COW v8.14 on localhost - it is 10:26 on Mon
papa (you) wakes up in the library
the librarian yawns and notes that fact
papa (you) starts to read the book of coding
papa (you) starts to read the book of coding
papa (you) starts to read the book of combat
papa (you) starts to read the book of combat
papa (you) starts to read the book of communication
papa (you) starts to read the book of communication
papa (you) starts to read the book of counting
You read a book of counting by wolis at 14:53 on Fri 07 Jan 2005 edit
COW can count.

If you:
create a cat
create another cat
look
you will see 2 cats.

You can then:
create 4 cats
look
you will see 6 cats.

You can:
get one cat
get two cats
inv
You will see you are carrying 3 cats.

You can now:
drop three cats
look
There are now 6 cats again.

So long as the objects match exactly you will combine them into multi-objects. You can not create a blue cat and a red cat and expect them to show as 2 blue|red cats.

Cow understands these words:
a|an|another|one = 1
two = 2
three = 3
some = 20
many = 30
all|the = all of them

When manipulating objects with more than one (eg the 6 cats) you can refer to them as 'them' just as you would use 'it' eg:
create 6 cats
lock them
paint them as pink
pose them as playing

If you want to seperate multi-objects into their individual object just push one off:
create 3 frogs
push one frog
look
You will see 2 frogs and one frog

If you get then drop that one frog it will be re-combined into the others to become 3 frogs.

By default if you dont specify how many you will always be acting on all of the objects so the following ay the same:
get all of the frogs
get the frogs
get frog


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