COW v8.14 on localhost - it is 10:26 on Mon
the librarian yawns and notes that fact
papa (you) starts to read the book of coding
papa (you) starts to read the book of coding
papa (you) starts to read the book of combat
papa (you) starts to read the book of combat
papa (you) starts to read the book of communication
papa (you) starts to read the book of communication
papa (you) starts to read the book of counting
papa (you) starts to read the book of hints
You read a book of hints by wolis at 22:17 on Mon 15 Nov 2004 edit
Say or do
Anything you type in the Cmd: box will be interpreted as a command like get and create while anything you type in the Say: box will simply be said.

You can say things in the Cmd: box if you prefix your message with the command 'say ' or a double quote.

About the void
The 'void' is a locaiton with ID=0 so if something gets lost it ends up in the void.

If a player looses their location (cow cant find where they are supposed to be) they are sent to the void - BUT - no player is allowed in the void so they are automatically returned to the starting location as if they had typed start

So for a brief moment you are in the void then out again back at the start.

About doorways
any object can be a doorway through to another objects location.
you can do it manaully:
create a doorway
create a curtain
link the doorway to the curtain
get the doorway
(travel to a new location)
drop the doorway

Now when you go to the doorway you end up in your starting location.
This is what happens when you build a doorway to a location - it makes three objects.

The simplified version of a doorway is to create an exit, link it to an object and place it inside it. This is what happens if you build a castle. an exit is creating linking to the new castle object.

This means you can have one-way doors, and illogical doors that dont lead back to there they originally came from.

If your inside an object which has no exit and you want to make one.. use the 'reexit' command.


About multiple objects in the same location
cow can count.
create a coin (you see a coin)
create another coin (you see 2 coins)
create a coin (you see 3 coins)
push 1 coin (you see 2 coins and a coin)

You can push / get / drop a number of objects:
get all coins
get 2 coins
get a coin

If you create some coins you end up with 20 so getting 2 coins will leave you will 18 in the room and 2 in your inventory.

About hiding objects
if you put an object one another, then put that back on the first they both dissapear from view!
create a hat
create a rabbit
put the rabbit in the hat
put the hat on the rabbit
look ( you see no rabbit or hat! but they are still both in the room.)
This can be used to hide a secret doorway or message - solong as you rember where you left it.

To undo, push one of them and they collapse out of their quantum entanglment into individual objects again.

About go and goto
Im not sure exactly happened when you tryed to go to the wharf.
if its a doorway (linked object) you get the 'go to' click otherwise you get examine.

goto is the teleport command and useful with unique familar objects 'goto the wharf' to quickly teleport to the wharf.

Ah ha!
with the SQL errors.. are you naming your objects with quotes around them?
nudge the ''wooden door'' to the left
cow is so smart :-) it knows what part of your sentence is an object.
just type: nudge the wooden door to the left

about providing links to cow commands for others
Use the Cmd: box and prefix your command with iether type:{space} or click:{space} and everything that follows is converted into something players can click on to perform the command/s.

You can do the same in objects you write in, but not in descriptions.. (maybe I should make that happen too). eg:
click: [start. north. go library. think what is this place?]
start. north. go library. think what is this place?

Note: you must wrap the commands in square brackets in this instance, no need when just saying it to anther player.

hint001

Written by wolis at 22:20 on Mon 15 Nov 2004 edit
Use the space above if you have any questions about cow. This sends an email to wolis.

hint002

Written by wolis at 22:20 on Mon 15 Nov 2004 edit
Hover your mouse over everything to see what it will do when you click on it.

hint003

Written by wolis at 22:21 on Mon 15 Nov 2004 edit
shout and everyone in cow can hear you.

hint004

Written by wolis at 22:21 on Mon 15 Nov 2004 edit
You can type start to return to the starting location of if you get lost.

hint005

Written by wolis at 22:21 on Mon 15 Nov 2004 edit
commands shows all of the commands.

You can read about any command just type: read the command called build

hint006

Written by wolis at 22:34 on Mon 15 Nov 2004 edit
You can move the window frames - hover your mouse over the join lines and drag.

hint007

Written by wolis at 24:59 on Sun 21 Nov 2004 edit
You can list new and examine new objects in cow.

This is 7 years, 8 months, 24 days, 9 hours and 27 minutes old
Cmd:Say: !

currently logged in
nudge the book of hints up, down, left, right, paint it, edit it, push it read read read read read read read read read about read