2026-05-24T10:21Z :: Today the Engine Learns to Speak Lua
        
        
       Cafe du Monde, pressed tight in the metal filter. Boiling water hits
       the grounds, and the kitchen fills with the scent of chicory and
       earth. Drip by drip, coffee falls into the waiting pool of condensed
       milk. Dark, meeting cream, no rush. The sun cracks the horizon. Dew
       glitters. I stir, sip, and the day is mine.
        
       Today is lua day on the engine. Embedding a scripting layer so
       gameplay logic lives outside of c and reloads without a recompile.
       Lua's the obvious pick: tiny footprint, a c api that doesn't fight
       you, and a stack based model that's easy to reason about once you
       stop trying to make it look like python. The plan is to get the
       interpreter embedded, expose a handful of engine bindings (entity
       spawning, input polling, a logger), and have a hot reload loop
       running by the end of the day.
        
        
                                                          -- sirwilliam @ sdf
        
       visits: 175
        
 (TXT) 2026-05-23T23:08Z  Back in SDF                             
 (TXT) 2026-05-23T19:49Z  Hello World