CANON V1 a balistic simulation game for DEC RAINBOW MS-DOS graphics by Marc Kenig This program is hereby given into the public domain. It should only used for fun, not profit. Use it for profit and I'll get a real canon and visit your house with my lawyer. 1.0 Introduction CANON is a game simulating the firing of a projectile at a target. It uses the DEC Rainbow graphics board to trace out the motion of the projectile as it flies towards it's target. The game is basically to see how long it takes you to do a binary search for the correct angle of elevation and charge (force) at which to fire the projectile. As the world is such a stressfull place, it's nice to have somebody NOT firing back at you for a change. 2.0 Requirements 1) A DEC Rainbow with a graphics board. 2) The public domain RBGRAPH.PAS if you wish to diddle with this program and change parameters. 3) Turbo-Pascal V3.0 (or higher?) 3.0 To Use Type CANON to DOS and answer "Y" when the program asks if you want directions. 4.0 To End Answer "N" when the program asks if you want "More?". You can also abort by typing Control-C at any prompt. Unfortunately, given the way RBGRAPH currently works, banging Control-C when the graphics board is in control of things will just result in tired fingers. I hope to have taken care of any glitches which would have the program never return to a prompt, though if you shoot straight up with the maximum power, it will take a while before the program reprompts for input, see if it dont! 5.0 Glitches and Gotchas Since this is version 1, I have the right to make a few apologies: 1) The wind isn't exactly right. OK, I must've been napping back in high school when my physics teacher went over the proper formulae, and have lost the patience to work it out for myself from scratch. But it mostly works right. For a suprise shoot the canon straight up in a stiff wind. It won't veer. Sometime I'll find a non-calculus oriented physics book and look it up for real. Or somebody out there can re-submit the program with the correct formulae. 2) You can't blow yourself up. Yet. 3) Sometimes the program may generate nearly impossible terrain/wind combinations (Perhaps 1% of the time). Look, you can't solve every problem with a big gun. Abort and re-run the game. 4) This program is copied from a game I saw run ages ago on a Tektronix 4552 "Microcomputer". My apologies to the author of the original (remember: imitation is great flattery). All that said, it can be an infectious little game anyway. Enjoy. Thanks to Kenneth Nist for a real nice graphics package.