Say or doAnything you type in the Cmd: box will be interpreted as a command like
get and
create while anything you type in the Say: box will simply be said.
You can say things in the Cmd: box if you prefix your message with the command 'say ' or a double quote.
About the voidThe 'void' is a locaiton with ID=0 so if something gets lost it ends up in the void.
If a player looses their location (cow cant find where they are supposed to be) they are sent to the void - BUT - no player is allowed in the void so they are automatically returned to the starting location as if they had typed
startSo for a brief moment you are in the void then out again back at the start.
About doorwaysany object can be a doorway through to another objects location.
you can do it manaully:
create a doorwaycreate a curtainlink the doorway to the curtainget the doorway(travel to a new location)
drop the doorwayNow when you go to the doorway you end up in your starting location.
This is what happens when you build a doorway to a location - it makes three objects.
The simplified version of a doorway is to create an exit, link it to an object and place it inside it. This is what happens if you build a castle. an exit is creating linking to the new castle object.
This means you can have one-way doors, and illogical doors that dont lead back to there they originally came from.
If your inside an object which has no exit and you want to make one.. use the 'reexit' command.
About multiple objects in the same locationcow can count.
create a coin (you see a coin)
create another coin (you see 2 coins)
create a coin (you see 3 coins)
push 1 coin (you see 2 coins and a coin)
You can push / get / drop a number of objects:
get all coins
get 2 coins
get a coin
If you create some coins you end up with 20 so getting 2 coins will leave you will 18 in the room and 2 in your inventory.
About hiding objectsif you put an object one another, then put that back on the first they both dissapear from view!
create a hat
create a rabbit
put the rabbit in the hat
put the hat on the rabbit
look ( you see no rabbit or hat! but they are still both in the room.)
This can be used to hide a secret doorway or message - solong as you rember where you left it.
To undo, push one of them and they collapse out of their quantum entanglment into individual objects again.
About go and gotoIm not sure exactly happened when you tryed to go to the wharf.
if its a doorway (linked object) you get the 'go to' click otherwise you get examine.
goto is the teleport command and useful with unique familar objects 'goto the wharf' to quickly teleport to the wharf.
Ah ha!with the SQL errors.. are you naming your objects with quotes around them?
nudge the ''wooden door'' to the left
cow is so smart :-) it knows what part of your sentence is an object.
just type: nudge the wooden door to the left
about providing links to cow commands for othersUse the Cmd: box and prefix your command with iether
type:{space} or
click:{space} and everything that follows is converted into something players can click on to perform the command/s.
You can do the same in objects you write in, but not in descriptions.. (maybe I should make that happen too). eg:
click: [start. north. go library. think what is this place?]
start. north. go library. think what is this place?Note: you must wrap the commands in square brackets in this instance, no need when just saying it to anther player.