#Sound List for Combat Sounds
#FileName,Action,Priority,QueueTime
#         0-2    0-7      (secs)
#   Action Codes:
#	SndInterrupt	= 0,		// Interrupt the current sound
#	SndReturn		= 1,		// Return without playing
#	SndQueue		= 2			// Queue the request
#   Priorities:
#	SndLow 			= 0,		// Lowest priority sound
#	SndLevel0 		= 1,
#	SndLevel1		= 2,
#	SndLevel2		= 3,
#	SndLevel3		= 4,
#	SndLevel4		= 5,
#	SndLevel5		= 6,
#	SndHigh			= 7 		// Highest priority sound
#AutoPlay sounds:
BATTLE1.WAV,1,0,0
BATTLE2.WAV,1,0,0
BATTLE3.WAV,1,0,0
BATTLE4.WAV,1,0,0
BATTLE5.WAV,1,0,0
BATTLE6.WAV,1,0,0
#Priority sounds that can interrupt:
CANNON1.WAV,0,1,0
CANNON2.WAV,0,1,0
CANNON3.WAV,0,1,0
