Rising Evil
- Manual -


Weapons
During your mission you'll be using 5 different weapons to help beat off the nazis, apart from starting off with a dagger and a pistol you'll be encounting 3 other weapons:- the machine gun, the chaingun, and the rocket launcher. Once you've received all these weapons you can choose any weapon by choosing the numbers 1-5. Pressing 1 will give you a Dagger, 2 the pistol, 3 the machinegun, 4 the chaingun and 5 the missile launcher

In your mission you'll be encounter 2 different types of ammunition, i.e the ammunition clip for the Machine Gun and Chain Gun, of which you'll be able to carry up to 200 ammo clips and then the missiles for the missile launcher, which you'll be able to carry up to 30 Missiles.

The ammunition clips which is suitable for the pistol, machine gun and chaingun. The pistol (the gun you first start off with) is useful when encountering single guards, while the Machine Gun and Chain Gun is useful and suitable for taking big crowds or groups of guards. The Chaingun is useful when encounting a large group of guards or even against the bosses you may encounter.
The second ammunition type is for a far more deadlier and even more dangerous weapon the Missile launcher. The missiles that you'll encouter in your mission will allow you to carry upto 30 Missiles. This weapon maybe great for going up against bosses. The Missile Launcher you must use wisely as the missiles and the Missile launcher are sarcely found.
The Missile Launcher itself may only be encounter in the upper regions of the 1st Underground Base
During your mission you may even encounter a backpack which gives you up to 50 Ammunition clips and 15 Missiles, these backpacks are also scarcely found throughout your mission.
Keys
During your mission you'll be encountering six different kinds of keys, 4 of which are keys and the other 2 are Access cards.
The keys that you may need in order to complete a level are never hidden in a secret room or area.
Keys: The 4 keys that you'll be encountering during your mission are the Gold key, Silver key, Ivory key and Bronze key. Each level you may need more than 1 key to complete the level.
Access Cards: There are 2 different access cards that you may encounter on you mission they are:- The Laboratory Access card and the Elevator Access Card
Laboratory Access card: This access card you may need to gain access to areas of high security where develish experiments are being performed, and you may come across this key as you get further through your mission. This key-card has it's own door, the steel locked door, and can be easily recognized.
Elevator Access Card: his access card gives you access to locked elevators, which just like the laboratory access card also has its own locked door, the locked elevator door and can be easily noticable as it looks just like the normal elevator door but with keycard slot located underneath a yellow knob.
Health Items
There are different kinds of health items that you'll encounter on your mission, from the dog food, which will add 5% to your health, the plate of food will add 10% to your health and the health pack will increase your health by adding 25% to your health, all of these addons increase your health up to 100%, except for the steriods which are the only items to increase your health to 200%.
Enemies
There a 5 main different enemy types you may encounter through out the game, most of which will drop an ammunitition clip once killed. Each enemy have different strengths and may be hard to kill.
1)  Guards: The guards or either known as the SA, these are the easiest to despatch individually but are tough in large groups.
2)  Dogs: The dogs are also easy to despatch invidually but their bite may be worse than their bark when encountered in large groups.
3)  SS: Equipped with machine guns, the SS are, needless to say, very tough, and extremely dangerous in groups.
4)  Aero Drone: These evil mutations are tough and have been made from human micro-organism and waste material. These mutations are quick so kill them before they kill you.
5)  Officer: These are the fasters and toughest. They are so tough that their toughness is compared with the SS, these officers are equiped only with a pistol, and a very fast on the draw and also accurate.
Boss Enemies
Skull Mutant: The Skull Mutant is one of Dr Schabbs first creations, he protects the region of the Nazi Apartments. This mutant maybe quite tough to beat as it is equiped with two chain guns.
Super SS: This Super SS once was an SS and did greet deeds for Adolf Hitler and was promoted to Super SS to protect the Evil Doctor Dr Schabbs. Equiped with a rocket launcher, he protects the 1st Underground Base and would like nothing else but to get rid of the man, known as B.J Blazkowicz.
Himmler Fettgeischt: Himmler Fettgeischt, a scientist and the brother of General Fettgeischt has teamed up with Dr Schabbs in order to help create the evil mutations. Himmler Guards the second underground Base and is equiped with Chain Gun and a Rocket Launcher and would like nothing else to turn you into one of Dr Schabbs evil mutants.
Urbermutant: The Urbermutant, one of Dr Schabbs second creations, was a replica to the mutants Dr Schabbs first created, but were removed by the man known as B.J. This mutant guards the third Underground Base and armed with Chaingun in the middle of his chest and four arms all with clevers would like nothing else but to slice you up into little slices of meat.
Super Urbermutant: The Super Urbermutant, another one of Dr Schabbs creations, just like the Urbermutant but stronger, and with a equiped with a rocket launcher and a Chain gun in the middle of his chest, he certainly is tough to beat. The Super Urbermutant guards the last Underground Base (4th) to be infiltrated.
Dr Schabbs: Dr Schabbs, he's the master behind this evil plot, but with no gun to kill you off with, he'll be throwing deadly syringes to kill, the only thing he'd like is to turn you into one of his mutants. If this plot was to succeed, he'd help Hitler rule the world