
                   MAGELLAN'S MAP SUBMISSION

Map Name:	Brothers Troy, AW League Map
Map Filename:	BroTroy.mx2
Map Version:    1.2
Map Maker:	Timothy Duncan

E-Mail Address:	tduncan@haverford.edu

Map Type:	MULTIPLAYER *TOUGH* Slugfest 4HC2C

Map Desc.:      You'll see

Special Win:	Slay every living creature.  I mean, I 
	want you out there stomping on grass and pulling
	up flowers.  Nothing is to survive.

Special Loss:	None

Special Notes:  All heroes are set to random. 
This means you can choose your own hero classes.  
HOWEVER, you will need to set the YELLOW and RED 
positions to something specific, or else risk an 
unbalanced scenario (YELLOW and RED are the computer 
only positions and they get a resource bonus so if one
turned out to be a knight and one turned out to be a
wizard... well).  Do knight/barbarian or 
wizard/warlock combinations (i'm not sure which one will
be easier or harder).  Necromancer can probably be 
inserted for knight or barbarian.  Do NOT choose 
sorceress for either YELLOW or RED, as, in order to 
ensure that they did not acquire dimension door, I had 
to take a resource away, and mercury got the honours. 
Therefore, the sorceress will be crippled and once again
an imbalance can occur. If you want to use the sorceress
as one of the computer only positions, email me and I 
will send you a special version.  You and your opponents
should agree on this before playing the map.  To fit in
better with the story, they yellow player should be the
evil class of the pair and the red should be the good 
class, but this really doesn't matter.  Lastly, this map
could be disastrously imbalanced if someone acquires
dimension door; therefore I suggest an agreement before
play that dimension door shall not be used to access 
an area unreachable by normal means (i.e. walking or
sailing).  Thanks and enjoy!

VERSION 1.2 NOTE - Because of an illness and the rush to
get this map completed in time for the January League,
this map is a bit skimpy on events after the first
week or so and placed events.  This should not affect 
the way the map plays, but the story is just not as 
detailed as my maps usually are.  In the next week or
thereabouts, I will submit v1.3 which will include many
more events.  This map will (assuming AW approves) be 
put in place of v1.2.  Because there will be no other 
modifications to the map for v1.3, it will play identically,
so there should be no problems with players feeling that
if they played one version instead of the other, the 
results may have been different.  Thanks!  

All Human Sides
Completely
Play-Tested:	Yes by me and Kevin (carterb@earthlink.net).
		Thanks, Kevin!

Have you played all of my maps??  Here's a checklist..

Ludicrosity (medium single/multiplayer slugfest tough)
Edfupupi Lah (xLarge multi/coop expert)
Starfire (large singleplayer expert)
Heat (large singleplayer expert)
Nosferatu (large singleplayer expert)
Threedom (medium tough MULTISLUG - AWL)
Quadruplets (medium normal MULTIALLY - AWL)
Golden Range (small tough MULTISLUG - AWL)
Cavel's Game (med tough MULTISLUG - AWL)
Torque (lg ex MULTISLUG - AWL)
Zirabet (sm to MULTISLUG - AWL)
The Cabal (medium expert singleplayer)
Brothers Troy (med to MULTICOOP - AWL)

Last Hope Series - 
Part I, Last Hope; Part II, THUNK; Part III, Adjudication
Part IV, Toran Rift; Part V, Cave of Dreams; 
Part VI, Retribution; Part VII, Abode of Evil;

The Agent of Heaven Campaign (co-author).
Introduction, QuickFreeze, Metalluna, Woodlands, 
Chaos' Furnace, Hostage Earth, Succession


Questions/Comments?  Email me tduncan@haverford.edu