SC	= sc
CPU	= 040
MATH	= 881

# VirginDemo1 15Bit/texture mapped with z-buffer
VirginDemo1:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO1 MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo1

# VirginDemo2 8Bit/texture mapped with z-buffer
VirginDemo2:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO1 DEF=LUTMODE MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo2

# VirginDemo3 15Bit/texture mapped without z-buffer
VirginDemo3:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO2 MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo3

# VirginDemo4 8Bit/texture mapped without z-buffer
VirginDemo4:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO2 DEF=LUTMODE MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo4

# VirginDemo5 15Bit/texture mapped with light effect without z-buffer
VirginDemo5:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO3 MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo5

# VirginDemo6 15Bit goroud shaded without z-buffer
VirginDemo6:	VirginDemo.c
		$(SC) VirginDemo.c DEF=DEMO4 MATH=$(MATH) CPU=$(CPU) LINK TO VirginDemo6

all:		VirginDemo1 VirginDemo2 VirginDemo3 VirginDemo4 VirginDemo5 VirginDemo6
