Subject: SUPER SCIO ARCHIVE 67 - OCT 1, 99 PILOT POSTS TO ACT
Date: 1 Oct 1999 04:00:22
From: pilot@scientology.at (The Pilot)
Newsgroups: alt.clearing.technology

POST67.txt

SUPER SCIO ARCHIVE 67 - OCT 1, 99 PILOT POSTS TO ACT

See post66.txt for the posts to ARS/ACT

Best,

The Pilot (aka Ken Ogger)

==========================================

Contents:

 subj : Super Scio - On the 4th ACC & Group Processing (Attn Rogers)
 subj : Super Scio - The Hollow Earth Theory (Attn RDucarme)
 subj : Super Scio - To Homer on Fear and Ext/Int
 subj : Super Scio - To Bryan on Symbol Processing
 subj : Super Scio - To Jazzman on Recalling Past Lives
 subj : Super Scio - A BASIC OVERT
 subj : Super Scio - SIGNIFICANCE
 subj : Super Scio - SPACE OPERA
 subj : Super Scio - RANDOMITY AND CREATION

==========================================

 subj : Super Scio - On the 4th ACC & Group Processing (Attn Rogers)

ON THE 4TH ACC AND GROUP PROCESSING (Attn Rogers)

On 31 Aug 99, "Rogers" <here-i-yam@erols.com> responded
to the post on "FZ Bible SOME 4TH ACC TAPES 5/6"

> Secret Squirrel wrote in message ...
> >FREEZONE BIBLE ASSOCIATION TECH POST
> >
> >SOME 4TH ACC TAPES 5/6
>
> >Now, there's an old process that runs this way:  You have the
> >preclear look around and look at all the objects in present time
> >and say, "Well, I'm going to lose all these things now," and have
> >him close his eyes and say, "I've lost them now."  Then have him
> >decide, with his eyes closed, that he's going to get a lot of
> >havingness.  Have him open his eyes and look around with
> >everything new.  Then have him decide he's going to lose all that
> >now and close his eyes, and he'll lose it.  You know, you'll
> >bring him up to present time that way because it is the mechanic
> >of time anyhow, except you're permitting him to put wide spaces
> >between the changing particles instead of little tiny narrow
> >spaces of one over three.  Alright.  That's a process, it's a
> >workable process.
>
>
> The above paragraph is approximately 2/3rds of the way through the
> transcript.  Just thought I'd point out that "one over three" should almost
> certainly be "one over c."
> "c" of course representing the speed of light.
>
> BTW.  What a super little process.
>
> Les.

Yes, this is a fantastic process, one of the best in the
entire ACC and I thank you for calling our attention to it.

As long as we're on the 4th ACC, I'd like to point out something
else, which is the one session which goes bad.

It is 4ACC-2 "Ownership", and if you will take a look at it,
it is too far out of ARC and has too much push on other's
owning things.  You could get away with this if you alternated
with something positive for the pc, but you just can't kick
that hard on "have for others" instead of "have for self".
Ron knew this in 55-6, but he hadn't realized it yet in early
'54.

And so he makes a mistake and the class starts to go unconsious.

I am not pointing this out to be critical.

The important point is that when the class does start to spin in,
he performs a brilliant recovery.

That is the thing to learn from this session.  Anyone who is
going to do intensive group processing should study this one
carefully.

He sees the class going unconsious and so he drops the messed
up process and starts having them put unconsiousness into the
walls and all sorts of wonderful things to get them back on
their feet.

The recovery is sheer brilliance.

Best,

The Pilot

==========================================

 subj : Super Scio - The Hollow Earth Theory (Attn RDucarme)

THE HOLLOW EARTH THEORY (Attn RDucarme)

On 16 Sep 99, VoltR@ctinet.net (RDucharme) posted on topic
"On the hollow Earth theory"

> Hey, don't blame me, I'm just a messenger.  It's no more specious than the
> stuff Arnie wants us to swallow (about killer E-meters and the bad actor who
> claims to be behind Hubbard's discoveries).
>
> I picked this up on A.R.S. and found it interesting, as specious as it is.
> I even believed in it at one time myself for a short while.  I haven't
> dismissed the possibility 100% yet.  It's as hard for me to dismiss it
> completely as it is to swallow it because I haven't seen any absolute proof
> or anything near that either way.  There's plenty of pooh-poohing of this on
> a.r.s.  Pooh-poohing does not constitute proof.
>
> Robert
>
> >
> >                      The HOLLOW Earth !
> >
> >      On January 6, 1967, the satellite ESSA-3, in very high
> > polar orbit around the Earth, took a remarkable photograph,
> > from straight above the North Polar area, showing a huge
> > HOLE, about 1400 MILES in diameter, centered where the North
> > Pole should be!
> >      The ESSA-7 satellite took an even better quality photo
> > of this HOLE on November 23, 1968.
> >      Both photos were published in the book "Secret of the
> > Ages--UFO's From Inside the Earth", by Brinsley Le Poer
> > Trench, 1977.
> >
> >      In 1947, Admiral Richard E. Byrd flew an airplane 1700
> > miles into the North Polar ENTRANCE HOLE, where he saw
> > forests, lakes, and herds of LIVE MAMMOTHS!  In 1956, he flew
> > 2300 miles into the South Polar ENTRANCE HOLE and saw the
> > SAME kinds of things.
> >
> >      The book "THE HOLLOW EARTH", by Dr. Raymond Bernard,
> > Ph.D., quotes several statements made by Admiral Byrd before,
> > during, and after these expeditions, including:
> >      "I'd like to see that land beyond the Pole.  That area
> > beyond the Pole is the center of the great unknown.",
> > February 1947.
> >      "On January 13, members of the United States expedition
> > accomplished a flight of 2700 miles from the base at McMurdo
> > Sound, which is 400 miles west of the South Pole, and
> > penetrated a land extent of 2300 miles beyond the Pole.",
> > January 13, 1956 radio transmission.
> >      "The present expedition has opened a vast new land.",
> > March 13, 1956.
> >      "...that enchanted continent in the sky, land of
> > everlasting mystery.", 1957.
> >
> >      In 1828, Jens and Olaf Jansen, a father and son team of
> > Norwegian fishermen, sailed their fishing boat into the North
> > Polar ENTRANCE HOLE, and spent two years living with the
> > friendly giants who live down there.  Their experiences are
> > described in the book "The Smoky God", (referring to the
> > Earth's CENTRAL SUN), by Willis George Emerson, 1908,
> > reprinted in 1965 by Health Research, (a rare-book dealer,
> > publisher, and republisher), 8349 Lafayette St., P.O. Box 70,
> > Mokelumne Hill, CA  95245.  Other editions of this book might
> > be available elsewhere.
> >
> >      The Earth is HOLLOW!  Its hollow shell is about 1500
> > miles thick at the equator, and about 500 miles thick near
> > the polar ENTRANCE HOLES.  The North Polar ENTRANCE HOLE is
> > about 1400 miles in diameter and centered close to the
> > Earth's axis of rotation, while the South Polar ENTRANCE HOLE
> > is slightly smaller, perhaps 1300 miles in diameter, and
> > somewhat off-center.  The ENTRANCE HOLES are usually filled
> > up with some kind of fog.  At the geometric center of the
> > Earth is a glowing ball of plasma, about 600 miles in
> > diameter, which serves as the CENTRAL SUN that warms and
> > illuminates the Earth's inner surface.  The HOLLOW Earth's
> > shell also includes numerous HUGE ELECTRO-LUMINATED INHABITED
> > CAVERNS like the one described in Jules Verne's 1864 novel
> > "Journey to the Center of the Earth".  (See also the book
> > "The Under-People", by Eric Norman, 1969.)  These locations,
> > including the Earth's inner surface, are home to 25 MILLION
> > PEOPLE!
> >
> >      The "Laws" of physics and gravitation NOTWITHSTANDING,
> > People CAN and DO walk on the Earth's INNER surface, just as
> > easily as on the outer surface.  They might weigh less down
> > there, but they are NOT weightless as orthodox physicists
> > think they would be.  For one thing, the HOLLOW Earth's shell
> > is NEITHER uniformly thick NOR uniformly dense.  In general,
> > geophysicists are MIS-INTERPRETING their seismic data.
> >
> >      For more information, answers to your questions, etc.,
> > please consult my CITED SOURCES.
> >
> >                          Robert E. McElwaine
> >                          B.S., Physics and Astronomy, UW-EC
> >                   http://www.angelfire.com/wi/mcelwaine
> >
> > P.S.: PASS IT ON!
> >
> >Sent via Deja.com http://www.deja.com/
> >Share what you know. Learn what you don't.

Thank you.  No, I wouldn't shoot the messenger.

The Hollow Earth theory is so wonderful because it is easily
proved false by physics but is so well presented that it really
strings you on.

I read Bernard's Hollow Earth book back in the sixties and
I just loved it, and it taught me things that it is quite
worthwile to learn about evaluating theories.

First, as to why it can't be true -

Imagine standing inside, on the inner surface of a great
hollow sphere.  The bulk of the mass of the sphere is above
you.  The far side is further, but there is a hell of a lot
of it.  You would approach weightlessness.

At the center of the hollow sphere, you would obviously
be weightless.

Draw a line between two sides of the sphere passing through
the center.  Select a point one third of the way down the
line, so that there is one unit of distance to the edge
below you and two units of distance to the edge above you.
Use this as a pivot point and swing a rod back and forth.
When it swings by one unit of distance along the near side,
it swings two units along the far side because you are
using the 1:2 point along the length of the rod.

The gravity falls off by the square of the distance.  If
we were dealing with a circle, you would have 1 unit of
distance to the near side with 1 unit of mass there compared
to having two units of distance to the far side where you
encompassed two units of mass, and so there would be a
positive pull to the near side.  But it is not a simple circle,
it is a sphere, and the area gains in two dimensions instead
of one.  Now we need something more sophisticated than a
simple rod to actually demo this, but it should be obvious
that the area encompassed on the far side is gaining by the
square of the distance.  And so we have gravity falling off
by the square and the mass above you increasing by the
square and the two factors offset each other.

So you are weightless at a point one third of the way across
the center line.

If you are weightless at the center and at the one third
point, you are probably weightless along the entire line
except for a potential slight anomaly right at the edge.
In other words, you could have a trivial amount of weight
(maybe) based on shell thickness etc. standing on the edge,
but it would at least be nearly weightness.  Out of
generosity, we could grant that irregularities and mass
distribution and a thick shell might allow for a tenth or
a twentieth of a gee of pull when standing on the inner
surface (and even that is a big concession).

That is without a central sun or any mass in the center.

But Hollow Earth supposes a center sun, and we could assume
that such a thing must have significant mass, probably
half the mass attributed to the earth from the outside
(because we couldn't tell the difference, we just know the
sum of the mass from out here).  Even that is really too
little mass for a "sun", but we will give the theory the
benifit of the doubt and allow for some crazy mechanism
that would give us a nuclear furnace with such low mass and
distance.

Now this center sun is at the weightless point in the middle
of the sphere and would bang around inside (drifting in
zero gee) and working havoc except for the fact that it
would, itself, have significant gravity which would tend
to attract the sphere uniformly in all directions.  So the
center sun is probably exerting a significant pull.  If
it represents half the mass of the Earth, then half of the
G force that we feel at the surface is due to that center
sun, and that gravity pull would be pretty much the same
on the inner side of the earth's crust as the outer.
Even if it is less than half the mass, it would still have
to be much greater than any pull at the inner shell or
else it would drift around and the whole dam planet would
probably shatter fairly quickly.

In conclusion, anybody standing on the inner side of the
hollow earth would be pulled into the center sun by about
half a gee of gravity.

And yet I really enjoyed the hollow earth book.  It was
nicely put together and worth some fanciful idle speculation.

And there are quite a few accurate bits of data in the
book.  And this, perhaps, was its greatest value because
it was looking at this book which showed me how easy it
is to "prove" a wrong theory with good data.

Theory - The Martians are among us and control the street
lights.  Proof - look at any street light - it has a
red aspect just like Mars.

The book catches people because the semi accurate data in
it is fringe type stuff that most people don't know and
which the average scientist will dismiss as bullshit due
to prejudice, but which is often correct or at least half
correct.  If I remember right, a good bit of it came from
Donnaly's Antedeluvian World which was his proof for the
existance of Atlantis (and that is a book worthy of resepect),
and some more of it was from the popular UFO books and magazines
of the times.  Neither of those were aimed at proving a
hollow earth.

When you subtract all of that, all you are left with is
that oddball story about Admiral Byrd, and I have yet to
see any verification of that.

And of course you have all the speculations of a century
ago about the Northern Lights being the shining of an
inner earth sun.  That gave us a bunch of fun stories,
of which Tarzan At The Earth's Core was probably the best
(Tarzan riding through the hole in the North Pole in a
zepplin to go hunting dinosaurs).  Note that Verne's famous
story downplays the hollow earth aspects, whereas Burroughs'
punches it up.

Best,

The Pilot

==========================================

 subj : Super Scio - To Homer on Fear and Ext/Int

TO HOMER ON FEAR AND EXT/INT

On 26 Sep, Homer Wilson Smith <homer@lightlink.com> responded
to the post on "Direct questions for Heidrun"

> Christine (xine@altavista.net) wrote:
>
> >Why, after all that auditing
> >can't Homer breathe?
>
> Fear.
>
> Chronic anxiety, flight or fight is meant to last only
> a short while.  If it lasts forever, it becomes submerged, and
> is replaced with chronic tension and 'no feeling'.
>
> It's as good a guess as any.

Spot things that you are not afraid of.

After it really turns off, you need to drill mocking up and
unmocking fear to make the gain stable.  Best might be to
mockup a cloud of fear permeating a city and making everyone
afraid alternated with making everybody in the city feeling
and being safe.  But this is a high gradient process, so you
need to turn off the fear first and feel good about it.


> Still *TERRIFIED* out of my wits about going exterior,
> but being interior is killing the body.

Pick a nearby mountain or other large thing that feels nice
and visualize going into it and exteriorizing from it as
described in Self Clearing 11.1.  Note that you don't try
to exteriorize to do this, you just drill interiorizing
and exteriorizing.  That flattens the ext/int effects without
the heavier reactions of most exteriorization processes.
This is slower at exteriorizing people than the spectacular
processes, but it gives a gentle and more stable exteriorization.
This is the safe one to use.  It is based on stuff in the 3rd
ACC and it is too bad that it was bypassed in favor of putting
more dramatic ext. processes in Route 1.


> >Why does Alan's golden heart beat in the body of
> >Jabba the Hutt?  Why do I have depressions that last years?  Why are so
> >many brilliant people here (and I mean that sincerely) unable to pay the
> >rent?  Why are you, well, you know.
>
> >Are we all out-ethics?  Is it our fault that it only sorta works?
>
>     Yes, yes.

No.

It's not ethics.

Or rather, it is not ethics if you are using tech.  If you aren't
doing any tech, then maybe you are letting yourself be stopped and
that is ethics, but if you are working at it, then the why is not
ethics, it is the tech itself.

You could say its our fault because we haven't researched
enough yet to make it all the way.  Might as well blame
Da Vinci for having failed to invent jet planes during the
rennisance.


> >Or was it just that Scientology (as written) is only somewhat workable?
>
>     Yes.

This is the real problem.

Some things yield easily.  I have had fantastic gains.

Some just don't budge.  They are rooted in areas we haven't
researched yet or they are simply too deep and can't yet be
run even though they might yield to familiar techniques once
they move up into the band of accessibility.

So you just run whatever you can get at and make gains on.
And you can always find something else beyond the one that
is now out of your way.  Theoretically, this should go all
the way.  But you have to drop all the hidden standards
because the arrangement of what is shallow and what is
deep is random from person to person.


> >That it cannot, without major changes, create the new civilization, that
> >many of the things in it that are workable are common to the cultures in
> >western civilization and that the heartless "process" approach of an
> >industrialized society cannot "engineer" human freedom.
>
>     Yes.
>
>     Homer

ARC is needed to process successfully.  Given that that is
present, one should theoretically be able to handle the mechanics
involved with good engineering.

Sometimes the orgs have been high ARC, or at least some of the
auditors were.  And there are many independants processing with
high ARC.

But even with high ARC, the engineering falls short of the
mark.

And so we have sporatic results.

But even sporatic results can be spectacular.

On the other hand, if you drop out the ARC and try to handle
people robotically, you get nowhere.

Best,

The Pilot

==========================================

 subj : Super Scio - To Bryan on Symbol Processing

TO BRYAN ON SYMBOL PROCESSING

On 31 Aug 99, anonymous@electra.lightlink.com responded to my
post on "Super Scio Tech - Running Out Symbol Orientation"

> The Pilot wrote:
> ...
> > This incident occurs on many polarized items.  I ran
> > it on male/female.
> >
> > It is seen first as a sphere, which then becomes like yin/yang
> > and then the two separate out and one orbits the other.
> >
> > One side is the orientation point (in the center) and the
> > other symbol circles it.  It is your choice which goes in
> > the center and which orbits.  The incident actually pushes
> > you to make a choice, and it can be either way.  That sticks
> > it because it is partially your causation.
> >
> > Let us call these two sides A and B, one selected to be
> > in the center and the other selected to orbit.
> ...
>
> Pilot. :)
>
> This is fascinating. Yet, unreal for me to run. I'm comfortable
> processing incidents that come up when tracking down where charge came
> from. e.g. OT2 GPMs and OT3 Xenu just wouldn't bite for me, most
> probably because of a huge protest on someone else describing what I
> should expect in the incidents.
>
> How does one run incidents as described by someone else?

You don't unless something of your own shows up to run.

Or you mock it up a few times a few different ways (changing
things around causatively) and see if something shows up.

Or you notice that you have no flinch at it and it doesn't
indicate, so its not something you need to run.

But most likely, you just say "that's interesting" and file it
away just in case you bump into something like that somewhere
down the line.


> A different question; is this symbol processing somehow related to the
> seemingly out of place symbol processing bulletin in Tech Vol 1 ?

Uncertain.

My feeling is that Ron wanted to do some kind of processing
with symbols, but he really didn't have the area mapped out.
So he took a stab at it with that symbological processing.
Note that there is some material in the lectures of 1952, so
there is a bit more than just the bulletin (I think it was
the tech 88 lectures where it was discussed).

But other things get carried forward, and that one seems to
have been dropped like a hot potato, so I suspect that it
did not work well.

My thought on the matter is that the symbological processing
tended to stir up late stuff without getting to basics in
the area.

> Affinity,
> ..Bryan

I've also had trouble mapping out basics on symbols and I
think there is more to be learned in the area.  I'm quite
pleased when I get something in this area straightened out
like the stuff I wrote up in the earlier post because it is
another piece of the puzzel that might help in resoliving
this part of the case.

The gradient approach, actually, would be to work with
significance in general as discussed in another of this
weeks postings.

Best,

The Pilot

==========================================

 subj : Super Scio - To Jazzman on Recalling Past Lives

TO JAZZMAN ON RECALLING PAST LIVES

First of all, welcome.  I've been enjoying your various postings.

On 14 Sep 99, Jazzman <1jazzman@my-deja.com> posted on
topic "to Pilot & others, questions re recall"

<snipped for brevity>

> (Note:  This was prompted by Pilot's Cosmic History, though these
> questions are hardly new to Scn)
>
> Hello again Pilot (and anyone else who cares to respond),
>
> Forgive me if youve dealt with these points before.  I havent gotten
> through all your posting archives yet -- theres a LOT of material
> there.
>
> Your cosmic history is certainly interesting.  I have no reality on
> early universes one way or another, reading your account merely as
> someones personal theory (though your concept of how thetans came into
> being does fall right into line with my own thinking).
>
> But I wonder about the reliability of past-track recall, which it
> seemed to me you already called into question somewhere in your posted
> works, though now I cant find the reference, advising us that it can
> be nebulous, murky, and shifty (if I recall correctly :-)).  How much
> stock should we put in anybodys cosmic history?  How can we be so sure
> what is true recall, how much a blending of many incidents, how much
> imagination, how much something else entirely?

We can't, and yes I have called this into question in various
postings.

At best we are approximating something and working up a gradient.

The best example is that in remembering an incident in some earlier
Earth civilization, one generally gets it in English when it
was obviously in a foriegn language.

See the section "Researching Past Lives" in Super Scio chapter 10.


> For example, I have a hard time accepting the concept of common Earth
> animals such as tigers, bears, humanoid-type bodies, etc., existing in
> the early universes, even as simple shape mockups without complex
> biochemical innards.  Likewise for buildings and temples.  Such forms
> are adapted to a specific environment -- a planetary surface -- having
> gravity and flat, solid areas requiring mechanical structures (like
> legs) for support or locomotion, and the existence of strict physical
> laws (e.g. friction and the action-reaction principle, among others)
> which direct the evolution of those forms.  Its hard to see how
> thetans never exposed to planet-oriented universes would mock up forms
> adapted to those planetary environments.  Thats putting the cart
> before the horse.

I see the progression of universes as moving from a loose tapestry
towards more mechanical and structured physical laws.

But it is also being twisted into familiar forms, languages, etc.


> The whole subject of "recovered memories" in
> psychology has now been discredited because its been found that in
> almost no cases were the recovered events real.  Yet with repetitive
> questioning and the expectation of finding something, the subject
> fabricates a "memory" which fills out with more and more detail, until
> theyre fully convinced its an accurate record of what happened to
> them.

The "heavy" dub-in where there is complete fabrication would seem
to come from charge.  If the charge is blown, then one can think
and consider and Q&A with things.

The "light" dub-in would seem to be twisting things to put them
within one's current frame of reference.  Here the limiting
factor seems to be one's willingness to mock up and ability
to duplicate.  And that can be drilled.  On the simple question
of foriegn languages spoken in Earth past life incidents for
example, I can get a little bit of the real phrases sometimes,
but not very well.  I expect that to improve.

I would say that the most important rule is to never trust
any recall on which you still have any charge left.

Taking the "false memory syndrom" as an example, I would not trust
somebody's memory of being raped unless they had discharged it
to the point of not caring about it.  If they find the subject
upsetting, then you just don't know whether they really were
raped or are simply dragging some other overcharged incident
in from elsewhere on the track and altering it to fit the current
lifetime.

I do think that you will find something there under the charge,
but who knows what until its really discharged.


> Of course, we could say Dianetic and Scientology processes bypass such
> things and straighten out confused memories.  But even if we use the
> idea of erasure as a measure of the validity of recalled events, thats
> an unproven assumption.

The errasue would seem to guarantee that the incident is not
being dubed in due to charge and flinching.

The standard tech assumption is that this means that the recall
is correct, and I agree with you, that is unproven and actually
we can show that the recall is still incorrect by simple things
such as dubbing in the current native language.

But this does improve as the person's ability to mockup and
have different things broadens out, and so we could say that
this does follow a gradient of gradually straightening out.

But it means that we shouldn't take these recalls as absolute
even when there is errasure and FNs etc.


> Another striking discrepancy was brought up in the newsgroup by Maggie
> Council DiPietra and Petros in response to one of my postings.  They
> pointed out, and this has bothered me before, that many of LRHs images
> are culture-specific.  I dont think necessarily specific to the white
> RACE, but to the white-European CULTURE, yes.  In other words, you find
> things like DC8s and cherubs in his whole track recall.  These are in
> no way universal archetypes, which would be common to all cultures
> throughout history.  We may wonder, why a DC8?  Why not a Concorde, or
> a 747, or a space shuttle?  Could it be because those things werent
> around when Hubbard wrote that material, so he couldnt conceive of
> them?

Yes, this is the twist that I've been talking about.  And I know
that I tend to do it too.  One shifts things into familiar
perspectives.

It helps to try and broaden one's horizons and drill concieving of
things outside of the current frame of reference.

I find this to be the big problem with running very early (prior
to home universe) track - it is so alien that one has trouble
bringing it into a comprehensible context.


> We have no record of anyone in history thinking about, imagining, or
> even dreaming about any technology in advance of their culture.

Sure we do.  But its rare.  And people twist things into
familiar terms and try to make them fit in with what they know.

> We have no reports of people imagining or dreaming of DC8s, other
> aircraft, automobiles, electric lights, or computers, before they were
> invented.

It all gets that distortion into familiar terms.  And yet if you
look at Buddha's birth stories (his attempts to writeup his past
lives) you will find sky chariots and travel between worlds and
all sorts of things twisted into the primitive Hindu context.

> And just as a caveman couldnt possibly conceive of a Ford
> Windstar minivan, so we cant conceive of what techno-artifacts lie in
> our future.  We may speculate, but thats a process of extrapolation
> from existing knowledge.  This is what science fiction and fantasy
> authors do (though fantasy is less extrapolation and more wishful
> thinking).  We simply have a much broader knowledge base to draw from
> than did someone prior to the industrial revolution, so our
> imaginations can conjure up much wilder and more technologically-rich
> scenarios than could our forebears.

I have an interesting story in regards to computers.

Way back in the late sixties, I ran a heavy overt of having
mis-programmed a system that was controlling space ship arrivals
and departures resulting in a collision.

When I ran it, I had not studied computers or programming and
it was just these vague impressions of programming etc. which
were based on the shallow exposure to computer concepts in
Sci Fi.  I did not have enough havingness or datums of comparable
magnitude to get any useful data about computers out of it.

In the mid 1970s, I studied computers for real.  Remember, this
was the old days and my exposure was purely to big IBM mainframes
and the crude flow charting ideas etc.  I was not even near the
leading edge of stuff at first, DOS/360 was the first operating
system I worked with.

As soon as I had a bit of reality and understanding, a ton
of data began falling into place from that old whole track
period when I'd been programming and designing systems.  I
think I had about ten thousand years of experience before I
abandoned the area due to that big overt I ran.

Within two years I was a top softwear designer, hindered a
bit by lack of a degree or any formal training, but a regular
super guru in the field.

I was predicting and anticipating tons of stuff that came out
in the eighties and ninties.

There was a continual problem in communicating these concepts.

I remember arguing endlessly with other Citicorp software
archictects back in the early eighties about concepts which
only came into acceptance in the ninties.

I described what is now Case tool style software generation
to somebody back in the seventies.

Same goes for crystals which were the equivallent of computer
chips organized in 3 instead of 2 dimensions.

Stuff I was doing back in the 70s look like AI expert
systems in retrospect.

One of my unpublished Sci Fi stories from the mid 80s (I
tried writing Sci Fi for a little while but didn't get anywhere)
was loaded with virtual reality stuff that only showed up
in the ninties.

And yet none of this came up when I first ran that over
incident back in the late 60s.  I had to pass a sort of
threshold on having data about computers and getting some
reality and havingness on the subject before that stuff
all suddenly started falling into place.

And even then, there is the problem of lacking the tools
to make the tools.  You can't jump too far in advance or
else there is no way to apply the ideas.

Furthermore, how well would the average person do at
re-inventing electricity if they were tossed into a
caveman society.


> But nothing anyone recalls in session, from what Ive heard or read,
> would be out of place on a movie screen today, just as LRHs DC8s (or
> galactic overlords, H-bombs, cherubs, Heaven, etc.) would have been
> right at home in a movie from the 1950s.  Does anyone recall
> technological concepts more advanced than those we have today, or any
> that cant be extrapolated from current technologies or science
> fiction?

Sure.

The speed of light is a constant relative to the observer.  It is
not a constant relative to the source.  We'll see if this is ever
proved out or disproved down the line.

Another wild idea is that there is a sort of "potential Matter"
state, much like having potential energy.  So with high tech,
you store things as potentials and then activate them as needed,
like having a folding bed.  But I can hardly guess at how this
might work.


> A case in point:  breakthroughs in genetic engineering will undoubtedly
> allow us, within fifty to a hundred years, to fully manipulate the
> human form any way we like.  We will be able to alter our bodies as
> easily as we now switch between a summer and fall wardrobe.  This is a
> logical outcome of recent biomedical research, and any intelligent
> species can be expected to achieve that ability at some point in their
> development.  Therefore it should show up on the past track.  Does
> anyone recall incidents in which body shapes can be manipulated, where
> someone changes from a standard human shape to, say, one adapted for
> underwater work, with flippers and gills?  Or maybe someone has four
> arms (that might be handy).

Yes.  There is a lot like that.  You'll find it in Sci Fi too.

The most facinating are the cloud forms, shifting between being
a cloud of some sort and condensing into an appropriate body
as needed.


> Pure speculation, sure, but the point is we cant IMAGINE what the
> future will bring, and so our imaginations and dreams do not contain
> such images -- nor, it seems, do our recalls of past track
> civilizations.

Reality and havingness.  My dreams often have high tech super
science in them.


> So LRHs images are all standard human forms, or bears and tigers and
> the like.  But we know life is much more diverse than that, even on our
> own planet, with creatures of such exotic design theyre hard to
> describe because theyre not part of our everyday experience (and thus
> dont make it into our dreams and imaginations -- or our recalls).  Can
> we expect life on other planets to be any less exotic and diversified?
> Or to have followed the same highly uncertain evolutionary path, with
> its numerous random events, mass extinctions, and chance interactions
> of environment, climate, geological changes, chemical components, solar
> conditions, etc., to produce tigers and lions and bears and humans...oh
> my!

Guessing now, I think that there are a number of different
styles of mockups.  The stuff that comes closer to our current
reality tends to be more accessible case wise.

Occasionally, I've run an incident or had a pc run an incident
that was nearly incomprehensible, and yet some charge came off
and some sort of key out gave a feeling of relief even though
I had not a clue as to what was going on in the incident.

Also extremely hard for me to duplicate are incidents where I'm
some sort of a being that can think on multiple threads concurrently.

The same goes for incidents where one is an array of bodies or
objects (which compose one's body).

I used to have lots of trouble with 4 dimensional objects, but
running some charge off of the reality wars seems to have
unblocked that and I've got some ability to visualize in 4D now.


> Are we, then, fooling ourselves into concocting composite "home
> movies?"  And are LRHs fantastic tales of space civilizations and
> galactic invasions exactly that:  fantastic tales?  If so, what does
> that say of our spiritual quest?
>
> Im hoping you can shed some light on these questions.
>
> Anyone else reading this post, please feel free to jump in.
>
> -- Jazzman
>
>
> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.


It is a long and difficult gradient.  We've hardly scratched
the surface.

The real trouble is that somebody gets their confront up a
bit on force, feels better, and then stops looking even
though the bulk of the track has not even come up into the
band where one can concieve of the mockups involved.

I think that Ron was right in establishing the target of
Cleared Theta Clear back in 1952.  On that scale, Clear
and Clear OT are just baby steps.

We're toddlers in a world where most people are still crawling,
but we have yet to learn to run or even to walk fast without
falling.

Hope this helps,

The Pilot

==========================================

 subj : Super Scio - A BASIC OVERT

A BASIC OVERT

I was working on early track and considering the area of overts.

What could one godlike being do to another that would be oh so
horrible that it would be considered an overt?

And the context is one where people could not hurt each other
by force or even suffer loss because they could mockup anything
again at will.  And it would be a context where we were each
building realities to show each other and exchange, mockups to
fill the void and add to the richness of creation.

So I was looking this over, tring to spot what I might have
done that would be an overt and I finally came up with the
following:

Creating a reality designed to entrap anyone who looked at it.

That felt very basic, like a first thing that I might have
regretted.  I can't say if this is the most basic overt, but
it is one of The Basics.

Certainly everybody did this sort of thing later and it became
very popular, and as we sank down towards playing games instead
of pure create, one of the popular games was buiding traps and
trying to escape from them.  At that level, building traps is
just part of our usual nasty infighting, but in the basic above,
I'm talking about getting started into this kind of activity
rather than carrying on with games of entrapment.

It would be the one which is prior to games and is not done
for the sake of a game which would be an early basic.

Most traps are within the context of a reality, and therefore
are not effective unless one is already trapped within the
reality itself.  In fact, most of the abberative mechanisms
would not be effective unless the person were already pinned
down in this manner.

Now before we get carried away here about basic basic, I
should point out that I feel that there are a number of basic
overts possible up at the top level of create, above games and
universes and everything else, which could start us sinking
down.  Each of us will probably have a set of these, some of
them earlier than others and many of them picked up by
immitation so that we all got good at the various overts
and built up a long history of doing these things before we
really began to spin.

But I think that it is a very limited set, because there isn't
much you can do to a godlike creator of universes, and even
those things wouldn't work until he's trying to do them to
others too.

Now let's take a look at this overt in more detail.

You can mockup something that is interesting and asthetic and
catches somebody's attention.  There is nothing wrong with
that, in fact it is our basic action of adding to the richness
of creation to create things that are intestesting, and the
being is already beginning to decay if he inhibits his looking
to avoid falling into enticing traps.

The overt consists of designing it in such as way as to
prevent the being from withdrawing when they have had enough
of the entertaining mockup.

Early on, the being is powerful and perceptive, and so you just
can't do anything in one step which he couldn't undo.  So it
has to be a series of steps, and he has to be drawn forward
with interest and asthetics and at the same time convinced to
make postulates that seem innocuous but will give him trouble
later.  You have to give him good reasons for forgetting things
(so that he doen't remember the early part) and yet continuing
to hold the early entrapping postulates in place without quite
remembering them or thinking of them consciously.

It is like having a maze where the person is lead in deeper and
deeper by asthetics and enticements, and then when he decides
that he has had enough, he realizes that he doesn't know the
way back out.

This is so hard to focus on and describe that I'm going to
shift over to mundane modern locks on this.

A good example is the Sea Org.  Now of course we are only talking
here about a group rather than an entire reality designed to
entrap.

Now there is nothing wrong with having a subject called
Scientology and a field of clearing practicioner's or even
with having groups dedicated to delivering this technology.

The make break point of whether its a trap or a wonderous
and interesting creation is whether or not you can leave when
you choose.

And this is where the Sea Org differs from old time and freezone
Scientology groups.  It is very very hard to leave.

And yet people in the RPF could (usually) just walk out and
even at times were offered the opportunity of walking away.
But they don't, because the price of walking out appears
to be the abandonment of OT and the loss of all the goals and
dreams that the individual has come to associate with the
subject.

Isn't that facinating.  They make postulates associating all
their hopes with an organization, and find themselves trapped
and stuck within it even to the point of suffering terrible
abuses.

But the S.O. is far from the only example, I mention it only
because it will be very real to many on the newsgroup.

Why did people stomach the inquisition and allow such an
atrocity to exist within their society.  Here we have Jesus,
one of the kindest, gentlest, and most forgiving of beings,
setting forth extremely high goals, and in his wake, a crew
of torturers and hatemongers used Christ's high truths as
the bait for a trap whereby one accepted the most vile of
cruelties as part of the divine goodness.

It is truely incredible how one can be led down such a garden
path.

This is the trap of the ends justifying the means.  You go
along with this one obnoxious little thing because the goals
are so high and important, and then you accept another and
another and soon you are in the pits of hell.

But these are all, of course, recent things perpetuated upon
people who are already deep in darkness and sorely limited
in their perceptions and abilities.

Consider what you would have to do to trick a god into digging
his own grave and pulling the dirt down upon himself.

As a warmup, go to a crowded place, spot people, and alternately
get the idea of a) getting them to trap themselves, and
b) getting them to set themselves free.

Best,

The Pilot

==========================================

 subj : Super Scio - SIGNIFICANCE

SIGNIFICANCE

We learned very early that you need to concentrate on processing
the force, the objects, the mockups, the actualities, etc. instead
of the significance that the pc has attached to them.

The actuality is first, and then the pc attaches a significance
to it, and then you can chat with him endlessly about the
significance and nothing changes because nothing is being done
to confront the actuality which is more basic.

But the most basic actuality is the pc's own postulates and
intentions.  This is easily confused with the significances
attached after the fact.

Let's say that the pc makes a postulate to have a nice car.
Then he goes and buys a car.  Then various things happen to
that car.  And then he thinks and figure figures about those
things.  Any yet, after getting the car, he is also continuing
to make additional postulates etc. about it so that he has
a mix of high scale thought and low scale figure figure.

And so we have thought at both ends of the scale, a very high
theta version that undercuts reality and a very low negative
version which is purely at effect and almost worthless to pay
attention to.

In professional processing, when doing what the org call's
two way comm, this is handled by stearing the preclear towards
postulates, decisions, dones, etc. on the topic being discussed
rather than letting him wallow around in figure figure after
the fact of things that have happened to him.

A fun and interesting drill is to put significance onto and
off of things.  Pick an object and decide that it is terribly
significant for some reason and then decide that it is very
insignificant, alternately.  You can even do this with incidents
by alternately thinking "this will ruin me" / "this is trivial"
about the incident.  Note that you continue on a specific
object or incident at least to the point where there is no
compulsion either way.

Another fun thing is to makeup a story about an object or
to mockup a history behind it.

Dimitri was doing some great work with story type processing
last year (see my discussions with him in the Pilot archives).
This is a great way to blow significance if you're up to
doing it.  And if not, then the gradient process is Ron's
"tell me a lie about that object".

But "makeup a story about" is better than "tell me a lie
about" if you are up to running it that way.

Best,

The Pilot

==========================================

 subj : Super Scio - SPACE OPERA

SPACE OPERA

This is highly speculative guesswork.  Find what you can for
yourself.

1. Background - Incident 1 and Magic Universe

This unvierse is very very old.  It was originally created by
people in the magic universe for use as a prison to eliminate
undesirables from the game.

The transfer incident that sends you here is basically what
LRH called incident I, but there is a lot more to the incident
and there may be variations as to the details at different
times on the track.

Incident I is always at the "start of track" and "beginning
of time", but that is just a trick done by manipulation of
time relative to a universe.  It is actually quite late on
the track relative to home universe and so forth.

Even a billion years is a long time, and people switch valences,
flip flop in GPM patterns, change their minds about things,
win and lose games, and so forth.  Nobody remains consistant
across such a time period.

And this universe has been around for trillions, not just
billions of years.  Hence, everybody has been exiled here
lots of times and escaped and exiled other people here in
vast numbers.  There is just trillions and trillions of years
of that, with people bouncing back and forth between this
universe and the magic universe, and every time they get sent
here, it is another run of Incident 1 and the supposed beginning
of track and all sorts of other BS done to keep people thoroughly
confused.

Those are the early occurances of incident I.  Immediately
prior to any of those, you will usually find being captured
and sentenced and exiled one way or another.  You're not sent
here for any purpose, but simply to get rid of you.  And you
don't usually stick around here very long.

But situations change, and the magic universe was concurrently
going through a long history which gradually built up charge
and so forth, so that it became more decayed and degraded.

And this universe was a new frontier, a bit different and
interesting and a place to go where the old rulers didn't
have power and control.

And so we passed into a second stage where people came here
willfully.

And here you will find the middle period use of incident I
as a transfer mechanism into this universe.  Those occurances
will be preceeded by a decision to leave, a willfull choice
to abandon everything and postulates about becoming a new
being in a new universe with high goals and so forth.

But again, the track is long and we a talking trillenia,
so people don't stay here endlessly, but leave eventually
and find the magic universe again (or whatever - sometimes
they go higher).  Usually it has been so long that they think
they are researching a new place.

And of course they get up to the magic universe and sometimes
the crew there decides they are undesirable and tosses them
back here again by force.  So you get a mixture of coming
here willfully and being exiled here during this middle
period.

And of course the crew up there at any given time had also
already had many stays down here, because the time periods
are enourmous and everybody played every role quite a few times.

Until the time range of million years ago, it is only individuals
or small groups coming down here from the magic universe.
Huge numbers of them, but not really organized.

The big empires that existed here were built here.  And there
might have been small bands coming down with higher tech to
grab power or do missionary work or whatever, but there was
not a concerted attempt at invasion.

Until the remaining rulers and high wizards in the magic
universe began to have ideas about relocating here because
the magic universe had decayed too far and the games had
wound down.

The pattern was to sweep up people from down here (CBR's
term Hooverize is a good description), drag them up  and
implant them into an army, push them back down through
Incident I, and bring them in here as an invader force.

In this case of recent incident I, immediately before
the incident there is implanting with all sorts of glorious
purposes to save the universe and similar BS.  This is
simply invader force conditioning.

Note that people being sucked up and implanted into invader
forces and even escaping into magic universe for awhile and
then coming back here (exiled or willfully) all continues
concurrently with local galactic history.  I can find
incidents of running around in Mest Space Opera, running
around in magic universe, and invader force stuff all
interspersed with each other for the last few hundred million
years - you just don't stay on one line or in one kind of
game for time periods of that length - you bounce around
doing different things.

2. More Background - old galactic history

I've written about Arslycus and their war with the Galactic
Empire (the real big one in towards the center of the galaxy,
not little shams like the Galactic Confederacy).

That pretty much shattered any large organization in this
spiral arm, what with people being dragged off to Arslycus
and the existing goverments shattered etc.

Arslycus was a space city with control of artificial gravity
etc.  If you spread the surface of the earth out into a flat
pie plate and then stack these plates on top of each other
with a few hundred feet separation, you could have thousands
of times the surface area in a space not much bigger than
the earth.  And Arslycus was much bigger, perhaps as large
as Jupiter.  So it had enough area to hold the populations
of millions of planets, and to fill it up, they captured
entire planetary populations.  This is described in more
detail in the Super Scio book.

When Arslycus fell, there were trillions of trillions of
beings all set free, so to speak, and trying to reincarnate
again in this spiral arm, but they were feeling very very
hostile towards any attempt at large scale organization due
to the bad taste left from Arslycus, so that there were endless
tiny empires springing up around here.

The huge numbers of discarnate souls seeking bodies (shortage
of bodies after Arslycus got smashed) is probably what inspired
the first invader force.

Guessing now, the first invader was a humanoid body type and
swept in here around a hundred million years ago.

According to Ron, most people on earth will read on being
first invader rather than one of the later forces if you
try to assess that on a meter.

Again guessing, the humanoid type was common in the magic
universe and so was picked for the invader force, but was
uncommon in this universe, the old Galactic Empire (and Arslycus
as well) being cat people, bear people, dog people, snake people
and so forth in an uneasy alliance (basically people with some
of the animal characteristics).

This spiral arm only had thinly settled colonies established
by the Galactic Empire to handle the endless souls released
by the fall of Arslycus.  So the first invader swept in
pretty much unopposed.  However it was not tightly controlled
or heavily implanted and so it fragmented quickly, deteriorating
into a lot of little personal empires.

A bit later, the second invader came through.  At a guess,
this is the grey alien body type, also called "the grey invader",
but again the force fragmented into many petty kingdoms.

That brings us up to the timeframe of Incident 2, with a few
hundred thousand small empires (hundreds of planets each)
in the local area of this spiral arm of the galaxy.  Many of
them either humanoid or of the grey type and with scatterings
of cat people, bear people, and so forth.

There was also a nasty little crowd of folks, rumored to have
been exiled from the Andromedia galaxy, who setup shop in the
local area as implant dealers.  And so once in awhile, one
of these little local empires would pull the barbaric stunt
of trying to mass implant all its people.

Things went on like this for quite some time, with there being
little need for unifications, and lots of petty kingdoms,
occasional keyed out OTs going around as gods, occasional
mass implanting of tiny areas (like the galactic confederacy),
and occasional escapes back to the magic universe and what
have you.

3. The Third Invader

After the first and second invader, this general area was
populated and no longer an easy target.  Any magic universe
groups that wanted to go conquoring would have headed for
easier territory elsewhere in this galaxy (maybe in the
next outward spiral arm) or in other galaxies (I seem to get
something in the Magellenic clouds, which are small satillite
galaxies circling this one).

But a few million years ago, there was a third invader wave
that came into this area, moving into this universe (from
the magic universe) via the Horsehead nebula in Orion.

Ron, in 1952, didn't find anyone who read on 3rd invader or
pick up anything on this, so this is purely on my own guesswork.

The third invader used robot bodies.  They introduced fac 1
in its earliest form as a way of implanting the subjugated
populations.  The closest mockup to them in the Hollywood
sci fi output is Disney's "Black Hole" (without the cutsey poo
humans and human robots, but just the stuff on the ship).

They conquored a huge volume of space, but of course they
eventually ran out of steam, and many of the tiny empires
united into bigger ones which managed to fight the local
invader units to a standstill.

We are right at the edge of their limits of expansion,
where the expanding sphere of invader territory ran up
against two big local empires, one human and one grey,
(predecessors of Marcab and Espinol respectively) that
formed up (out of smaller empires) to repel them.

The tiny area which was once Xenu's Galactic Confederacy
was worthless enough that none of these big empires wanted
to fight much over it, so it ended up as a bit of a no mans
land once the dust cleared.  That has been the usual history
here for a long time, with periodic fights going through
the area and then truces and so forth which left this area
unoccupied.

There are other dead zones like this, areas where tiny empires
got too carried away with mass implanting, and they often end
up as the boundary points between empires because nobody wants
to bother fighting over them.  Two others in the local area
are off in the directions of the constellations Leo and Draco
respectively.

4. An Astronomy Lesson

The galaxy is big.  It is very big.  It is unimaginally big.

Billions of star systems.  Incredible distances.  Think of
having a planet for every square block of every city on Earth
and you wouldn't have enough by a long shot.  The estimate
I've heard is that there are 40 billion stars in this galaxy.

The latest estimates are that we are 26,000 light years from
the center of the galaxy.

The galaxy is flat like a plate with a bulge in the center.
It is a spiral galaxy like Andromedia (M31) or the one that
was on the cover of the old History of Man book (I think that
it was M33).

The outer rim of the galaxy consists of spiral arms.  Earth is
located in one of the arms and we can see one arm inward of us
and one out beyond ours.  The next inward is called the
Sagittarius arm and the next outward is called the Perseus arm
(I just looked this up, I might have reversed the names in
some earlier writing).

The spiral arm in which we are located is called the Orion
arm because we are looking down the length of the arm when
we look at Orion.

Galactic center is in the direction of Sagittarius, as is
the next inward spiral arm.  The Milky Way is the result of
looking at the plane of the galaxy and seeing that huge
accumulation of stars that goes on for thousands of light
years.  Everything else is either nearby (relatively speaking
of course - e.g. within the spiral arm with us) or outside
the main plane of the galaxy.

The signs of the zodiac are around the flat plate which is
the solar system, and which astronomers call the plane of
the eliptic.  This is basically directly above the equator on
the average (allowing for the earth's tilt).  But the eleptic
itself is tilted relative to the galatic equator.

The galatic equator follows the milky way all around the
Earth.  The milky way is dense and visible in the direction
of Sagittarius which is towards galactic center (but we
cannot see galactic center from here - too much junk in
the way).

Scorpio is also near Sagitarius and the direction of the
center as is Crux on one side and Cygnus on the other.
Turning around the other way, looking outward through
the plane of the galaxy, we are aimed at Auriga and
Capella.  Slightly to one side is Perseus (which is used
as the designation for the next outward spiral arm simply
because a bunch of bright stuff in the Perseus arm is visible
in the constellation of Perseus), but note that the shortest
distance to the Perseus arm (the next arm outwards) would be
around Aurigae. And slightly to the otherside of Auriga is
Orion and Canis Major, which would be looking outward but at
a slant through our own spiral arm. and slanting in the opposite
way, again looking outward through our own spiral arm,
would be Cassiopeia.

Also note that we are located towards the inward edge of our
own spiral arm, so that the bulk of the arm is behind us.

Diagraming this -

Next arm outwards (Perseus arm)
======================

our arm (far side)
===================================
              Auriga

   Orion               Cassiopeia

CanisMajor

Canopus        Earth     Cygnus

     Crux              Aquila
            Sagittarius
===================================
our arm (near side)

================
Next arm inwards (Sagittarius arm) and
Galactic center.

As a further guide, galactic north (aiming up above the plane
of the galaxy) is in the direction of a point between Bootes
(Acturas) and Virgo.  Galactic south is somewhere around The
Sculptor (nearest zodiac constellation is Aquarius).

Note that the pole star, Polaris, is off in the direction of
Cassiopeia, and that places Espinol off in that direction.

Marcab is in Pegasus and again is in the general direction of
Cassiopeia, but it is to galactic south whereas Polaris and the
little dipper are to galactic north, so we could think of both
of these empires as being down the spiral arm in the general
direction of Cassiopeia / Cygnus, but one above the other in
the thickness of the spiral arm.  Note that both of these are
on the opposite side from Orion which is where the invader
forces are supposed to be coming in from.

Usra Major is stright back towards Auriga, but up at an angle
towards galactic north.

The width of this spiral arm is perhaps 3000 to 4000 light
years, with us being within maybe 500 lightyears of the inward
edge.  There are a few thousand light years of mostly empty space
between each spiral arm.

You can't estimate distances to constellations because the
stars in them are at varying distances, but a lot of the
visible stuff in Orion is around 1000 light years away (some
twice as far and some half as far).

I'm unsure of the thickness of the spiral arm around here
but it might be around 1000 light years.  You can look to
galactic North and still see lots of stars on a humanoid
scale even though they are all relatively near on a galactic
scale.

The invader forces seem to be coming in from the horsehead
(dark horse) nebula in Orion.  We can't measure the distance
to it because it is only seen as a black blockage that keeps
part of the IC 434 bright emission nebula from shining through.

My guess would be that it is at about 500 lightyears.

Assuming an expanding sphere of conquest, moving out from
the horsehead nebula and terminating right around here,
the sphere would probably encompass around a million star
systems.  Assuming that many are not inhabitable, we are
still probably talking about at least a hundred thousand
top notch planets.  That is pretty big as far as empires go
even though it is not big enough to occupy the width of the
spiral arm (but it might occupy the thickness).  On something
like the galaxy on the cover of History of Man, it might be a
circle a sixteenth of an inch in diameter.  Still a bit trivial,
but at least it would be visible, whereas something like the
Galactic Confederacy would not be.

5. THE LATER INVASIONS

Note that a lot of this is guesswork or half way recalls, I
wouldn't trust any of it.

The third invader (robots) came sweeping out of the horsehead
and conquored about a hundred thousand worlds, forming a huge
empire.  On this side, they ground to a halt as the
predicessors of Marcab (human) and Espinol (greys) formed up
two large empires to oppose them.  The local area (around
fifty light years) was abandoned by all as a buffer zone
between the various empires.  All were willing to relinquish
it because it is a bad neighborhood, having been too heavily
implanted by the old Galactic Conferacy, and it is fairly
small relative to the empires involved.

Note that this is on the order of a few million years
ago, and neither Marcab nor Espinol go anywhere near that
far back, but they are predecessors of the same body type,
like the Roman empire vs modern Italy.  I would guess that
the old human and grey empires were each on the order of
tens of thousands of planets and that Marcab and Espinol
respectively are just fragments of what were once empires
big enough to stop the outrushing 3rd invader.

At a guess, there is also an empire of Bear people further
out in the direction of Ursa Major (named by some shadow of
recall?) which held the back half of this spiral arm in
opposition to the 3rd invader in a similar manner and I
would think that there are empires on the other side of the
horsehead which similarly stopped them eventually in that
direction.

I think that 3rd invader might date from around ten million
years ago, but I'm quite uncertain of the dates I've got
on this.

Anyway, 3rd invader ran out of steam and stopped expanding,
but remained a single cohesive solid empire with considerable
strength.

So when the 4th invader came in around 1 to 2 million years
ago, the 3rd was too well established for them to do anything
more than take a few minor worlds for strategic basis and
then move out towards the fringes where 3rd was weaker.

They came in this direction and took many worlds off the
edges of the 3rd's sphere of control and also off of the
edges of Marcab and Espinol (on the opposite side of Earth).
And then they extended further, ripping off weakly held
planets along the boundary between Marcab and Espinol and
basically filling in the gaps between various empires.

What I get is that thier sector capitol in this area is
around the star Acturas, and that they hold about ten
thousand worlds, and that these are the little green guys.

They ground to a halt and haven't expanded in a long
long time.  Their only interest on Earth is to poke around
and learn stuff and keep an eye on the other empires.

Sometime in the last hundred thousand years, the 5th
invader came down through the horsehead and tried to
establish itself in this spiral arm.

Again, they found the area around the horsehead tightly
controled by 3rd invader and followed the path of
destruction carved by 4th invader, which lead them into
this area.  But of course 4th holds most of the good
second rate worlds that could be captured from the older
empires, so 5th was facing a very difficult task of
coming into areas that were already tightly held and
defended.

Rather than try to fight one of the big empires, the
5th invader decided to overjump Espinol and carve out
an empire on the far side, where the existing empires
were small and weak because they had not been toughened
up by all these invasions sweeping out of the horsehead.

So their primary effort is a few hundred lightyears further
down the spiral arm in the direction of Cassiopia.

But the invader force works by dragging its newly captured
recruits up into the magic universe for implanting and
then bringing them back down.  And to do that they need
access to the horsehead.  So they have to maintain a
corridor through here back towards Orion and this is
one of the desolate areas where they can grab stuff and
build bases to protect their convoys and so forth.

The 5th invader uses insect bodies.  They would be
interested in keeping a base here, but of course Espinol
doesn't like that idea.  The 5th is relatively new and
probably only controls about a thousand planets or so,
most of them on the far side of Espinol.

==============

6. SPECULATIONS ON ACTURAS

I wrote this section first and that got me digging further,
resulting in the above.  I'm including it as written for
background data.

What got me going on all this, actually, was a post by
Robert Ducarme a few weeks ago.  He had rounded up some
data off of the net about Acturas and posted it to ACT.

I felt his post was too long to repete here, but basically it
contained the scientific data that Acturas is relatively
nearby in the constellation Bootis and that there is a lot
of channeled stuff about Acturas being the home of the
little green guys and that those guys are wonderful, ethical,
higher beings far superior to the grey saucer guys.

Note that this was not Robert's writings or opinions but simply
some very interesting stuff that he found on the net.

Reading the post turned on a headach and a slight feaver (which
blew fairly easily - this is just an indicator that something
kicked and I pushed through it - I was glad of the chance to
take a look).

This goes back to my early experiences in 1968.

I was in a keyed out OT state for a number of months early in
that year.

I want to emphasize that nothing, no outside influence, could
crash that state until I made a wrong postulate.  I would
bump into tons of "restimulative" stuff and just sail through
it, until I screwed up and did something I considered to be
an overt (and which happened to be "on policy", which is one
of the reasons I don't like policy).

But the second I shifted over to effect and could be hit (because
I left an open line for that with my overt), it was Acturas
that went into fantastic restim.

I got heavy visios of having a body, right now, on the 4th
planet circling the sun Acturas, being held in pawn, and
recieving an implant, right then and there in PT.  The next
thing you know, I was almost dying, running an incredibly high
feaver, and every god damn thing you could imagine was going
into restim.  I had clear visios of Incident 2 (or some similar
mass implant) and all sorts of stuff.  And note that I had not
previously been restimualted by material on entities, I had
spotted some and they did not give any trouble.  But this damn
Acturian  implant included pictures of Incident 2 and tons of
other stuff intended to key somebody in heavily.

Note that there was NO liability to the ascension experience
itself that I had had about 3 months before.  As long as I
could hold the state, I was fine.  But those bastards were
sitting there waiting like a spider to zap me the second
I slipped up (Ok, I've got some bypassed charge - they are
probably nice guys and we can all forgive & forget.)

And I'm pretty damn sure that the body type, both theirs and
the one of mine that they held in pawn, was the little green
alien type.

And they are not from Acturas.  That is just their local
headquarters and operating base in this area.

They are the 4th invader force coming in from the magic
universe.

And these guys are very much like Elmer Gantry, or Hellatrobus.
They are using sweetness and light religious implants and
putting out shore stories about having higher purposes and
making others good, but they are implanters devoted to making
everybody weak and obedient.  They want you to be highly
moral and have no power whatsoever.

They are, of course, an opterm to 5th invader (the insect guys).
The 5th simply wants power and loyal soldiers.  They implant too.
Both the 4th & 5th are from the Magic Universe (coming in via
the Dark Horse in Orion), but from rival empires there who
hate each other.

And of course Marcab (the humanoid guys) also implants, but they
are trying to make everybody conform.

As does Espinol (the little greys) who implants to get slaves
and good workers.

In truth, these are all nasty groups, but they hate each other
more than they hate us, so we are kind of in a nich where they
are afraid to operate too openly because each group would
zap all the others.

I think that whenever a space battle is lost, the winner gets
to capture all the thetans from the enemy's dead and they
will then implant them to be on the other side.  Sometimes
the mechanism includes bodies in pawn.  Sometimes it includes
being dragged back up to the magic universe and run through
incident 1 again (with all sorts of glorious bullshit about
saving the universe etc.).

The invader forces build up thier numbers in this manner
(when they first come in, they do not have huge planetary
populations to support their forces), and they might refer
to this as harvesting souls.

Each group uses whatever tech and whatever advantages it can
get, and kicks us in the teeth.

I think I have at least half a dozen bodies held in pawn,
have been implanted at least a dozen times to be on various
sides, and have been dragged up to the magic universe and
pushed down through incident one at least 3 or 4 times, all
inside of the last ten or twenty thousand years, which is very
very recent track.

And every damn one of these things tells you how glorious
and wonderful it all is and that the particular team is on
God's side and how they are going to fix everything up and
all the other guys are bad guys.

And of course its all just bullshit.  And eventually you get
so many conflicting implants that you don't remember which
side your supposed to be on now and they dump you down here
to get you out of the way.

Let me assure you right now that the solution does not lie
with any group.  It is only within each of us as individuals.

It is you who must pick an choose what to support and what
to reject.  Never take it as a generality.  Even if it is
me, always take each datum on its own merits rather than
just accepting something because I say it.  Help individuals
rather than some abstract which might kick individuals in
the teeth.

If we each of us become a source for freedom, we will make
it.

---

Note that I wrote this section first, intending to post it by
itself, but after that it seemed like a whole bunch of charge
was kicking around about invader forces, so I started digging
deeper, sitting there with star maps and stuff trying to
assess who was where and who was doing what.  The end result
of that was the more detailed things in the earlier sections
of this writeup.

=============

7. A FEW MORE NOTES

More background data, from the notes I was making in between
the writeup on Acturas in section 6 above and finally getting
the whole thing in context and doing the writup in sections
1 to 5.  Note that at this point I had lots of charge
kicking around, was getting headachs and seeing flashes of
light and so forth, all of which died down and blew on getting
the stuff in sections 1 to 5.  Now this all seems innocuous
and unimportant, maybe just sci fi or an active imagination,
and yet, until I got enough of it to fall into place, it
was really kicking my teeth in.  It might still all be half
wrong, it was just good enough to cool down the restimulation.

Bear people - direction of Ursa Major - in towrads center of
this spiral arm.

Andromedia (near pegasus).  The A. galaxy is way far away, but
there is a group referred to as Andromedian's in that direction
(nearby) who deal in implants & are rumored to have fled here
from the A. galaxy in the far distant past.  They are settled
in territory that is theoretically claimed by Marcab.

There is another empire in the direction of Cygnus, down the
spiral arm from us in the opposite direction from the horsehead.

There is yet another small empire in the direction of Crux.

The cat people are in the direction of Antares (Scorpio) towards
galactic center.  This is the only race in the area which is
a member of the old Galactic Empire alliance from the war
against Arslycus (which was in that direction).  They planted
a colony in this spiral arm to get on the far side of Arslycus
and support bases for attacking Arslycus from the rear.

The old Galactic Confederacy (tiny) that was here did mass
implanting, as noted on OT 3 and made a bit of a wasteland.
Similar mass implanting was done recently in a small empire out
towards Draco, in a fringe area between 4th invader & Espinol zones
of control.

Another older desolate area where an empire used mass implanting
is up towards Leo.

Espinol is in the direction of the little dipper, but really
stretches across much of the northern sky since we are in the
fringes of its claimed territory.  In other words, nearby
stars in the direction of other empires belong to Espinol, with
the other empires being on the far side.

But Espinol and Marcab might overlap significantly because
Espinol (the greys) prefer bright suns.

However it is Marcab who started using this planet as a prison
and who set up and controls the between lives machinery here.

The humanoid body type might be more frail and less adaptable
than the later forms.  The greys might be a bit less sensative
but prefer brighter stars.  The 3rd invader (robots) might
use any star comfortably, but suffer from having less sensation
and duller bodies, and they might favor high energy stars just
because it is more energy that can be used.  The 4th and 5th
invaders are probably extremely adaptable, being later designs,
but would be slightly less adaptable than the 3rd invader robots
because of wanting to have more feeling and sensation.

===========

8.  STAR INFO

(Primary Reference: The 1991 Gliese Catalogue of Nearby Stars,
which can be downloaded at ftp://cdsarc.u-strasbg.fr/pub/cat/V/32A/
This covers the stars within 25 parsecs (80 lightyears) and
has about 4000 entries.  Unfortunately it only includes the
raw data and doesn't run the distance calculations for you,
so I figured it based on parsecs = 1 / arcsec of parallex and
3.2 lightyears per parsec, which is a bit sloppy, but a lot of
the data in this field is vague anyway because they can't fly
out there and take a look.)

This section probably contains more data than anybody wants
to look at, but I felt that I should at least do a thorough
job as long as I was digging into this stuff.

-----------

Star sizes -

I   Supergiants
II  Bright Giants
III Giants
IV  Subgiants
V   Main Sequence (normal stars)
d   dwarfs

-------------

Star tempratures/colors (hottest to coolest)

O - violet
B - blue
A - blue-green
F - white
G - yellow (like ours)
K - orange
M - red

(Note that there are also some rare oddball sizes and temprature
types not listed here, and there are also various kinds of
variable stars, radio stars, etc.  Also note that this info
is not available on all stars in the Gliese cataloge, so there
will eventually be more nearby stars identified in each class
as the astronomers keep busy.)

--------------

Stars like our sun, which is a G2 (or G3?) star in the main
sequnce, are not very bright in comparison with the supergiants
or the brighter/hotter/larger main sequence stars (types O and B).

Many of the famous star names are far off supergiants.
Normal type G stars like ours are generally not really
visible even at 50 light years unless you use a telecope.
Even when they are visible, they are not very bright or
distinctive.

A large percentage of star systems are double stars rather
than single.  This may cause unusual variations of light or
orbital eccentricites.

Red dwarf suns are common in this area.

Star names like Alpha Centauri are simply a greek letter added
to the constellation name (in order of brightness within the
constellation) and therefore would have no other significance.

Uniquely named stars like Sirus (which could also be called
Alpha Canis Major since it is the brightest star in Canis
Major) might simply have mythological significance, or could
have some hidden bias due to subconsious whole track feelings
about the star.  Note that Marcab means evil star or something
like that.

Note that I am not an expert in this field and I may have gotten
some of this wrong or typed things carelessly and there is
probably later data available from observatories.

--------------

The Stars listed in Revolt in the Stars -

These are the 21 systems listed in revolt in the stars as
comprising the Galactic Confederacy.  But note that Revolt
was meant as a fiction work and it is quite possible that
these were simply picked as being well known names for the
sake of the story rather than having been assessed by Ron.

Listed in order of distance.  The Distance in Light Years, followed
by the size (V is normal main sequence) followed by the type.  If
it is a double star and the companion's type is known, the two are
separated by a slash.  Note that some sources give our sun
as G-3 and others say G-2.

Our Sun              0 LY V-G2
Alpha Centari        4 LY V-G2 / V-K0
Sirius               8 LY V-A1 / VII-A1
Procyon             11 LY V-F5
Altair              16 LY V-A7
Fomalhaute          22 LY V-A3
Vega                25 LY V-A0
Acturas             34 LY III-K1  (Alpha Bootis)
Pollux              35 LY III-K0
Capella             41 LY III-G5 / III-G0
Aldebaran           60 LY III-K5 / dM2
Regulus             72 LY V-B7 / V-K1
Canopus            116 LY II-F0
Achernar           125 LY V-B3
Antares            135 LY I-M1
Spica              140 LY III-B1 / V-B2
Rigel              250 LY I-B8 / II-B8
Hadar              360 LY III-B1  (Beta Centauri)
Acrux              410 LY IV-B0 / B3n
Deneb              545 LY I-A2
Betelgeuse         650 LY I-M1

Note: Sirius has an oddball white dwarf companion.

Also note that half of these are giants or supergiants and
another quarter are type A or B which would not be very
earth like.  Really only Alpha Centari and Procyon are similar
to our type of star.

Most of these are among the brightest stars in the heavens
and many of them are unusualy bright far off stars which
are quite noticable but unlikely to support earth like life.

These names are popular in Science Fiction because they are
bright stars.  Also note that LRH might have had an MU
and meant Alpha Centari B (the second sun in the Alpha
Centari pair) rather than Beta Centauri (Hadar) since these
are often confused in Sci Fi.  The nearby star is Alpha
Centari B whereas Beta Centauri is very far off and not
particularly notable.

-----------

Known Stars Most Similar to Ours within 60 light years.

Assumption - Types F, G, and K main sequence stars might
be acceptible to humanoid body types, and others might not.
One might still have a base, but probably not a densly
habited planet.

Guess - double stars might (or might not) present problems.

So the most likely humanoid worlds would, at a guess, be
on F/G/K main sequence single stars.

Approximate list of nearby stars that meet that criteria -

(Alpha Centari is a V-G2 / V-K0 double, and so is excluded)

Note that these are mostly not famous named stars.  Most of
the names come from the constellations they are in.  And
past about 30 light years, these are so hard to see that
most only have Gl (Gliese Catalogue) numbers.

I must appologize for getting carried away.  The list goes
on and on.  But I wanted to get a feeling for this to
build up a bit of reality on how the galaxy is really
put together.  Note that 60 light years is very close
in galactic terms and closer than half the stars in
the "Revolt" list.

Also note that I am only guessing as to the range of
star types that might be comfortable for the human
body type.  The band might be narrower or there might
be other factors involved.

Procyon              11 LY V-F5
Epsilon Indi         11 LY V-K4
Tau Ceti             11 LY V-G8
Epsilon Eridani      11 LY V-K2
Gl 380               15 LY Ve-K2
Alsafi               18 LY V-K0  (Sigma Draconis)
Gl 664               19 LY Ve-K5
Delta Pavonis        19 LY V-G8
82 Eridani           20 LY V-G5
Gl 892               23 LY V-K3
Zeta Tucanae         23 LY V-F9
Pi-3 Orion           24 LY V-F6
Gl 673               25 LY V-K7
Beta Comae Ber.      26 LY V-G0
Gl 68                26 LY V-K1
Gl 117               27 LY V-K2
Alpha Mensae         28 LY V-G5
Beta Canum Venat.    28 LY V-G0
Gamma Pavonis        28 LY V-F6
Gl 434               28 LY Ve-G8
Wolf 46              29 LY V-K5
Gl 506               29 LY V-G6
Gl 183               30 LY V-K3
Gl 785               30 LY V-K0
Kappa Ceti           31 LY Ve-G5
Gl 542               31 LY V-K3
Gl 902               31 LY V-K3
Gl 370               32 LY V-K5
Gl 453               32 LY V-K5
Gl 638               32 LY V-K7
Mu Arae              32 LY V-G5
Gl 172               33 LY Ve-K8
Beta Virginis        33 LY V-F9
Zeta-1 Reticuli      34 LY V-G2
Gl 27                34 LY V-K0
Gl 75                34 LY V-K0
Delta Triangulum     34 LY V-G0
Gl 320               35 LY V-K1 (U189)
Iota Perseus         35 LY V-G0 (Gl 124)
Zeta Tri Aust.       36 LY V-G0
Zeta-2 Reticuli      37 LY V-G1
Gl 327               37 LY V-G3
Gl 349               37 LY Ve-K3
Wolf 635             37 LY V-K5
Gl 706               37 LY V-K2
CC Eridani           38 LY Ve-K7
Gl 146               38 LY V-K7 (U061)
Gl 169               38 LY V-K7
GJ 2020              39 LY V-F0
NN 3472              39 LY V-K0 (LTT 3018)
Gl 668.1             39 LY V-G9
Gl 309               40 LY V-K0
NU Phoenix           40 LY V-F8
Kappa Fornacis       40 LY V-G1
GJ 1075              40 LY V-K7 (U106)
Lam Serpentis        40 LY V-G0
Gamma Serpentis      40 LY V-F6
Gl 688               40 LY V-K3
Sm 63                40 LY V-K7 (Gl 798)
Gl 851.3             40 LY V-G8
Gl 95                41 LY V-G5
Gl 177               41 LY V-G1
Gl 302               41 LY V-G7
Gl 395               41 LY V-F8
Gl 611 A             41 LY V-G8
Gl 435               41 LY Ve-K5
Iota Pegasi          41 LY V-F5
Gl 529               42 LY V-K6
Gl 41                43 LY V-F8
Gl 69                43 LY V-K5
Gl 167               43 LY V-K5 (U078)
Gl 259               43 LY Ve-K0
Gl 472               43 LY V-K0
Gl 500               43 LY V-G6
Gl 613               43 LY V-K3
Psi Capricorni       43 LY V-F5
Gl 833               43 LY V-K2
Gl 862               43 LY V-K5
Zeta Doradus         44 LY V-F7
Gl 504               44 LY V-G0
Gl 675               44 LY V-K0
Pi-1 Ursae Maj.      45 LY V-G1
Gl 67                45 LY V-G1
Tau Eridani          45 LY V-F6
Gl 142               45 LY V-K7
Gl 394               45 LY Ve-K7
Gl 672               45 LY V-G2
BS 8935              45 LY V-G2 (NN 4340)
Gl 174               46 LY V-K3
Gl 204               46 LY V-K5 (V463)
Gl 215               46 LY ?-K7 (V466)
Gl 383               46 LY V-K7 (V570)
Gl 407               46 LY V-G0
Gl 716               46 LY V-K3
Gl 770               46 LY V-K3
Gl 722               46 LY V-G5
Gl 788               46 LY V-G5
Gl 838               46 LY V-G2
Iota Piscium         46 LY V-F7
Lambda Aurigae       47 LY V-G2
BD+28-4704           47 LY V-K0e
Gl 42                47 LY V-K3
Gl 90                47 LY V-K2
Gl 154               47 LY ? K7
Gl 253               47 LY V-G7
Gl 546               47 LY V-K8
NN 3476              47 LY V-K1 (LTT 3046)
Gl 564               47 LY V-G2
Gl 615               47 LY V-K0
Gl 654.2             47 LY V-K0
Gl 796               47 LY V-G8
Gl 822.2             47 LY V-G5
GJ 1279              47 LY V-K5
Gl 556               48 LY V-K3
Gl 397               48 LY V-K7
Gl 13                49 LY V-G2 (CP-53)
Gl 52                49 LY V-K7
Gl 141               49 LY V-K5
Psi-5 Aurigae        49 LY V-G0 (Gl 245)
Gl 656               49 LY V-K0
Gl 553               50 LY V-K7
NN 3095              50 LY ? G5
Gl 132               50 LY V-G3
NN 3233              50 LY ? G5
Gl 202               50 LY Ve-F8
GJ 1094              50 LY V-K5
Gl 562               50 LY V-K5
Gl 616               50 LY V-G1
Gl 836.7             50 LY V-G0
Sigma Bootis         51 LY V-F2
Chi Cancri           51 LY V-F6
Wolf 318             52 LY V-K2
Eta-1 Pictoris       52 LY V-F2
Hydrus 207           52 LY V-K7 (NN 3232)
Wo 9189              52 LY V-G1 (LFT 429)
Gl 483               52 LY V-K3
Gl 484               52 LY V-G0
Nu-2 Lupis           52 LY V-G2
Gl 36                53 LY V-G9
19 Draconis          53 LY V-F6 (h draconis)
Viln 82-157          53 LY V-F7 (BD-16)
NN 3389              53 LY V-G5 (BS 2225)
Gl 290               53 LY V-G8
Gl 489               53 LY V-K4
Gl 530               53 LY V-G5
Gl 570.1             53 LY V-G5
Gl 579               53 LY V-K7
Sm 51                53 LY V-K5 (Gl 787)
Gl 115               54 LY V-F8
NN 3317              54 LY V-K2
Gl 264               54 LY V-K5
NN 3523              54 LY V-F6
Gl 486.1             54 LY V-G7
GJ 1175              54 LY V-K1
Gl 531               54 LY V-K1
Gl 614               54 LY V-K0
Gl 651               54 LY V-G8
Gl 754.2             54 LY V-G8
Gl 779               54 LY V-G1
Gl 45                55 LY V-K7
Gl 143               55 LY V-K5
Gl 147               55 LY V-F8
Wolf 231             55 LY ? K0 (GJ 2039)
GJ 1085              55 LY V-G2
Gl 252               55 LY V-G0
Gl 304               55 LY V-G6
NN 3852              55 LY V-G5
Gl 648               55 LY V-F6
Gl 621               55 LY V-K3
Gl 692               55 LY V-F5
Gl 746               55 LY V-G5
Sm 29                55 LY V-K7 (Gl 747.3)
Tau Piscis Aus.      55 LY V-F6
Viln 82-55           55 LY V-K2 (Gl 894.5)
Beta Caeli           56 LY V-F1
Gl 28                56 LY V-K2
Gl 67.1              56 LY V-G2
Gl 131               56 LY V-K7 (V225)
GJ 1095              56 LY V-G0 (BS 2721)
Gl 604               56 LY V-K5
K3 Kui               56 LY V-K3 (Gl 610)
BY Draconis          56 LY Ve-K6
Gl 818               56 LY V-K6
NN 4261              56 LY V-G0
Gl 882               56 LY V-G4
Gl 886               56 LY V-K4
GJ 2017              57 LY ? G0
Gl 61                57 LY V-F8
Gl 81.2              57 LY V-K5
Gl 160               57 LY V-G5
GJ 2037              57 LY V-K4
Gl 501.2             57 LY V-G3
Gl 541.1             57 LY V-G8
Gl 547               57 LY V-G1
Gl 638.1             57 LY V-K0
GJ 1240              57 LY V-K2
Chi Herculis         58 LY V-F9
Theta Cygni          58 LY V-F4
Gl 29                58 LY V-G1
Gl 217               58 LY V-K1
Gl 230               58 LY V-G2
Gl 321               58 LY V-K3 (V881)
Gl 337.1             58 LY V-F9
Gl 418               58 LY V-K5
Gl 702.1             58 LY V-G5
Gl 758               58 LY V-K0
Gl 790               58 LY V-G5
Gl 857               58 LY V-G4
Gl 895.4             58 LY V-K0
Gl 571               59 LY V-K7
Gl 574               59 LY V-K5
Gl 159               59 LY V-F6
GJ 1079              59 LY V-K2
Gl 262               59 LY V-G4
Gl 778               59 LY V-K1

Total - 214 star systems.

Note that there are 9 within 20 lightyears, and the
number for 60 lightyears should be 64 times greater.
So we might suppose that there will be over 500 of
these if we had complete data on all the systems
within 60 lightyears.

----

If we add in the double stars, the list gets much longer.  My
guess would be that some doubles are extremely useful and others
are screwed up by the two suns.  Also, some doubles are very
close together and some are quite far apart etc.  Some have
red dwarf companions, which might have little effect.  Just
guessing of course.

Alpha Centari         4 LY V-G2 / V-K0
61 Cygni             11 LY V-K5 / V-K7
Keid                 16 LY V-K1 / A2
70 Ophiuchi          16 LY V-K0 / V-K4
36 Ophiuchi          17 LY V-K0 / V-K1
Achird               19 LY V-G3 / V-K7  (Eta Cassiopeiae)
33 Librae            19 LY V-K4 / V-M2
Gl 783 AB            19 LY V-K3 / M3.5
P Eridani            22 LY V-K2 / V-K3
Tabit                24 LY V-F6 double (variable)
Alula Australis      24 LY V-G0 / V-G0 (Xi Ursae Maj.)
Gamma Leparis        25 LY V-F6 / V-K2
Marfak               25 LY V-G5 double (Mu Cassiopeia)
Gl 666 AB            25 LY V-G8 / V-M0
Chi Draconis         25 LY V-F7 (double?) (Gl 713 AB)
Gl 105 AB            26 LY V-K3 / d-M4
Groombridge 1830     30 LY V-G8 double (CF Ursae Maj.)
Gl 250 AB            30 LY V-K3 / M2
Zavijava             31 LY V-F9 double
Chi Orion            31 LY V-G0 (double?) (Gl 222 AB)
Zeta Herculis        32 LY IV-G0 / V-G7
Gl 432 AB            32 LY V-K0 / m
Porrima              33 LY V-F0 / V-F0
Xi Ursa Major        34 LY Ve-G0 / Ve-G0
Gl 442 AB            34 LY V-G5 / ?
Gl 909 AB            35 LY V-K3 / M2
Gl 428 AB            36 LY V-K7 / Ve-M0
Gl 325 AB            37 LY V-K5 / V-K6 (V532)
Gl 528 AB            38 LY V-K4 / dK6
Gl 534.1 AB          38 LY V-G8 / ?
Gl 505 AB            39 LY V-K1 / V-M1
Gl 269 AB            40 LY V-K1 / V-K4 (U155)
BS 8501              40 LY V-G1 / ?    (Gl 853 AB)
Gl 32 AB             41 LY V-K5 / V-K7
Gl 200 AB            41 LY V-K3 / M2
Theta Perseus        41 LY V-F7 / V-M1
Gl 914 AB            41 LY V-G3 / V-K6
Alpha Fornacis       43 LY V-F8 / V-G7
Gl 414 AB            44 LY V-K8 / V-M2
Tau Bootis           44 LY V-F7 / M2
Epsilon Ceti         45 LY V-F5 / V-F6
Gl 25 AB             45 LY V-G7 / V-G8
Asellus Primus       45 LY V-F7 / M3  (Theta Bootis)
Gl 646 AB            45 LY V-K5 / ?
Sm 24                45 LY V-K7 / V-K5 (Gl 737 AB)
Gl 348 AB            46 LY V-F6 / K0
GJ 1181 AB           46 LY V-K7 (double)
Gl 40 AB             47 LY V-K5 / m     (V089)
Gl 59 AB             47 LY V-G8 / m
NN 3222 AB           47 LY V-K0 double
Gl 292 AB            47 LY V-F5 / K3  (BS 3079)
GJ 1177 AB           47 LY V-K5 / ?
Gl 157 AB            48 LY V-K4 / d-M3
GJ 2084 AB           48 LY V-K4 (double?)
Gamma Comae Ber.     48 LY V-F8 / V-F8
Gl 819 AB            48 LY Ve-K1 / M0
Bl 828 AB            48 LY V-K0 / m
Gl 233 AB            49 LY V-K2 (double?)
Gl 264.1 AB          49 LY V-G3 / V-K0
Kepler 37            49 LY V-F3 / V-G5
Gl 314 AB            51 LY V-G3 / V-K0
Gl 271 AB            52 LY V-F1 / V-K3
Gl 288 AB            52 LY V-G0 / m
Gl 291 AB            52 LY V-F9 / V-G4
GJ 1161 AB           52 LY V-K4 / ?
Kepler 99            52 LY V-K4 / V-K8 (Gl 795 AB)
Eta Coronae Borealis 53 LY V-G0 / V-G3
Wasat                53 LY IV-F2 / V-K3 (Delta Geminorum)
Rho Geminorum        53 LY V-F0 / ?
GJ 1269 AB           53 LY V-K0 / ?
Gl 23 AB             54 LY V-F6 / V-G1 (BD-04-62)
Gl 98 AB             54 LY V-K7 / V-K7
Gl 586 AB            54 LY V-K2 / V-K2
Gl 859 AB            54 LY V-G3 / V-G3
Omni Aquila          55 LY V-F8 / M3
Gl 704 AB            55 LY V-F7 / V-K5
Xi Ophiuchi          55 LY V-F2 / K3
Tau Ophiuchi         56 LY V-F2 / V-F5
Delta Equulei        56 LY V-F5 / V-G0
Gl 60 ABC            56 LY V-K3 / V-K4 / V-M2
Gl 188 AB            56 LY V-G4 / V-G4
Gl 340 AB            56 LY V-K3 / V-K3
Alpha Circini        58 LY V-F0 / V-K5
Gl 54.2 AB           58 LY V-F5 / V-K1
Kappa Reticuli       58 LY V-F5 / m
Gl 738 AB            58 LY V-F9 / V-K1
Gl 825.4 AB          59 LY V-G5 / d-G6
Diadem               60 LY V-F5 / V-F5 (Alpha Comae Ber.)
Disban               60 LY V-F5 / V-G0 (Psi-1 Draconis)
Gamma Coronae Aust.  60 LY V-F8 / V-F8

Total 90 star systems.  And note that I was being fussy
about what the star was paired with.

-----------

STARS WITHIN 20 LIGHT YEARS

Most Stars of all types Within 20 Light Years
(including any close ones from the three lists above)

Here I wanted to get a feeling for the different types
of stars in the area.  The list gets long fast, so I
limited it to 20 lightyears.

Alpha Centari         4 LY V-G2 / V-K0
Proxima Centari       4 LY d-M5  (V645 Centari) (flare star)
Bernard's Star        5 LY V-M5 (moving quickly) (in Ophiuchi)
Sirius                8 LY V-A1 / VII-A1
Lalande 21185         8 LY V-M2  (dwarf in Canis Minor)
Wolf 359              8 LY d-M8  (dwarf in Leo)
Luyten 726-8          9 LY d-M5 / d-M5  (UV Ceti) (flare star) (double)
Ross 154              9 LY d-M4  (Gl 729)
Ross 248             10 LY d-M6  (dwarf in Andromeda)
Luyten 789-6         10 LY V-M7
Procyon              11 LY V-F5
Epsilon Eridani      11 LY V-K2
Ross 128             11 LY V-M5 (dwarf?)
Epsilon Indi         11 LY V-K4
Gl 887               11 LY Ve-M2 (CD-36-15693)
Tau Ceti             11 LY V-G8
61 Cygni             11 LY V-K5 / V-K7
GL 15 AB             11 LY V-M1 / V-M6   (BD +43-44)
Luyten's Star        12 LY d-M5  (dwarf in Canis Minor)
Gl 54.1              12 LY d-M5  (LTT 670)
Gl 273               12 LY V-M3
Kruger 60A & 60B     13 LY d-M3 (double dwarf in Cepheus)
Ross 614             13 LY V-M4 / (dwarf?)
Kapteyn's Star       13 LY V-M0 (Gl 191)
Gl 628               13 LY M3.5  (V164)
Gl 725 AB            13 LY d-M4 / d-M5 (BD+59-1915)
Gl 825               13 LY Ve-M0
Van Maanen's Star    14 LY white dwarf
Wolf 424             14 LY d-M5 / M7
GJ 1061              14 LY ? M4
Sm 83                15 LY V-M1 (Gl 832)
GJ 1002              15 LY V-M5
Gl 1                 15 LY V-M5  (CD-37-15492)
Luyten 1159-16       15 LY V-M8
Ross 780             15 LY d-M5
Luyten 145-141       15 LY white dwarf
40 Eridani           15 LY V-K1 / white dwarf / d-M5
Lalande 25372        15 LY V-M4 (dwarf?)
Gl 83.1              15 LY d-M8
NN 3522              15 LY k    (LTT 12352)
Gl 380               15 LY Ve-K2
NN 3618              15 LY m    (LTT 3946)
Gl 674               15 LY M3
V1581 Cygni          15 LY Ve-V5.5 / m (GJ 1245 AB)
Altair               16 LY V-A7
Keid                 16 LY V-K1 / V-A2
70 Ophiuchi          16 LY V-K0 / V-K4
AD Leo               16 LY Ve-M4
Gl 702               17 LY Ve-K0 / Ve-K5
36 Ophiuchi          17 LY V-K0 / V-K1
GJ 1005 AB           17 LY ? M4 (double?)  L-722-22
NN 3379              17 LY ? M4 (LIT 17897)
GJ 1116 AB           17 LY m / m (LP 426-40)
Gl 445               17 LY sd-M4
EV Lacertae          17 LY de-M4.5
Alsafi               18 LY V-K0  (Sigma Draconis)
Stein 2051           18 LY d-M4 / white dwarf
Gl 526               18 LY Ve-M4
Gl 752 AB            18 LY Ve-M3.5 / d-M5
Gl 754               19 LY M4.5
33 Librae            19 LY V-K4 / V-M2
Achird               19 LY V-G3 / V-K7  (Eta Cassiopeiae)
Ross 47              19 LY d-M5  dwarf in Orion
Ross 986             19 LY d-M5  (dwarf in Auriga)
Van Biesbroeck       19 LY V-M3 / d-M5 (in Aquila - one is a flare star)
Wolf 294             19 LY d-M4  (dwarf in Gemini)
Gl 205               19 LY V-M1  (V009)
Gl 229               19 LY Ve-M1 (V471)
Gl 251               19 LY d-M4  (V482)
Gl 300               19 LY M4    (L 674-015)
Gl 664               19 LY Ve-K5
Delta Pavonis        19 LY V-G8
Gl 783 AB            19 LY V-K3 / M3.5
e Eridani            20 LY III-G8  (the only nearby giant star)
82 Eridani           20 LY V-G5
Ross 882             20 LY d-M4  (YZ Canis Minor)
NN 3323              20 LY m     (LP-656 38)
Gl 213               20 LY M4
Gl 338 AB            20 LY Ve-M0 / Ve-M0 (V541)
GJ 1128              20 LY m
NN 3877              20 LY dM8
Gl 588               20 LY M3
Gl 693               20 LY M3.5
Sm 50                20 LY V-M0 (Gl 784)

Total - 84 systems within 20 lightyears.

Note that almost everything is either main sequence or dwarfs,
the big giants really are rare (only 1 in the area).

If we double the radius of a sphere, we multiply its
volume by 8 because we are expanding in 3 directions at once.
So there should be 8 times more, or about 700 systems within
40 light years, and well over 2000 within 60 light years
and over 5000 within eighty light years (the Gliese catalogue
has less, but there are probably more to be found).

-----------------

Other Stars of Interest -

The comm cycles in auditing tape says "one of the tail stars
of the big dipper".

The stars of the dipper's handle are:

Alioth              360 LY ?-A0p
Mizar                69 LY V-A1 / A1m
Alkaid               93 LY V-B3

And also close to the handle -

Alcor                72 Ly V-A5

Thinking of the grey aliens and the common UFO stories about
super bright lights, I could see a main sequence type B sun
(blue-white very bright) as appropriate, but a blue-green star
(the type As) might not be.

So if their capital is one of the above, then it is probably
Alkaid.

----------------

Marcab               86 LY V-B9

Here we have another type B super bright blue-white main sequence
star.  It would not seem appropriate to the humanoid body type.

Maybe our data is off.  Or maybe there is a more normal star
off in that direction and distance but not visible to the
naked eye.

Also, for some reason I get the impression of Marcab as
a red sun (type M).  Possibly one which had previously been
yellow but which has aged in relatively recent times and
is now off the main sequence.

-----------------

Polaris             465 LY I-F7 / V-F3

A White super giant with a main sequence white star orbiting
it.  This would seem awfully far away and way out of the
type of star system that would be settled by humans.

------------------

Acturas             34 LY III-K1

An orange giant.  Again, not appropriate for humans.  But it
seems right for 4th invader and the little green men might be
well adapted to this sort of system.

Note that I have been talking in terms of what kind of stars
seem appropriate to various body types.  Inhospitible types
might well have bases or mining colonys or whatever, I'm
just talking about what would seem necessary to have a
densly populated "natural" world like earth for the type
of body in question.

------------------

Betelgeuse         650 LY I-M1

This far off Red Super Giant in Orion might be quite appropriate
for 3rd invader style robot bodies.  They probably live
comfortably anywhere and the big energy output is probably
a plus.

If asked for a guess, I would say that this is one of their
key systems.  It would probably be inappropriate for either
humans or greys.

==========================

9. THE ROLE OF EARTH

Of course all of this got me thinking about how Earth fit into
the picture.

As I mentioned earlier, I think this is a place where people
who keep breaking out of the military conditioning end up
being dumped.

It would make sense for any group dumping somebody here to
try and condition them into being an agent for them, simply
on the off chance that the implanting might take hold briefly
and give them some support before it unravels.  So I think
that a lot of people will find that they were sent here as
agents for one group or another.  But I think that that is
mostly just intended as a distraction to keep us busy down
here.

For myself, I can find multiple incidents of being sent here
by various groups.  I don't know how accurate this is, much
of it could be dub in, and note that there is pleanty of
implanting so that implanted false pictures and dates would
be common.

But even the right dates seem screwy, so I have to bring in
this idea of reset time to make sense of them.  The oldest
of my incidents seems to have the most recent Earth calander
date.  That is an incident of landing with a squadron of
the 5th invader in the Himalayas around 1000 AD, but it is
over ten thousand years ago.  And I think I was the strategy
officer who was assigned to the mission to pick out a good
location for building a base.  We got smashed and ended up
on the Earth line.

But after that I find Marcab implanting me and using me as
an agent against the cult of the snake on Mars, which was
habitable in earlier cycles, and the dates are more like
500 BC but about 5 to 7 thousand years ago.

But later I seem to be sent by Espinol to infiltrate Marcab
and then Marcab gets me again and sends me into Egypt, and
it is again 500 BC and somewhere in all this mess the 4th
invader is also using me for a little while.

And all this is mixed in with ordinary lifetimes on Earth
and bouncing off and escaping occasionally and then getting
caught and implanted and shipped back for one side or the other,
and the dates on the Earth calander are jumping around in
the 500 BC to 1000 AD range for many thousands of years.

And finally the calander runs forward in a fairly clean
manner from around 1000 to around 1900 and then we start
recycling the 20th (and a bit of the 21st) centuries for
about 500 years, bringing things up to PT.

My guess is as follows:

The 5th invader came into the area, looking for a good
system to use as part of their protected corridor back to
the horsehead nebula in Orion.  This looked like a good
system, unoccupied except for a low tech civilization on
Earth (and possibly Mars at that time), and there was a
nice asteroid belt as well, which Ron points out is a good
staging area for space fleets because you don't have to
lift out of a gravity well.

So a battle fleet moves into the asteroid belt and a
squadron is sent down to Earth to put a base in the
Himalayas.

And the place was already a mess, with Marcab, Espinol,
and 4th invader all staying hidden and watching to see
what the 5th invader would do.  And on top of this there
is the existing between lives machinery setup by Marcab
to try and handle the cult of the snake, plus an old history
of mass implanting, and who knows what other wierdities.

So 5th invader made a mistake in landing openly and got
their asses blown off.

But this made a problem for Marcab because high powered
5th invader officers and so forth immediately started
tearing into the between lives screens and trying to fight
their way out of the place.

It all turned into major chaos and so Marcab used the
prison planet machinery to pull a major time reset,
throwing the entire area back to about 500 BC to give
them a chance to stabilize things and to throw the
new 5th invader captives into heavy confusion.

But the 5th invader had recent exposure to magic unvierse
and trained their officers in limited OT techniques
(but intentionally blocked making anything like a real
OT because that would be too dangerous - they are heavily
implanted to avoid certain ideas which might start
them on the road to really figuring things out - and
keeping things secret and confidential is part of the
implant).

So next these guys are walking around in Greece and
Egypt and India and so forth half remembering something
and not quite properly under control.  And the very implants
that Marcab is using to try and handle these guys are at
odds with the 5th invaders implants to keep their people
under control and the brainwashing begins unravelling.

And soon people are teaching people things or learning
by immitation and its not just a few troublemakers running
around but lots of people of various backgrounds beginning
to wake up.  And maybe it hits extremes with gods on
Mt. Olympus and all sorts of wild stuff, and Marcab
continually resetting time and trying to handle and bash
everybody back into line and get the whole thing back
under control.

And finally it does settle down to some degree and they
live with the loose ends such as Jesus walking around
working miracles because it might get worse again if
they do another time reset through that time period, and
instead they handle things like that by perverting his
teachings, mixing Hellatrobian junk into the church he
left behind, and derailing most of the serious efforts
to go free.

10. THE ASTRAL PLANES

But even in the history that remains on the calander after
the last reset, there are great teachings and stories
of breaking out of the cycle or creating a pure land
and so forth.

I ask myself what would I do with real creative power,
and my answer is that I would wave my hand and create
a better place, step into it, and invite others to
come along and get the hell out of here.  I'm not saying
that I can do that, but just that it would be a neat
thing to do.

Speculating again, I think that was done, and it was
done a lot.

Jesus talks about the Kingdom of Heaven, and now from
this slant, I'm thinking that he was talking about
creating a Kingdom of Heaven, just as the Amitaba
Buddah talked of creating The Pure Land.  And perhaps
The Buddah (Siddartha), meant to leave this cycle and
create a place of bliss rather than enter into pure
nothingness.  And these are just examples, there are
many others and one could imagine the creation of
happy hunting grounds and Valhallas and all sorts of
things by anyone who could break out of the cycle
(or through the between lives screens) and get sideways
of this 3 dimensional solidity and start mocking up
something.

And the most natural thing, besides creating idealized
versions of what one currently remembers of Earth,
would be to immitate the better aspects of older
mockups.  And this would cause one to tend to parallel
the downward sequence of unvierses in a reverse manner,
with the higher spiritual planes immitating the earlier
less MESTy universes.

The impression I get is of decaying down through universes,
being pushed into greater and greater solidity until
the pressure here became so great that a crack appeared
in the entire structure and now stuff is leaking out
and billowing back upwards.

Of course this is all highly speculative.  You run
whatever is there to run and you find whatever you find.
And things do shift around as one's recall improves.
So I wouldn't bet money or preach this stuff.  Think
of it as simply my latest entertaining story and see
what you can find for yourself.

So I hope that this one at least provided a bit of
entertainment.

Best,

The Pilot

==========================================

 subj : Super Scio - RANDOMITY AND CREATION

RANDOMITY AND CREATION

I think that this is one of the keys to making OT.

It is so damn obvious and it is almost there in the 1950s
materials, and yet it never quite gets said explicitly or
given the correct relative importance.

I'm building this up before stating it because it is too
obvious and liable to just slide by as a "that's nice".

Practically speaking, it is simply this -

Drill putting more motion and randomity into your mockups.

The reason that the guy can't simply go off into his own
unvierse is that the randomity is too low.

Now we have known about randomity for a long time.  The
physical universe often imposes too much randomity and the
person begins to stop motion.  And he stops it in his own
universe and mockups as well.

And yet the thetan's big problem and the way he gets stuck
in traps like this one is that too little randomity is also
unpleansant.  That's why he can't go sit on a mountain top
long enough to really go free.  It's too little randomity.
Eventually he will dive back into the struggle.

We mistakenly think that its because he has to have a game.
And actually, that is a relative truth, right now he does
feel that he needs a "game", but if his level of create
gets high enough, he gets senior to games, the creation
itself can be entertaining enough.  Or, looking at this
another way, he can create games rather than being stuck
inside a created game.  In other words, he can move the
pices around and have fun without interiorizing into the
pieces.

The missing datum is that to stay at that high level of
creation, the creation must contain enough randomity to
maintain interest and enjoyment, otherwise he will entrap
himself again to gain adequate randomity.

For a practical exercise, pick something you like that
has motion associated with it, whether planes, trains,
or dancing girls.

Mock up a space of your own (as in PDC spaceation).

Mockup the item in the space.  Put some scenery around
until it all seems nice and asthetic and acceptible.

Next, get the item moving around.  Get some sensation
into it.  Get some variety.  Make it interesting.  Make
it as real as possible.  Pay some attention to details.

Now mockup another one of the item, but make it different.
For example, if you mocked up a jet plane, you could then
mockup a propeller plane.  Put some details on the new one
too.

Now get them both moving, in varying patterns.  Keep them
mocked up and keep the various details there.

Then add another one, and another.  Maybe get a zepplin
drifting along while the jet zooms by creating a wake
and the propeller planes dodge out of the way and so
forth.

Keep adding things and putting in more motion and randomity
until it gets really interesting.

This is, unfortunately, a fairly high scale drill.  You
have to be good at mockups to get enough going at once
to make it interesting.  And yet it can be done on a
gradient.

A little kid, if he has enough junk and moves it around
enough, can get something really interesting and entertaining
going.  He makes games between these objects in motion, and
yet he does not interiorize into them or get hurt if one
of them breaks.  And he can be quite happy about the whole
matter.

He also needs ARC.  Or rather, he needs to admire and be
admired and he needs to give and recieve communication.

But at basic, he does not have to in a games condition with
these other beings, and they don't have to be agreeing or
"playing together", so to speak.  They just need to communicate
and they need the extra variety of copying each other's mockups
as the mood suits them.  Each is capable of generating enough
randomity for themselves to keep themselves entertained.

And there is the kicker.  The ability to create enough.
His level of create has to be adequate to match his need
for randomity, and if it drops below that point, then he
must have other's creations added to the mix or it is all
too boreing.

His create level drops below his randomity level because
of invalidation.

And that is the real basic on boredom.  If we get really
early, the tone scale is not yet operative, but the various
emotions exist independently with their own basics, and
boredom rests on invalidation.  You take somebody who is
bored and you say "why don't you do ..." and he says
"that's no good because ..." and begins spitting out invals.
And if you jack up the invals to maximum, you get apathy
where everything is hopeless and no good.

Taking the example of mocking up lots of planes moving
around in interesting ways, all you would have to do is
to start invalidating those planes, saying they were no
good or too thin or didn't move right or just saying the
whole mockup was stupid, and the fun drops out of it and
the guy looses his willingness to mock these things up.

Now he is dependent on other's creations.  He has to go
down and buy a toy plane in the store, and if that gets
invalidated, he has to buy another better one, and after
that they are all no good and he needs a nice violent
street gang to provide some randomity that he can have.

In fact, this invalidation of creations has been so bad
on the track that I wouldn't be suprised if half the
people that read this have already started invalidating,
thinking things like "it wouldn't be real", "it wouldn't
be fun", and so forth.  And if you are thinking that,
please realize that we have all been making nothing of
each other's mockups for a long long time.  You really
are quite capable of creating things of tremendous
complexity and interest and motion and asthetics.

You can also run a bit of processing on the subject of
invalidating mockups.  Run alternately admiring and
invaliding another's mockups.  Then another alternately
admiring and invalidating your mockups.  Then another
althernately admiring and invaliding somebody else's
mockups.  And then you alternately admiring and invalidating
your own mockups.  You could even do flow 5, another
admiring and invalidating their own mockups, since this
is such a hot area.  Do each one lightly a few times
and then repeat the entire series until you get a big
win.

But the key point here is that as you get better at doing
mockup processing, you should add in lots of randomity
to the point where it becomes really interesting.
That opens the door to drilling mockups intensively enough
to keep you going upscale instead of diving back in to
get adequate randomity.

Best,

The Pilot

==========================================

All of these were posted with the following trailer -

------------------
The free Self Clearing Book, The Super Scio book, and the
"SCIENTOLOGY REFORMER'S HOME PAGE" are all over the net.

See The Self Clearing Homepage for URLs to these sites
http://fza.org/pilot/selfclr.htm

Or see The Pilots Home Page at http://fza.org/pilot/index.htm

Some translations are available, see links at fza.org

Also see the new www.fzint.org website.

All of the current posts will be collected in Super Scio Archives
#66 and 67 and posted to ACT.  See the Pilot Archives at FZA.ORG.

Individual posts to ARS are being double posted to ACT rather than
cross posted to foil the spambot attack which takes good headers
and attaches garbage messages to them (any messages with my
header but without a trailer like this are spam garbage).

Note that some of my posts only go to ACT.  I cannot be reached by email.
I watch ARS and ACT for messages with Pilot in the subject line.

------------------
