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           At first, the things brought forth by Eris were in a state of 
       chaos and went in every which way, but by the by She began playing 
       with them and ordered some of them just to see what would happen.  
       Some pretty things arose from this play and for the next five zillion 
       years She amused Herself by creating order.  And so She grouped some 
       things with others and some groups with others, and big groups with 
       little groups, and all combinations until She had many grand schemes 
       which delighted Her.
       
           Engrossed in establishing order, She finally one day noticed 
       disorder (previously not apparent because everything was chaos).  
       There were many ways in which chaos was ordered and many ways in which 
       it was not.
       
           "Hah," she thought, "Here shall be a new game."
       
           And She taught order and disorder to play with each other in 
       contest games, and take turns amusing each other.  She named the side 
       of disorder after herself, "ERISTIC," because being is anarchic.  And 
       then, in a mood of sympathy for Her lonely sister, She named the 
       other side "ANERISTIC" which flattered Aneris and smoothed the 
       friction a little that was between them.
       
           Now all of this time, Void was somewhat disturbed.  He felt 
       unsatisfied for he had created only physical existence and physical 
       non-existence, and had neglected the spiritual.  As he contemplated 
       this, a great Quiet was caused and he went into a state of Deep Sleep 
       which lasted for five eras.  At the end of this ordeal, he begat a 
       brother to Eris and Aneris, that of SPIRITUALITY, who had no name at 
       all.