TABLE OF CONTENTS sound.datatype/sound.datatype sound.datatype/sound.datatype sound.datatype/sound.datatype NAME sound.datatype -- root data type for sounds. FUNCTION The sound.datatype is the super-class for any sound related classes. METHODS OM_NEW -- Create a new sound object. OM_GET -- Obtain the value of an attribute. OM_SET -- Set the values of multiple attributes. OM_UPDATE -- Update the values of multiple attributes. OM_DISPOSE -- Dispose of a sound object. GM_LAYOUT -- Layout the object and notify the application of the title and size. GM_HITTEST -- Determine if the object has been hit with the mouse. GM_GOACTIVE -- Tell the object to go active. On SELECTDOWN, the sound will start playing. GM_HANDLEINPUT -- Handle input. Currently input (other than SELECTDOWN) doesn't affect the sound. GM_RENDER -- Cause the graphic to render. Currently the graphic for the sound is just a static icon. DTM_TRIGGER -- Cause an event to occur. Currently the only trigger event is STM_PLAY, which will cause the sound to start playing. DTM_COPY -- Copy the entire sound to the clipboard as 8SVX. DTM_WRITE -- Write the entire sound to a file as 8SVX. TAGS SDTA_VoiceHeader (struct VoiceHeader *) -- Set and get the base information for the sound. VoiceHeader is defined in . Applicability is (ISG). SDTA_Sample (UWORD *) -- Set and get the sound data. Starting V40 the sample data does not need to be in CHIP memory. Applicability is (ISG). SDTA_SampleLength (ULONG) -- Length of the sound data. Applicability is (ISG). SDTA_Period (UWORD) -- Set and get the period of the sound. This attribute can be used to affect a playing sound. Default for this tag is 394. Applicability is (ISG). SDTA_Volume (UWORD) -- Set and get the volume of the sound. This attribute can be used to affect a playing sound. Valid range is from 0 to 64. Default for this tag is 64. Applicability is (ISG). SDTA_Cycles (UWORD) -- Set and get the number of cycles the sound will be played. Default for this tag is 1. Applicability is (ISG). The following tags are new for V40. SDTA_SignalTask (struct Task *) -- Task to signal when the is complete, or if SDTA_Continuous is TRUE, when the next buffer is needed. SDTA_SignalBit (BYTE) -- Signal bit to use with SDTA_SignalTask or -1 to disable. SDTA_Continuous (BOOL) -- Used to indicate that the sound datatype will be fed a continuous stream of data. Defaults to FALSE. BUGS Still doesn't support stereo or channel selection. .