Sidesteppers | 800 | | All bonus coins | 5 000 | | Slipice | 500 | | All bonus coins* | 8 000 | ·---------------------------· ·------------------------------· Note: For obtaining all of the bonus coins in the third level, you will recieve 5 000 points, for all over bonus levels you will recieve 8 000 points. ·=============================================================================· | Section 6.00 NOTES AND THANKS search.thank | ·=============================================================================· First off let me just say that a great deal of gratitude is expressed towards all webmasters on the Internet that spend their priceless time and hard earned money for the sole purpose of allowing people from all different walks of life, come together and discuss and help each other with video games. Without that time and that money, the video game industry would be nowhere near what it is today. Thank You All. Secondly, I must thank shoecream and his infinite wisdom. It is because of him that this entire document is justified (except for a few lines). This FAQ is copyright information of its author, Mike Truitt. Any attempt to use this FAQ in full or in part without consent of its author, Mike Truitt, is punishable. If you would like to use information from this FAQ or the FAQ itself on your website email the author, Mike Truitt. His e-mail address can be found in the "About the Author" section of the FAQ. Finally, I would like to add -- Morgan Kennedy, I love you. (c) Copyright 2004 - Mike Truitt