Rising Evil II: Double Trouble
Manual

Double -:NAVIGATION:-
Introduction
Story
Playing the Game
Credits


PLAYING THE GAME:-

MAIN MENU

When you start Double Trouble you first go through a couple of intro screens, until you get to the Main Menu. In the Main Menu you'll find the following options. New Game (This will allow you to start your mission), Sounds (Turn sounds on/off), Manual, Story (The Story behind DT), Save Game, Load Game (Save/Load a saved Game), Change View (Adjust Gameplay Screen size), Controls (Change default controls), Jukebox (Plays game music), View Scores, Back to Demo (View demos), Quit.

Main Menu - New Game
When starting a new game, you'll be able to select from one of five different difficulty levels to play.
I want my dummy: Easiest skill level, best for beginners.
I am fragile: Just like the first skill, but with tough enemies.
Let's kick butt: More enemies, harder than the first two skill levels.
Whatta workout: Difficult with tons more enemies.
Suicidal Prophecies: Just like the "Whatta workout", but the enemies are ten times stronger and much quicker, and you are unable to cheat.


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CONTROLS

Controls - Function Keys
Pressing the Esc key at any time during the game will take you to the Main Menu, the "F" keys can be used to take you directly to certain options.
F1 Manual (You're reading it)
F2 Save game (F8 for Quick save)
F3 Load game (F9 for Quick load)
F4 Sound menu - Turn sounds on/off
F5 Change view - Resize the playing screen
F6 Controls menu - Alter default controls
F7 End game - End the current game being played
F10 Exit game - Quit
F11 Switch Shading On/Off
F12 Take Screenshots - Allows you to take screenshots during the game
Controls - Playing the Game
You can use the keyboard, mouse, joystick or a Gravis PC gamepad to play the game.

To navigate around the menus, use the arrow keys to move from item to item, then press Enter to select that item. Esc always backs out. You can also use the first letter of a menu item to go straight to that item.

You can also navigate the menus with the mouse, joystick or gamepad.

Use the arrow keys to move. Use Alt together with the left/right arrow keys to strafe. Use Shift together with arrow keys to move fast. Use Ctrl to shoot. Use the Space key to open doors/activate switches/activate secret pushwalls.

With a mouse or joystick, button 1 acts as the Ctrl (shoot) key, and button 2 acts as the Alt (strafe) key. Gamepads have a 4th button which acts as the Shift (run) key.

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IN-GAME

The Statusbar
During the game, at the bottom of your screen is a statusbar which provides information on your current status during the game.

1- The level you are currently playing on;
2- Your visual appearance;
3- The status of your health;
4- The keys you currently possess;
5- Your current score;
6- The image of your currently selected weapon (1-7);
7- Your remaining lives;
8- The status of your armour;
9- The remaining seconds of certain items;
10- The ammo remaining for the currently selected weapon.

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Weapons and Ammunition
You'll start off with a Dagger and you'll encounter 6 other weapons in your mission. There are 7 weapons in total.

Dagger: The Dagger is your first weapon you'll start your mission off with, and apart from being an alternative when out of ammo. You can use it to dispatch enemies silently so as not to alert others nearby. Take Note that the Dagger is useless against certain enemies, such as a boss.
If you just have a dagger and no other weapon, the you'll be able to get a pistol by killing a guard or a machine gun by killing an SS.

Ammunition: During your mission you'll use 4 different types of ammo.

The first Amunition type, is a stand type of ammunition and is used by three different weapons:- The Pistol, Machine Gun, and Chaingun. The Ammo for these guns come in clips of 8 (or 4 if dropped by a dead guard) and then in crates of 25 and is a lot more common than any other ammo. You can carry up to 150 rounds of Ammo for these weapons.
Pistol: The Pistol is good against single enemies, and should not be used when faced against hordes of nazis. The pistol is also used by the Standard guard and officer.
Machinegun: The Machine Gun is great for sorting out small groups of nazis, but is not recommend when fight big groups of enemies or bosses. The machine gun is used by the SS.
Chaingun: The Chaingun is a very useful for taken on huge groups of enemies and is recommend to be used against bosses.
Take Note that although the chaingun is a very powerful weapon to use when in combat against your enemies, it may, without warning "Jamm" leaving you with the Dagger.
NOTE: Various Chainguns have been perfected not to Jamm, and are being used by certain bosses.
The Second Ammunition type is of a far more deadlier type and should be used wisely, the rockets are for the Rocket Launcher.

The Rockets for the Rocket Launcher are scarcely located and should be used wisely, and comes in single loads or in crates of 5. You can carry up to 15 Rockets at time
Rocket Launcher: The Rocket Launcher is a very powerful weapon and can blow apart the fired upon enemy and kill others nearby with the result of the blast and is very effective at taking out more than one enemy at a time. It also has it drawbacks:
1- its slow rate of fire means longer loading time;
2- its blast range is deadly and cann't be used in small areas or in close encounters with enemies as you to could also get injured while using it.
The Third Ammunition type is similar to the first but much more effective. The M clips or Manipulator clips is for the M3.

The M clips are of a larger callibre than the first type and come in clips of 8 and crates of 25 and is not as common as the first, but can be found in reasonable quantities. You can carry up to 150 clips of Ammunition.
M3: The M3 (aka Triple Barreled Manipulator) was created as en experimental weapon to perfect on the Chaingun's weakness. The M3's firing rate is faster than that of the Chaingun, therefore using the ammunition up very quickly. The M3 is the ideal weapon for taking out enormous hordes of enemies, but use it wisely.
The Fourth and Last Ammuntion type is that of firey type. The fuel canisters are for the Flamethrower, and can be found in 4 litre bottles or in 10 litre bottles.

You can carry up 50 litres of fuel at a time, but use it wisely as the fuel bottles are very scarcely found throughout your mission.
Flamethrower: The Flamethrower can roast an enemy with one squeeze of the trigger. Unlike the Missile launcher, the flamethrower can shoot flames out at a continuos rate. The Flamethrower should only be used in close encounters, as in far distances the flames die out after a couple of feet of you.
Backpack: During your mission you may even encounter a backpack which gives you small extra bit of ammunition and it even gives your health and armour a boost (15% Health and 20% armour), these backpacks allow you to carry twice the amount of ammo usually carried for each weapon.


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Health/First Aid

During your mission you'll encounter items (found in the castle or outdoor ares) that'll increase (or decrease) your health, up to 100%.
NOTE: When an enemy is injured he to will use a health item to replenish himself.
In indoor areas, you'll find small medikits that add 5% to your health, the cooked meals add 10%, the heath kits add 25% and the first aid boxes add 50%.
In outdoor areas, survival kits can replenish your health by 25%. There are also berry bushes that'll increase your health up 10%, but beware as certain berry bushes are poisonous and'll reduce your health by 16%.
Throughout the forest areas there are also mushrooms that'll add 5% to health, but there's a disadvantage to eating one of these as they're lethal and within a couple seconds you could die unless you find a blueberry bush. Although these blueberry bushes maybe able to help you, they are scarce, and using one when not poisoned, could cause you DEATH later.


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Armour

During your mission you'll encounter armour to help take the damage from the various enemies and dangerous items you encounter on your mission.
The armour-pads add 15% to your damaged armour. If you can't find any armour-pads and your armour is below 20% then you'll be able to pick up an armour jacket that'll increase your armour to 100%.


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Keys

To progress through each level, you'll need to find various keys located within the level in order to open certain locked doors.
There are 5 key types and 1 access card - the gold key, silver key, ivory key, bronze key, and rusted key and then the elevator access card.
All keys match the corresponding colour lock found on the locked doors, but take note that the rusted key is the only key that can unlock two different door types: The wooden doors found on various castle floors, and the locked iron gate found in outdoor areas.
NOTE: Necessary keys are never hidden in secret areas


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Treasure

The nazis robbed the locals of their valuables and have scattered them throughout the levels.
NOTE: Dependent on skill level, extra lives are granted for every 40000, 60000, 75000 or 100000 points earned.
The cross is worth 100 points, the chalice is 500 points, the chest 1000 points, the treasure mound 2500 points, and the crown is worth 5000 points.

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Artifacts

With the Spear being in the hands of the nazis, and being used for evil experiments, it has created various artifacts that'll aid you throughout your mission, and destroy the evil hands that have possesion over the spear. There are three different types of Artifacts that will aid you throughout your mission.
1- Life Artifact: Raises your health to 125% (multiple artefacts can raise it to 200%). Sometimes gives you 1 extra life.


2- Godmode Artifact: Grants you invulnerability for a limited time.



3- Displacement Artifact: Teleports you to another location within a level.




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Interactive Objects

There are various items found throughout your mission that you'll be able to interact with, and may even serve some purpose in your mission.

Barrels
Certain barrels, when shot upon, may explode. The explosion caused by the barrels will hurt enemies nearby and even you too, if you're too close. Some barrels that explode may leave a toxic waste behind that could hurt you if trodden on.

Collumns
Various collumns in the castle are old and weak, and can also be destroyed to allow access to other areas. Destroying a weak collumn will not harm you or the enemy.
It's preferable to take out a collumn with a knife so as not to waste any ammo.

Landmaines
Scattered throughout the outdoor areas are mines that have been planted in the ground. Stepping on one will cause considerable amount of damage to your health and armour. Not only are they dangerous to you, but they can also be an advantage if used correctly in certain situations, as they are just as harmful to an enemy. Landmines are very hard see, so be careful when walking through a forest area.
NOTE: Certain enemies are clever enough to avoid stepping on a landmine!

Switches
As a security precaution, various switches have been placed throughout the castle levels. These switches have certain purposes.
1- Gives you access to the next level, but beware as there are also trick switches, that when activated will cause sudden death.
2- Allows access past steel locked doors. These steel locked door look similar to the standard type but has red knob by the handle.


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Enemies

On your mission you encounter various enemies each with their own weaknesses and strengths. (A wounded enemy is able to use health to replenish it self, except for mutants/clones).
These have been distinuished into four different types:
1- Standard Enemies - Common guards;
2- Special Enemies - Guards with specific purpose;
3- Elite Enemies - Guard important areas;
4- Bosses - Masterminds behind this plot.


Standard Enemies
Standard enemies are the most commonly found type of enemy. When killed, most will leave behind an ammo clip.
1- Guard: Easy enough to dispatch of individually, but potentially dangerous in groups.
2- Aero Drone: These evil mutations are tough and have been made from human micro-organism and waste material. These mutations are quick so kill them before they kill you.
3- SS: Equipped with machine guns, the SS are, needless to say, very tough, and extremely dangerous in groups.
4- Officer: Very agile and accurate opponents. Although equipped only with a pistol, officers wear bullet resistant vests that make them almost as tough as an SS.

Special Enemies
Special enemies can only be found in certain areas or in the upper regions of the castle. When killed, most leave behind an ammo clip.
1- Forest Guards: Found in forest areas, similar to the standard guard, but faster and stronger. Certain forest guards are also snipers, and are very silent.
2- Areo Drone Clone: Just like the Aero Drone, but with a hand mounted gun, these organic waste material, certainly are a nuisance.
3- Forest SS: Equipped with machine guns, the Forest SS are, very tough, and extremely dangerous in groups.
4- SA Troopers: The StormTroopers Hitler's specially trained officers, assigned to protect Dr Schabb's. These guards are very tough, agile, and accurate. Equipped with just a pistol, they are extremely quick on the draw.

Elite Enemies
Elite enemies are very tough, and have been trained to use specific powerful weapons, and can only be found in important areas of the castle. When killed none of them will leave behind a weapon or ammo.
1- GT: The GT (aka Guardian Transporters) are heavily armoured transporters with guards. This is enemy is very tough, and destroying their armour is only half of your worries, but beware as the come with two different weapon types:
1- Rocket Launchers, and
2- Mini guns.
You'll soon discover how to distingiush the two.
2- Flamethrower SS: A Specially trained SS, to use the flamethrower. Beware of their flames as they are deadly inclose range encounters. Becareful not to be standing nearby when killing one of these guys, as due to the fuel carried their back, will cause an explosion (hurting you or an enemy nearby).
3- MTroop: The Manipulator Troopers are very agile troopers, and have been specifically trained to use the M3 to their advantage, well enough said about them!!!

Bosses
Super Aero Drone: The Super Aero Drone, created by the late Franz Schabbs, had thought to been eliminated in the explosion that had hit the lab that Franz ran. These "drones" are twice the size of the standard Aero Drones, and is alot stronger. Equiped with an M3, and is a very fast and dangerous enemy. It is beleived that he guards the lower castle areas.

General Meigler: The General is in charge of training the officers and torturing the local peasants. His appealing knowledge for the changun, and his love for the new M3, his armed himself with both weapons, and is willing to use them on you. It's believed you'll find him in his torture chamber, getting ready to torture you.

Super Drone Clone The Super Drone Clone or else known as the "Super Aero Drone Clone". Just like the Aero Drone, these cloned experiments are twice as deadly, and armed with an arm mounted chaingun sure ain't the best foe to encounter.

Koppler Batton Koppler Batton is in charge of the experimentations that are being performed in the lab. Koppler is armed with the classical Chaingun and Rocket launcher. He is to found in his lab, getting ready for B.J so as to use him as a guinea-pig in his experiments.

Herr van Schintz Another one of Hitler's personal soldgiers, and is responsible for the Spear being the hands of the nazis. He has been assigned to protect Dr Schabbs in his mission to create a perfect race, and can be found in the upper regions of the castle. He's armed with two M3's, and is willing to take you on.

Artz Schabbs Having taken over from where his brother stopped. Dr Schabbs revenging is brother's death and would like nothing else but to get rid of B.J, armed with twin shoulder mounted rocket launchers and two M3 is going to do just that.


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