Script started on Wed Sep 5 22:00:15 2007 $ telnet telnet> open (to) darkmists.org 2222 Trying 70.159.81.38... Connected to darkmists.org. Escape character is '^]'. _/ , . , -' ) ( \-------.,') (\_________________________ , ,-/ | /\_) ) \/ ,' _.----------------------,\ ,', /, | / >--. ,) / /\\ / , //|,' /' '\--'\\) /,'##\\ ` ` , / , //#|| ,' (.--^( `') //#####\\ \ ( , //##||,___,-' (___\\ '^^^' //#######\\ , \ //###||--.__ ( \`^--) _____.-'/#########\\ ` >'/####||, ( \|_(\-' ,'###########\\ \, /,'#####|| \ \ / #############\\ (/#######|| \ ) ,'( ####`#####`####\\ , `#######||\ \ ) ,' /_ )################\\ \ ######|| `. `. ,' /( `.\##\#,#\#\,#######\\ , `#####|| (_`. ` .' .' ) `)'############,###\\ ####|| (_ `-v------- ^--v' , ) #################'\\, ####|| ( , _,- / -./ )' `) `###'| ), ,' ' )' ROM Version 2.4 beta ' ; / ,' ,' /,' / / ' / , - --- . Original DikuMUD by \| / ( ,' ' `. Hans Staerfeldt, Katja (' ,' `. " / ,' \ Nyboe, Tom Madsen, ,' \ ,/,' '`) (_ ) Michael Seifert, and / \ , /' , / / Sebastian Hammer . ) , , ' / Based on MERC 2.1 code ) , / by Hatchet, Furey, and . ' `| ,' / Kahn ' | / ,' |\ | < ______,---' ROM 2.4 copyright (c) ` \ ',' ( 1993-1996 Russ Taylor \ ' /(____ ,`-._,-. `. / `._, )---) Welcome to Dark Mists `-------'\ `/ \ (darkmists.org port 2222) Implementors: Riallus WindGust, Lord of Virtue, Justice, Knowledge, Neutrality Xyza, The One True Spell, Goddess of Magic and Wisdom (xyza@darkmists.org) This is a role-playing mud, choose a name that is appropriate to a medieval setting. Using multiple sessions to roll characters is cheating and will be dealt with as such. Do not string two names together. (i.e. SunStarer) Do not use names with multiple capitalization. (i.e. McNeil) Do not use bad names such as Dragonslayer, Goddess, or Megaman. The theme here is medieval fantasy. If you roll with a bad name, we will make you reroll your character. We will deny on sight, no questions. Rules and laws are fully enforced. Heed them. Welcome to the Mists. By what name do you wish to be known? Zeptaru Password: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX Hear Ye, Hear Ye! Citizens of Thera pay heed. These are the standing XX XX notices of the land as of 29 August 2007: XX XX XX XX o If you are new to Dark Mists, please use the following commands to XX XX get accustomed to the way the game is run: XX XX XX XX help newbie XX XX help rules XX XX help multichar XX XX XX XX o The official Dark Mists Webpage is located at www.darkmists.org XX XX XX XX o The official Dark Mists forum is located at www.darkmists.org/forum XX XX and you can register for a forum account by using the 'forum' XX XX command. XX XX XX XX o PLEASE NOTE: Any form of OOC intolerance, racism or discrimination XX XX either here or on the forum will be met with harshly. We do not XX XX get to choose what people find offensive, so it's best to steer XX XX clear of the language in total. Find new words, or else a new XX XX game to use them in. XX [Hit Return to continue] XX XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Welcome to Dark Mists. Please do not feed the mobiles. Temple of Balance Donation Room A donation pit in the southeast corner is the focus of many in this room. Above the pit, on the rock wall to the south, is a sign. [Exits: north west] A pit for sacrifices is here. A huge cityguard scrutinizes you as he strolls by. You have no unread notes. <472hp 404mn 321mv> wh [33 Chnge Thi] (PK) [Helper] (Short Psych) Zeptaru the Greater Crime Lord [ Draco ] Abercaysdon the Paladin Pupil [ Ilthd ] Isthus the Ghostly Illusionist [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Shield Bearer [ Grif ] Tabris the Medium of Magic [ Ilthd ] Ilthrazyn the Master of the Elements [ Chnge ] (PK) Bayard the Master of Water Players found: 8 <472hp 404mn 321mv> tell Bayaa rd,    You are thirsty. You are famished! <472hp 404mn 322mv> Hail You tell Bayard, 'Hail' <472hp 404mn 322mv> w Entrance to the Seminary With entrances facing both the pit room and the road, this room is well-aired. The floor is of light wood, scuffed badly but kept clean by young students of the cloth. The Seminary itself is to the north. A plain bench against the south wall invites the weary traveller to rest a little. [Exits: north east west] <472hp 404mn 321mv> w Bridge Street You are standing on Bridge Street, a dirty cobblestone road which runs north-south through the city. From the south come noises from Market Square. To the west you see a plain building with a sign over the open entrance. To the east is a building with more decorative stone work, above its open entrance a silver plaque. [Exits: north east south west] <472hp 404mn 320mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just south is noisy Market Square. To the east is a building with the sign: Pet Shop ----->. To the west is a building bearing a sign: <--- Ye Olde Bakery. [Exits: north south] A young clerical student devoutly practices supplications. <472hp 404mn 319mv> s Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A straw broom with a wooden handle lies here. A huge bat is here. Bayard tells you, 'Hello' <472hp 404mn 318mv> reply I         ooc Bayard Someone says, 'but you need to study on your spells' <472hp 404mn 318mv> I have Bayard says, 'I shall' <472hp 404mn 318mv> Someone gets a grubby worm nugget from a leather backpack. <472hp 404mn 318mv> Someone swallows a grubby worm nugget. Someone looks very ill. Someone's skin turns to stone. Someone is surrounded by a force shield. <472hp 404mn 318mv> t abou Someone gets light pink potion from a leather backpack. <472hp 404mn 318mv> t 35 min [OOC] to Bayard: I have about 35 min <472hp 404mn 318mv> Someone quaffs light pink potion. Someone looks much better. <472hp 404mn 318mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A straw broom with a wooden handle lies here. A huge bat is here. <472hp 404mn 318mv> w Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <472hp 404mn 317mv> s The Butcher's Chop The smell of freshly slaughtered animals is strong here. Select cuts of meat are displayed under glass in an innovative counter structured of stone and glass. From hooks in the ceiling hang sides of beef and other large animals recently slaughtered but not yet cut down to easily-cooked size. The small counter where the butcher wraps and sells the meat is somewhat stained with blood. Behind the counter is a sign. [Exits: north] A man behind the counter is chopping a side of beef into cubes. Butcher grins. <472hp 404mn 316mv> s Alas, you cannot go that way. <472hp 404mn 316mv> li You are thirsty. You are famished! <472hp 404mn 322mv> st Butcher says, 'I do not trade with folks I cannot see.' You cannot do that here. <472hp 404mn 322mv> vis You fade into existence. You trample around loudly again. <472hp 404mn 322mv> drink bladder You drink water from a bladder. You are no longer dehydrated. You are thirsty. <472hp 404mn 322mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <472hp 404mn 322mv> sc You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 19 hours, 29 minutes, and 23 seconds ago. Race: changeling Sex: male Class: thief You have 472/472 hit, 404/404 mana, 322/322 movement. You have 18 practices and 1 training sessions. You are carrying 22/46 items with weight 177/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 22(25) Con: 15(13) You have scored 207118 exp, and have 0 gold and 6002 silver coins. You need 4346 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are hungry. You are standing. Armor: pierce: -141 bash: -146 slash: -142 magic: -58 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 13 Damroll: 20 You are neutral, and impulsively inclined. <472hp 404mn 322mv> Bayard tells you, 'A few moments, we'll be back in the stones' <472hp 404mn 322mv> list [Lv Price Qty] Item [ 1 143 -- ] tripas [ 1 130 -- ] roast heart [ 1 117 -- ] fried gizzards [ 1 65 -- ] fried steak [ 1 58 -- ] fried chicken [ 1 52 -- ] fried fish <472hp 404mn 322mv> reply Aye You tell Bayard, 'Aye' <472hp 404mn 322mv> reply I get a few supplies You tell Bayard, 'I get a few supplies' <472hp 404mn 322mv> buy Bayard tells you, 'Aye' <472hp 404mn 322mv> 10*chicken You buy fried chicken[10] for 580 silver. <472hp 404mn 322mv> put all.chicken hemp You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. You put fried chicken in a small hemp bag. <472hp 404mn 322mv> n Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <472hp 404mn 321mv> w Main Street You are standing on Main Street, a dirt-encrusted cobblestone road crossing through the city. It extends to the west and east. You can hear the bustle of business to the east. North is the wizard's wands and staves shop, south is the Alchemist's. [Exits: north east south west] The night has begun. You are thirsty. You are beginning to starve! <472hp 404mn 322mv> e Main Street You are standing on Main Street, a cobblestone road crossing through the city. It extends to the west. To the east is the Market Square. North is a bakery, and south is the butcher's. [Exits: north east south west] <472hp 404mn 321mv> drink bladder You drink water from a bladder. Your thirst is quenched. <472hp 404mn 321mv> drink ba ladder It is already empty. <472hp 404mn 321mv> get che icken hemp You get fried chicken from a small hemp bag. <472hp 404mn 321mv> eat chicken You eat fried chicken. You are no longer starving. You are hungry. <472hp 404mn 321mv> get chicken hemp You get fried chicken from a small hemp bag. <472hp 404mn 321mv> eat chicken You eat fried chicken. You are no longer hungry. <472hp 404mn 321mv> e Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A straw broom with a wooden handle lies here. (Chromatic Aura) A huge bat is here. <472hp 404mn 320mv> s Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A young thief practices hiding and sneaking in the shadows. <472hp 404mn 319mv> s Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <472hp 404mn 318mv> e Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <472hp 404mn 317mv> s The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east down] A young student of the arts of war practices sword fighting forms. <472hp 404mn 316mv> open    d Quadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west] A salamander splashes in the sewer water. A rat is here, watching you through beady red eyes. <472hp 404mn 314mv> s A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A salamander splashes in the sewer water. <472hp 404mn 311mv> e Alas, you cannot go that way. <472hp 404mn 311mv> n s A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] <472hp 404mn 308mv> e A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <472hp 404mn 305mv> n Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <472hp 404mn 303mv> e Thieves' Underground Candlelight brightens the place, giving an almost festive appearance. Rich tapestries line the walls, a carpet of gold and crimson covers the floor. In one corner, a card game is underway. In another, members of the guild are shooting dice. [Exits: west] A spigotted keg in the corner dispenses ale. (Chromatic Aura) The guildmaster is training young ones in the art of stealing without being seen. <472hp 404mn 303mv> prac shapeshift 100% detect hidden 76% dagger 100% mace 76% shield block 76% spear 50% dual wield 100% sword 75% whip 75% lash 75% evaluation 100% enhanced damage 100% backstab 82% circle stab 100% dirt kicking 100% disarm 75% dodge 100% dual backstab 1% envenom 75% hand to hand 100% kick 77% parry 94% downstrike 88% trip 96% second attack  89% third attack 78% fast healing 56% haggle 76% hide 100% advanced hide 1% meditation 78% blackjack 75% peek 100% pick lock 75% sneak 100% steal 75% spy 75% plant 75% scrolls 75% staves 75% escape 75% You have 18 practice sessions left. <472hp 404mn 303mv> <472hp 404mn 303mv> prac list Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 56% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 78% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide 1% Level 32: dual backstab 1% 41 Total skills, 79.73% learned. 39 practiced skills, 83.77% learned. 12 total skills mastered, 29.27% total mastery. 0 total spells mastered, 0.00% total mastery. 12 total mastered, 29.27% total mastery. <472hp 404mn 322mv> prac adav  vanced hide You are now learned at advanced hide. <472hp 404mn 322mv> prac dual backspa  tab You are now learned at dual backstab. <472hp 404mn 322mv> gain convert Thief guildmaster helps you apply your practice to training. <472hp 404mn 322mv> train You have 2 training sessions. You can train: dex hp mana. <472hp 404mn 322mv> train dex Your dexterity increases! <472hp 404mn 322mv> sc You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 19 hours, 30 minutes, and 58 seconds ago. Race: changeling Sex: male Class: thief You have 472/472 hit, 404/404 mana, 322/322 movement. You have 6 practices and 1 training sessions. You are carrying 22/46 items with weight 173/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 207118 exp, and have 0 gold and 5422 silver coins. You need 4346 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -141 bash: -146 slash: -142 magic: -58 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are heavily armored against magic. Hitroll: 13 Damroll: 20 You are neutral, and impulsively inclined. <472hp 404mn 322mv> Bayard tells you, 'I actually have to depart shortly, I may be back later' <472hp 404mn 322mv> n Alas, you cannot go that way. <472hp 404mn 322mv> reply Aye You tell Bayard, 'Aye' <472hp 404mn 322mv> w Hall of Mirrors Mirrors cover the walls and ceiling, and yes, a shiny metal surface reflects as a mirror on the floor, giving you the sense that this room is larger than it is. You are forced to look at yourself and others in the room, a feeling that you find somewhat uncomfortable. In the center of the room, hanging from the ceiling, is a ring of iron which holds four lit torches, balanced. The light reflects back and forth, lighting everything. [Exits: north east south west up down] <472hp 404mn 322mv> s A dark passage The passage extends east and west. From the north you hear low voices. Looking north you see light, but for some reason it does not fall out here to aid your vision. The air is stale here, and the walls are dirty and seem to close in on you. [Exits: north east west] A small snake slithers here. <472hp 404mn 320mv> e w A dark passage The passage turns here, heading north and east. The air is stale, and it seems the dirty walls are closing in on you. [Exits: north east] <472hp 404mn 319mv> w Alas, you cannot go that way. <472hp 404mn 319mv> n A dark passage The dark passage extends north and south. From the north you detect the distinct odor of garbage on the otherwise stale air. The walls seem to close in on you. [Exits: north south] A salamander splashes in the sewer water. <472hp 404mn 316mv> n uQuadruple junction in the dark The smell of garbage is strong here, and the darkness extends in all four cardinal directions. The ceiling is low, and you can touch it with your hand. It feels crowded in here. [Exits: north east south west] A rat is here, watching you through beady red eyes. A salamander splashes in the sewer water. <472hp 404mn 313mv> The manhole cover is closed. <472hp 404mn 313mv> open u Ok. <472hp 404mn 313mv> u The Dump Ewwwww... This place stinks so badly that the gagging reflex is activated. Get away now before you puke all over the place, adding to the stench... On the ground you barely make out a manhole cover, it is so covered with filth. [Exits: north east down] A young student of the arts of war practices sword fighting forms. <472hp 404mn 311mv> close d Ok. <472hp 404mn 311mv> n Small Road This small road leads to somewhere that has a dreadful stench. You sense that the really bad stink comes from the south. [Exits: south west] <472hp 404mn 310mv> w n Bridge Street You are standing on Bridge Street, a grimy cobblestone road which runs north-south through the city. From the north you near the noisy bustle of business as usual at Market Square. To the east is a small road. From the west comes the distinctive odor of a stew cooking, and the chirping of birds and other sounds indicative of small woodland creatures. [Exits: north east south west] <472hp 404mn 309mv> Bridge Street You are standing on Bridge Street, a cobblestone road which runs north-south through the city. Just north is noisy Market Square. To the east is a building with the sign: General Store ----->. To the west is a building bearing a sign: <--- Fresh Butchered Meats. [Exits: north south] A young thief practices hiding and sneaking in the shadows. <472hp 404mn 308mv> 1 You attempt to hide. <472hp 404mn 308mv> 4 You attempt to move silently. You begin sneaking. <472hp 404mn 308mv> n Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A straw broom with a wooden handle lies here. <472hp 404mn 307mv> detect You peer into the shadows, but your vision stays the same. <472hp 404mn 307mv> detect Your awareness improves. <472hp 404mn 307mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] A straw broom with a wooden handle lies here. <472hp 404mn 307mv> Bayard tells you, 'Hopefully I return soon' <472hp 404mn 307mv> who [33 Chnge Thi] (PK) [Helper] (Short Psych) Zeptaru the Greater Crime Lord [ Draco ] Abercaysdon the Paladin Pupil [ Ilthd ] Isthus the Ghostly Illusionist [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Sword Bearer [ Grif ] Tabris the Medium of Magic [ Gnome ] Shanx the Holy Hero [ Ilthd ] Ilthrazyn the Master of the Elements [ Human ] (PK) Johann the Baron of Tornadoes [ Chnge ] (PK) Bayard the Master of Water Players found: 10 <472hp 404mn 307mv> reply Aye, I hp ope ye can You step out of the shadows. You tell Bayard, 'Aye, I hope ye can' <472hp 404mn 307mv> 1 4 You attempt to hide. <472hp 404mn 322mv> You attempt to move silently. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Abandoned by Father Seeks neutral path Sympathetic to others need seeks adventure Fond of music Generally friendly and helpful Dislikes senseless evil Not obsessed with riches Knows value of gold <472hp 404mn 322mv> desc clear Your description has been cleared. <472hp 404mn 322mv> desc Seeks neutrality                Fon  d of Mus   Music Syntax: psych (parameters) desc (parameters) desc clear Clears your description. desc show Shows your description. desc showlines Shows your description with line numbers. desc + (string) desc ++ (string) example: desc 5 ++ He has soft blue eyes. Would insert 'He has soft blue eyes.' before the fifth line. Number can be between 1 and the number of lines in your description. If is ommitted, it adds to the end. + is identical to ++, but ++ will show you your description after every line you add. desc - desc -- example: desc 5 -- This would remove the fifth line of your description. example: desc 3 - This would remove the third line of your description. If is omitted, it will remove the last line of your description. desc format This will wordwrap your description at 72 characters per line. Anything else will show you this syntax string. <472hp 404mn 322mv> des   pysch ++ -F  Fond of M    of music Huh? <472hp 404mn 322mv> pysc   sych ++        help sp  pysch Your research into that topic reveals nothing. <472hp 404mn 322mv> hep lp psych Your research into that topic reveals the following: PSYCHOLOGICAL DESCRIPTION Syntax: psych psych (parameters) psych clear Clears your description. psych show Shows your description. psych format This will wordwrap your description at 80 characters per line. psych showlines Shows your description with line numbers. psych + (string) psych ++ (string) example: psych 5 ++ He has a pure heart. Would insert 'He has a pure heart.' before the fifth line. Number can be between 1 and the number of lines in your description. If is ommitted, it adds to the end. ++ is identical to +, but ++ will not show you your description [Hit Return to continue] after every line you add. psych - psych -- example: psych 5 -- This would remove the fifth line of your description. example: psych 3 - This would remove the third line of your description. If is omitted, it will remove the last line of your description. Your psychological description tells of your character's beliefs, alignments, preferences, and psychological oddities. It is only viewable by you and immortals. Psychological descriptions should be completed before: 1) You apply for a House. 2) You apply for a brand. 3) You reach rank thirty. Psychological descriptions do not need to be in any specific structure as long as they communicate your character's beliefs. For example: [Hit Return to continue] -Hates gnomes -Eats only red meat -Worships Rungekutta -Grew up in the troll city of Varggin Shih This description can change as your character develops as well. Perhaps your character is at the receiving end of a gang attack by Ancient... he or she may develop a vendetta against that House and do everything in his or her power to fight the Ancients. -Mommy and Daddy were killed by mages so I want to be a Crusader will probably catch the attention of Crusader immortals and ensure that you do not become a Crusader, but this is where that sentiment would belong. Keep in mind that immortals do view psychological descriptions. You may be judged on how you roleplay the beliefs presented in this profile or your character. Also keep in mind that it must be completed by rank thirty. <472hp 404mn 322mv> An egg named Tabris has arrived. <472hp 404mn 322mv> An egg named Tabris leaves east. <472hp 404mn 322mv> An egg named Tabris has arrived. <472hp 404mn 322mv> p <472hp 404mn 322mv> sAn egg named Tabris leaves west. <472hp 404mn 322mv> y ^R p  <472hp 404mn 322mv> An egg named Tabris has arrived. <472hp 404mn 322mv> An egg named Tabris leaves east. <472hp 404mn 322mv> psyc You feel less armored. <472hp 404mn 322mv> h + A young student of the ways of the divine has arrived. <472hp 404mn 322mv> Symph     ^R psych +        <472hp 404mn 322mv> psych + Curious about the wol rld Ok. <472hp 404mn 322mv> py  An egg named Tabris has arrived. <472hp 404mn 322mv> sych + An egg named Tabris leaves north. <472hp 404mn 322mv> Seeks knowledge and learning Ok. <472hp 404mn 322mv> psych + Not obsessed w or driven m by riches                                 The thunderclap from the storm seems to cease. <472hp 404mn 322mv> Not greedy Ok. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Abandoned by Father Seeks neutral path Sympathetic to others need seeks adventure Fond of music Generally friendly and helpful Dislikes senseless evil Not obsessed with riches Knows value of gold Curious about the world Seeks knowledge and learning Not greedy <472hp 404mn 322mv> desc Your description, which is too short, is: <472hp 404mn 322mv> l self You see nothing special about him. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <472hp 404mn 322mv> An egg named Tabris has arrived. <472hp 404mn 322mv> An egg named Tabris leaves east. <472hp 404mn 322mv> A young student of the ways of the divine leaves east. <472hp 404mn 322mv> An egg named Tabris has arrived. <472hp 404mn 322mv> An egg named Tabris leaves west. <472hp 404mn 322mv> desc + ^He looks human-like except for his yellow eyes and purple skin. Ok. <472hp 404mn 322mv> desc + His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. Ok. <472hp 404mn 322mv> Mirliton has arrived. An egg named Tabris has arrived. <472hp 404mn 322mv> Mirliton leaves west. An egg named Tabris leaves west. <472hp 404mn 322mv> desc + His eyebrows are so long and bushy they hang down and connect with his thin, dark-brown beard. Ok. <472hp 404mn 322mv> desc +   ^His hair is dark alder in color hangs from the crow peak on his forehead Ok. <472hp 404mn 322mv> des You look up and notice that it is no longer raining. <472hp 404mn 322mv> c Your description is: He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His eyebrows are so long and bushy they hang down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead <472hp 404mn 322mv> desc format Automatically formatting your description to wrap at 72 characters. <472hp 404mn 322mv> desc Your description is: He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His eyebrows are so long and bushy they hang down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead <472hp 404mn 322mv> desc clear Your description has been cleared. <472hp 404mn 322mv> desc + He looks human-like except for his yellow eyes and purple skin. Ok. <472hp 404mn 322mv> His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His eyebrows are so long and bushy they hang down and connect with his thin, dark-brown beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light.Huh? <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> Your research into that topic reveals nothing. <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> Huh? <472hp 404mn 322mv> desc Your description, which is too short, is: He looks human-like except for his yellow eyes and purple skin. <472hp 404mn 322mv> desc + His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. Ok. <472hp 404mn 322mv> desc Your description, which is too short, is: He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. <472hp 404mn 322mv> esc   desc + His long and bushy eybrows hang down and connect with his thin, dark beard. Ok. <472hp 404mn 322mv> Kaight has entered the realm. A stray dog has entered the realm. <472hp 404mn 322mv> desc   + His hair is dark alder in color hangs from the crow peak on his forehead Ok. <472hp 404mn 322mv> desc + to rest peacefully on his shoulders. It flows and mingles with his beard. Ok. <472hp 404mn 322mv> Someone has arrived. <472hp 404mn 322mv> desc + His skin is purple and the light catches hard around his facial features. Ok. <472hp 404mn 322mv> Someone gets straw broom. <472hp 404mn 322mv> desc + He looks like a man with high cheeckbones, lips and hard jaw Ok. <472hp 404mn 322mv> wh [ Giant ] (CRIMINAL) Voren Stonefist the Barbarian Hero [ Half ] (PK) Kaight the Crime Lord [33 Chnge Thi] (PK) [Helper] (Short Psych) Zeptaru the Greater Crime Lord [ Draco ] Abercaysdon the Scullery Man [ Ilthd ] Isthus the Apprentice Animator [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Sword Bearer [ Grif ] Tabris the Medium of Magic [ Ilthd ] Ilthrazyn the Master of the Elements [ Chnge ] (PK) Bayard the Master of Water Players found: 10 <472hp 404mn 322mv> desc Your description is: He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw <472hp 404mn 322mv> Someone leaves west. <472hp 404mn 322mv> Kaight looks at a stray dog. <472hp 404mn 322mv> Kaight peers intently east. <472hp 404mn 322mv> desc The sky appears somewhat cloudy, and it begins to rain. <472hp 404mn 322mv> + Kaight peers intently south. <472hp 404mn 322mv> Armonk has entered the realm. <472hp 404mn 322mv> which are visible where the beard connects to his purple skin. Kaight peers intently north. <472hp 404mn 322mv> Ok. <472hp 404mn 322mv> desc + Armonk looks at Kaight. <472hp 404mn 322mv> His purple skin looks smooth and shiny in this light. Ok. <472hp 404mn 322mv> Kaight sits down and rests. <472hp 404mn 322mv> desc Your description is: He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. <472hp 404mn 322mv> Kaight looks at Armonk. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Abandoned by Father Seeks neutral path Sympathetic to others need seeks adventure Fond of music Generally friendly and helpful Dislikes senseless evil Not obsessed with riches Knows value of gold Curious about the world Seeks knowledge and learning Not greedy <472hp 404mn 322mv> pysch cl Kaight chuckles politely. <472hp 404mn 322mv> ear \Huh? <472hp 404mn 322mv> ps Armonk sits down and thinks deeply. <472hp 404mn 322mv> ych cl Kaight says, 'what does typhoon do?' <472hp 404mn 322mv> ear Huh? <472hp 404mn 322mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Armonk the Greater Demon Slayer is here. (Charmed) A sick-looking dirty white dog wanders the streets. (Purple Aura) Kaight the Crime Lord is resting here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <472hp 404mn 322mv> py sych clear Your psychological description has been cleared. <472hp 404mn 322mv> Armonk says, 'Who you laug a'bugger?' <472hp 404mn 322mv> Armonk drinks beer from a barrel of beer. <472hp 404mn 322mv> Armonk drinks beer from a barrel of beer. <472hp 404mn 322mv> Armonk drinks beer from a barrel of beer. <472hp 404mn 322mv> Kaight sits down and thinks deeply. <472hp 404mn 322mv> Kaight says, 'I'm not sure we're communicating with the same.....oratory abilities...' <472hp 404mn 322mv> Kaight chuckles politely. <472hp 404mn 322mv> Armonk says, 'Den mez no speak to no li'buggers lik yerself der lad.' <472hp 404mn 322mv> Armonk pats Kaight on his head. <472hp 404mn 322mv> Armonk leaves east. <472hp 404mn 322mv> Kaight growls. <472hp 404mn 322mv> Kaight says, 'stupid dwarf...' <472hp 404mn 322mv> You look up and notice that it is no longer raining. <472hp 404mn 322mv> Kaight stands up. <472hp 404mn 322mv> Kaight says, 'hide' <472hp 404mn 322mv> A stray dog leaves east. <472hp 404mn 322mv> Johann has arrived. <472hp 404mn 322mv> Johann leaves west. <472hp 404mn 322mv> Kaight has arrived. A stray dog has arrived. <472hp 404mn 322mv> Someone has arrived. <472hp 404mn 322mv> Someone leaves east. Johann has arrived. <472hp 404mn 322mv> Johann leaves east. <472hp 404mn 322mv> Kaight looks at you. <472hp 404mn 322mv> Johann has arrived. <472hp 404mn 322mv> Johann leaves north. <472hp 404mn 322mv> The sky gets very cloudy and a calmness begins here. <472hp 404mn 322mv> Someone peers at you intently. <472hp 404mn 322mv> Johann has arrived. <472hp 404mn 322mv> Johann leaves east. <472hp 404mn 322mv> Someone looks at you. <472hp 404mn 322mv> Kaight steps out of the shadows. [OOC] Kaight: this is strange... <472hp 404mn 322mv> psych + Not Greedy Ok. <472hp 404mn 322mv> Kaight steps out of the shadows. <472hp 404mn 322mv> [OOC] Kaight: I can see you...and well...I can't see you... <472hp 404mn 322mv> psych + Helpful Someone looks at you. <472hp 404mn 322mv> Ok. <472hp 404mn 322mv> a say Hail You step out of the shadows. You say, 'Hail' <472hp 404mn 322mv> The day has begun. <472hp 404mn 322mv> psych + ^Kind-Hearted Ok. <472hp 404mn 322mv> Someone nods. <472hp 404mn 322mv> psych + Good Samaritian Ok. <472hp 404mn 322mv> Abercaysdon has arrived. <472hp 404mn 322mv> psyc Kaight steps out of the shadows. [OOC] Kaight: I'm posting it under the forums <472hp 404mn 322mv> h + Adventurous Ok. <472hp 404mn 322mv> Abercaysdon bows deeply. <472hp 404mn 322mv> Kaight steps out of the shadows. [OOC] Kaight: its rather interesting <472hp 404mn 322mv> bow You bow deeply. Kaight nods. <472hp 404mn 322mv> 1 You attempt to hide. <472hp 404mn 322mv> 4 You attempt to move silently. <472hp 404mn 322mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] Abercaysdon the Squire Candidate is here. A young thief practices hiding and sneaking in the shadows. (Charmed) A sick-looking dirty white dog wanders the streets. Kaight the Crime Lord is here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <472hp 404mn 322mv> detect You are already as alert as you can be. <472hp 404mn 322mv> Abercaysdon says, 'Greetingsss' <472hp 404mn 322mv> d psys ch Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous <472hp 404mn 322mv> Kaight looks at Abercaysdon. <472hp 404mn 322mv> Kaight nods. <472hp 404mn 322mv> psych + Seeker of Knowledge & Understanding Ok. <472hp 404mn 322mv> Abercaysdon leaves north. <472hp 404mn 322mv> psych + Quick of Learning Ok. <472hp 404mn 322mv> You look up and notice that it is no longer raining. A stray dog sniffs about, looking for food. <472hp 404mn 322mv> psych + Kaight gives a warm loaf of bread to a stray dog. A stray dog sniffs a warm loaf of bread. A stray dog eats a warm loaf of bread. A stray dog rubs up against Kaight. <472hp 404mn 322mv> Ok. <472hp 404mn 322mv> <472hp 404mn 322mv> <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning <472hp 404mn 322mv> Abercaysdon has arrived. <472hp 404mn 322mv> Abercaysdon leaves south. <472hp 404mn 322mv> psych + Fond of Books Ok. <472hp 404mn 322mv> psych + Fond of Inventions Ok. <472hp 404mn 322mv> The sun rises in the east. <472hp 404mn 322mv> Abercaysdon has arrived. <472hp 404mn 322mv> Abercaysdon leaves east. <472hp 404mn 322mv> Abercaysdon has arrived. <472hp 404mn 322mv> Abercaysdon leaves north. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions <472hp 404mn 322mv> psych + Anguished Tormented Soul Ok. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul <472hp 404mn 322mv> Ilxoyvzea has arrived. <472hp 404mn 322mv> Ilxoyvzea leaves west. <472hp 404mn 322mv> psych ++  ^Out of touch with most inner feelings Ok. <472hp 404mn 322mv> psych + Doesn't enjoy suffering of the innocent Ok. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent <472hp 404mn 322mv> A stray dog sniffs about, looking for water. <472hp 404mn 322mv> Kaight steps out of the shadows. [OOC] Kaight: you must be a reg thief? <472hp 404mn 322mv> Kaight steps out of the shadows. Kaight gives a barrel of beer to a stray dog. A stray dog sniffs a barrel of beer. A stray dog drinks water from a barrel of beer. A stray dog rubs up against Kaight. <472hp 404mn 322mv> psych + Passive/Aggressive Ok. <472hp 404mn 322mv> A stray dog gives a barrel of beer to Kaight. <472hp 404mn 322mv> ooc   l kaight This being before you stands at about 2 and a half feet tall, by the looks of it, a halfling. He has short tidy light brown hair, with a lighter complexion that offers a little bit of contrast. He has ears like that of what you would expect a half-elf to have, shorter swept back eats that are slightly pointed. He has deep ice blue eyes that hold an inner flicker of knowledge, and a bit of treachery. He wears a finely pressed business suit that is a dark brown that has a rising phoenix embroidered on the left arm. While on his right are there is a gold dragon insignia that encompasses the letters KT. Along his belt there are many daggers, two of which seem to be decorative rather than an often used pair. They have plaitnum hilts with embedded emeralds. The sheathes that the pair are in are decorated with an emerald design and the same gold dragon insignea with the letters KT on it, as on his arm. The rest of the daggers are silver and gold hilted and with sheathes a little less decorative, but contain the same insignia as the decorative pair. Someone is in perfect condition. Someone is using: a smooth-steel ring a rough-steel ring a jewel-encrusted collar (Glowing) a flame red cape (Humming) a hurricane helmet (Glowing) (Humming) a jewel-encrusted earring a jewel-encrusted earring strong iron leggings the wind boots a pair of falconer's gloves a pair of steel vambraces a waterfall cloak (Glowing) an icy girth (Glowing) (Humming) A thin iron bracer (Humming) A thin iron bracer straight razor You peek at the inventory: a barrel of beer a leather pouch a Big Ol'Pack Sack <472hp 404mn 322mv> wh [ Ilthd ] Isthus the Apprentice Animator [ Human ] Ansjar the Lieutenant [ Arbor ] Ilxoyvzea the Hermit [33 Chnge Thi] (PK) [Helper] (Short Psych) Zeptaru the Greater Crime Lord [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Standard Bearer [ Grif ] Tabris the Scribe of Magic [ Ilthd ] Ilthrazyn the Master of the Elements Players found: 8 <472hp 404mn 322mv> shrug You shrug. <472hp 404mn 322mv> 1 You attempt to hide. <472hp 404mn 322mv> 4 You attempt to move silently. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent Passive/Aggressive <472hp 404mn 322mv> Mirliton has arrived. <472hp 404mn 322mv> Mirliton leaves north. <472hp 404mn 322mv> Someone chuckles politely. <472hp 404mn 322mv> You feel less aware of your surroundings. You no longer feel stealthy. <472hp 404mn 322mv> 4 Dalton has arrived. <472hp 404mn 322mv> You attempt to move silently. You begin sneaking. <472hp 404mn 322mv> de Dalton leaves east. <472hp 404mn 322mv> tect Your awareness improves. <472hp 404mn 322mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Charmed) A sick-looking dirty white dog wanders the streets. (Hide) someone the Crime Lord is here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <472hp 404mn 322mv> l someone You do not see that here. <472hp 404mn 322mv> wh [ Dwarf ] Dalton the Grand Knight [ Half ] Fusanchu the Scholar of War [ Ilthd ] Isthus the Apprentice Animator [ Human ] Ansjar the Lieutenant [ Arbor ] Ilxoyvzea the Hermit [ Half ] (PK) Kaight the Crime Lord [33 Chnge Thi] (PK) [Helper] (Short Psych) Zeptaru the Greater Crime Lord [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Standard Bearer [ Grif ] Tabris the Scribe of Magic [ Ilthd ] Ilthrazyn the Master of the Elements Players found: 11 <472hp 404mn 322mv> [OOC] a divine presence: Please work on your short psych descrip. <472hp 404mn 322mv> psych Your psychological description, which is too short, is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent Passive/Aggressive <472hp 404mn 322mv> The sky gets very cloudy and a calmness begins here. <472hp 404mn 322mv> Dalton has arrived. <472hp 404mn 322mv> Dalton leaves north. <472hp 404mn 322mv> Dalton has arrived. <472hp 404mn 322mv> Kaight steps out of the shadows. <472hp 404mn 322mv> Dalton leaves east. <472hp 404mn 322mv> Kaight eats a warm loaf of bread. <472hp 404mn 322mv> Kaight frowns. <472hp 404mn 322mv> You look up and notice that it is no longer raining. <472hp 404mn 322mv> Dalton has arrived. <472hp 404mn 322mv> Dalton leaves north. <472hp 404mn 322mv> Mirliton has arrived. <472hp 404mn 322mv> Mirliton leaves west. <472hp 404mn 322mv> psych + [Mostly] against evil forces Ok. <472hp 404mn 322mv> pys  sycgh  h Your psychological description is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent Passive/Aggressive [Mostly] against evil forces <472hp 404mn 322mv> psych + Abercaysdon has arrived. <472hp 404mn 322mv> Abercaysdon leaves west. <472hp 404mn 322mv> ^Strong sense of morality in treating others with respect Ok. <472hp 404mn 322mv> l Market Square You are standing in Market Square, a dirty intersection in the cobblestone roadway equidistant from four of the main shops in town. Main Street extends eastward and westward, while Bridge Street stretches on towards the north and south. A stone stair off to the side leads upward. Along the side of the stone stair is a bronze plaque. A tree off to the side bears a news scroll. The weathered parchment is crudely nailed to the trunk of the tree with metallic nails. [Exits: north east south west up] (Charmed) A sick-looking dirty white dog wanders the streets. (Hide) Kaight the Crime Lord is here. A cityguard stoutly stands vigil against lawlessness in Glyndane. <472hp 404mn 322mv> l k   l kaight You have become better at advanced hide! This being before you stands at about 2 and a half feet tall, by the looks of it, a halfling. He has short tidy light brown hair, with a lighter complexion that offers a little bit of contrast. He has ears like that of what you would expect a half-elf to have, shorter swept back eats that are slightly pointed. He has deep ice blue eyes that hold an inner flicker of knowledge, and a bit of treachery. He wears a finely pressed business suit that is a dark brown that has a rising phoenix embroidered on the left arm. While on his right are there is a gold dragon insignia that encompasses the letters KT. Along his belt there are many daggers, two of which seem to be decorative rather than an often used pair. They have plaitnum hilts with embedded emeralds. The sheathes that the pair are in are decorated with an emerald design and the same gold dragon insignea with the letters KT on it, as on his arm. The rest of the daggers are silver and gold hilted and with sheathes a little less decorative, but contain the same insignia as the decorative pair. Kaight is in perfect condition. Someone is using: a smooth-steel ring a rough-steel ring a jewel-encrusted collar (Glowing) a flame red cape (Humming) a hurricane helmet (Glowing) (Humming) a jewel-encrusted earring a jewel-encrusted earring strong iron leggings the wind boots a pair of falconer's gloves a pair of steel vambraces a waterfall cloak (Glowing) an icy girth (Glowing) (Humming) A thin iron bracer (Humming) A thin iron bracer straight razor You peek at the inventory: a barrel of beer a leather pouch a Big Ol'Pack Sack 654 gold coins, and 4161 silver coins. <472hp 404mn 322mv> psych Your psychological description is: Not Greedy Helpful Kind-Hearted Good Samaritian Adventurous Seeker of Knowledge & Understanding Quick of Learning Fond of Books Fond of Inventions Anguished Tormented Soul Out of touch with most inner feelings Doesn't enjoy suffering of the innocent Passive/Aggressive [Mostly] against evil forces Strong sense of morality in treating others with respect <472hp 404mn 322mv> Someone shrugs helplessly. <472hp 404mn 322mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <472hp 404mn 322mv> Kaight has left the realm. A stray dog slowly fades away. <472hp 404mn 322mv> shr   inv You are carrying: a long water flask a bottle of rum a small hemp bag a leather backpack ( 2) a bladder <472hp 404mn 322mv> exam backpack Its straps allow you to wear it about your body if you so choose, but you leave yourself open to frontal attack if you do. A leather backpack holds: dagger a sharp knife a small lantern a seashell ring (Glowing) a large torch with a magical flame <472hp 404mn 322mv> exam hemp A small bag made of hemp lies here. A small hemp bag holds: ( 8) fried chicken a leather practice whip ( 3) a bottle of rum <472hp 404mn 322mv> take whip hemp You step out of the shadows. You get a leather practice whip from a small hemp bag. <472hp 404mn 322mv> put whip back You are thirsty. You are hungry. <472hp 404mn 322mv> pack You put a leather practice whip in a leather backpack. <472hp 404mn 322mv> drink bladder It is already empty. <472hp 404mn 322mv> drink 2.bladder You drink water from a bladder. Your thirst is quenched. <472hp 404mn 322mv> get che icken hemp You get fried chicken from a small hemp bag. <472hp 404mn 322mv> ~ Huh? <472hp 404mn 322mv> get chicken hemp You get fried chicken from a small hemp bag. <472hp 404mn 322mv> eat chicken You eat fried chicken. You are no longer hungry. <472hp 404mn 322mv> eat chicken You are too full to eat more. <472hp 404mn 322mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru is in perfect condition. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger (Glowing) a wicked looking dagger <472hp 404mn 322mv> sc You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 20 hours, 0 minutes, and 1 seconds ago. Race: changeling Sex: male Class: thief You have 472/472 hit, 404/404 mana, 322/322 movement. You have 6 practices and 1 training sessions. You are carrying 23/46 items with weight 168/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 207120 exp, and have 0 gold and 5043 silver coins. You need 4344 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -121 bash: -126 slash: -122 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 13 Damroll: 20 You are neutral, and impulsively inclined. <472hp 404mn 322mv> get dagger backpack You get dagger from a leather backpack. <472hp 404mn 322mv> hold dagger You stop dual wielding a wicked looking dagger. You dual wield dagger. Dagger feels like a part of you! <472hp 404mn 322mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few scratches. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger dagger <472hp 404mn 322mv> sc You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 20 hours, 0 minutes, and 23 seconds ago. Race: changeling Sex: male Class: thief You have 472/473 hit, 404/404 mana, 322/322 movement. You have 6 practices and 1 training sessions. You are carrying 24/46 items with weight 168/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 207120 exp, and have 0 gold and 5043 silver coins. You need 4344 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -121 bash: -126 slash: -122 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <472hp 404mn 322mv> put dagger backpack You put a wicked looking dagger in a leather backpack. <472hp 404mn 322mv> l self He looks human-like except for his yellow eyes and purple skin. His large bushy eyebrows droop heavily above his glowing, lemon colored eyes. His long and bushy eybrows hang down and connect with his thin, dark beard. His hair is dark alder in color hangs from the crow peak on his forehead to rest peacefully on his shoulders. It flows and mingles with his beard. His skin is purple and the light catches hard around his facial features. He looks like a man with high cheeckbones, lips and hard jaw which are visible where the beard connects to his purple skin. His purple skin looks smooth and shiny in this light. Zeptaru has a few scratches. Zeptaru is using: a ring of striking an opal set in a silver ring (Glowing) an elemental amulet a thin leather cape silver breastplate an elite guard's turban an elite guard's leg guards an elite guard's boots a pair of falconer's gloves some polished steel bracers a purple cloak a silver belt with an opal embedded in the buckle a brass bracer an onyx bracelet (Glowing) dagger dagger <472hp 404mn 322mv> sc You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 20 hours, 1 minutes, and 2 seconds ago. Race: changeling Sex: male Class: thief You have 473/473 hit, 404/404 mana, 322/322 movement. You have 6 practices and 1 training sessions. You are carrying 23/46 items with weight 167/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 207120 exp, and have 0 gold and 5043 silver coins. You need 4344 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -121 bash: -126 slash: -122 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <473hp 404mn 322mv> score You are Zeptaru the Greater Crime Lord. Level 33, 22 years old (60 hours). You are mature. You joined Dark Mists 94 days, 20 hours, 1 minutes, and 10 seconds ago. Race: changeling Sex: male Class: thief You have 473/473 hit, 404/404 mana, 322/322 movement. You have 6 practices and 1 training sessions. You are carrying 23/46 items with weight 167/309 pounds. Str: 17(17) Int: 24(24) Wis: 22(22) Dex: 23(25) Con: 15(13) You have scored 207120 exp, and have 0 gold and 5043 silver coins. You need 4344 exp to level. Wimpy set to 25 hit points. Hometown is Glyndane. You are standing. Armor: pierce: -121 bash: -126 slash: -122 magic: -38 You are divinely armored against piercing. You are divinely armored against bashing. You are divinely armored against slashing. You are very well-armored against magic. Hitroll: 15 Damroll: 20 You are neutral, and impulsively inclined. <473hp 404mn 322mv> train You cannot do that here. <473hp 404mn 322mv> help train Your research into that topic reveals the following: TRAIN Syntax: train Train increases one of your attributes. When you start the game, your character has attributes based on what was rolled during your character creation, and several initial training sessions. You can increase your attributes by using trainers, who can be found in the Elvenhame, Ethshar, and Ty-Zinet guilds, as well as in Glyndane. Scattered throughout the land of Thera are other, less obvious trainers that will be willing to train your needs, so keep a sharp eye out for them. It takes one training session to improve an attribute, or to increase mana or hp by 10. You receive trains by one of two ways, either every 5 levels of experience(level 5, level 10, level 15, etc...) or by converting 10 practices into 1 train (see help convert). The values that you can train are your attributes and your physical stats. These are strength(str), intelligence(int), wisdom(wis), dexterity(dex), constitution(con), hitpoints(hp), and mana(mana). The best attributes to [Hit Return to continue] train first are wis and con. Wis gives you more practices when you gain a level. Con gives you more hit points. In the long run, your character will be most powerful if you train wis and con to maximum before practicing or training anything else. <473hp 404mn 322mv> wh [ Draco ] Abercaysdon the Squire Candidate [ Human ] Chaddiru the Adept of Mind [ Half ] Fusanchu the Scholar of War [ Ilthd ] Isthus the Apprentice Animator [ Arbor ] Ilxoyvzea the Hermit [33 Chnge Thi] (PK) [Helper] Zeptaru the Greater Crime Lord [ Chnge ] Quorin the Student of Water [ Draco ] Mirliton the Standard Bearer [ Grif ] Tabris the Seer [ Ilthd ] Ilthrazyn the Master of the Elements Players found: 10 <473hp 404mn 322mv> sk Your list of skills: Level 1: dagger 100% mace 76% spear 50% sword 75% whip 75% evaluation 100% backstab 82% dodge 100% hide 100% scrolls 75% staves 75% Level 3: dirt kicking 100% Level 4: sneak 100% Level 5: trip 96% Level 6: peek 100% steal 75% Level 7: hand to hand 100% Level 8: haggle 76% Level 10: shapeshift 100% envenom 75% Level 11: parry 94% pick lock 75% Level 12: second attack 89% fast healing 56% Level 13: lash 75% Level 14: shield block 76% circle stab 100% kick 77% Level 15: detect hidden 76% Level 16: plant 75% Level 17: disarm 75% meditation 78% Level 20: enhanced damage 100% [Hit Return to continue] Level 21: blackjack 75% Level 25: dual wield 100% third attack 78% spy 75% Level 27: escape 75% Level 28: downstrike 88% Level 30: advanced hide  76% Level 32: dual backstab 75% Level 35: advanced daggers n/a Level 42: expert hide n/a Level 45: expert daggers n/a <473hp 404mn 322mv> Mirliton has arrived. <473hp 404mn 322mv> Mirliton leaves west. <473hp 404mn 322mv> wo You have 0 gold, 5043 silver, and 207120 experience (4344 exp to level). <473hp 404mn 322mv> meditate You assume a very comfortable position and begin to meditate. <473hp 404mn 322mv> exit    quit Alas, all good things must come to an end. Connection closed by foreign host. you have mail in /mail/zeptar $ pine  PINE 4.64 MAIN MENU Folder: (CLOSED) No Msgs  ? HELP - Get help using Pine   C COMPOSE MESSAGE - Compose and send/post a message   I MESSAGE INDEX - View messages in current folder   L FOLDER LIST - Select a folder OR news group to view   A ADDRESS BOOK - Update address book   S SETUP - Configure Pine Options   Q QUIT - Leave the Pine program Copyright 1989-2005. PINE is a trademark of the University of Washington.? 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