blind-matrix-transpose.1 - blind - suckless command-line video editing utility
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       blind-matrix-transpose.1 (1318B)
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            1 .TH BLIND-MATRIX-TRANSPOSE 1 blind
            2 .SH NAME
            3 blind-matrix-transpose - Create an affine 2D-transformation matrix for transposition
            4 .SH SYNOPSIS
            5 .B blind-matrix-transpose
            6 [-c]
            7 .SH DESCRIPTION
            8 .B blind-matrix-transpose
            9 creates an affine 2D-transformation matrix for
           10 transposition. The parameters for the matrix is read
           11 in stdin in format of a blind video, one matrix
           12 per frame in stdin created and printed to stdout
           13 in format of a blind video.
           14 .P
           15 Each frame in stdin shall contain exactly 1 pixel,
           16 this pixel holds degree of the transposition, 0
           17 meaning no transposition at all, 1 meaning full
           18 transposition.
           19 .P
           20 The luma (encoding in the Y-channel, the second
           21 channel) multiplied by the alpha (the fourth channel)
           22 of the input pixels are used as the values. Each
           23 values in the resulting matrices are stored
           24 in all channels.
           25 .SH OPTIONS
           26 .TP
           27 .B -c
           28 Create different matrices for each channel. Use
           29 values from each channel in stdin to create
           30 matrices whose values are stored in the same
           31 channels in stdout.
           32 .SH SEE ALSO
           33 .BR blind (7),
           34 .BR blind-from-text (1),
           35 .BR blind-matrix-orthoproject (1),
           36 .BR blind-matrix-reflect (1),
           37 .BR blind-matrix-rotate (1),
           38 .BR blind-matrix-scale (1),
           39 .BR blind-matrix-shear (1),
           40 .BR blind-matrix-translate (1),
           41 .BR blind-multiply-matrices (1)
           42 .SH AUTHORS
           43 Mattias Andrée
           44 .RI < maandree@kth.se >