
                   MAGELLAN'S MAP SUBMISSION

Map Name:	The Crusher (TheCrush.MX2)
Map Maker:	Aldaron  (Shawn Comiskey)
E-Mail Address:	cathaus@bellatlantic.net

Map Type:	Multi-Player; 0 Humans only, 2 Humans or Computer, 1 Computer Only
Language:	English 

Description:	The Army of Blood is sweeping across the land like a plague. Teaming up 
		with your neighbor is the only hope you have of stopping the red tide.

Special Win:	NONE
Special Loss:	NONE
Special Other:	Cooperative

Narrative:	Tighten up those saddle-straps and sharpen thy lances heroes,
 		for you are about to face the battle of your life!
		You and your partner try to survive long enough to one day
		challenge the overwhelming forces of the evil Army of Blood. The day shall
		prove long, but with foresight, planning and cooperation (not to mention
		a little luck), ye shall win through, ensuring peace and prosperity for
		generations to come.

Play-Testers:	Warren Reynolds at grnvly@bellatlantic.net
              	Greg Avakian at swingboypa@aol.com
              	Anahid Avakian at PresBall@aol.com



		SET-UP SUGGESTIONS (not Spoiler Info):
		Although this is an Expert-level map, I would recommend beginning play on
		the Hard setting in order to fully appreciate the challenge. Being able to
		immediately build a castle, which is possible when beginning on the Normal 
		setting, removes some of the initial thrill. 
		Playing on the Expert setting will require a little luck, especially
		at the beginning. It has been successfully play-tested more than once 
		on the Expert setting however. 
		If you're playing on the Impossible setting, well, you're on your own!

		Given the stupidity of Computer heroes, I highly recommend playing this with
		another human as your partner, or maybe even consider playing both 
		cooperative colors. The latter can get confusing however - trust me, I know!

		STUFF THAT IS IMMEDIATELY OBVIOUS THE FIRST DAY:
		You may choose your beginning castle type (Knight, Wizard, etc.). However, 
		each person starts with a pre-made character some distance from their
		starting town. Yellow begins as a female Wizard, purple as a male Barbarian
		(the barbarian comes with basic wisdom and a spell book).  
		Movement will be one of the challenges you will face:  Yellow begins play in
		a swamp (she comes with basic pathfinding), and purple in the desert. It
		seems the very land has been twisted to the evil will of the Army of Blood...


	SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
	SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
	SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
	SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!


		No matter what skill setting you start on, the actions you take in your 
		first week are critical to your success. It will quickly become apparent 
		why this is so. (See below for a further explanation).

		OTHER INFO (semi-spoiler info):
		This is meant to be a very challenging map.  You are suppossed to be 
		scared, especially early on.  I set out to create a massive, involving,
		fun map that would remain a challenge right into the final stages of play.
		With many maps, my friends and I have often found ourselves at a point in
		the game where our characters can basically rampage at will, having grown
		more powerful then anything on the board, be it units of monsters or 
		computer-run heroes. Some people have told me that there are things on this
		map they were never able to conquer. Rest assured, everything can be 
		conquered, if that is your desire, and without weeks of clicking on the
		hour glass so you can build up a sufficient army. 

		FURTHER EXPLANATION:
		Okay, the deal is that yellow starts with a town that is
 		completely empty, while purple begins with only a tavern. 
		There is an enemy hero about 3 or 4 days away from both empty towns.
		On any setting harder than Normal,you need to have your starting hero 
		gather enough resources so you can build a town and hire a hero, 
		before the enemy hero can come over and steal your town, which for all 
		practical purposes puts you in a no-win situation (it is possible to still 
		continue, but without knowledge of the map, it's pretty hard). 


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