XBoing Version 1.6
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Things that may be done in the future
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Have blocks that drop onto paddle and give you different things. - hard!

invisible blocks that flash every now and then and also when hit. - maybe

Gravity? Block - not likely.

put specials in level file that can appear randomly - next version.

unlimited ammo block - last for entire level - next version.

Ball to ball collisions to work. Someone could work on this using vectors to 
make it realistic ie: like billiard balls but not too complicated or slow?

Make multi-player with a paddle at each end of playfield. Long way off!


Known Bugs
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Small cut away on some bricks when bouncing off them.

Sometimes the ball zooms straight through the paddle - mostly vertical.

When the shrink paddle block gets hit it may not refresh the paddle the
best and leave a bit behind but will be erased if you move the paddle.

Maybe still bugs in the multiball code when more than one ball is moving and
a ball dies.

Ball can still get stuck in an infinite loop on two solid walls and may 
sometimes zoom straight up one wall on the left or right.

Maybe problems with highscore file over NFS due to locking of highscore file.

Uses too much memory in the X Server for some people.

I think on the SGI the paddle isn't refreshed between levels? Verify??

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|Justin Kibell - Systems Programmer - VICSES Rescuer - Chief Fire Warden ;-)|
|   email: jck@citri.edu.au   Phone: +61 3 282 2456  Fax: +61 3 282 2490    |
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