adonn.pk3 must be loaded AFTER wepon.pk3 in order to use it.
Options can be found in wepon's dedicated menu, and adonn's options can be found in wepon's menu.
Credits for code, inspirations, and sounds used can be found in their own dedicated lumps.

KNOWN ISSUES:
* The Calamity Blade might be a bit funky
* Widescreen STBAR patches don't play nice with the TEXTURES lump
* The option to toggle the STARMS patch doesn't have a hotkey.
* WADs that use radically different palletes/vanilla patch offsets might screw stuff up.
* Adonn's Ultra Shotgun (and ultrasphere) will have missing assets if spawned in Doom 1
* Some of the weapons might be a tad unbalanced, deathmatch with caution!