
                   MAGELLAN'S MAP SUBMISSION

Map Name:	Fear2.mx2
Map Maker:	Daniela Stieh
E-Mail Address:	Gwenwyfar@t-online.de

Map Type:	Huge, Expert, Singleplayer, 1 Humans Only, , 4 Computer Only
Language:	English

Description:	Having captured Vanishire
		you now face the one who send
		you there and finally meet
		Tamat Tapir.

Special Win:	defeat hero Tamat Tapir
Special Loss:	lose hero Gwhenwyfar
Special Other:	NONE

Narrative:	This map was designed for being played at impossible mode.
		It is a challenge for advanced players with a huge story
		and a two-part adventure. You will not be able to visit the
		whole map, the first time you play it. The other side is
		somewhat different.

Play-Testers:	Don Riale at bytedr@innernet.net
              	[Play-Tester2 Name at Play-Tester2 Email Address]
              	[Play-Tester2 Name at Play-Tester2 Email Address]

SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!


Put tips, strategies or other spoilers here if you have any.


==================================================================================

tips:

Rig or Trig?
Trig is certainly harder to defeat, but then it gets much easier.
To defaet Trig, the following strategy worked out fine: 
divide your crusaders in 2 grous (one of 8 and one of 7)
and put them down. Walk forward to the middle. Attack the sppeded
up skeleton, with the other crusaders another group of skeletons.
With a little luck (or leadership) you will have two attacks and 
the whole thing is done easily.

two side:
in the decision for Rig or Trig you also decide for special
areas that cannot be entered if you choose the other. So, 
some parts of the map will never be explored (abot 1/3).


hiring troops:
In both areas (swamp and snow) there is a grassy area added
call relics. There you will find a large amount of shooters
(mages and archmages in the snow, grand elves and druids in
the swamp). These shooters are not meant to be killed by you.
Wait until you are rich enough to buy them. You will need
them to be victorious!!!

opening barriers
You don't have scouting, so you don't see, what is behind the
barriers. Wait before a barrier for your next turn. Save the
game, then open it and be ready to flee. Some opponents
will be hard to defeat, so you should let them conquer one of your
towns to reduce their vast armies.

radius movement:
After the snow or swamp all enemy heroes (except for Hunter & Chaser)
will move just a some squares and can be passed by. You don't have to
defeat every hero.

re-entering the dshenna:
Look for the path of immortality in the east. 
Prepare for Armageddon spells!

Hunter & Chaser
Chaser has Phoenixes and both are immune to magic, so be prepared
for ultrafast attacks and high stats.

Rodderick, Fredderick and Garrick must not be attacked.

Tamat Tapir is very hard to defeat (immune to magic/stats of att&def in the 90s).
Be prepared to try it several times. 