Script started on Sat Sep 8 01:30:08 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] You have no unread notes. <456hp 414mn 328mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <456hp 414mn 326mv> 1 You attempt to hide. <456hp 414mn 326mv> 4 You attempt to move silently. <456hp 414mn 326mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <456hp 414mn 324mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <456hp 414mn 322mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] A child sits on the ground playing with a handful of small shiny stones. <456hp 414mn 320mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <456hp 414mn 318mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <456hp 414mn 316mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard beats a simple cadence with his front right hoof as you pass by. <456hp 414mn 314mv> l w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <456hp 414mn 312mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <456hp 414mn 310mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. Its grimy surface extends to the east and west. You can hear the bustle of business to the east. North and south are the walls of buildings whose entrances do not open to this street. [Exits: east west] <456hp 414mn 308mv> e Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] <456hp 414mn 306mv> e e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] A young clerical student devoutly practices supplications. <456hp 414mn 304mv> eMarket Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard beats a simple cadence with his front right hoof as you pass by. <456hp 414mn 302mv> Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] You see a grey skirt here. A pair of soft grey gloves are barely visible. A lightweight grey vest lies here. A pair of grey soft leather boots was left here. <456hp 414mn 300mv> wh [34 Chnge Thi] (PK) [Helper] (Short Description) Zeptaru the Master Crime Lord [ Giant ] Kraven the Forest Pupil [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night [ Half ] Beazer the Sensei, Knight of the Asp [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Chnge ] Malgrim the Destroyer [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 11 <467hp 414mn 328mv> desc Your description, which is too short, is: It appears to be a medium sized dark purple bear. Its eyes glow an orangish yellow color. Even though it isn't quite as large as a mean Grizzly, its muscles look lean. <467hp 414mn 328mv> desc clear Your description has been cleared. <467hp 414mn 328mv> desc A It appears to be                Here s      It is a medium-sized dark purple bear                 Glyndane cityguard yells, 'Mikhale is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <478hp 414mn 328mv> The day has begun. The sky gets very cloudy and a calmness begins here. <489hp 414mn 328mv> r Syntax: psych (parameters) desc (parameters) desc clear Clears your description. desc show Shows your description. desc showlines Shows your description with line numbers. desc + (string) desc ++ (string) example: desc 5 ++ He has soft blue eyes. Would insert 'He has soft blue eyes.' before the fifth line. Number can be between 1 and the number of lines in your description. If is ommitted, it adds to the end. + is identical to ++, but ++ will show you your description after every line you add. desc - desc -- example: desc 5 -- This would remove the fifth line of your description. example: desc 3 - This would remove the third line of your description. If is omitted, it will remove the last line of your description. desc format This will wordwrap your description at 72 characters per line. Anything else will show you this syntax string. <489hp 414mn 328mv> Adelaide has arrived. <489hp 414mn 328mv> d Adelaide leaves west. <489hp 414mn 328mv> esc + Adelaide has arrived. <489hp 414mn 328mv> Adelaide leaves east. <489hp 414mn 328mv> It is a medium-sized purple bear.            bear. Ok. <489hp 414mn 328mv> de You look up and notice that it is no longer raining. <500hp 414mn 328mv> sc ++ It has dark    thick fur, that appears to be                       of a dark - k-purple color.      hue. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. <500hp 414mn 328mv> desc ++ Two yellow eyes glow from        inside deep eye-sock The sun rises in the east. <519hp 414mn 328mv> ets. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. <519hp 414mn 328mv> desc Adelaide has arrived. <519hp 414mn 328mv> ++ Adelaide gets vest. <519hp 414mn 328mv> It Adelaide gets skirt. <519hp 414mn 328mv> has a short       Adelaide gets boots of silence. <519hp 414mn 328mv> short Adelaide leaves south. <519hp 414mn 328mv> snubbed nose. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. <519hp 414mn 328mv> desc ++ Five non The sky gets very cloudy and a calmness begins here. <519hp 414mn 328mv> - Adelaide has arrived. <519hp 414mn 328mv> retract Adelaide leaves west. <519hp 414mn 328mv> able claws are visible on each of its Adelaide has arrived. <519hp 414mn 328mv> p Adelaide leaves east. <519hp 414mn 328mv> aws. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. <519hp 414mn 328mv> desc ++ Adelaide has arrived. <519hp 414mn 328mv> Adelaide gets gloves. <519hp 414mn 328mv> Adelaide leaves west. <519hp 414mn 328mv> Adelaide has arrived. <519hp 414mn 328mv> Adelaide leaves east. <519hp 414mn 328mv> ^R desc ++        <519hp 414mn 328mv> desc ++ It    A short           It has a short tail. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. <519hp 414mn 328mv> desc ++ Its teeth are jagged and sharp. Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. <519hp 414mn 328mv> vis You trample around loudly again. You step out of the shadows. <519hp 414mn 328mv> l Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <519hp 414mn 328mv> wo You have 199 gold, 8584 silver, and 222071 experience (697 exp to level). <519hp 414mn 328mv> You look up and notice that it is no longer raining. <519hp 414mn 328mv> l Adelaide has arrived. <519hp 414mn 328mv> self It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger dagger <519hp 414mn 328mv> Adelaide leaves west. <519hp 414mn 328mv> tell    0 Hail, air     fair mage You tell Adelaide, 'Hail, fair mage' <519hp 414mn 328mv> 0 I have sold those I items ye gave me You tell Adelaide, 'I have sold those items ye gave me' <519hp 414mn 328mv> l Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the east. To the west is the Market Square. North is a pet shop, and south is a two-story building, the general store below and the Hammer & Anvil above. You can see the wooden sign with the hammer and anvil devices, and a mug of beer between them, jutting out from the second storey next to a grime-covered window. [Exits: north east south west] <519hp 414mn 328mv> w Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 326mv> Adelaide has arrived. <519hp 414mn 326mv> Adelaide nods at you in agreement. <519hp 414mn 326mv> l adelaide Adelaide possesses eyes the color of the bluest sea. She has dark, thin eyebrows and thin, deep pink lips. Her straight hair falls far past her broad shoulders matching the color of the deepest brown tree. Her fair skin has a healthy complexion. She is of medium height with an athletic, womanly figure. She has two wide scars on her left forearm that extend the width of her arm. Her legs appear sturdy and swift. Adelaide is in perfect condition. Adelaide is using: (Glowing) a large torch with a magical flame ring of grace a gold ring with emerald clusters a thin leather cape a thin leather cape chainmail a coral helm skirt a pair of eelskin boots gauntlets some scale mail sleeves robe a belt of steel links a pewter bracer a shark bone bracer whip You peek at the inventory: ( 3) a warm loaf of bread ( 5) a yellow-orange potion ( 2) a bladder ( 6) a bark-covered flagon robe a tome of mage tactics a leather backpack ( 2) a bag a flail studded with shards of silver 11 gold coins, and 5688 silver coins. <519hp 414mn 326mv> Adelaide now follows you. <519hp 414mn 326mv> wo You have 199 gold, 8584 silver, and 222071 experience (697 exp to level). <519hp 414mn 326mv> give 99 gold adelaide You give Adelaide 99 gold. <519hp 414mn 326mv> Adelaide leaves south. <519hp 414mn 326mv> Adelaide has arrived. <519hp 414mn 326mv> Adelaide leaves north. <519hp 414mn 326mv> 0 Is that sufficient? You tell Adelaide, 'Is that sufficient?' <519hp 414mn 328mv> desc Your description, which is too short, is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. <519hp 414mn 328mv> desc ++ Saliv Adelaide tells you, 'i thank thee heartily' <519hp 414mn 328mv> a dr    ^R desc ++ Sali    A slight grin Adelaide has arrived. <519hp 414mn 328mv> is on its face Adelaide nods at you in agreement. <519hp 414mn 328mv> ^R desc ++ A slight grin is on its fac                        Adelaide looks at you. <519hp 414mn 328mv> ^R desc ++ A s   It appears to be smiling     iling, if bears could smile.                                   Adelaide puts a tome of mage tactics in a bag. <519hp 414mn 328mv> stand there         Adelaide leaves east. <519hp 414mn 328mv> ^R desc ++ It appears to stan    sit You hear something's death cry. <519hp 414mn 328mv> ^R desc ++ It appears to si    be agile because of it Glyndane cityguard yells, 'Mikhale is a criminal! PROTECT THE INNOCENT!! BANZAI!!' <519hp 414mn 328mv> s medium size. Your description is: It is a medium-sized bear. It has thick fur of a dark-purple hue. Two yellow eyes glow inside deep eye-sockets. It has a short snubbed nose. Five non-retractable claws are visible on each of its paws. It has a short tail. Its teeth are jagged and sharp. It appears to be agile because of its medium size. <519hp 414mn 328mv> wh [ Gnome ] Yreobryn the Cardinal of the Ether [34 Chnge Thi] (PK) [Helper] Zeptaru the Master Crime Lord [ Human ] (PK) Adelaide the Wizard of Light [ G-Elf ] (CRIMINAL) Mikhale Belaern, Oracle of Faith [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ Human ] Brill Pryce the Thief Hero [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night [ Half ] Beazer the Sensei, Knight of the Asp [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Numa the Pincher [60 Human IMP] [CONCLAVE] Riallus WindGust, Lord of the Elements, Arcane Master Players found: 12 <519hp 414mn 328mv> Adelaide has arrived. <519hp 414mn 328mv> l Adelaide leaves west. <519hp 414mn 328mv> Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 328mv> 0 Care to travel a   for a f     a short time? You tell Adelaide, 'Care to travel for a short time?' <519hp 414mn 328mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 328mv> Adelaide tells you, 'aye, it suits me fine' <519hp 414mn 328mv> - wh     Adelaide has arrived. <519hp 414mn 328mv> 0 where are u You tell Adelaide, 'where are u' <519hp 414mn 328mv> 0 Ye You tell Adelaide, 'Ye' <519hp 414mn 328mv> Adelaide shakes your hand. <519hp 414mn 328mv> beckon You beckon for everyone to follow. <519hp 414mn 328mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Adelaide the Wizard of Light is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 328mv> Adelaide nods at you in agreement. <519hp 414mn 328mv> group adelaide Adelaide joins your group. <519hp 414mn 328mv> Someone has arrived. <519hp 414mn 328mv> Someone leaves west. <519hp 414mn 328mv> s gtell Can ye make me fly and invisible You tell the group 'Can ye make me fly and invisible' <519hp 414mn 328mv> vis <519hp 414mn 328mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Adelaide the Wizard of Light is here. A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 328mv> gr Zeptaru's group: [34 Thi] Zeptaru  100%hp 100%mn 100%mv  697 tnl [33 Cha] Adelaide  100%hp 100%mn 100%mv  10221 tnl <519hp 414mn 328mv> Adelaide utters the word, 'aazagaqasahw'. You fade out of existence. <519hp 414mn 328mv> Adelaide utters the word, 'aazagaqasahw'. Adelaide fades out of existence. <519hp 414mn 328mv> vis You fade into existence. <519hp 414mn 328mv> Someone utters the word, 'ysw'. Your feet rise off the ground. <519hp 414mn 328mv> Someone utters the word, 'olgabar'. <519hp 414mn 328mv> Someone utters the word, 'olgabar'. <519hp 414mn 328mv> Someone utters the word, 'olgabar'. You feel someone protecting you. <519hp 414mn 328mv> Someone utters the word, 'tughz'. You feel yourself moving more quickly. <519hp 414mn 328mv> Someone utters the word, 'tughz'. Someone is moving more quickly. <519hp 414mn 328mv> Someone utters the words, 'btyiduhab gtazso'. You are surrounded by a chromatic aura. <519hp 414mn 328mv> Someone utters the words, 'btyiduhab gtazso'. Someone is surrounded by a chromatic aura. <519hp 414mn 328mv> a You are affected by the following: Chromatic shield : modifies none by 0 for about 1 hr and 13 mins Haste : modifies dexterity by 4 for about 2 hrs and 39 mins Armor : modifies armor class by -20 for about 7 hrs Fly : modifies none by 0 for about 10 hrs and 13 mins Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <519hp 414mn 328mv> A cockroach has arrived. <519hp 414mn 328mv> Someone utters the word, 'ysw'. <519hp 414mn 328mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A large cockroach scuttles across the ground. A cityguard beats a simple cadence with his front right hoof as you pass by. <519hp 414mn 328mv> n Someone utters the words, 'btyiduhab gtazso'. <519hp 414mn 328mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] Someone has arrived. <519hp 414mn 327mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] Someone has arrived. <519hp 414mn 326mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] Someone has arrived. <519hp 414mn 325mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] Someone has arrived. <519hp 414mn 324mv> Someone utters the word, 'olgabar'. <519hp 414mn 324mv> n Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] Someone has arrived. <519hp 414mn 323mv> n Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] Someone has arrived. <519hp 414mn 322mv> n Someone utters the words, 'ryiicthaazz gtazso'. Someone is surrounded by a protective shield. <519hp 414mn 322mv> Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Someone has arrived. <519hp 414mn 321mv> n Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Someone has arrived. <519hp 414mn 320mv> n Someone utters the word, 'gtazso'. Someone is surrounded by a force shield. Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Someone has arrived. <519hp 414mn 319mv> n Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Someone has arrived. <519hp 414mn 318mv> n Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A natural spring flows from the ground here. Someone has arrived. <519hp 414mn 317mv> n At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] Someone has arrived. <519hp 414mn 315mv> Someone utters the word, 'gtazso'. <519hp 414mn 315mv> n Inside the grove As you walk among the stately oaks of this grove, you feel at peace and in harmony with this beautiful forest. If only the rest of the lands were so tranquil. The trail turns towards the east, leading into the secluded trees of the druids' holy grove, and a path back to the eastern road lies south. A large pile of dirt rises from the center of the knoll here, leading into musty subterranean depths. [Exits: east south down] Someone has arrived. <519hp 414mn 313mv> Someone utters the word, 'gtazso'. You are surrounded by a force shield. <519hp 414mn 313mv> s At the edge of the grove You are standing at the entrance of a beautiful grove of trees, and your heart is filled with pure, peaceful thoughts. This looks like a safe place to recover from the wounds of adventuring. A faint path through the grove lies to the north, and you can see the eastern road to the south. [Exits: north south] Someone has arrived. <519hp 414mn 311mv> s Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A natural spring flows from the ground here. Someone has arrived. <519hp 414mn 309mv> w Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Someone has arrived. <519hp 414mn 308mv> w The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Someone has arrived. <519hp 414mn 307mv> a You are affected by the following: Shield : modifies armor class by -20 for about 12 hrs Chromatic shield : modifies none by 0 for about 1 hr Haste : modifies dexterity by 4 for about 2 hrs and 26 mins Armor : modifies armor class by -20 for about 6 hrs and 39 mins Fly : modifies none by 0 for about 10 hrs Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <519hp 414mn 307mv> l The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] <519hp 414mn 307mv> n The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <519hp 414mn 306mv> n The Plains You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has already traveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north. [Exits: north south] Someone has arrived. <519hp 414mn 305mv> s The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <519hp 414mn 304mv> n The Plains You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has already traveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north. [Exits: north south] Someone has arrived. <519hp 414mn 303mv> n Someone utters the word, 'aazagaqasahw'. The hills You are on a small bewildered path winding its way between the hills in lack of better things to do. To the south you have a splendid view over the flat, vast, desolate plains. To the north the hills grow steadily darker and foreboding. This is the cause of no sunset, it is rather the power of evil penetrating these quiet hills. Glancing around you notice only a single bird. The mountains of the dwarven kingdom rise up to your east, you can barely make out the queen's mines from here. [Exits: north east south] Someone has arrived. <519hp 414mn 301mv> n The hills You are surrounded by dark and sinister hills. Although they seemed fairly small from a distance you now get the feeling that they're closing in on you, towering over you, overwhelming you ... The small path seems to have second thoughts about these hills because it starts winding unnecessarily, turning several times around itself. To the south the hills have a lighter hue of dark. To the north however, the hills have become nightblack holes in the distant mountains. [Exits: north south] Someone has arrived. <519hp 414mn 328mv> n End of the path At this point the path has had enough. With a terrified shudder it cowers to the ground, only staying here because you're standing on it. with a slight feeling of unease you look around noticing only a few bushes and a large sign carved into the mountain. You feel you can hear the cry of help from a thousand silent voices all coming from an even darker hole in the mountain to the north marking the entrance to a cave. You begin to feel the dark influence of Malignus, Lord of Spiders. [Exits: north south] Someone has arrived. <519hp 414mn 325mv> a You are affected by the following: Shield : modifies armor class by -20 for about 11 hrs and 52 mins Chromatic shield : modifies none by 0 for about 52 mins Haste : modifies dexterity by 4 for about 2 hrs and 13 mins Armor : modifies armor class by -20 for about 6 hrs and 39 mins Fly : modifies none by 0 for about 9 hrs and 52 mins Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <519hp 414mn 325mv> s The hills You are surrounded by dark and sinister hills. Although they seemed fairly small from a distance you now get the feeling that they're closing in on you, towering over you, overwhelming you ... The small path seems to have second thoughts about these hills because it starts winding unnecessarily, turning several times around itself. To the south the hills have a lighter hue of dark. To the north however, the hills have become nightblack holes in the distant mountains. [Exits: north south] Someone has arrived. <519hp 414mn 322mv> s The hills You are on a small bewildered path winding its way between the hills in lack of better things to do. To the south you have a splendid view over the flat, vast, desolate plains. To the north the hills grow steadily darker and foreboding. This is the cause of no sunset, it is rather the power of evil penetrating these quiet hills. Glancing around you notice only a single bird. The mountains of the dwarven kingdom rise up to your east, you can barely make out the queen's mines from here. [Exits: north east south] Someone has arrived. <519hp 414mn 319mv> s The Plains You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However, you are not the first to wander here. Before you, somebody has already traveled to this small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important, but it seems to have made up its mind to enter the hills far away north. [Exits: north south] Someone has arrived. <519hp 414mn 317mv> Someone utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <519hp 414mn 317mv> s The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Someone has arrived. <519hp 414mn 316mv> w On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] Someone has arrived. <519hp 414mn 315mv> w On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] Someone has arrived. <519hp 414mn 314mv> n On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] A small rabbit twitches its nose and hops about you. Someone has arrived. <519hp 414mn 313mv> n A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Someone has arrived. <519hp 414mn 312mv> n w A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <519hp 414mn 311mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] Someone has arrived. <519hp 414mn 310mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A broken cart is here, left to rot beside the path. Someone has arrived. <519hp 414mn 309mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] A deer is standing here chewing idly upon some grass. Someone has arrived. <519hp 414mn 308mv> n Someone puts a pale blue stone in a bag. <519hp 414mn 308mv> A junction in the pathway You are at a small branch in the main pathway between Ofcol and Ethshar. To the east you can see Aselan Keep, which is open to visitors to stay in overnight while travelling through. The path heads north, south and west. [Exits: north east south west] A broken wooden sign is here. A bored looking guard is here watching for any problems. Someone has arrived. <519hp 414mn 307mv> <519hp 414mn 307mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path heads north and south. [Exits: north south] Someone has arrived. <519hp 414mn 327mv> n On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] Someone has arrived. <519hp 414mn 326mv> Someone puts a city guard ring in a bag. Someone puts an iron ring in a bag. <519hp 414mn 326mv> n A T-junction in the pathway You stand at a junction along a well worn pathway through the low lying hills. The path heads east towards some darker mountains, south along the main route, and west towards Ofcol. [Exits: east south west] A well kept signpost is here. Someone has arrived. <519hp 414mn 325mv> n  Someone eats a warm loaf of bread. <519hp 414mn 325mv> w On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east, to a t-junction, and west. [Exits: east west] A small rabbit twitches its nose and hops about you. Someone has arrived. <519hp 414mn 324mv> w On the path to Ofcol You are on a well kept, tidy dirt pathway. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues east and west. [Exits: east west] Someone has arrived. <519hp 414mn 324mv> w On the path to Ofcol You are on a well kept, tidy dirt pathway through a pasture. The trees on the side of the path are pruned back and low cut, allowing ample sunlight to shine upon those who travel along it. The path continues northwards towards Ofcol through a pastureland to the north. An orchard grows to the west, behind a low rock wall, and fields of grain grow to the northeast. [Exits: north east] A bored looking guard is here watching for any problems. Someone has arrived. <519hp 414mn 324mv> n Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west is a low rock wall, beyond which is an orchard. [Exits: north east south] A weathered farmer tends the fields. Someone has arrived. <519hp 414mn 323mv> n Path in the Pasture A bit of the grass has been trampled down through use as a path toward Aselan to the south, and Ofcol to the north. Some of the grass here still stands, a number of the leaves growing tall through lack of a cow or sheep to graze upon them. To the west you see a low rock wall, beyond which is an orchard. A gate in the wall allows passage to the west. Northwest is the rangers' area. [Exits: north east south] Someone has arrived. <519hp 414mn 322mv> Someone drinks sapjuice called Kelthorn Blend from a bark-covered flagon. <519hp 414mn 322mv> n Along the Dirt Road The dirt road here comes to an abrupt end, and the farms of the peasants can be seen in the surrounding hills. A small village can be seen where the peasants live. To the west is a building, its door closed. On the wooden shingle hanging above the door is a simple picture of a lone tree. [Exits: north south west] Someone has arrived. <519hp 414mn 321mv> n Along the Dirt Road The dirt road closely follows the south wall of Ofcol to the west, but veers off into the hills to the south beyond this point. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: south west] Someone has arrived. <519hp 414mn 320mv> n Alas, you cannot go that way. <519hp 414mn 320mv> w Along the Dirt Road The dirt road closely follows the south wall of Ofcol, and leads off into the countryside. Peasant farmers can be seen along it wheeling carts of various goods for sale in the city. [Exits: east west] Someone has arrived. <519hp 414mn 319mv> n Alas, you cannot go that way. <519hp 414mn 319mv> w Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] Someone has arrived. <519hp 414mn 318mv> n Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] A blonde-haired girl is here, playing with a doll. Someone has arrived. <519hp 414mn 317mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Someone has arrived. <519hp 414mn 316mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A citizen of Ofcol runs by, oblivious to your presence. A strong human in cityguard armor patrols the streets. Someone has arrived. <519hp 414mn 315mv> Someone utters the words, 'bbantisuhz yiio'. <519hp 414mn 315mv> Someone utters the words, 'bbantisuhz yiio'. <519hp 414mn 315mv> The thunderclap from the storm seems to cease. <519hp 414mn 328mv> Someone utters the words, 'bbantisuhz yiio'. <519hp 414mn 328mv> The chromatic aura around your body fades. <519hp 414mn 328mv> Someone utters the words, 'bbantisuhz yiio'. <519hp 414mn 328mv> Someone utters the words, 'bbantisuhz yiio'. <519hp 414mn 328mv> Someone utters the words, 'btyiduhab gtazso'. Someone is surrounded by a chromatic aura. <519hp 414mn 328mv> inv You are carrying: ( 2) a leather backpack fried chicken a long water flask a bottle of rum a small hemp bag ( 2) a bladder a thin leather cape <519hp 414mn 328mv> Someone utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <519hp 414mn 328mv> give flask adelaide They are not here. <519hp 414mn 328mv> Someone utters the word, 'ogruaa'. <519hp 414mn 328mv> l Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A citizen of Ofcol runs by, oblivious to your presence. A strong human in cityguard armor patrols the streets. <519hp 414mn 328mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] An Ofcol boy plays roughly in the streets. Someone has arrived. <519hp 414mn 327mv> n The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Someone has arrived. <519hp 414mn 326mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] Someone has arrived. <519hp 414mn 325mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A woman oblivious of her surroundings goes about her daily business. Ever vigilant, a strong human cityguard patrols the streets. Someone has arrived. <519hp 414mn 324mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human in cityguard armor patrols the streets. Ever vigilant, a strong human cityguard patrols the streets. Someone has arrived. <519hp 414mn 323mv> n The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Someone has arrived. <519hp 414mn 322mv> n Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A boy from Ofcol plays roughly in the streets. A strong human cityguard regards you solemnly as he patrols the streets. Someone has arrived. <519hp 414mn 321mv> Adelaide fades into existence. <519hp 414mn 328mv> give flask adelaide You give a long water flask to Adelaide. <519hp 414mn 328mv> Adelaide drinks water from a long water flask. <519hp 414mn 328mv> Adelaide drinks water from a long water flask. <519hp 414mn 328mv> Adelaide drinks water from a long water flask. <519hp 414mn 328mv> n Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Adelaide has arrived. <519hp 414mn 327mv> u Above the North Gate of Ofcol The wall is made of massive stone held together with mortar. The top of it, more than fourty feet from the ground, is a platform that allows defenders to easily strike at invaders from relative safety. A small ladder leads back down to the side of the gate below. [Exits: east west down] Adelaide has arrived. <519hp 414mn 326mv> e North Section of the Wall around Ofcol The wall is made of massive stone held together with mortar. The top of it, more than fourty feet from the ground, is a platform that allows defenders to easily strike at invaders from relative safety. [Exits: east west] Adelaide has arrived. <519hp 414mn 325mv> n e North Section of the Wall around Ofcol The wall is made of massive stone held together with mortar. The top of it, more than fourty feet from the ground, is a platform that allows defenders to easily strike at invaders from relative safety. [Exits: east west] Adelaide has arrived. <519hp 414mn 324mv> Adelaide gets a yellow-orange potion from a leather backpack. <519hp 414mn 324mv> e w North Section of the Wall around Ofcol The wall is made of massive stone held together with mortar. The top of it, more than fourty feet from the ground, is a platform that allows defenders to easily strike at invaders from relative safety. [Exits: east west] Adelaide has arrived. <519hp 414mn 323mv> w Above the North Gate of Ofcol The wall is made of massive stone held together with mortar. The top of it, more than fourty feet from the ground, is a platform that allows defenders to easily strike at invaders from relative safety. A small ladder leads back down to the side of the gate below. [Exits: east west down] Adelaide has arrived. <519hp 414mn 322mv> d Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Adelaide has arrived. <519hp 414mn 321mv> n Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <519hp 414mn 320mv> n Adelaide utters the word, 'gtazso'. <519hp 414mn 320mv> A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] A boy from Ofcol plays roughly in the streets. Adelaide has arrived. <519hp 414mn 318mv> n A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <519hp 414mn 316mv> u The thunderclap from the storm seems to cease. <519hp 414mn 328mv> The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <519hp 414mn 324mv> Adelaide utters the words, 'ryiicthaazz gtazso'. Adelaide is surrounded by a protective shield. <519hp 414mn 324mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <519hp 414mn 319mv> n u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <519hp 414mn 314mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] A vest of hard leather lies here. Adelaide has arrived. <519hp 414mn 309mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <519hp 414mn 304mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <519hp 414mn 299mv> Adelaide utters the word, 'ysw'. Adelaide's feet rise off the ground. <519hp 414mn 299mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <519hp 414mn 294mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <519hp 414mn 289mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Some leggings of scale mail rest here. Some leather boots lie here. a steak of The cobalt kobold is here. A small ring of silver lies here. Adelaide has arrived. <519hp 414mn 284mv> Adelaide utters the word, 'aazagaqasahw'. Adelaide fades out of existence. <519hp 414mn 284mv> nn  The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Someone has arrived. <519hp 414mn 279mv> n Alas, you cannot go that way. <519hp 414mn 279mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Someone has arrived. <519hp 414mn 276mv> n The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Someone has arrived. <519hp 414mn 275mv> n The Street of Varggin Shih The street, like anything you see around you, smells. A dim glow illuminates the area from an unknown source. Various grunts and howls can be heard coming from the many homes that you see lining the street. You notice that there was some fur tossed to the side of the road, most likely the source of the horrid smell. [Exits: north east south west] Someone has arrived. <519hp 414mn 275mv> s The south gate At the gate of Varggin Shih you can already see the despair and darkness present in this city. An awful smell wafts in with the wind, making you gasp for fresh air. Heeps of dirty furs litter the inside of the gate, most likely for trade (although you aren't sure who would by such filthy things). The gate and the walls surrounding the city tower at a height close to around 20 feet. [Exits: north south] Someone has arrived. <519hp 414mn 275mv> Someone utters the words, 'ryiicthaazz gtazso'. <519hp 414mn 275mv> s uThe Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Someone has arrived. <519hp 414mn 274mv> The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Someone has arrived. <519hp 414mn 271mv> Someone utters the words, 'btyiduhab gtazso'. <519hp 414mn 271mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Some leggings of scale mail rest here. Some leather boots lie here. a steak of The cobalt kobold is here. A small ring of silver lies here. Someone has arrived. <519hp 414mn 266mv> Someone utters the words, 'btyiduhab gtazso'. <519hp 414mn 266mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Someone has arrived. <519hp 414mn 261mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Someone has arrived. <519hp 414mn 323mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Someone has arrived. <519hp 414mn 318mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Someone has arrived. <519hp 414mn 313mv> n w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Someone has arrived. <519hp 414mn 308mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Some leggings of scale mail rest here. Some leather boots lie here. a steak of The cobalt kobold is here. A small ring of silver lies here. Someone has arrived. <519hp 414mn 303mv> n The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Someone has arrived. <519hp 414mn 298mv> d The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Someone has arrived. <519hp 414mn 295mv> e Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Someone has arrived. <519hp 414mn 294mv> n At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: south] The groundskeeper stands here, waving at you with his shovel. Someone has arrived. <519hp 414mn 293mv> open n Ok. <519hp 414mn 293mv> n Someone utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <519hp 414mn 293mv> Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Someone has arrived. <519hp 414mn 292mv> a Someone utters the word, 'ogruaa'. <519hp 414mn 292mv> You are affected by the following: Shield : modifies armor class by -20 for about 9 hrs and 39 mins Haste : modifies dexterity by 4 for no time at all Armor : modifies armor class by -20 for about 4 hrs and 13 mins Fly : modifies none by 0 for about 7 hrs and 39 mins Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <519hp 414mn 292mv> Someone utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <519hp 414mn 292mv> You feel yourself slow down. <519hp 414mn 328mv> oo  0 Has Someone utters the word, 'tughz'. You feel yourself moving more quickly. <519hp 414mn 328mv> te They are not here. <519hp 414mn 328mv> l Someone utters the word, 'olgabar'. <519hp 414mn 328mv> Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <519hp 414mn 328mv> a You are affected by the following: Haste : modifies dexterity by 4 for about 2 hrs and 52 mins Shield : modifies armor class by -20 for about 9 hrs and 26 mins Armor : modifies armor class by -20 for about 4 hrs and 13 mins Fly : modifies none by 0 for about 7 hrs and 26 mins Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <519hp 414mn 328mv> Someone utters the word, 'olgabar'. <519hp 414mn 328mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <519hp 414mn 328mv> Someone utters the words, 'btyiduhab gtazso'. You are surrounded by a chromatic aura. <519hp 414mn 328mv> back mummy Your backstab MUTILATES a troll mummy! Your second backstab wounds a troll mummy. A troll mummy has a few bruises. <519hp 414mn 328mv> Your slash devastates a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash mauls a troll mummy. Your slash mauls a troll mummy. A troll mummy scrambles backward and dodges your slash. Adelaide fades into existence. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy has some small wounds. <519hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile thrashes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile maims a troll mummy. The vortex closes in a flash of light. A troll mummy has quite a few wounds. <519hp 414mn 328mv> 3 A troll mummy scrambles backward and dodges your slash. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound hits you. A troll mummy has quite a few wounds. <509hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <509hp 414mn 328mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is covered in bleeding wounds. <509hp 414mn 328mv> Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You lean to the right and dodge a troll mummy's pound. A troll mummy is bleeding profusely. <509hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. A troll mummy is bleeding profusely. <509hp 414mn 328mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is bleeding profusely. <512hp 414mn 328mv> Your slash mauls a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash mauls a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound hits you. A troll mummy is gushing blood. <503hp 414mn 328mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp maims a troll mummy. A troll mummy is gushing blood. <503hp 414mn 328mv> 3 Your kicked dirt misses a troll mummy. A troll mummy leans back and dodges your slash. Your slash decimates a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. You parry a troll mummy's pound and deflect it downward. A troll mummy is gushing blood. <503hp 414mn 328mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp hits a troll mummy. A troll mummy is gushing blood. <503hp 414mn 328mv> Your slash decimates a troll mummy. Your slash mauls a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You hop backward and dodge a troll mummy's pound. A troll mummy is screaming in pain. <503hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <503hp 414mn 328mv> Your slash mauls a troll mummy. Your slash wounds a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound misses you. A troll mummy is spasming in shock. <503hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is writhing in agony. <503hp 414mn 328mv> Your slash thrashes a troll mummy. Your slash devastates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound grazes you. A troll mummy is writhing in agony. <497hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy leans to his left and dodges your slash. Your slash decimates a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash mauls a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy is DEAD!! You receive 172 experience points. You hear a troll mummy's death cry. Adelaide sacrifices the corpse of a troll mummy to the gods. Adelaide splits 105 silver coins. Your share is 52 silver. <497hp 414mn 328mv> l Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Adelaide the Wizard of Light is here. A large decaying skeleton staggers around the cemetary. <497hp 414mn 328mv> Adelaide utters the words, 'btyiduhab gtazso'. <497hp 414mn 328mv> back skeleton Your backstab PULVERIZES a troll skeleton! Your second backstab injures a troll skeleton. A troll skeleton has some small wounds. <497hp 414mn 328mv> Your slash decimates a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Your slash thrashes a troll skeleton. A troll skeleton is poisoned by the venom on dagger. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice misses a troll skeleton. Adelaide's slice injures a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton has quite a few wounds. <497hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile decimates a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile devastates a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile decimates a troll skeleton. The vortex closes in a flash of light. A troll skeleton is covered in bleeding wounds. <497hp 414mn 328mv> Your slash decimates a troll skeleton. Your slash thrashes a troll skeleton. Your slash decimates a troll skeleton. Your slash mauls a troll skeleton. Adelaide's slice injures a troll skeleton. You hop backward and parry a troll skeleton's slash. A troll skeleton is bleeding profusely. <497hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is gushing blood. <497hp 414mn 328mv> Your slash mauls a troll skeleton. Your slash thrashes a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. You parry a troll skeleton's slash and deflect it away from yourself. A troll skeleton is screaming in pain. <497hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile wounds a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. The vortex closes in a flash of light. A troll skeleton is screaming in pain. <497hp 414mn 328mv> Your slash wounds a troll skeleton. Your slash decimates a troll skeleton. Your slash thrashes a troll skeleton. Your slash misses a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. You duck and parry a troll skeleton's slash. A troll skeleton is spasming in shock. <497hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile grazes a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <497hp 414mn 328mv> 3 Your slash maims a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Your slash thrashes a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. You hop to the right and parry a troll skeleton's slash to the left. A troll skeleton is convulsing on the ground. <497hp 414mn 328mv> Your kicked dirt nicks a troll skeleton. A troll skeleton is blinded by the dirt in his eyes! A troll skeleton is convulsing on the ground. <497hp 414mn 328mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt MUTILATES a troll skeleton! A troll skeleton is DEAD!! You receive 39 experience points. A troll skeleton spills his guts all over the floor. Adelaide sacrifices the corpse of a troll skeleton to the gods. Adelaide splits 90 silver coins. Your share is 45 silver. <497hp 414mn 328mv> gr Adelaide utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <497hp 414mn 328mv> The thunderclap from the storm seems to cease. <503hp 414mn 328mv> Zeptaru's group: [34 Thi] Zeptaru   96%hp 100%mn 100%mv  486 tnl [33 Cha] Adelaide  100%hp  57%mn 100%mv  9949 tnl <503hp 414mn 328mv> 1 The shadows here are too natural to blend with. <503hp 414mn 328mv> Adelaide utters the word, 'ogruaa'. <503hp 414mn 328mv> scan n You peer intently north. === 1 north === A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. === 2 north === A large mummified corpse wanders around here. A rotting troll shambles around here. === 3 north === (Translucent) The shimmering ghost of a troll floats here. A large decaying skeleton staggers around the cemetary. <503hp 414mn 328mv> Adelaide utters the words, 'btyiduhab gtazso'. Adelaide is surrounded by a chromatic aura. <503hp 414mn 328mv> Adelaide utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <503hp 414mn 328mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large decaying skeleton staggers around the cemetary. A rotting troll shambles around here. Adelaide has arrived. <503hp 414mn 327mv> back skeleton Your backstab GORES a troll skeleton! Your second backstab mauls a troll skeleton. A troll skeleton has some small wounds. <503hp 414mn 327mv> Your slash decimates a troll skeleton. Your slash decimates a troll skeleton. Your slash mauls a troll skeleton. Adelaide's slice misses a troll skeleton. Adelaide's slice injures a troll skeleton. You duck and parry a troll skeleton's slash. A troll skeleton has quite a few wounds. <503hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile hits a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. The vortex closes in a flash of light. A troll skeleton has quite a few wounds. <503hp 414mn 327mv> Your slash decimates a troll skeleton. Your slash mauls a troll skeleton. Adelaide's slice misses a troll skeleton. Adelaide's slice injures a troll skeleton. A troll skeleton's slash misses you. A troll skeleton is covered in bleeding wounds. <503hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile maims a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile maims a troll skeleton. The vortex closes in a flash of light. A troll skeleton is bleeding profusely. <503hp 414mn 327mv> Your slash decimates a troll skeleton. Your slash devastates a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. You scramble backward and dodge a troll skeleton's slash. A troll skeleton is gushing blood. <503hp 414mn 327mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp MUTILATES a troll skeleton! A troll skeleton is screaming in pain. <503hp 414mn 327mv> Your slash mauls a troll skeleton. Your slash mauls a troll skeleton. A troll skeleton scrambles backward and dodges your slash. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. You duck and dodge a troll skeleton's slash. A troll skeleton is spasming in shock. <503hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile injures a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile maims a troll skeleton. Adelaide unleashes a magic missile at a troll skeleton. Adelaide's magic missile grazes a troll skeleton. The vortex closes in a flash of light. A troll skeleton is writhing in agony. <503hp 414mn 327mv> Your slash decimates a troll skeleton. Your slash misses a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice injures a troll skeleton. Adelaide's slice hits a troll skeleton. A troll skeleton's slash grazes you. A troll skeleton is convulsing on the ground. <495hp 414mn 327mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt mauls a troll skeleton. A troll skeleton is convulsing on the ground. <495hp 414mn 327mv> A troll skeleton drops, rolls backward, and dodges your slash. Your slash thrashes a troll skeleton. Your slash decimates a troll skeleton. A troll skeleton is DEAD!! You receive 42 experience points. You hear a troll skeleton's death cry. The gods give you 90 silver coins for your sacrifice. You split 90 silver coins. Your share is 45 silver. <495hp 414mn 327mv> a You are affected by the following: Chromatic shield : modifies none by 0 for about 39 mins Haste : modifies dexterity by 4 for about 2 hrs Shield : modifies armor class by -20 for about 8 hrs and 39 mins Armor : modifies armor class by -20 for about 3 hrs and 13 mins Fly : modifies none by 0 for about 6 hrs and 39 mins Shapeshift : modifies form by 13 permanently : modifies hp by 33 permanently <495hp 414mn 327mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] (Chromatic Aura) Adelaide the Wizard of Light is here. A rotting troll shambles around here. <495hp 414mn 327mv> back troll Your backstab misses a zombie troll. Your second backstab misses a zombie troll. A zombie troll is in perfect condition. <495hp 414mn 327mv> Your slash mauls a zombie troll. Your slash mauls a zombie troll. Your slash decimates a zombie troll. Your slash decimates a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice hits a zombie troll. A zombie troll's claw misses you. A zombie troll is covered in bleeding wounds. <495hp 414mn 327mv> Adelaide utters the words, 'gtibpaae egrugr'. A zombie troll is covered in bleeding wounds. <500hp 414mn 328mv> Your slash wounds a zombie troll. Your slash MUTILATES a zombie troll! Your slash decimates a zombie troll. Your slash misses a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice injures a zombie troll. A zombie troll's claw grazes you. A zombie troll is gushing blood. <494hp 414mn 328mv> Adelaide utters the words, 'laisenna qish'. A zombie troll is gushing blood. <494hp 414mn 328mv> 3 Your kicked dirt nicks a zombie troll. A zombie troll is blinded by the dirt in his eyes! A zombie troll is gushing blood. <494hp 414mn 328mv> Your slash mauls a zombie troll. Your slash decimates a zombie troll. Adelaide's slice injures a zombie troll. Adelaide's slice injures a zombie troll. A zombie troll's claw misses you. A zombie troll is spasming in shock. <494hp 414mn 328mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a zombie troll! Adelaide's icelance MUTILATES a zombie troll! A zombie troll is writhing in agony. <494hp 414mn 328mv> Your slash mauls a zombie troll. Your slash decimates a zombie troll. Adelaide's slice hits a zombie troll. Adelaide's slice injures a zombie troll. A zombie troll is DEAD!! You receive 0 experience points. A zombie troll's arm is sliced from his dead body. Adelaide sacrifices the corpse of a zombie troll to the gods. Adelaide splits 72 silver coins. Your share is 36 silver. <494hp 414mn 328mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The sliced-off arm of a zombie troll is lying here. (Chromatic Aura) Adelaide the Wizard of Light is here. <494hp 414mn 328mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Adelaide has arrived. <494hp 414mn 327mv> back mummy Your backstab GORES a troll mummy! Your second backstab injures a troll mummy. A troll mummy has a few bruises. <494hp 414mn 327mv> 3 A troll mummy leans to his right and dodges your slash. Your slash decimates a troll mummy. Your slash decimates a troll mummy. Adelaide's slice misses a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. A troll mummy's pound hits you. A troll mummy has some small wounds. <485hp 414mn 327mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt DISEMBOWELS a troll mummy! A troll mummy has some small wounds. <485hp 414mn 327mv> Your slash decimates a troll mummy. Your slash mauls a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. A troll mummy drops, rolls backward, and dodges your slash. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound and deflect it upward. A troll mummy has quite a few wounds. <485hp 414mn 327mv> Your kicked dirt nicks a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy has quite a few wounds. <485hp 414mn 327mv> Your slash decimates a troll mummy. Your slash misses a troll mummy. A troll mummy ducks and dodges your slash. Your slash decimates a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <485hp 414mn 327mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile decimates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <485hp 414mn 327mv> Your slash mauls a troll mummy. Your slash mauls a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash mauls a troll mummy. Your slash decimates a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound to the left. A troll mummy is bleeding profusely. <485hp 414mn 327mv> He has already been blinded from the dirt in his eyes. A troll mummy is bleeding profusely. <485hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. The vortex closes in a flash of light. A troll mummy is gushing blood. <485hp 414mn 327mv> Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Your slash decimates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. You drop, roll backward, and dodge a troll mummy's pound. A troll mummy is gushing blood. <485hp 414mn 327mv> 3 He has already been blinded from the dirt in his eyes. A troll mummy is gushing blood. <485hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile thrashes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. Your slash decimates a troll mummy. Your slash wounds a troll mummy. Your slash decimates a troll mummy. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound to the left. A troll mummy is spasming in shock. <485hp 414mn 327mv> Your slash decimates a troll mummy. A troll mummy is poisoned by the venom on dagger. A troll mummy scrambles backward and dodges your slash. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <485hp 414mn 327mv> Adelaide utters the words, 'gtibpaae egrugr'. A troll mummy is writhing in agony. <485hp 414mn 327mv> 3 A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is writhing in agony. <490hp 414mn 328mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is writhing in agony. <490hp 414mn 328mv> A troll mummy leans to his left and dodges your slash. Your slash decimates a troll mummy. Your slash devastates a troll mummy. Your slash decimates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <490hp 414mn 328mv> Adelaide utters the words, 'gtibpaae egrugr'. Adelaide's shocking grasp MUTILATES a troll mummy! A troll mummy is convulsing on the ground. <490hp 414mn 328mv> w Your slash mauls a troll mummy. A troll mummy is DEAD!! You receive 200 experience points. You hear a troll mummy's death cry. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <490hp 414mn 328mv> o You have 100 gold, 8815 silver, and 222524 experience (244 exp to level). <490hp 414mn 328mv> l Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. You notice a new structure here, a very small stone hut with a door. A weird fog seems to be flowing out of the crack between the door and the ground. [Exits: north east south west] (Chromatic Aura) Adelaide the Wizard of Light is here. A rotting troll shambles around here. <490hp 414mn 328mv> scan e You peer intently east. === 1 east === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. === 2 east === (Translucent) The shimmering ghost of a troll floats here. A rotting troll shambles around here. <490hp 414mn 328mv> e Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. Adelaide has arrived. <490hp 414mn 327mv> back mummy Your backstab DISMEMBERS a troll mummy! Your second backstab devastates a troll mummy. A troll mummy has a few bruises. <490hp 414mn 327mv> Your slash misses a troll mummy. Your slash decimates a troll mummy. Your slash injures a troll mummy. Your slash thrashes a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy has some small wounds. <490hp 414mn 327mv> Adelaide lashes at a troll mummy's legs but misses. Adelaide's lash misses a troll mummy. A troll mummy has some small wounds. <490hp 414mn 327mv> Your slash decimates a troll mummy. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice hits a troll mummy. You lean back and dodge a troll mummy's pound. A troll mummy has quite a few wounds. <490hp 414mn 327mv> A troll mummy leans back and dodges your slash. Your slash thrashes a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. You parry a troll mummy's pound and deflect it downward. A troll mummy is covered in bleeding wounds. <490hp 414mn 327mv> Adelaide lashes a troll mummy's legs, sending him crashing to the ground. Adelaide's lash grazes a troll mummy. A troll mummy is covered in bleeding wounds. <490hp 414mn 327mv> Your slash devastates a troll mummy. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. You lean to the right and dodge a troll mummy's pound. A troll mummy is covered in bleeding wounds. <490hp 414mn 327mv> 3 Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is covered in bleeding wounds. <490hp 414mn 327mv> Your slash mauls a troll mummy. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <490hp 414mn 327mv> Adelaide lashes a troll mummy's legs, sending him crashing to the ground. Adelaide's lash grazes a troll mummy. A troll mummy is bleeding profusely. <490hp 414mn 327mv> A troll mummy scrambles backward and dodges your slash. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. A troll mummy's pound misses you. A troll mummy is bleeding profusely. <490hp 414mn 327mv> Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash decimates a troll mummy. Your slash devastates a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice injures a troll mummy. You hop backward and parry a troll mummy's pound. A troll mummy is gushing blood. <490hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile devastates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile maims a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is screaming in pain. <490hp 414mn 327mv> Your slash thrashes a troll mummy. Your slash mauls a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. A troll mummy's pound misses you. The chromatic aura around your body fades. A troll mummy is screaming in pain. <495hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile scratches a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <495hp 414mn 328mv> A troll mummy hops backward and dodges your slash. Your slash mauls a troll mummy. Your slash decimates a troll mummy. Your slash decimates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice injures a troll mummy. You strike aside a troll mummy's pound. A troll mummy is writhing in agony. <495hp 414mn 328mv> 3 Your kicked dirt misses a troll mummy. A troll mummy is writhing in agony. <495hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile scratches a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile decimates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is writhing in agony. <495hp 414mn 328mv> Your slash devastates a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash mauls a troll mummy. Your slash injures a troll mummy. Your slash decimates a troll mummy. Adelaide's slice misses a troll mummy. Adelaide's slice injures a troll mummy. You hop to the right and parry a troll mummy's pound to the left. A troll mummy is convulsing on the ground. <495hp 414mn 328mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is convulsing on the ground. <495hp 414mn 328mv> Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash wounds a troll mummy. A troll mummy is DEAD!! You receive 177 experience points. A troll mummy's head is shattered, and his brains splash all over you. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <495hp 414mn 328mv> l But you are not in combat! <495hp 414mn 328mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The splattered brains of a troll mummy are lying here. (Chromatic Aura) Adelaide the Wizard of Light is here. A large decaying skeleton staggers around the cemetary. <495hp 414mn 328mv> scan e You peer intently east. === 1 east === (Translucent) The shimmering ghost of a troll floats here. A rotting troll shambles around here. <495hp 414mn 328mv> scan n You peer intently north. === 1 north === (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. === 2 north === A large mummified corpse wanders around here. A large decaying skeleton staggers around the cemetary. <495hp 414mn 328mv> n Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. A shack lies to the north. [Exits: north east south west] (Translucent) The shimmering ghost of a troll floats here. A large mummified corpse wanders around here. Adelaide has arrived. <495hp 414mn 327mv> back mummy Your backstab PULVERIZES a troll mummy! A troll mummy has a few bruises. <495hp 414mn 327mv> Your slash mauls a troll mummy. Your slash decimates a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice injures a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy has some small wounds. <495hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile maims a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy has quite a few wounds. <495hp 414mn 327mv> 3 Your slash wounds a troll mummy. Your slash thrashes a troll mummy. Your slash thrashes a troll mummy. Adelaide's slice hits a troll mummy. A troll mummy's pound wounds you. A troll mummy has quite a few wounds. <474hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile decimates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is covered in bleeding wounds. <474hp 414mn 327mv> Your kicked dirt scratches a troll mummy. A troll mummy is blinded by the dirt in his eyes! A troll mummy is covered in bleeding wounds. <474hp 414mn 327mv> 3 Your slash decimates a troll mummy. Your slash decimates a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. A troll mummy's pound misses you. A troll mummy is covered in bleeding wounds. <474hp 414mn 327mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile injures a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. The vortex closes in a flash of light. A troll mummy is bleeding profusely. <474hp 414mn 327mv> Your slash thrashes a troll mummy. Your slash wounds a troll mummy. Your slash devastates a troll mummy. Your slash mauls a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. You parry a troll mummy's pound and deflect it to the left. A troll mummy is gushing blood. <474hp 414mn 327mv> 3 Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile grazes a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile wounds a troll mummy. The vortex closes in a flash of light. A troll mummy is gushing blood. <474hp 414mn 327mv> He has already been blinded from the dirt in his eyes. A troll mummy is gushing blood. <474hp 414mn 327mv> He has already been blinded from the dirt in his eyes. A troll mummy is gushing blood. <474hp 414mn 327mv> Your slash decimates a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash wounds a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice hits a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound wounds you. A troll mummy is screaming in pain. <455hp 414mn 327mv> A troll mummy shivers and suffers. A troll mummy's poison grazes him. A troll mummy is screaming in pain. <459hp 414mn 328mv> Adelaide utters the words, 'laisenna qish'. Adelaide's lightning bolt maims a troll mummy. A troll mummy is screaming in pain. <459hp 414mn 328mv> Your slash misses a troll mummy. Your slash thrashes a troll mummy. A troll mummy is poisoned by the venom on dagger. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound misses you. A troll mummy is screaming in pain. <459hp 414mn 328mv> Adelaide utters the words, 'dueab daggasz'. Adelaide opens a small vortex to unleash a volley of magical missiles. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile decimates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile decimates a troll mummy. Adelaide unleashes a magic missile at a troll mummy. Adelaide's magic missile hits a troll mummy. The vortex closes in a flash of light. A troll mummy is spasming in shock. <459hp 414mn 328mv> Your slash maims a troll mummy. A troll mummy is poisoned by the venom on dagger. Your slash decimates a troll mummy. Adelaide's slice misses a troll mummy. Adelaide's slice injures a troll mummy. A troll mummy's pound misses you. A troll mummy is writhing in agony. <459hp 414mn 328mv> Adelaide utters the word, 'abzsuabz'. Adelaide throws forth a shard of sharp ice at a troll mummy! Adelaide's icelance PULVERIZES a troll mummy! A troll mummy is writhing in agony. <459hp 414mn 328mv> Your slash mauls a troll mummy. Your slash decimates a troll mummy. Your slash misses a troll mummy. Your slash wounds a troll mummy. Your slash mauls a troll mummy. Adelaide's slice injures a troll mummy. Adelaide's slice misses a troll mummy. A troll mummy's pound misses you. A troll mummy is convulsing on the ground. <459hp 414mn 328mv> Your slash thrashes a troll mummy. Your slash mauls a troll mummy. A troll mummy is DEAD!! You receive 177 experience points. You raise a level!! You gain 12/531 hp, 9/423 mana, 6/334 move, and 4/14 practices. A troll mummy's heart is torn from his chest. The gods give you 105 silver coins for your sacrifice. You split 105 silver coins. Your share is 53 silver. <459hp 414mn 328mv> g Adelaide gets a yellow-orange potion from a leather backpack. <459hp 414mn 328mv> tell Can ye telepo Adelaide utters the word, 'ogruaa'. A yellow-orange potion vaporises in a flash of light! <459hp 414mn 328mv> rt me back to g Glyndane? You tell the group 'Can ye teleport me back to Glyndane?' <459hp 414mn 328mv> You look up and notice that it is no longer raining. You are thirsty. <464hp 423mn 334mv> Adelaide utters the words, 'btyiduhab gtazso'. <464hp 423mn 334mv> Adelaide utters the words, 'btyiduhab gtazso'. <464hp 423mn 334mv> Adelaide utters the words, 'btyiduhab gtazso'. <464hp 423mn 334mv> Adelaide utters the words, 'btyiduhab gtazso'. Adelaide is surrounded by a chromatic aura. <464hp 423mn 334mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 57% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 80% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 76% Level 32: dual backstab 77% Level 35: advanced daggers 1% Level 42: expert hide n/a Level 45: expert daggers n/a <464hp 423mn 334mv> <464hp 423mn 334mv> You are thirsty. You are hungry. <469hp 423mn 334mv> drink 2.bladder It is already empty. <469hp 423mn 334mv> drink       s Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] The splattered brains of a troll mummy are lying here. A large decaying skeleton staggers around the cemetary. Adelaide has arrived. <469hp 423mn 333mv> s You are thirsty. You are hungry. You feel yourself slow down. <477hp 423mn 334mv> Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] A large mummified corpse wanders around here. A rotting troll shambles around here. Adelaide has arrived. <477hp 423mn 333mv> w Among the Graves You stand on a path among the multitudes of tombstones scattered everywhere. You hear strange sounds coming from some graves, and as you watch, other graves seem to be stirring. [Exits: north east south west] Adelaide has arrived. <477hp 423mn 332mv> s Just Inside the Cemetary Gates Splayed out before you are multitudes of crooked headstones, dotting the cemetary like teeth. The graves seem to be clustered together in patches, with a path acting as a link between everything. Out of a corner of your eye you notice some movement behind a headstone, but when you turn and look, you see nothing. Perhaps it was just your imagination. [Exits: north east south west] Adelaide has arrived. <477hp 423mn 331mv> s At the Cemetary Gates You stand before a large gate and connected to this gate is a very large fence. Apparently it was designed for trolls, possibly preventing any of their undead brethren from coming out. A grinning groundskeeper waves his large shovel at you, but you don't seem to know what he's implying. [Exits: north south] The groundskeeper stands here, waving at you with his shovel. Adelaide has arrived. <477hp 423mn 330mv> s Entrance to the Troll Cemetary You stand on the way to a cemetary of trolls. This road leads to that legendary place where those hulking beasts get buried, those that aren't eaten by something or destroyed anyway. Up north you see the gates to the cemetary. [Exits: north west] Adelaide has arrived. <477hp 423mn 329mv> s w The Clearing Like the mountain above, the rocks here are scattered about the area. The clearing seems to look almost like the beginnings of a road leading north, where you notice a large town surrounded by an iron wall. You notice the weather above and around the town is just as it was leading here: cloudy and dark, although the mountains seem to look more inviting. [Exits: north east up] Adelaide has arrived. <477hp 423mn 328mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. You notice the trail leads down to a large clearing. [Exits: south down] Adelaide has arrived. <477hp 423mn 325mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north up] Some leggings of scale mail rest here. Some leather boots lie here. a steak of The cobalt kobold is here. A small ring of silver lies here. Adelaide has arrived. <477hp 423mn 320mv> Adelaide utters the word, 'euhz'. <477hp 423mn 320mv> u The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east down] Adelaide has arrived. <477hp 423mn 315mv> e The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south west] Adelaide has arrived. <477hp 423mn 310mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north south] Adelaide has arrived. <477hp 423mn 305mv> s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <477hp 423mn 300mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: south up] A vest of hard leather lies here. Adelaide has arrived. <477hp 423mn 295mv> d s The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: north down] Adelaide has arrived. <477hp 423mn 290mv> d The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: west up] Adelaide has arrived. <477hp 423mn 285mv> w The Mountain Trail The trail that leads around this mountain is very rocky and the loose dirt makes it increasingly difficult to walk. Few trees surround this trail and speckle the landscape below. Mostly pine, you notice that none have grown very well. The dark clouds above may be the reason, although you wonder what could be causing the constant darkness. [Exits: east west down] Adelaide has arrived. <477hp 423mn 280mv> s d A Dark Trail The forest that once surrounded this trail seems less dense in this part. Rocks and boulders rest around you and loose dirts slides down the path leading up the mountain. Large howls from mountain wolves can be heard in the distance, though no direction can be guessed which way it actually originated from. To the south the trail continues while you may climb up the mountain here. [Exits: south up] Adelaide has arrived. <477hp 423mn 276mv> s A Dark Trail The trees all around you howl as you walk on this dark and lonely trail. Leaves swirl in tornadoes and the wind tears at your clothing, making you want badly to rest on a nearby tree stump. High above dark clouds thunder and lightning crackles. You notice further to the north that the trail begins to ascend into the mountains. [Exits: north south] A boy from Ofcol plays roughly in the streets. Adelaide has arrived. <477hp 423mn 274mv> s Outside the North Gate You stand just north of the gate, at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the city. You can head back into the city to the south through a well-guarded gate in the massive stone wall which surrounds the rebuilt city of Ofcol. [Exits: north south] Adelaide has arrived. <477hp 423mn 272mv> s Inside the North Gate You stand just north of Impy Way, within the gates at the north end of Ofcol. Very few people pass in and out of the gates, onto a trail which leads north out of the ruined town. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Watching vigilantly, a strong human cityguard stands watch by the Gate. Sternly, a strong human cityguard stands watch by the Gate. A strong human in a cityguard uniform keeps watch by the Gate. Adelaide has arrived. <477hp 423mn 271mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A boy from Ofcol plays roughly in the streets. A strong human cityguard regards you solemnly as he patrols the streets. Adelaide has arrived. <477hp 423mn 270mv> s The Big Intersection You are on the intersection of Impy Way and Swiftest Way. Impy Way extends northward and southward, while Swiftest way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Adelaide has arrived. <477hp 423mn 269mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A strong human in cityguard armor patrols the streets. Ever vigilant, a strong human cityguard patrols the streets. Adelaide has arrived. <477hp 423mn 268mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A woman oblivious of her surroundings goes about her daily business. Ever vigilant, a strong human cityguard patrols the streets. Adelaide has arrived. <477hp 423mn 267mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north south] A well-dressed Ofcol boy plays roughly in the streets. Adelaide has arrived. <477hp 423mn 266mv> s The Big Intersection You are on the intersection of Impy Way and Raff Way. Impy Way extends northward and southward, while Raff way runs east and west. The citizens often bump into each other here as they pass busily along the two roads. [Exits: north east south west] Adelaide has arrived. <477hp 423mn 265mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Adelaide has arrived. <477hp 423mn 264mv> You look up and notice that it is no longer raining. You are thirsty. You are hungry. <493hp 423mn 299mv> n s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] A strong human in cityguard armor patrols the streets. Adelaide has arrived. <493hp 423mn 298mv> s Impy Way You are on Impy Way. The road bustles with peasants and citizens going about their lifes in the city, and is obviously the heart of Ofcol's business. [Exits: north east south west] Adelaide has arrived. <493hp 423mn 297mv> s Inside the South Gate You stand just south of Impy Way, within the gates at the south end of Ofcol. Many farmers pass through the gates to their farms to the south carrying supplies for the shops of Ofcol. A massive iron door hangs open, allowing passage outward, and a ladder leads up to the wall above. [Exits: north south up] Adelaide has arrived. <493hp 423mn 296mv> s Along the trail south of the South Gate of Ofcol The trail to the west is very dark, to the east it turns into a dirt road which winds through the surrounding hills. The South Gate of Ofcol is just to the north with its massive iron gate hung open allowing passage through the massive stone walls. [Exits: north east west] A blonde-haired girl is here, playing with a doll. Adelaide has arrived. <493hp 423mn 295mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east south west] Adelaide has arrived. <493hp 423mn 294mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <493hp 423mn 293mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. [Exits: east west] Adelaide has arrived. <493hp 423mn 292mv> w A Dark Trail The dark trail leads from the hills surround Ofcol, around the base of the south wall to the southern gates of Ofcol. A small stone building is just north between you and the wall, it seems to be some kind of outpost. [Exits: east south] A strong human in cityguard armor patrols the streets. Ever vigilant, a strong human cityguard patrols the streets. Adelaide has arrived. <493hp 423mn 291mv> s Outside Ofcol You are standing outside the village of Ofcol. The village appears to have been burnt down to the ground. You may enter this mess to the north or journey towards the T-intersection in the southern direction. [Exits: north south] Adelaide has arrived. <493hp 423mn 290mv> s Road to Ofcol You are walking on a wide road with trail marks on it. To the north you see the village of Ofcol and to the south there is the T intersection. You can enter the foothills west. The foothills to your east are too steep to climb. [Exits: north south west] Adelaide has arrived. <493hp 423mn 289mv> s The path intersection You are standing on an intersection between 3 paths. To the west you can follow a long, narrow path through the foothills. To the north a wide path leads to the Village of Ofcol and an ancient path leads towards the south. [Exits: north south west] Adelaide has arrived. <493hp 423mn 288mv> s The ancient path You are moving on an ancient path. The path is slightly covered with leaves and twitches. To the north you can see the T-crossing and the path continues south. [Exits: north south] Adelaide has arrived. <493hp 423mn 286mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] Adelaide has arrived. <493hp 423mn 284mv> s The ancient path You are standing on the ancient path which runs north and south. The path is hardly visible here. [Exits: north south] Adelaide has arrived. <493hp 423mn 282mv> Adelaide gives you a long water flask. <493hp 423mn 282mv> s The ancient path The path runs north and east from here. You notice some markers placed along the side of the path. [Exits: north east] Adelaide has arrived. <493hp 423mn 280mv> e The wooden bridge You have stepped upon a wooden bridge. It looks old but safe to cross. It is made of a wood you haven't seen before. [Exits: east west] Adelaide has arrived. <493hp 423mn 278mv> e The ancient path You find yourself located between the bridge and the rock formations. As you approach the formations you begin to realize the true size of them, about 15 feet tall and almost perfect rectangular shape. You feel impressed with the awesome sight. [Exits: east west] Adelaide has arrived. <493hp 423mn 276mv> e The Stones of G'harne You are in the center of 7, 15 ft tall monolith like black stones. In the center of the ring formed by the monolith you can't help noticing a big sacrifice altar. The ground is covered with dirt, but the altar shows no sign of such. West of here is the ancient path, and to the east is a newer, poorly kept dirt path. [Exits: east west down] A cute rabbit is here. Adelaide has arrived. <493hp 423mn 274mv> e East of the stones of G'harne You are standing on the eastern side of the dark stones that constitue the Stones of G'harne. A narrow, badly kept path heads east. [Exits: east west] Adelaide has arrived. You are thirsty. You are hungry. <508hp 423mn 308mv> e On a small wooden bridge You are on a small badly kept bridge spanning a shallow river. There is a dirt path leading east, or you can head west over the bridge towards some tall dark stones. [Exits: east west] Adelaide has arrived. <508hp 423mn 308mv> e On a narrow beaten path The pathway here is dark and poorly travelled. It continues east or west toward a small wooden bridge. [Exits: east west] Adelaide has arrived. <508hp 423mn 307mv> e On a narrow beaten path The pathway here is dark and poorly travelled. It continues east to a junction or westwards along the trail, [Exits: east west] Adelaide has arrived. <508hp 423mn 306mv> e A junction in the pathway You are at a small branch in the main pathway between Ofcol and Ethshar. To the east you can see Aselan Keep, which is open to visitors to stay in overnight while travelling through. The path heads north, south and west. [Exits: north east south west] A broken wooden sign is here. A bored looking guard is here watching for any problems. Adelaide has arrived. <508hp 423mn 305mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. To the north you can see a junction in the path. You can also head southwards along it. [Exits: north south] A deer is standing here chewing idly upon some grass. Adelaide has arrived. <508hp 423mn 304mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] A broken cart is here, left to rot beside the path. Adelaide has arrived. <508hp 423mn 303mv> s On a well travelled path You are on a path through the low lying hills between Ethshar and Ofcol. Here traders move their wares between the cities in hopes of making a living. Deep tracks and hundreds of footprints clearly mark out the pathway, and rubbish from careless travellers litter the way. The path leads north or south. [Exits: north south] Adelaide has arrived. <508hp 423mn 302mv> s A junction on the pathway You are at a junction in the pathway through the hills. Lots of rotting old food lies beside the pathway, indicating that this is a popular stopping place for the traders who use it. To the west you can see the path heading out into the wide open plains of the north, while north and east it winds off into the distance. [Exits: north east west] A large wooden sign is here. A bored looking guard is here watching for any problems. Adelaide has arrived. <508hp 423mn 301mv> e A bend in a well travelled path You are at a bend in the pathway used for commerce between the cities of Ofcol, Ethshar and Tyr-Zinet. The path shows signs of frequent use, even though other routes between the cities do exist. You can follow the dirt path south or west. [Exits: south west] Adelaide has arrived. <508hp 423mn 300mv> s On a well travelled path You stand on a path that shows signs of much use. Many footprints and wagon marks have been etched deep into the dirt, and the remains of discarded meals still lie rotting beside the track. You can follow the path north or south. [Exits: north south] A small rabbit twitches its nose and hops about you. Adelaide has arrived. <508hp 423mn 299mv> s On a well travelled path You are at a bend on a well travelled path of dirt and pebbles. Small trees and bushes line the path and low lying hills surround you in a comforting embrace of earth. The path heads east or north. [Exits: north east] Adelaide has arrived. <508hp 423mn 298mv> s Alas, you cannot go that way. <508hp 423mn 298mv> e On a beaten path You are on a worn and well travelled pathway surrounded by low rolling hills. Signs of animals are evident by the large droppings and tracks in the dirt, and there is the distinct smell of wildlife in the air. To the east the path heads into a T-junction, or you can go westwards along it. [Exits: east west] Adelaide has arrived. <508hp 423mn 297mv> s e The Lane You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south, or take a small dirt path west. [Exits: north south west] Adelaide has arrived. <508hp 423mn 296mv> s The Cross Roads Here, the great eastern road intersects with an older road between the mines of Moria and the ruined city of Thalos. The outskirts of Ethshar lie to your west, and the highway continues to the east. An old northern road leads to the dwarven kingdom and the abandoned mines of Moria, while the southern road shows the scars of the war which destroyed Thalos. [Exits: north east south west] Adelaide has arrived. <508hp 423mn 295mv> e Along the Eastern Road You are walking along a well-traveled road between Ethshar and the lands east. A northern road crosses this one to the west, towards Ethshar. You hear faint whispers coming from the north. [Exits: north east west] Adelaide has arrived. <508hp 423mn 294mv> Drehse has arrived. A Justicar defender has arrived. A Justicar defender has arrived. <508hp 423mn 294mv> e Drehse leaves west. A Justicar defender leaves west. A Justicar defender leaves west. <508hp 423mn 294mv> Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A natural spring flows from the ground here. Adelaide has arrived. <508hp 423mn 293mv> drink s Adelaide drinks water from a natural spring. <508hp 423mn 293mv> pring You drink water from a natural spring. You are no longer dehydrated. You are thirsty. <508hp 423mn 293mv> fill bladder You fill a bladder with water from a natural spring. <508hp 423mn 293mv> f Adelaide fills a bladder with water from a natural spring. <508hp 423mn 293mv> ill 2.bl ladder Adelaide fills a bladder with water from a natural spring. <508hp 423mn 293mv> You fill a bladder with water from a natural spring. <508hp 423mn 293mv> l Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A natural spring flows from the ground here. (Chromatic Aura) Adelaide the Wizard of Light is here. <508hp 423mn 293mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] Adelaide has arrived. You are thirsty. You are hungry. <523hp 423mn 327mv> Adelaide cheers and sings... she is just BURSTING with joy! <523hp 423mn 327mv> drink bladde Adelaide utters the words, 'btyiduhab gtazso'. Adelaide is surrounded by a chromatic aura. <523hp 423mn 327mv> r You drink water from a bladder. Your thirst is quenched. <523hp 423mn 327mv> dirnk     s Alas, you cannot go that way. <523hp 423mn 327mv> e Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] Adelaide has arrived. <523hp 423mn 326mv> s Adelaide utters the words, 'btyiduhab gtazso'. You are surrounded by a chromatic aura. <523hp 423mn 326mv> Alas, you cannot go that way. <523hp 423mn 326mv> e Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. Adelaide has arrived. <523hp 423mn 325mv> e Along the Eastern Road The Eastern Road slowly continues to the east and west from here. To the north, the trees of Silverwood can be seen off in the distance. To the south, the rolling plains appear to continue onward unabated. You can feel the heat lazily radiating off the road, an indicator of what the climate may be like further to the east. To the west, the Eastern Road heads back toward cooler climates as you head toward the cities of Glyndane and Ethshar. [Exits: east west] Adelaide has arrived. <523hp 423mn 322mv> w Along the Eastern Road The temperature feels slightly warmer here than it does to the west. The further you walk eastward, the more you get the feeling it will only get hotter. To the north, a lush forest can be seen sprawled out, but before it, there is a garden whose entrance seems to be glowing. To the south are the rolling hills along the outskirts of Glyndane. A sign sits at the side of the road. [Exits: north east west] A torn piece of paper flutters along the ground. Adelaide has arrived. <523hp 423mn 319mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. A well-kept cobblestone path leads to the north. [Exits: north east west] Adelaide has arrived. <523hp 423mn 318mv> w Along the Eastern Road You have covered about a quarter of the distance between the cities of Ethshar and Tyr-Zinet. The air is getting drier as you near the barren wastes of the Sands of Sorrow. To the west is the dirt path leading to Glyndane and further west the glorious city of Ethshar. To the east the long trek to Tyr-Zinet winds its way through desert and hills. [Exits: east west] Adelaide has arrived. <523hp 423mn 317mv> w Along the Eastern Road You are traveling down the eastern road between Ethshar and the eastern lands. The road back to Ethshar is west of you while the Eastern Road winds onward to the east. You see a beautiful grove of trees up north, and a dirt path wanders off to the south. [Exits: north east south west] A natural spring flows from the ground here. Adelaide has arrived. <523hp 423mn 316mv> s Dirt path You are traveling on a dirt path. To the south, you hear the sounds of construction, the yells of construction workers and overseers. Toward the north is the main road and a lovely grove of trees. [Exits: north south] Adelaide has arrived. <523hp 423mn 315mv> s Dirt path You are traveling on a dirt path which leads north and south. To the south you see tall twin towers and a gate leading to Glyndane, a walled-in city with high hopes of avoiding the fate which hit old Midgaard. [Exits: north south] Adelaide has arrived. <523hp 423mn 314mv> s <523hp 423mn 314mv> Outside the North Gate Just south of you is the great northern gate, on either side of which is a tall tower, above which fly the flags of the city. Beyond the towers, running east and west, are the great stone battlements which surround the city and were erected for defense against outside invasion. To the north is a well-worn dirt road. [Exits: north south] Adelaide has arrived. <523hp 423mn 313mv> s Siyangephoya has arrived. Inside the North Gate Just north of where you stand is the North Gate of Glyndane, on either side of which (east-west) are high towers, flying the flags of the city. Beyond them are the battlements, a high stone wall to help fortify the city against invasion. You can access the top of the wall by climbing the stone stair just off to the side of the gate. [Exits: north south up] Adelaide has arrived. <523hp 423mn 312mv> Siyangephoya has arrived. <523hp 423mn 312mv> Siyangephoya leaves south. <523hp 423mn 312mv> bow adelaide You bow before her. <523hp 423mn 312mv> Adelaide bows before you. <523hp 423mn 312mv> The sky appears somewhat cloudy, and it begins to rain. You are famished! You feel less armored. <528hp 423mn 329mv> Adelaide stops following you. <528hp 423mn 329mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <528hp 423mn 328mv> get chicken hemp You get fried chicken from a small hemp bag. <528hp 423mn 328mv> eat chicken You eat fried chicken. You are no longer famished. You are hungry. <528hp 423mn 328mv> l Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come faint noises from Market Square. To the north is the great northern gate in the battlements surrounding the city. [Exits: north south] <528hp 423mn 328mv> get chicken hemp You get fried chicken from a small hemp bag. <528hp 423mn 328mv> eat chicken You eat fried chicken. You are no longer hungry. <528hp 423mn 328mv> s Bridge Street You are standing just north of the intersection of Bridge Street and Winter Square, a noisy place, and yet the noise from farther south at Market Square is still audible. The cobblestones beneath your feet are encrusted with dirt and grime. Beyond to the north the street continues, and to the east and west are buildings, the entrances to which do not open to this street. [Exits: north south] <528hp 423mn 327mv> s Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <528hp 423mn 326mv> s Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <528hp 423mn 325mv> s Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] A large cockroach scuttles across the ground. <528hp 423mn 324mv> n Bridge Street You are standing on Bridge Street, a grime-covered cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the east and west are walls to buildings whose entrances do not face this street. [Exits: north south] <528hp 423mn 323mv> n Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <528hp 423mn 322mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <528hp 423mn 321mv> n First Bank of Thera, Glyndane Branch From the moment you entered this building you knew you were in the presence of rich. The carpet is woven of the finest crimson, gold, and silver threads, with golden tassles lining the edges near the walls. The walls themselves are of dark marble, with brass (or is it gold?) sconces bearing carved candles glowing low but steadily. A triangular window near the ceiling of both the east and west walls lets in light. A finely chiseled marble bench and table in the northeast corner, and a matching one in the northwest corner, hold scrolls and bound vellum. Against the eastern wall is a huge vault, in which it is said that 50% of all the gold in Thera sits. [Exits: south] A young clerical student devoutly practices supplications. Your financial advisor is here, waiting to help you invest your gold. <528hp 423mn 320mv> deposit 99 go             posit       depso  osit 88 gold You deposit 88 gold. Your new balance is 226 gold, 6275 silver. <531hp 423mn 334mv> s Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <531hp 423mn 333mv> wo You have 12 gold, 8921 silver, and 222878 experience (11482 exp to level). <531hp 423mn 333mv> w Winter Square You are standing at the intersection of Bridge Street and Winter Road. The street intersection is busy here, but the real noise comes from farther to the south at Market Square. The cobblestones beneath your feet are dirty, with hard-packed dirt and grime between the stones. In the back of your mind you realize that this dirt was probably there since before the fall of Arcana. [Exits: north east south west] <531hp 423mn 332mv> e Winter Road You are on Winter Road, a narrow byway of dirty cobblestones running east and west. To the north you see a stately building with an open door and nice carpeting on the floor. There is a sign above the open doorway. To the south is another building, but its entrance does not open to this road. [Exits: north east west] <531hp 423mn 331mv> e Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A young student practices graceful fighting forms. A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. A huge cityguard walks along the streets, watching for trouble. <531hp 423mn 330mv> l Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west. To the south is a building whose entrance does not face this road. You hear the sound of water spraying, but cannot see where it is coming from. Looking north, you see a small building made of logs. [Exits: north east west] A young student practices graceful fighting forms. A young clerical student devoutly practices cantrips. A young clerical student devoutly practices supplications. A huge cityguard walks along the streets, watching for trouble. <531hp 423mn 330mv> s e Winter Road You are on Winter Road, a narrow byway of grimy cobblestones running east and west.From the south you hear the sound of water spraying, but a rock wall blocks your view. [Exits: east west] A large cockroach scuttles across the ground. A citizen of Glyndane is here, enjoying the fresh air. <531hp 423mn 329mv> e Corner of Winter and Spring You are at the corner where Winter Road and Spring Road meet. Winter Road runs to the west, Spring Road to the south. You hear the sound of water spraying south-west of here. To the east is a very narrow, dark road. The cobblestones here are very grimy, with hard-packed dirt entrenched between each stone. [Exits: east south west] <531hp 423mn 328mv> Siyangephoya tells you, 'I mean no harm' <531hp 423mn 334mv> s Spring Road You are on Spring Road, a narrow byway of dirty cobblestones running north and south. From the west you hear the sound of water spraying. [Exits: north south west] <531hp 423mn 333mv> s Spring Road You are on Spring Road, a narrow byway of grime covered cobblestones running north and south. To the west is a stone building whose entrance does not face this road. [Exits: north east south] <531hp 423mn 332mv> wh [ Draco ] Zuglar Oomze, Larcenist of Souls, Savage Trickster of the Shade [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Human ] (PK) Adelaide the Wizard of Light [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ Human ] Brill Pryce the Thief Hero [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night [ Draco ] (PK) Siyangephoya the Warder Captain [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Numa the Cut-Purse Players found: 11 <531hp 423mn 332mv> reply Grettings      etings sir Warder Captian You tell Siyangephoya, 'Greetings sir Warder Captian' <531hp 423mn 334mv> l Spring Road You are on Spring Road, a narrow byway of grime covered cobblestones running north and south. To the west is a stone building whose entrance does not face this road. [Exits: north east south] <531hp 423mn 334mv> s Spring Road You are on Spring Road, a narrow byway of dirty cobblestones running north and south. From the west come sounds of physical training, but not the grunts and groans of excessive battle training, rather the calm exhalations of people who are in full control of their movements and physical energy. A sign above the building entrance bears an open hand, below which are runes that spell 'Tranquility Dojo'. To the east is a small log building. The sign above its entrance bears a picture of a sheet of parchment crossed by a feathery quill pen, and a small ink jar at the lower right. In plain runes you see the word, 'Stationery'. [Exits: north east south west] <531hp 423mn 333mv> n Spring Road You are on Spring Road, a narrow byway of grime covered cobblestones running north and south. To the west is a stone building whose entrance does not face this road. [Exits: north east south] <531hp 423mn 332mv> n Spring Road You are on Spring Road, a narrow byway of dirty cobblestones running north and south. From the west you hear the sound of water spraying. [Exits: north south west] <531hp 423mn 331mv> n Corner of Winter and Spring You are at the corner where Winter Road and Spring Road meet. Winter Road runs to the west, Spring Road to the south. You hear the sound of water spraying south-west of here. To the east is a very narrow, dark road. The cobblestones here are very grimy, with hard-packed dirt entrenched between each stone. [Exits: east south west] <531hp 423mn 330mv> n Alas, you cannot go that way. <531hp 423mn 330mv> Siyangephoya tells you, 'do ye travel this day?' <531hp 423mn 330mv> rep   reply I near the end of my day, I apologiz se The night has begun. You look up and notice that it is no longer raining. The chromatic aura around your body fades. <531hp 423mn 334mv> . You tell Siyangephoya, 'I near the end of my day, I apologise.' <531hp 423mn 334mv> Siyangephoya tells you, 'aye' <531hp 423mn 334mv> e reply Perhaps another time? You tell Siyangephoya, 'Perhaps another time?' <531hp 423mn 334mv> Siyangephoya tells you, 'as ye wish' <531hp 423mn 334mv> l reply So be it. You tell Siyangephoya, 'So be it.' <531hp 423mn 334mv> reply Fare well on you   thy travels. You tell Siyangephoya, 'Fare well on thy travels.' <531hp 423mn 334mv> l Corner of Winter and Spring You are at the corner where Winter Road and Spring Road meet. Winter Road runs to the west, Spring Road to the south. You hear the sound of water spraying south-west of here. To the east is a very narrow, dark road. The cobblestones here are very grimy, with hard-packed dirt entrenched between each stone. [Exits: east south west] <531hp 423mn 334mv> s Spring Road You are on Spring Road, a narrow byway of dirty cobblestones running north and south. From the west you hear the sound of water spraying. [Exits: north south west] <531hp 423mn 333mv> e Alas, you cannot go that way. <531hp 423mn 333mv> w By the Fountain A lovely granite fountain sitting amidst grimy, dirt-encrusted cobblestones sprays clear water into the air. It splashes down into the pool in which some folk have dropped a few silver pieces, allegedly to bring them good luck. To the north is a rock wall, to the south a building. Westward you see a nice building with an aura of well-being surrounding it. A plaque of silver rests above the open doorway to this building. [Exits: east west] A fountain is here, spraying water up into the air. <531hp 423mn 333mv> w Temple of Balance The granite floor is well polished, and a light blue carpet, worn in places, covers the most heavily travelled routes. In the northwest corner is a granite altar, beautifully carved and sparkly in the candle light. [Exits: east south] The road sweeper keeps the roads clean. The road sweeper keeps the roads clean. (Holy Aura) The city's neutral healer-adept dispenses cures and blessings here. <531hp 423mn 332mv> s Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A leather book rests here. A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. (Chromatic Aura) A rich looking elf sits here watching the show. (Chromatic Aura) A rich looking elf sits here watching the show. <531hp 423mn 331mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A leather book rests here. A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. (Chromatic Aura) A rich looking elf sits here watching the show. (Chromatic Aura) A rich looking elf sits here watching the show. <531hp 423mn 331mv> wo You have 12 gold, 8921 silver, and 222878 experience (11482 exp to level). <531hp 423mn 331mv> drop 8000     888 silver OK. <531hp 423mn 331mv> l Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pile of silver coins. A leather book rests here. A pit for sacrifices is here. A huge cityguard walks along the streets, watching for trouble. (Chromatic Aura) A rich looking elf sits here watching the show. (Chromatic Aura) A rich looking elf sits here watching the show. <531hp 423mn 331mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <531hp 423mn 330mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <531hp 423mn 329mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] <531hp 423mn 328mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] a steak of Glyndane cityguard is here. Siyangephoya the Warder Captain is here. <531hp 423mn 327mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] <531hp 423mn 326mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <531hp 423mn 325mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] A bleary-eyed man with a paunch belly weaves as he walks by. <531hp 423mn 324mv> 1 4 You attempt to hide. <531hp 423mn 324mv> You attempt to move silently. You begin sneaking. <531hp 423mn 324mv> l Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] A bleary-eyed man with a paunch belly weaves as he walks by. <531hp 423mn 334mv> s The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east] <531hp 423mn 333mv> open d You step out of the shadows. Ok. <531hp 423mn 333mv> 1 You attempt to hide. <531hp 423mn 333mv> 4 You attempt to move silently. <531hp 423mn 333mv> d Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west up] <531hp 423mn 331mv> s A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] <531hp 423mn 328mv> s A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] A large cockroach scuttles across the ground. <531hp 423mn 325mv> e A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A large cockroach scuttles across the ground. A large cockroach scuttles across the ground. A small snake slithers here. <531hp 423mn 322mv> n Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <531hp 423mn 320mv> e Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <531hp 423mn 320mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 57% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 80% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 76% Level 32: dual backstab 77% Level 35: advanced daggers 1% Level 42: expert hide n/a Level 45: expert daggers n/a <531hp 423mn 320mv> prack adance daggers Huh? <531hp 423mn 320mv> prac advanced daggers You step out of the shadows. You are now learned at advanced daggers. <531hp 423mn 320mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 57% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 80% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 76% Level 32: dual backstab 77% Level 35: advanced daggers 75% Level 42: expert hide n/a Level 45: expert daggers n/a <531hp 423mn 334mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 57% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 80% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 76% Level 32: dual backstab 77% Level 35: advanced daggers 75% Level 42: expert hide n/a Level 45: expert daggers n/a <531hp 423mn 334mv> sc You are Zeptaru the Godfather. Level 35, 22 years old (62 hours). You are mature. You joined Dark Mists 96 days, 23 hours, 32 minutes, and 32 seconds ago. Race: changeling Sex: male Class: thief You have 531/531 hit, 423/423 mana, 334/334 movement. You have 13 practices and 2 training sessions. You are carrying 25/42 items with weight 132/481 pounds. Str: 17(22) Int: 24(24) Wis: 22(22) Dex: 23(20) Con: 15(13) You have scored 222878 exp, and have 12 gold and 33 silver coins. You need 11482 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -73 bash: -79 slash: -70 magic: 13 You are superbly armored against piercing. You are superbly armored against bashing. You are superbly armored against slashing. You are armored against magic. Hitroll: 19 Damroll: 23 You are neutral, and impulsively inclined. <531hp 423mn 334mv> revert The thick fur about your body recedes as you assume a new form. <531hp 423mn 334mv> sc You are Zeptaru the Godfather. Level 35, 22 years old (62 hours). You are mature. You joined Dark Mists 96 days, 23 hours, 32 minutes, and 46 seconds ago. Race: changeling Sex: male Class: thief You have 531/498 hit, 423/423 mana, 334/334 movement. You have 13 practices and 2 training sessions. You are carrying 25/47 items with weight 132/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 222878 exp, and have 12 gold and 33 silver coins. You need 11482 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -143 bash: -149 slash: -140 magic: -57 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 20 You are neutral, and impulsively inclined. <531hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger dagger <498hp 423mn 334mv> gain convert Thief guildmaster helps you apply your practice to training. <498hp 423mn 334mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <498hp 423mn 334mv> train You have 3 training sessions. You can train: dex hp mana. <498hp 423mn 334mv> train dex You slowly float to the ground. <498hp 423mn 334mv> Your dexterity increases! <498hp 423mn 334mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <498hp 423mn 334mv> train You have 2 training sessions. You can train: dex hp mana. <498hp 423mn 334mv> train dex Your dexterity increases! <498hp 423mn 334mv> sc You are Zeptaru the Godfather. Level 35, 22 years old (62 hours). You are mature. You joined Dark Mists 96 days, 23 hours, 33 minutes, and 59 seconds ago. Race: changeling Sex: male Class: thief You have 498/498 hit, 423/423 mana, 334/334 movement. You have 3 practices and 1 training sessions. You are carrying 25/47 items with weight 132/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(13) You have scored 222878 exp, and have 12 gold and 33 silver coins. You need 11482 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -143 bash: -149 slash: -140 magic: -57 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 20 You are neutral, and impulsively inclined. <498hp 423mn 334mv> train You have 1 training sessions. You can train: hp mana. <498hp 423mn 334mv> train hp Your durability increases! <508hp 423mn 334mv> Numa looks at you. <508hp 423mn 334mv> l numa A small man with heavily tanned skin is standing here. His mahogany colored hair is short and spikey. A deep scar runs across his face, from his top right eyebrow to his chin, crossing his mouth as it goes. The scar gives his merry face a slightly menacing look and a lop-sided grin. His dark green eyes are set deep into his scarred face. His very simple clothing is at least one size too large for him. His person is completely deviod of any adornments, save the bejewled sheath at his hip. His tunic is a forest green with lighter green patches where the cloth has torn or worn thin. The leggings are a much darker green than his tunic, almost to the point of black. The over-sized leggings hang down past his feet, which are bare and hairy. Looking closer you see: Numa is in perfect condition. Numa is using: (Glowing) a war banner a silver ring a silver ring a thin leather cape a thin leather cape vest A steel helm skirt boots of silence gloves some scale mail sleeves a purple cloak a belt of steel links a pewter bracer a pewter bracer dagger You peek at the inventory: a small key a bladder ( 5) fried chicken a small box a canoe 135 gold coins, and 0 silver coins. <508hp 423mn 334mv> bow You bow deeply. <508hp 423mn 334mv> The gods protect you from Numa. <508hp 423mn 334mv> frown You frown disapprovingly. <508hp 423mn 334mv> wh [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [ Draco ] Zuglar Oomze, Larcenist of Souls, Savage Trickster of the Shade [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Human ] (PK) Adelaide the Wizard of Light [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night [ Grif ] [JUSTICAR] Mayari the Champion of the Templars [ Half ] Numa the Snatcher Players found: 10 <508hp 423mn 334mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. Numa the Snatcher is here. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <508hp 423mn 334mv> Numa practices haggle. <508hp 423mn 334mv> Numa practices haggle. <508hp 423mn 334mv> Numa is now learned at haggle. <508hp 423mn 334mv> envenom bladder You treat a bladder with deadly poison. <508hp 423mn 334mv> drop b Someone has left the realm. <508hp 423mn 334mv> ladder You drop a bladder. <508hp 423mn 334mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A bladder of water is on the floor. A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <508hp 423mn 334mv> l Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A bladder of water is on the floor. A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <508hp 423mn 334mv> whe o [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Human ] (PK) Adelaide the Wizard of Light [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night Players found: 7 <508hp 423mn 334mv> meditate You assume a very comfortable position and begin to meditate. <508hp 423mn 334mv> wh [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Human ] (PK) Adelaide the Wizard of Light [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night Players found: 7 <508hp 423mn 334mv> sc You are Zeptaru the Godfather. Level 35, 22 years old (62 hours). You are mature. You joined Dark Mists 96 days, 23 hours, 37 minutes, and 27 seconds ago. Race: changeling Sex: male Class: thief You have 508/508 hit, 423/423 mana, 334/334 movement. You have 3 practices and 0 training sessions. You are carrying 24/47 items with weight 128/311 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 25(25) Con: 15(13) You have scored 222878 exp, and have 12 gold and 33 silver coins. You need 11482 exp to level. Wimpy set to 100 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -143 bash: -149 slash: -140 magic: -57 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 17 Damroll: 20 You are neutral, and impulsively inclined. <508hp 423mn 334mv> exit     Your force shield shimmers then fades away. <508hp 423mn 334mv> wh [ Chnge ] Heloise Val'niss, Nymphalis in Lattice Wonderland, Mistress of the Hourglass Tower [35 Chnge Thi] (PK) [Helper] Zeptaru the Godfather [ Human ] (PK) Adelaide the Wizard of Light [ Dwarf ] [JUSTICAR] Drehse the Master of Battle [ D-Elf ] Breyn the Apprentice Animator [ G-Elf ] Aelson Roush the Monk Hero, Leader of the Neverending Crusades [ D-Elf ] Grisslyn Val'niss the Scythe in the Field of Souls, ArchWizard of Night Players found: 7 <508hp 423mn 334mv> a You are affected by the following: Sneak : modifies none by 0 for about 8 hrs and 36 mins <508hp 423mn 334mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. They hang nearly down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It also flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. He is average height compared to a human. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring a light elven cloak (Glowing) an elemental amulet silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger dagger <508hp 423mn 334mv> ex  quit Alas, all good things must come to an end. Connection closed by foreign host. $ exit Script done on Sat Sep 8 02:10:51 2007