CFLAGS =  -c
HEAD = dink_sym.h dink_glb.h
OBJECTS = dinkum.o describe.o longdsc.o objlook.o actor.o \
monster.o opener.o gleeper.o parse.o taker.o
dinkum: $(OBJECTS)
	cc $(OBJECTS) -o dinkum
dinkum.o: dinkum.c $(HEAD)
	cc $(CFLAGS) dinkum.c
describe.o: describe.c $(HEAD)
	cc $(CFLAGS) describe.c
longdsc.o: longdsc.c $(HEAD)
	cc $(CFLAGS) longdsc.c
objlook.o: objlook.c $(HEAD)
	cc $(CFLAGS) objlook.c
parse.o: parse.c $(HEAD)
	cc $(CFLAGS) parse.c
actor.o: actor.c $(HEAD)
	cc $(CFLAGS) actor.c
monster.o: monster.c $(HEAD)
	cc $(CFLAGS) monster.c
opener.o: opener.c $(HEAD)
	cc $(CFLAGS) opener.c
gleeper.o: gleeper.c $(HEAD)
	cc $(CFLAGS) gleeper.c
taker.o: taker.c $(HEAD)
	cc $(CFLAGS) taker.c

