QUAKE II MISSION PACK: THE RECKONING RELEASE NOTES

CONTENTS

I. Incompatibilities and Troubleshooting
II. Server Configuration and New Options
III. Saving and Loading Co-op Games
IV. Level List


I. INCOMPATIBILITIES AND TROUBLESHOOTING
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**  FUZZY DESKTOP UPON QUITING GAME IN 3DFX OPENGL MODE

If you quit Quake Mission Pack and your Windows desktop becomes fuzzy or out of sync ( fuzzy , horizontal lines ) , try restarting the computer and go to your monitor settings ( in Windows Display Properties ) and set your monitor refresh rate to match that of your 3Dfx Voodoo Graphics card ( usually 60hz vertical ) .

**  FUZZY / SCRATCHY AUDIO DURING CINEMATICS

If your audio skips or is scratchy during cinematics, then try using a lower video resolution ( accessed from the Video options in the game ). When this occurs, it tends to happen on slower systems running resolutions of 400x300 or greater.


**  LOSS OF SOUND WHILE CHANGING MAPS

Older audio drivers may have issues with Quake II. If you lose your audio / joystick support while changing maps, then contact your audio hardware manufacturer to obtain updated drivers for your card. In the event that no updated drivers are available, then audio can be restored by going to the Quake II console and typing:

snd_restart

**  CHOPPY FRAMERATE WHEN TURNING OR STRAFING

If you experience choppy framerate or jittery screen updates when strafing and turning at the same time (or just turning in general), try going to the console (hit the ~ key ) and enabling mouse filtering by typing:

m_filter 1

**  USING QUAKE II 3DFX ON A SYSTEM WITH BOTH VOODOO RUSH AND VOODOO 2 INSTALLED

If you are experiencing difficulties trying to use your Voodoo2 with Quake (i.e. Quake II is defaulting to your Voodoo Rush accelerator) the following tips should prove useful in making this configuration work with Quake II.


1) Visit Alliance Semiconductors drivers web page (http://www.alsc.com/promotion1/index.html) and download/install the AT3D video drivers. The AT3D chipset driver will replace your existing Voodoo Rush drivers and thus will only enable the 2D portion of your video card and not the 3dfx chip.


2) Upon successfully replacing your Voodoo Rush drivers with the AT3D drivers, click on Start > Find > Files or Folders > and search for 'GLIDE*.*'. This will search the computer system for all Glide related files. Delete these files from the system to ensure that there will be no version conflicts between Glide ( note: the Voodoo Rush uses Glide v2.43 while the Voodoo2 uses Glide v2.5 and later ).

3) Upon successfully removing the Glide drivers, remove your Voodoo2 card from Device Manager and restart the computer. Upon reboot, Windows 95 will redetect the Voodoo2 card and reinstall the proper drivers (Glide v2.5 and Direct3D drivers). Note: You may need your Voodoo2 manufacturer's driver CD-ROM to complete this process.

4) Using the 3dfx tab in your Display Properties (Click on Start > Settings > Control Panels > Display) ensure that the Voodoo2 card is functioning properly and that the diagnostics for the Voodoo2 card verifies that Glide v2.5 or later has been installed, if not, then reinstall the drivers from the manufacturer's CD-ROM drivers disc.

5) Start Quake II and select 3dfx OpenGL from the menu settings, then hit the ESC key to accept the settings. Quake II should now be utilizing your Voodoo2 over the Voodoo Rush.

**  PROBLEMS SWITCHING VIDEO MODES IN WINDOWS NT WITH A HERCULES STINGRAY 128/3D.

When running Windows NT with a Hercules Stingray 128/3D, we have occasionally experienced a crash when attempting to switch to 3Dfx OpenGL in the video menu, after starting the mission pack from the Compatibility Mode Shortcut.  Please continue to check the Hercules web site (www.hercules.com) for updated drivers.

**  BLACK SQUARES APPEAR AROUND THE BLASTS FROM THE PHALANX CANNON.

This appears to be a driver related problem that is specific to the Rendition v2.00 MiniGL driver, Viper V330 and Velocity 128 OpenGL ICD.  Please continue to check with your video card manufacturer for driver updates.

II. SERVER CONFIGURATION AND NEW DEATHMATCH OPTIONS
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**  DEATHMATCH FLAGS

Quake II Mission Pack: The Reckoning is a simple add-on to the server.  All of the normal/original deathmatch options apply, with the following additional flag:

DF_DUALFIRE_DROP	65536

The following is a list of the recognized deathmatch flags including the new one mentioned above.

DF_NO_HEALTH                 	1
DF_NO_ITEMS                     2
DF_WEAPONS_STAY         	4
DF_NO_FALLING                	8
DF_INSTANT_ITEMS          	16
DF_SAME_LEVEL                	32
DF_SKINTEAMS                   	64
DF_MODELTEAMS               	128
DF_NO_FRIENDLY_FIRE   		256
DF_SPAWN_FARTHEST     		512
DF_FORCE_RESPAWN      		1024
DF_NO_ARMOR                   	2048
DF_ALLOW_EXIT                 	4096
DF_INFINITE_AMMO           	8192
DF_QUAD_DROP                	16384
DF_FIXED_FOV                    32768
DF_DUALFIRE_DROP       		65536

**  AUTOMATIC DOWNLOADING OF CUSTOM SKINS AND MODELS AND MAPS.

The 3.15 update to Quake II (included with this mission pack) allows for the automatic downloading of the servers custom player models/skins, player sounds, and custom maps when you join a network game.  This process will occur during the loading of a new level if Quake II detects that the server has a player model/skin, sound, or map that you don't have. 
Automatically downloaded player models and skins will be placed in your quake2\baseq2\players directory.  Automatically downloaded maps will be placed in your quake2\baseq2\maps directory.
 
THESE DOWNLOADS DO USE YOUR HARD-DRIVE SPACE.

You can choose to turn these downloads ON and OFF by typing the following commands at the console, which can be pulled down by tapping the tilde (~) key.

Type this command:		To do the following:
ALLOW_DOWNLOAD_MODELS 0		DISABLE downloading of custom player models/skins
ALLOW_DOWNLOAD_SOUNDS 0		DISABLE downloading of custom player sounds
ALLOW_DOWNLOAD_MAPS 0		DISABLE downloading of custom maps
ALLOW_DOWNLOAD_PLAYERS 0	DISABLE downloading of custom players

ALLOW_DOWNLOAD_MODELS 1		ENABLE downloading of custom player models/skins
ALLOW_DOWNLOAD_SOUNDS 1		ENABLE downloading of custom player sounds
ALLOW_DOWNLOAD_MAPS 1		ENABLE downloading of custom maps
ALLOW_DOWNLOAD_PLAYERS 1	ENABLE downloading of custom players

*****Important note: Custom models/skins, maps and sounds are NOT created by id Software, Xatrix Entertainment, or Activision, and we are therefore not be responsible for the quality of those items and can NOT offer customer support for those items.

III. SAVING AND LOADING CO-OP GAMES
-----------------------------------

As much as we tried, this feature has never really been stable. There are a million technical reasons why, but we ultimately decided to put the feature in as-is due to popular demand. Multiplayer Save & Load is very delicate, so you need to follow some simple rules: 
1. Have the server load a saved game. 
2. Everyone else search for the server or connect manually; once the server has loaded the saved game, it will be visible. 
3. Everyone else join in--preferably in the original order. 
4. You should be good to go. 
*	The Server must completely load a map and be in the game before the clients can load their maps. Consequently, the client may appear to do nothing for quite some time--especially if the server is on a slow machine.
*	If you follow the rules, your game will be fine. If you're experiencing very strange problems like spawning in dead or wicked VIS problems, it's probably because you're not doing something right. Go back, and follow steps 1-4 again. Patience will be rewarded..

SAVE COOPERATIVE GAME
If you are running a listen server, you can save your current game as you would any single player game. Simply access the Save Menu under the Game option in the menu system to save a game. NOTE: Only the server can save a cooperative multiplayer game; players attached to the server will not be able to access the save option.

LOADING A COOPERATIVE GAME
Pay special attention to the order in which specific players join the game. The server saved game remembers this order and repeats it when clients connect back into the restarted game. In order to retain the same weapons and inventory items, a client must join the restarted game in the same order as he or she did when the game was originally started.

IV. LEVEL LIST
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File Name:		Map Name:
xswamp			"The Swamps"
xsewer1			"Sewers"
xsewer2			"Waste Sieve"
xcompnd1		"Outer Compound"
xcompnd2		"Inner Compound"
xreactor		"Core Reactor'
xware			"The Warehouse"
xintell			"Intelligence Center"
industry		"Industrial Facility"
outbase			"Outer Base"
w_treat			"Water Treatment Plant"
badlands		"Badlands"
refinery		"Refinery"
xhangar1		"Lower Hangars"
xhangar2		"The Hangars"
xship			"Strogg Freighter"
xmoon1			"Cargo Bay"
xmoon2			"Command Center"

xdm1			"Munitions Dump"
xdm2			"Deadly Reckoning"
xdm3			"Reservoir Stroggs"
xdm4			"The Sludge Pit"
xdm5			"Stomping Grounds"
xdm6			"Hidden Agenda"
xdm7			"The XEdge"

