/        _ ___   ,
            /  /\ \ / /   |   / \  |         _
           |  | /  |  \   |  |   | |        |* \
           |  | \  |  _/  |  |/  | |__      \  * \
            \       ,    _ ___      __  _     \ *  \
                /  / \  /   |  |   |   /     / * *  |
               |  |   | \   |  |   |-  \   /\* *  * |
               |  |/  | _/  |  |__ |__ _/  \  \______\
                \                            \_______/
       
             The A-maze-ing Adventures of Bentley Bear
       
       Model Number: CX-26110
       Released: 1984
       Size: 16k
       Developers: Peter C. Niday (Programmer)
                    |-Sorcerer's Apprentice
                    |-Rubik's Cube 3D
                    |-Crystal Castles
                   Robert Vieria (Graphics)
                    |-Millipede
                    |-Gremlins
                    |-Crystal Castles
                   Michael Kosaka (Sound)
                    |-Crystal Castles
       
       Despite loving Crystal Castles having originally
       experienced it on the BBC Micro from a pirated tape I never
       knew the "back story" of Bentley, here's the opening lines
       of the Crystal Castles 2600 manual:
       
        A Bearable Tale
        ---------------
       
       Once upon a tim Bentley Bear was rambling through the woods
       daydreaming about poached salmon. He stopped to take a nap
       in his favorite hollow tree trunk. But when he awoke, he
       found himself inside a huge castle glittering with diamonds
       emeralds, and pearls.
       
       Though Bentley didn't know it at the time, he was trapped
       in Crystal Castles, home of Berthilda the Witch and her
       evil cronies. To escape their spell, he must harvest the
       gems in the castle before Bethilda and her malicious gang
       sned him into permanent hibernation.
       
        Thoughts
        --------
       
       The Atari game has almost everything from the arcade with
       the exception of the tunnels. It has 12 different Castles
       which then repeat with increased difficulty (enemies and
       speed) giving unlimited game levels. It doesn't officially
       support the trackerball, but people report that it does
       work with it.
       
       The select switch allows you to start from levels 1-8, I
       personally find it quite challenging to get Bentley to
       line up with the crystals which can be frustrating at
       times. There is some flicker when multiple enimies share a
       scanline; however it doesn't detract from the game. When
       you consider the limitations of the Atari 2600 it's pretty
       impressive that a single level can have so many different
       sprites on the screen simultaneously without the Atari
       exploding!
       
       At the time it was panned by critics, but it really is an
       amazing port of the Arcade. There is a high level of
       attention to detail with brilliant 2600 graphics, sound
       and gameplay.
       
 (BIN) Crystal Castles (NTSC) 16k
 (BIN) Crystal Castles (PAL) 16k