
require("proAudioRt")All API calls are collected in the global table proAudio. Therefore, proteaAudio is initialized (using the default parameters) by the following call:
proAudio.create()
After that the individual methods and functions may be called analogous to the C++ interface of class DeviceAudio. For further detail information, please refer to its documentation or have a look at the following minimal example:
proAudio.loaderAvailable ( suffix )returns true in case a loader for this file type is available
proAudio.sampleDestroy ( sample )deletes a previously created sound sample resource identified by its handle
proAudio.sampleFromFile ( filename, volume = 1.0 )loads a sound sample from file, optionally adjusts volume, returns handle
proAudio.sampleFromMemory ( data, sampleRate )converts an array of numeric data into a sound sample having the defined sample rate, returns handle
proAudio.soundActive ( )returns number of currently active sounds
proAudio.soundLoop ( sample, volumeL = 1.0, volumeR = 1.0, disparity = 0.0, pitch = 1.0 )plays a specified sound sample continuously and sets its parameters
Parameters:
Returns: a handle to the currently played sound or -1 in case of error
proAudio.soundPlay ( sample, volumeL = 1.0, volumeR = 1.0, disparity = 0.0, pitch = 1.0 )plays a specified sound sample once and sets its parameters
Parameters:
Returns: a handle to the currently played sound or -1 in case of error
proAudio.soundStop ( [ sound ] )stops a specified sound immediately, if a sound handle is passed, or stops all sounds
proAudio.soundUpdate ( sound, volumeL, volumeR, disparity = 0.0, pitch = 1.0 )updates parameters of a specified sound
Parameters:
Returns: true in case the parameters have been updated successfully
proAudio.volume ( left, [ right ] )sets master volume, either for both channels uniformly, or individually
-- create an audio device using default parameters or exit in case of errors
require("proAudioRt")
if not proAudio.create() then os.exit(1) end
-- load and play a sample:
sample = proAudio.sampleFromFile("sample.ogg")
if sample then proAudio.soundPlay(sample) end
-- wait until the sound has finished: -- for the sake of simplicity busy waiting instead of a preferable sleep while proAudio.soundActive()>0 do end
-- cleanup and exit proAudio.destroy() os.exit(0)
proAudio.sampleFromMemory(data, sampleRate)
The data parameter has to be a table reference containing an array of numeric PCM data ranging from -1.0 to +1.0. The sampleRate parameter defines the number of samples per second. Typical sample rates are 22050 or 44100.
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