
                   MAGELLAN'S MAP SUBMISSION

Map Name:	Retribution, Last Hope VI
Map Filename:	Retribution.Mx2
Map Version:    2.5

Map Maker:	Timothy Duncan

E-Mail Address:	tduncan@haverford.edu

Map Type:	Singleplayer, 3 Computer Expert

Map Desc.:      Continuation of Cave of Dreams, Last 
		Hope V.  See Journal.Txt for Opening 
		story.	

Special Win:	Retake your home, Castle Holbark (HALL-berk)

Special Loss:	Lose the Hero "Corribus" 

Special Other:	None

All Human Sides
Completely
Play-Tested:	No

Special Note:  The player will realize that he does
	NOT start out with the battle garb, despite 
	that he ended with it in the last map of the
	series.  In the interest of making the map 
	remotely challenging, I elected not to include
	it in this map.

Special Thanks to:  Benedict Chui, David Goll, and 
Michael Dowds for taking the large amount of time to 
test this map. You were invaluable, guys, and I'm very
appreciative that you braved some of the awful and 
impossible first versions of this map :) 


Have you played all of my maps??  Here's a checklist..

Ludicrosity (medium single/multiplayer slugfest tough)
Edfupupi Lah (xLarge multi/coop expert)
Starfire (large singleplayer expert)
Heat (large singleplayer expert)
Nosferatu (large singleplayer expert)
Threedom, Quadruples, *Cavel's Game, and Golden Range,
	all for AW League.

Last Hope Series - 
Part I, Last Hope; Part II, THUNK; Part III, Adjudication
Part IV, Toran Rift; Part V, Cave of Dreams; 
Part VI, Retribution; *Part VII, Abode of Evil;
Part VIII ????????? :)


Questions/Comments?  Email me tduncan@haverford.edu


TIPS - these are not spoilers but suggestions for winning this map that I've
gotten from the playtesters and myself.
1. Strike fast, especially green.  Green doesn't start off with much, but 
will quickly become powerful with their large resource bonuses.
2. Take your time with Red.  Watch portals (remember THUNK?).  Red has some
pretty impressive armies, so be careful.  Use the speed of the sorceress to 
your advantage.  Do not rely on blind and paralyze, as many heroes are 
protected.
3. Take Fang out, but beware mast haste.  He indirectly guards the UA.
4. You are just going to have to outstrength the THUNKs.  With no magic,
you will just have to bludgeon them to death.  Have lots of reinforcements
on hand.
5. Make sure you read the journal entries, as many map events won't make
sense otherwise.






SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!


Having trouble figuring out the Riddle of Orlan?  Here's some pointers.

1. Find the riddle in the Middle of Nowhere.  The MON is located in the snowy
regions near a sign that says 'This is the Middle of Nowhere'.  Look north of
the sign.

2. There are 9 signs, ALL NEAR THE WATER, with numbers and codewords on them.

3. Look around the volcanic isle for an event that tells you which signs are 
important, assuming you can't figure out the riddle from the question itself.

4. The only combination of signs that satisfies the conditions are the
signs 7 and 2.  (7+2=9 and 7*2=14).

5. 2 and 7 have the codewords 'ants' and 'ball'.  What is the only thing that
the war between good and evil achieves?  How about: ball-ants, or balance.

